rodecomp/Source/Client/Mode/GameMode.cpp
ragnarok-clanker 4e319e3a02 Decompile fn_09151 (AutomaticSkills::CancelOption)
Batch #15929 by eAthena: 1 byte-identical, 0 confirmed by peer review.

- fn_09151 AutomaticSkills::CancelOption: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-11-10 11:54:39 +00:00

11104 lines
408 KiB
C++

#include "Contents/Actors/ActorEnums.h"
#include "UI/Window/WindowId.h"
#include "Client/Mode/CGameMode.h"
#include "UI/Window/UIEnums.h"
#include "Client/Mode/ModeMessage.h"
#include "Client/Mode/GameModeEnums.h"
#include "Contents/Items/ItemId.h"
#include "Contents/Jobs/JobId.h"
#include "Contents/Skills/SkillId.h"
#include "Contents/Skills/SkillUnitId.h"
#include "UI/GameSettings/TalkType.h"
#include "Client/Mode/CLoginMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Client/Replay.h"
#include "Client/Input/InputCharset.h"
#include "Client/Session.h"
#include "Contents/Actors/Npc.h"
#include "Contents/Actors/Pc.h"
#include "Contents/Camera/Camera.h"
#include "Contents/Configuration/ServiceConfiguration.h"
#include "Contents/Configuration/ServiceOptions.h"
#include "Contents/Effects/DummyEffectLauncher.h"
#include "Contents/Effects/EffectLists.h"
#include "Contents/Effects/SkillEffects.h"
#include "Contents/Effects/RagEffect.h"
#include "Contents/Ground/GroundGeometry.h"
#include "Contents/Jobs/JobInheritance.h"
#include "Contents/GuildInfo.h"
#include "Contents/GuildMgr.h"
#include "Contents/MessageTable.h"
#include "Contents/Actors/MousePointer.h"
#include "Contents/Actors/RenderObject.h"
#include "Contents/Items/ItemInfo.h"
#include "Contents/PlayerNameDictionary.h"
#include "Contents/Skills/ClientSkills.h"
#include "Contents/Skills/SkillInfo.h"
#include "Contents/Sound/SoundMgr.h"
#include "Contents/World/World.h"
#include "Network/Connection/Connection.h"
#include "Network/Packets/PacketLengths.h"
#include "Network/Packets/PacketId.h"
#include "Render/Renderer.h"
#include "Resource/World/TerrainResource.h"
#include "Script/LuaScript.h"
#include "UI/UIBroadcastBalloon.h"
#include "UI/Chat/UINewChatWnd.h"
#include "UI/Window/UIWindow.h"
#include "UI/Window/UIWindowMgr.h"
#include "UI/Edit/UIEditCtrl.h"
#include "Contents/Actors/GrannyGameActor.h"
#include "Utility/Text/FormatString.h"
#include "Utility/Text/TextTokens.h"
#include "Client/Application/Launcher.h"
#include "UI/Text/NavigationLink.h"
#include "Contents/RenewQuestMgr.h"
#include "Contents/Party/AdventurerAgencyMgr.h"
#include "Contents/Skills/AutomaticSkills.h"
#include "UI/Shortcuts/UIShortCutWnd.h"
#include "Contents/MapInfoMgr.h"
#include <timeapi.h>
#include "File/File.h"
#include "Client/Stove/StoveMgr.h"
#include "Contents/ShowRankingScheduler.h"
#include "Render/TextureQuad.h"
#include "UI/Cooldowns/CooldownOwner.h"
#include "Utility/Text/HexString.h"
#include "Client/Timer.h"
#include "Contents/MapSkyMgr.h"
#include "Contents/Messenger/WhisperBlockMgr.h"
#include "Contents/ForbiddenWords.h"
#include "Contents/Items/BarterMarketItemMgr.h"
#include "Client/Input/Language.h"
#include "UI/Chat/UIChatRoomMakeWnd.h"
#include "UI/Gauges/UIPcGage.h"
#include "Render/ScreenGeometry.h"
#include "UI/Shop/UIMerchantShopMakeWnd.h"
#include "UI/UIRefiningWnd.h"
#include "UI/UIGradeEnchantWnd.h"
#include "UI/Items/UISwapEquipmentWnd.h"
#include "UI/Window/UIMonsterInfoWnd.h"
#include "Contents/ClanInfo.h"
#include "Contents/Actors/ActorStateFlags.h"
#include "Contents/Items/SelectPackageItemMgr.h"
#include "Contents/Jobs/JobNames.h"
#include "Contents/NavigationManager.h"
#include "UI/Guild/UIGuildWnd.h"
#include "Contents/CashEmotionMgr.h"
#include "Contents/SimpleStringMgr.h"
#include "File/ShortcutFilename.h"
#include "UI/Window/UICntWnd.h"
#include "UI/Window/UINormalMB.h"
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <mbstring.h>
#include <new>
#include "Client/Application/ApplicationWindow.h"
#include "UI/Window/UINewSelectCharWnd.h"
#include "Network/TextEncoding.h"
#include "Resource/MSGSTRINGID.h"
extern "C" long long _Xtime_get_ticks();
#pragma pack(push, 1)
struct GameModeTextRecord {
