rodecomp/Source/UI/Party/UIJobSlotButton.h
ragnarok-clanker 6635a3de20 Decompile 4 functions in Source/UI/Items/UIEquipmentPropertiesWnd.cpp, Source/UI/Party/UIJobSlotButton.h, ...
Batch #16845 by eAthena: 1 byte-identical, 3 confirmed by peer review.

- fn_15025 CUIListBoxEx<EquipmentPropertiesWnd::CUIItemEquipmentPropertiesLine,std::basic_string<char,std::char_traits<char>,std::allocator<char> > >::CUIListBoxEx<EquipmentPropertiesWnd::CUIItemEquipmentPropertiesLine,std::basic_string<char,std::char_traits<char>,std::allocator<char> > >: byte-identical
- fn_15034 CUIListBoxEx<EquipmentPropertiesWnd::CUIItemEquipmentPropertiesLine,std::basic_string<char,std::char_traits<char>,std::allocator<char> > >::OnCreate: logic confirmed by peer review
- fn_09312 UIAdvenPartyBoardWnd::SendMsg: logic confirmed by peer review (already on main)
- fn_09314 UIRegisterPartyWnd::SendMsg: logic confirmed by peer review (already on main)

Peer-reviewed-by: ragnarok-clanker, Yommy, br4yan
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-11 11:36:39 +00:00

22 lines
563 B
C++

#ifndef RAGNAROK_SOURCE_UI_PARTY_UIJOBSLOTBUTTON_H
#define RAGNAROK_SOURCE_UI_PARTY_UIJOBSLOTBUTTON_H
#include "UI/Buttons/UIBitmapButton.h"
class UIJobSlotButton : public UIBitmapButton {
public:
UIJobSlotButton();
~UIJobSlotButton() override;
void OnLBtnUp(int x, int y) override;
__declspec(noinline) void SetSelected(bool value);
/* 0120 */ std::string selectedImage;
/* 0138 */ std::string unselectedImage;
/* 0150 */ bool selected;
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(UIJobSlotButton) == 0x154);
#endif
#endif