rodecomp/Source/Render/Textures/TextureCache.h
ragnarok-clanker 95e74c9344 Decompile 9 functions in Source/Render/Textures/TextureCache.h, Source/Render/Textures/TextureCache.cpp, ...
Batch #17315 by eAthena: 2 byte-identical, 7 confirmed by peer review.

- fn_01854 BitmapTextureCache::Update: logic confirmed by peer review
- fn_02406 SpriteAtlas::Allocate: logic confirmed by peer review
- fn_02407 SpriteAtlas::Initialize: byte-identical
- fn_02450 TextureCache::CreateTexture: byte-identical
- fn_08054 CSprRes::Load: logic confirmed by peer review
- fn_10125 CRendererDX7::RenderToTexture: logic confirmed by peer review
- fn_17445 UIVideoWnd::SendMsg: logic confirmed by peer review
- fn_21172 C3dGrannyGameActor::C3dGrannyGameActor: logic confirmed by peer review
- fn_24279 CGraffiSkill::BuildTexture: logic confirmed by peer review

Peer-reviewed-by: alisonrag, cremane, br4yan, kyoshi
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-11 21:05:38 +00:00

38 lines
1.1 KiB
C++

#ifndef RAGNAROK_SOURCE_RENDER_TEXTURES_TEXTURECACHE_H
#define RAGNAROK_SOURCE_RENDER_TEXTURES_TEXTURECACHE_H
#include <cstdint>
#include <map>
class CTexture;
struct TextureNameLess {
bool operator()(const char* left, const char* right) const;
};
class TextureCache {
public:
TextureCache();
~TextureCache();
CTexture* Load(const char* name, int option, bool fullSize, bool dynamic, bool renderTarget);
CTexture* Default();
CTexture* Create(const char* name, int option, bool fullSize, bool dynamic, bool renderTarget);
CTexture* CreateTexture(std::uint32_t width, std::uint32_t height, std::int32_t format, bool dynamic, bool renderTarget);
__declspec(noinline) CTexture* Upload(int width, int height, const std::uint32_t* pixels, int format, int option, bool fullSize, bool dynamic, bool renderTarget);
void Remove(CTexture* texture);
void Clear();
void ClearUnused();
void Reload();
private:
/* 0000 */ std::map<const char*, CTexture*, TextureNameLess> m_textures;
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(TextureCache) == 8);
#endif
extern TextureCache g_texMgr;
extern int g_textureReduction;
#endif