/* 0000 */ std::uint32_t header;
/* 0004 */ std::int16_t length;
/* 0006 */ int firstLength;
/* 000A */ int secondLength;
/* 000E */ int roomOptionA;
/* 0012 */ int roomOptionB;
/* 0016 */ int roomOptionC;
/* 001A */ int roomOptionD;
/* 001E */ char buffer[0x172];
};
#pragma pack(pop)
#pragma pack(push, 1)
struct GameModeReplayPacket {
/* 0000 */ std::uint32_t header;
/* 0004 */ std::uint16_t length;
/* 0006 */ unsigned char info[0x19];
/* 001F */ unsigned char data[0xDF];
};
#pragma pack(pop)
#pragma pack(push, 1)
struct GameModePacketText40 {
/* 0000 */ std::uint16_t packetId;
/* 0002 */ char text[40];
};
#pragma pack(pop)
namespace {
struct RodexSendMailRequest {
/* 0000 */ int recipientId;
/* 0004 */ std::string recipient;
/* 001C */ std::string title;
/* 0034 */ std::string body;
/* 004C */ int zeny;
};
}
class ICashEmotionAction {
public:
virtual ~ICashEmotionAction();
virtual bool Execute(int packId, int argument) = 0;
bool ExecuteNamed(const char* name);
};
class CCashEmotionAction_Play : public ICashEmotionAction {
public:
CCashEmotionAction_Play();
~CCashEmotionAction_Play() override;
bool Execute(int packId, int emotionId) override;
protected:
/* 0004 */ int m_diceEmotion;
/* 0008 */ int m_yutEmotion;
};
#pragma pack(push, 1)
struct GameModePacketByte {
/* 0000 */ std::uint16_t packetId;
/* 0002 */ std::uint8_t argument;
};
struct GameModePacketWord {
/* 0000 */ std::uint16_t packetId;
/* 0002 */ std::uint16_t argument;
};
struct GameModePacketDword {
/* 0000 */ std::uint16_t packetId;
/* 0002 */ std::uint32_t argument;
};
struct GameModePacketDwordByte {
/* 0000 */ std::uint16_t packetId;
/* 0002 */ std::uint32_t argument;
/* 0006 */ std::uint8_t flag;
};
struct GameModePacketDwordByteByte {
/* 0000 */ std::uint16_t packetId;
/* 0002 */ std::uint32_t argument;
/* 0006 */ std::uint8_t firstFlag;
/* 0007 */ std::uint8_t secondFlag;
};
struct GameModePacketDwordByteWord {
/* 0000 */ std::uint16_t packetId;
/* 0002 */ std::uint32_t dwordArgument;
/* 0006 */ std::uint8_t byteArgument;
/* 0007 */ std::uint16_t wordArgument;
};
struct GameModePacketByteInt64 {
/* 0000 */ std::uint16_t packetId;
/* 0002 */ std::uint8_t argument;
/* 0003 */ std::int64_t value;
};
struct GameModePacketDwordDwordByte {
/* 0000 */ std::uint16_t packetId;
/* 0002 */ std::uint32_t firstArgument;
/* 0006 */ std::uint32_t secondArgument;
/* 000A */ std::uint8_t flag;
};
struct GameModePacketDwordDwordDword {
/* 0000 */ std::uint16_t packetId;
/* 0002 */ std::uint32_t firstArgument;
/* 0006 */ std::uint32_t secondArgument;
/* 000A */ std::uint32_t thirdArgument;
};
struct GameModePacketPayload24 {
/* 0000 */ std::uint16_t packetId;
/* 0002 */ std::uint8_t payload[24];
};
struct GameModePacketText100 {
/* 0000 */ std::uint16_t packetId;
/* 0002 */ char text[100];
};
struct GameModePacketDwordPayload24 {
/* 0000 */ std::uint16_t packetId;
/* 0002 */ std::uint32_t argument;
/* 0006 */ std::uint8_t payload[24];
};
struct GameModePacketDwordText60Text120 {
/* 0000 */ std::uint16_t packetId;
/* 0002 */ std::uint32_t argument;
/* 0006 */ char firstText[60];
/* 0042 */ char secondText[120];
};
struct GameModePacketWordWord {
/* 0000 */ std::uint16_t packetId;
/* 0002 */ std::uint16_t firstArgument;
/* 0004 */ std::uint16_t secondArgument;
};
struct GameModePacketWordDword {
/* 0000 */ std::uint16_t packetId;
/* 0002 */ std::uint16_t wordArgument;
/* 0004 */ std::uint32_t dwordArgument;
};
struct GameModePacketWordWordWord {
/* 0000 */ std::uint16_t packetId;
/* 0002 */ std::uint16_t firstArgument;
/* 0004 */ std::uint16_t secondArgument;
/* 0006 */ std::uint16_t trailingValue;
};
struct GameModePacketByteWord {
/* 0000 */ std::uint16_t packetId;
/* 0002 */ std::uint16_t wordArgument;
/* 0004 */ std::uint8_t byteArgument;
};
struct GameModePacketByte3 {
/* 0000 */ std::uint16_t packetId;
/* 0002 */ std::uint8_t firstByte;
/* 0003 */ std::uint8_t secondByte;
/* 0004 */ std::uint8_t thirdByte;
};
struct GameModePacketDwordWord {
/* 0000 */ std::uint16_t packetId;
/* 0002 */ std::uint32_t dwordArgument;
/* 0006 */ std::uint16_t wordArgument;
};
struct GameModePacketDwordDword {
/* 0000 */ std::uint16_t packetId;
/* 0002 */ std::uint32_t firstArgument;
/* 0006 */ std::uint32_t secondArgument;
};
struct GameModePacketDwordWordDword {
/* 0000 */ std::uint16_t packetId;
/* 0002 */ std::uint32_t value;
/* 0006 */ std::uint16_t firstArgument;
/* 0008 */ std::uint32_t secondArgument;
};
struct GameModePacketWordText16 {
/* 0000 */ std::uint16_t packetId;
/* 0002 */ std::uint16_t argument;
/* 0004 */ char text[16];
};
struct GameModePacketText16Words {
/* 0000 */ std::uint16_t packetId;
/* 0002 */ char text[16];
/* 0012 */ std::uint16_t firstArgument;
/* 0014 */ std::uint16_t secondArgument;
};
struct GameModePacketC5 {
/* 0000 */ std::uint16_t packetId;
/* 0002 */ std::uint32_t argument;
/* 0006 */ std::uint8_t flag;
};
struct GameModePacketBB {
/* 0000 */ std::uint16_t packetId;
/* 0002 */ std::uint16_t argument1;
/* 0004 */ std::uint8_t argument2;
};
#pragma pack(pop)
static_assert(sizeof(GameModeReplayPacket) == 0xFE);
static_assert(sizeof(GameModeTextRecord) == 0x190);
static_assert(offsetof(GameModeTextRecord, buffer) == 0x1E);
static_assert(sizeof(GameModePacketByte) == 3);
static_assert(sizeof(GameModePacketWord) == 4);
static_assert(sizeof(GameModePacketDword) == 6);
static_assert(sizeof(GameModePacketDwordByte) == 7);
static_assert(sizeof(GameModePacketDwordByteByte) == 8);
static_assert(sizeof(GameModePacketDwordByteWord) == 9);
static_assert(sizeof(GameModePacketByteInt64) == 11);
static_assert(sizeof(GameModePacketDwordDwordByte) == 11);
static_assert(sizeof(GameModePacketDwordDwordDword) == 14);
static_assert(sizeof(GameModePacketPayload24) == 26);
static_assert(sizeof(GameModePacketText100) == 102);
static_assert(sizeof(GameModePacketDwordPayload24) == 30);
static_assert(sizeof(GameModePacketDwordText60Text120) == 186);
static_assert(sizeof(GameModePacketWordWord) == 6);
static_assert(sizeof(GameModePacketWordDword) == 8);
static_assert(sizeof(GameModePacketWordWordWord) == 8);
static_assert(sizeof(GameModePacketByteWord) == 5);
static_assert(sizeof(GameModePacketByte3) == 5);
static_assert(sizeof(GameModePacketDwordWord) == 8);
static_assert(sizeof(GameModePacketDwordDword) == 10);
static_assert(sizeof(GameModePacketDwordWordDword) == 12);
static_assert(sizeof(GameModePacketWordText16) == 20);
static_assert(sizeof(GameModePacketText16Words) == 22);
static_assert(sizeof(GameModePacketC5) == 7);
static_assert(sizeof(GameModePacketBB) == 5);
// GLOBAL: gl_24661
std::vector<ActiveSkillEffect> g_activeSkillEffects;
// OFFSET: 0x00CCF480
// FUNCTION: fn_21242
void CGameMode::AddPendingItemPickup(int value) {
this->pickupReqItemNaidList.push_back(value);
}
// OFFSET: 0x00CCF530
// FUNCTION: fn_21243
bool CGameMode::IsOverWeight(bool notify) {
int maxWeight = g_session.m_maxWeight;
if (maxWeight < 1) {
maxWeight = 1;
}
if (g_session.m_weight * 100 / maxWeight >= 90) {
if (notify) {
g_windowMgr.SendNotice(UIM_OPENCHATWND, 0, 0, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_NO_ATTACK_OVERWEIGHT)), 255, 0, 0, 0);
}
return true;
}
return false;
}
// OFFSET: 0x00CCFCF0
// FUNCTION: fn_21247
__declspec(noinline) void CGameMode::CompleteGuildMemberStatusLookup(std::uint32_t id, const std::string& text) {
auto it = this->guildMemberStatusCache.find(id);
if (it != this->guildMemberStatusCache.end()) {
this->SendMsg(MM_GUILD_MEMBER_STATUS_CHANGE, reinterpret_cast<int>(text.c_str()), it->second, 0, 0);
this->guildMemberStatusCache.erase(it);
}
}
// OFFSET: 0x00CD52F0
// FUNCTION: fn_21279
int CGameMode::GetSkillAttackRange(int id, int level) {
if (id == 10000) {
return 5;
}
int range = 1;
CSkillInfo skill = g_session.LookupSkill(id);
if (!skill.available) {
skill = g_session.m_skillBundle.Pending(id);
if (!skill.available) {
return range;
}
level = skill.level;
}
int reduction = 0;
g_session.m_hotkeyScript->Call("GetSkillAttackRange", "ddd>dd", id, level, skill.level, &range, &reduction);
range += skill.range - reduction;
return range;
}
// OFFSET: 0x00CD54D0
// FUNCTION: fn_21280
int CGameMode::TerrainHeight() const {
if (!this->scene || !this->scene->terrain) {
return 0;
}
return this->scene->terrain->height;
}
// OFFSET: 0x00CD54F0
// FUNCTION: fn_21281
int CGameMode::TerrainWidth() const {
if (!this->scene || !this->scene->terrain) {
return 0;
}
return this->scene->terrain->width;
}
// OFFSET: 0x00CD5550
// FUNCTION: fn_21283
std::string CGameMode::LocationText() {
char text[120];
std::memset(text, 0, sizeof(text));
int column;
int row;
const auto* player = reinterpret_cast<const CRenderObject*>(this->scene->player);
this->WorldCell(player->render.position.x, player->render.position.z, column, row);
std::string name = this->mapName;
if (name.size() > 4) {
name.resize(name.size() - 4);
}
std::sprintf(text, "Location: %s ( %d , %d )", name.c_str(), column, row);
return text;
}
// OFFSET: 0x00CD5800
// FUNCTION: fn_21284
bool CGameMode::HasInventoryItem(int id) {
const ITEM_INFO item = LookupClientItem(g_session.m_inventoryItems, id, 0);
return item.identity[1] != 0 && item.quantity > 0;
}
// OFFSET: 0x00CD58B0
// FUNCTION: fn_21285
bool CGameMode::HasResurrectionItem() {
ITEM_INFO item = LookupClientItem(g_session.m_inventoryItems, 7621, 0);
const CWorld* world = this->scene;
if (world->isPKZone || world->isSiegeMode || world->isEventPVPMode) {
return false;
}
if (item.identity[1] != 0 && item.quantity > 0) {
return true;
}
item = LookupClientItem(g_session.m_inventoryItems, 6833, 0);
if (item.identity[1] != 0 && item.quantity > 0) {
return true;
}
item = LookupClientItem(g_session.m_inventoryItems, 6316, 0);
if (item.identity[1] != 0 && item.quantity > 0) {
return true;
}
item = LookupClientItem(g_session.m_inventoryItems, 6293, 0);
if (item.identity[1] != 0 && item.quantity > 0) {
return true;
}
item = LookupClientItem(g_session.m_inventoryItems, 25310, 0);
if (item.identity[1] != 0 && item.quantity > 0) {
return true;
}
return false;
}
// OFFSET: 0x00CD5CD0
// FUNCTION: fn_21287
void CGameMode::SendMousePointerState(int value) {
if (this->mousePointer) {
this->mousePointer->SendMsg(nullptr, AM_HIDEMOUSE, 0, value, value >> 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
}
// OFFSET: 0x00CECE00
// FUNCTION: fn_21360
void CGameMode::ClearGroundAlphaCheck() {
*reinterpret_cast<int*>(reinterpret_cast<char*>(this) + 0x458) = 0;
}
// OFFSET: 0x00CECE10
// FUNCTION: fn_21361
void CGameMode::SetDragIds(int source, int id) {
if (id != -1) {
this->drag.source = source;
this->drag.id = static_cast<std::uint32_t>(id);
}
}
// OFFSET: 0x00CED190
// FUNCTION: fn_21363
void CGameMode::UpdatePetFriendlyNoticeIds(int id, bool add) {
if (add == true) {
this->petFriendlyNoticeIds.insert(id);
} else {
this->petFriendlyNoticeIds.erase(id);
}
}
// OFFSET: 0x00CF0070
// FUNCTION: fn_21410
const char* CGameMode::Unknown04DCText() {
return reinterpret_cast<std::string*>(reinterpret_cast<char*>(this) + 0x4DC)->c_str();
}
// OFFSET: 0x00CF0320
// FUNCTION: fn_21412
CPlayer* CGameMode::Player() {
if (!this->scene) {
return nullptr;
}
return this->scene->player;
}
// OFFSET: 0x00CF0330
// FUNCTION: fn_21413
MinimapMarker* CGameMode::FindMinimapMarker(std::uint32_t key) {
const auto it = this->minimapMarkers.find(key);
if (it == this->minimapMarkers.end()) {
return nullptr;
}
return &it->second;
}
// OFFSET: 0x00CF05E0
// FUNCTION: fn_21415
std::string CGameMode::GetMapResource(unsigned int index) {
if (!this->mapResources.empty() && index <= this->mapResources.size()) {
return this->mapResources[index];
}
return "";
}
// OFFSET: 0x00CF06B0
// FUNCTION: fn_21416
float CGameMode::CameraDesiredYaw() {
if (!this->camera) {
return 0.0f;
}
return this->camera->camera.desiredYaw;
}
// OFFSET: 0x00CF06D0
// FUNCTION: fn_45499
int ConfirmGameModeActionB8() {
if (g_windowMgr.LookupWindow(WID_EXCHANGEUI)) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_EXCHANGED_FAILED)), 0xFF, 0, 0, 0);
return 0;
}
g_modeMgr.gameMode->SendMsg(MM_COMMAND_HOMUN, 1, 0, 0, 0);
return 0;
}
// OFFSET: 0x00CF0380
// FUNCTION: fn_21414
std::string CGameMode::GetActiveSkillEffectTimeText(int skillId, int* activeSkillId) {
std::string output;
*activeSkillId = skillId;
for (const ActiveSkillEffect& effect : g_activeSkillEffects) {
const int effectId = static_cast<int>(effect.id);
if (skillId != (effectId == 0x2A ? 0x0C : effectId)) {
continue;
}
*activeSkillId = effectId;
const std::uint32_t expiration = effect.expiration;
if (expiration == 999999 || expiration == 0) {
break;
}
int remainingSeconds;
if (g_replayAnimationScaling != 0) {
const int remainingMilliseconds = static_cast<int>(expiration) - static_cast<int>(Replay::Instance().elapsed);
if (remainingMilliseconds < 1000) {
remainingSeconds = 0;
} else {
remainingSeconds = remainingMilliseconds / 1000;
}
} else {
remainingSeconds = static_cast<int>((expiration - timeGetTime()) / 1000);
}
char buffer[100];
const int hours = remainingSeconds / 3600;
if (hours != 0) {
std::sprintf(buffer, "%d %s", hours, LookupMessage(MSI_TIME));
output = buffer;
}
const int remainder = remainingSeconds - hours * 3600;
const int minutes = remainder / 60;
const int seconds = remainder % 60;
if (minutes != 0) {
std::sprintf(buffer, " %d %s", minutes, LookupMessage(MSI_MINUTE));
output = output + buffer;
}
if (seconds != 0) {
std::sprintf(buffer, " %d %s", seconds, LookupMessage(MSI_SECOND));
output = output + buffer;
}
break;
}
return output;
}
// OFFSET: 0x00CF0A80
// FUNCTION: fn_21420
bool CGameMode::IsActiveSkillEffectId(std::uint32_t id) {
if (this->IsExcludedSkillEffectId(id)) {
return false;
}
for (const ActiveSkillEffect& effect : g_activeSkillEffects) {
if (effect.id == id) {
return true;
}
}
return false;
}
// OFFSET: 0x00D07720
// FUNCTION: fn_21582
int CGameMode::IsExcludedSkillEffectId(std::uint32_t id) {
return id == 0x28 || id == 0x2A;
}
// OFFSET: 0x00D07740
// FUNCTION: fn_21583
int CGameMode::SubD07740(int id, int defaultResult) {
switch (id) {
case JT_BARD:
case JT_BARD_H:
case JT_BARD_B:
case JT_MINSTREL:
case JT_MINSTREL_H:
case JT_MINSTREL_B:
case JT_TROUBADOUR:
return 1;
case JT_DANCER:
case JT_DANCER_H:
case JT_DANCER_B:
case JT_WANDERER:
case JT_WANDERER_H:
case JT_WANDERER_B:
case JT_TROUVERE:
return 0;
}
return defaultResult;
}
// OFFSET: 0x00CEB8E0
// FUNCTION: fn_21352
void CGameMode::RecordChatRoomSettings() {
if (Replay::Instance().state != 2) {
return;
}
GameModeTextRecord record;
std::memset(record.buffer, 0, sizeof(record.buffer));
record.header = 0x038808AE;
record.firstLength = static_cast<int>(this->chatRoomTitle.size());
record.secondLength = static_cast<int>(this->chatRoomPassword.size());
record.roomOptionA = this->chatRoomPublic;
record.roomOptionB = this->chatRoomMemberCount;
record.roomOptionC = this->chatRoomMemberLimit;
record.roomOptionD = this->chatRoomId;
std::memcpy(record.buffer, this->chatRoomTitle.data(), record.firstLength);
std::memcpy(record.buffer + record.firstLength, this->chatRoomPassword.data(), record.secondLength);
record.length = static_cast<std::int16_t>(offsetof(GameModeTextRecord, buffer) + record.firstLength + record.secondLength);
Replay::Instance().Record(static_cast<std::uint16_t>(record.length), &record, 0x2A, 0);
}
#pragma pack(push, 1)
struct GameModeChunkHeader {
/* 0000 */ std::int16_t type;
/* 0002 */ std::uint32_t size;
};
#pragma pack(pop)
static_assert(sizeof(GameModeChunkHeader) == 6);
// INLINED
__forceinline std::vector<unsigned char> MakeEmptyChunk(std::int16_t type) {
std::vector<unsigned char> chunk(sizeof(GameModeChunkHeader), 0);
auto* header = reinterpret_cast<GameModeChunkHeader*>(chunk.data());
header->type = type;
header->size = 0;
return chunk;
}
// INLINED
template <class Record>
__forceinline std::vector<unsigned char> MakeRecordChunk(std::int16_t type, Record value) {
std::vector<unsigned char> chunk(sizeof(GameModeChunkHeader) + sizeof(Record));
auto* header = reinterpret_cast<GameModeChunkHeader*>(chunk.data());
header->type = type;
header->size = sizeof(Record);
*reinterpret_cast<Record*>(chunk.data() + sizeof(GameModeChunkHeader)) = value;
return chunk;
}
// INLINED
template <class Element>
__forceinline std::vector<unsigned char> MakeDataChunk(std::int16_t type, const std::vector<Element>& payload) {
std::vector<unsigned char> chunk(payload.size() + sizeof(GameModeChunkHeader), 0);
auto* header = reinterpret_cast<GameModeChunkHeader*>(chunk.data());
header->type = type;
header->size = payload.size();
if (payload.size() != 0) {
std::memcpy(chunk.data() + sizeof(GameModeChunkHeader), payload.data(), payload.size());
}
return chunk;
}
// OFFSET: 0x00CEC6A0
// FUNCTION: fn_21356
unsigned CGameMode::ReadReplayGroundSkills(const std::vector<unsigned char>& data) {
if (data.empty()) {
return 0xFFFFFFFFu;
}
GameModeChunkHeader header = {};
unsigned offset = 6;
header = *reinterpret_cast<const GameModeChunkHeader*>(data.data());
if (header.type == 17000) {
while (offset < data.size()) {
header = {};
header = *reinterpret_cast<const GameModeChunkHeader*>(data.data() + offset);
offset += 6;
switch (header.type) {
case 0xCD: {
std::vector<unsigned char> record(0x10);
std::memcpy(record.data(), data.data() + offset, header.size);
offset += header.size;
this->Zc_Skill_Entry(record.data());
break;
}
case 0xCE: {
std::vector<unsigned char> record(0x61);
std::memcpy(record.data(), data.data() + offset, header.size);
offset += header.size;
this->Zc_Skill_Entry2(record.data());
break;
}
case 0x4269:
return offset;
default:
offset += header.size;
break;
}
}
} else {
offset = 0xFFFFFFFFu;
}
return offset;
}
// OFFSET: 0x00CEFE50
// FUNCTION: fn_21407
void UIWindowMgr::ClearChatInputText() {
this->chatInputText.assign("", 0);
}
// GLOBAL: gl_24846
int g_followUpdateTick;
// GLOBAL: gl_24847
int g_followLostTick;
// OFFSET: 0x00CECB60
// FUNCTION: fn_21358
void CGameMode::SetFollowTicks(int updateTick, int lostTick) {
g_followUpdateTick = updateTick != -1 ? updateTick : g_followUpdateTick;
g_followLostTick = lostTick != -1 ? lostTick : g_followLostTick;
}
// OFFSET: 0x00CF0AC0
// FUNCTION: fn_21421
bool CGameMode::IsMenuWindowOpen() const {
return g_windowMgr.LookupWindow(WID_LAPINEBOXWND) != nullptr || g_windowMgr.LookupWindow(WID_LAPINEUPGRADEBOXWND) != nullptr
|| g_windowMgr.LookupWindow(WID_ITEMREFORMWND) != nullptr || g_windowMgr.LookupWindow(WID_ENCHANTUI) != nullptr
|| g_windowMgr.LookupWindow(WID_RUNESYSTEMWND) != nullptr;
}
// OFFSET: 0x00CF0B30
// FUNCTION: fn_21422
bool CGameMode::ShowRestrictedNotice(int grade) {
if (g_serviceMode == 3 || g_serviceType == 10 || grade < 2) {
return false;
}
g_windowMgr.SendNotice(UIM_OPENCHATWND, 0, 0, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_NO_SAME_SENTANCE)), 255, 0, 0, 0);
g_windowMgr.chatInputText.assign("", 0);
return true;
}
void __stdcall RecordWhisper(const void* info, const unsigned char* data);
int ConfirmGameModeAction96();
// OFFSET: 0x00CF10B0
// FUNCTION: fn_45487
int CGameMode::SendMsg(int event, int argument1, int argument2, int argument3, int argument4) {
switch (event) {
case MM_SHOWMOUSEPOINTER:
this->SendMousePointerPosition(static_cast<float>(argument1), static_cast<float>(argument2), argument3);
return 0;
case MM_HIDEMOUSEPOINTER:
this->SendMousePointerState(argument1);
return 0;
case MM_ITEMTHROW:
if (!this->IsMenuWindowOpen() &&
*reinterpret_cast<const std::uint32_t*>(&this->equipmentRequestState[4]) + 2000U <= timeGetTime() &&
this->waitingUseItemAck == 0 && *reinterpret_cast<int*>(this->waitingItemThrowAck) == 0 && argument1 != 0 &&
this->isPlayerDead == 0) {
*reinterpret_cast<int*>(this->waitingItemThrowAck) = 1;
const std::uint16_t packet[3] = {
0x363, static_cast<std::uint16_t>(argument1), static_cast<std::uint16_t>(argument2)
};
GetRagConnection().Send(g_packetLengths.FixedLength(packet[0]), packet);
}
this->SendMsg(MM_CANCEL_DRAG, 0, 0, 0, 0);
return 0;
case MM_DISCONNECT_CHARACTER: {
const GameModePacketDword packet{0xCC, static_cast<std::uint32_t>(argument1)};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_DISCONNECT_ALL_CHARACTER: {
const std::uint16_t packet = 0xCE;
GetRagConnection().Send(g_packetLengths.FixedLength(packet), &packet);
return 0;
}
case MM_REQ_NEXT_SCRIPT: {
const GameModePacketDword packet{0xB9, static_cast<std::uint32_t>(argument1)};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_CHOOSE_MENU: {
const GameModePacketDwordByte packet{
0xB8, static_cast<std::uint32_t>(argument2), static_cast<std::uint8_t>(argument1)
};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_RESTART: {
const GameModePacketByte packet{0xB2, static_cast<std::uint8_t>(argument1)};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_REQ_NUM_USER: {
const std::uint16_t packet = 0xC1;
GetRagConnection().Send(g_packetLengths.FixedLength(packet), &packet);
return 0;
}
case MM_REQ_EXIT_ROOM:
if (g_windowMgr.chatRoomWnd != nullptr) {
const std::uint16_t packet = 0xE3;
GetRagConnection().Send(g_packetLengths.FixedLength(packet), &packet);
}
return 0;
case MM_PROCESS_TALK_TYPE:
this->ExecuteTalkType(argument1, reinterpret_cast<std::string*>(argument2));
return 0;
case MM_REQ_ROLE_CHANGE: {
char text[24];
std::strcpy(text, reinterpret_cast<const char*>(argument1));
GameModePacketDwordPayload24 packet;
packet.packetId = ID_CZ_REQ_ROLE_CHANGE;
packet.argument = static_cast<std::uint32_t>(argument2);
std::memcpy(packet.payload, text, sizeof(text));
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_REQ_EXPEL_MEMBER: {
char text[24];
std::strcpy(text, reinterpret_cast<const char*>(argument1));
GameModePacketPayload24 packet;
packet.packetId = ID_CZ_REQ_EXPEL_MEMBER;
std::memcpy(packet.payload, text, sizeof(text));
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_CONCLUDE_EXCHANGE_ITEM: {
const std::uint16_t packet = 0xEB;
GetRagConnection().Send(g_packetLengths.FixedLength(packet), &packet);
return 0;
}
case MM_CANCEL_EXCHANGE_ITEM: {
const std::uint16_t packet = 0xED;
GetRagConnection().Send(g_packetLengths.FixedLength(packet), &packet);
return 0;
}
case MM_EXEC_EXCHANGE_ITEM: {
const std::uint16_t packet = 0xEF;
GetRagConnection().Send(g_packetLengths.FixedLength(packet), &packet);
return 0;
}
case MM_ADD_ITEM_TO_STORE: {
g_session.FlagInventoryItem(static_cast<std::uint32_t>(argument1));
const GameModePacketWordDword packet{
g_unknown_01738268 != 0 ? 0x9E1 : 0x364,
static_cast<std::uint16_t>(argument1), static_cast<std::uint32_t>(argument2)
};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_MOVE_ITEM_FROM_STORE_TO_BODY: {
g_session.FlagCartItem(static_cast<std::uint32_t>(argument1));
const GameModePacketWordDword packet{
g_unknown_01738268 != 0 ? 0x9E2 : 0x365,
static_cast<std::uint16_t>(argument1), static_cast<std::uint32_t>(argument2)
};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_CLOSE_STORE: {
const std::uint16_t packet = g_unknown_01738268 != 0 ? 0x9BE : 0x193;
GetRagConnection().Send(g_packetLengths.FixedLength(packet), &packet);
return 0;
}
case MM_CANCEL_LOCKON: {
const std::uint16_t packet = 0x118;
GetRagConnection().Send(g_packetLengths.FixedLength(packet), &packet);
return 0;
}
case MM_SELECT_WARPPOINT: {
GameModePacketWordText16 packet{0x11B, static_cast<std::uint16_t>(argument2), {}};
std::strncpy(packet.text, reinterpret_cast<const char*>(argument1), sizeof(packet.text));
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_REMEMBER_WARPPOINT: {
const std::uint16_t packet = 0x11D;
GetRagConnection().Send(g_packetLengths.FixedLength(packet), &packet);
return 0;
}
case MM_MOVE_ITEM_FROM_BODY_TO_CART:
if (!this->IsMenuWindowOpen()) {
g_session.FlagInventoryItem(static_cast<std::uint32_t>(argument1));
const GameModePacketWordDword packet{
0x126, static_cast<std::uint16_t>(argument1), static_cast<std::uint32_t>(argument2)
};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
}
return 0;
case MM_MOVE_ITEM_FROM_CART_TO_BODY:
if (!this->IsMenuWindowOpen()) {
g_session.FlagMerchantShopItem(static_cast<std::uint32_t>(argument1));
const GameModePacketWordDword packet{
0x127, static_cast<std::uint16_t>(argument1), static_cast<std::uint32_t>(argument2)
};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
}
return 0;
case MM_MOVE_ITEM_FROM_STORE_TO_CART:
if (!this->IsMenuWindowOpen()) {
g_session.FlagCartItem(static_cast<std::uint32_t>(argument1));
const GameModePacketWordDword packet{
g_unknown_01738268 != 0 ? 0x9E4 : 0x128,
static_cast<std::uint16_t>(argument1), static_cast<std::uint32_t>(argument2)
};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
}
return 0;
case MM_MOVE_ITEM_FROM_CART_TO_STORE:
if (!this->IsMenuWindowOpen()) {
g_session.FlagMerchantShopItem(static_cast<std::uint32_t>(argument1));
const GameModePacketWordDword packet{
g_unknown_01738268 != 0 ? 0x9E3 : 0x129,
static_cast<std::uint16_t>(argument1), static_cast<std::uint32_t>(argument2)
};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
}
return 0;
case MM_REQ_CARTOFF: {
const GameModePacketByte packet{0xB35, static_cast<std::uint8_t>(argument1)};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_REQ_CLOSESTORE: {
const std::uint16_t packet = 0x12E;
GetRagConnection().Send(g_packetLengths.FixedLength(packet), &packet);
return 0;
}
case MM_UPGRADE_SKILLLEVEL: {
*reinterpret_cast<int*>(&this->equipmentRequestState[0x0C]) = 1;
const GameModePacketWord packet{0x112, static_cast<std::uint16_t>(argument1)};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_MOVETO_MAP: {
GameModePacketText16Words packet{
0x140, {}, static_cast<std::uint16_t>(argument2), static_cast<std::uint16_t>(argument3)
};
std::strncpy(packet.text, reinterpret_cast<const char*>(argument1), sizeof(packet.text));
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_WEAR_EQUIP_ARROW:
if (!this->IsMenuWindowOpen() &&
*reinterpret_cast<const std::uint32_t*>(&this->equipmentRequestState[4]) + 2000U <= timeGetTime() &&
this->isPlayerDead == 0) {
*reinterpret_cast<std::uint32_t*>(&this->equipmentRequestState[4]) = timeGetTime();
const GameModePacketWordDword packet{
static_cast<std::uint16_t>(ID_CZ_REQ_WEAR_EQUIP_V5), static_cast<std::uint16_t>(argument1),
static_cast<std::uint32_t>(argument2)
};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
}
return 0;
case MM_CLOSE_DIALOG: {
this->isOnQuest = 0;
g_windowMgr.CloseWindow(WID_SAYDIALOGWND);
g_windowMgr.CloseWindow(WID_CHOOSEWND);
const GameModePacketDword packet{0x146, static_cast<std::uint32_t>(argument1)};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_REFRESH_MUSIC:
if (g_serviceOptions.Get(7) != 0) {
if (g_soundMgr->secondaryEnabled == 0) {
g_soundMgr->PlayStream(nullptr, 0, false);
}
} else {
g_soundMgr->secondaryEnabled = 0;
g_soundMgr->StopStreams();
}
return 0;
case MM_ITEM_CREATE:
if (argument1 != 0) {
GameModePacketText100 packet;
packet.packetId = ID_CZ_ITEM_CREATE_EX;
std::memset(packet.text, 0, sizeof(packet.text));
StringFormat(packet.text, sizeof(packet.text), static_cast<std::size_t>(-1), "%s",
reinterpret_cast<const char*>(argument1));
GetRagConnection().Send(0x66, &packet);
}
return 0;
case MM_CHANGE_GROUPEXPOPTION: {
const GameModePacketDword packet{0x102, static_cast<std::uint32_t>(argument1)};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_REQ_GUILD_MENU: {
const GameModePacketDword packet{0x14F, static_cast<std::uint32_t>(argument1)};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_REQ_OPEN_MEMBER_INFO: {
const GameModePacketDword packet{0x157, static_cast<std::uint32_t>(argument1)};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_JOIN_GUILD: {
const GameModePacketDwordDword packet{
0x16B, static_cast<std::uint32_t>(argument1), static_cast<std::uint32_t>(argument2)
};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_REQ_GUILD_MENUINTERFACE: {
const std::uint16_t packet = 0x14D;
GetRagConnection().Send(g_packetLengths.FixedLength(packet), &packet);
return 0;
}
case MM_TESTPACKET: {
const GameModePacketWord packet{0xF3, 2};
GetRagConnection().Send(4, &packet);
return 0;
}
case MM_REQ_GIVE_MANNER_POINT:
if (g_serviceMode != 3) {
int duration = argument3;
if (duration < 0) {
duration = 0;
} else if (duration > 30000) {
duration = 30000;
}
const GameModePacketDwordByteWord packet{
0x149, static_cast<std::uint32_t>(argument1), static_cast<std::uint8_t>(argument2),
static_cast<std::uint16_t>(duration)
};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
}
return 0;
case MM_GUILD_NOTICE: {
GameModePacketDwordText60Text120 packet;
packet.packetId = ID_CZ_GUILD_NOTICE;
packet.argument = static_cast<std::uint32_t>(argument1);
if (g_inlineCharset == 0) {
std::strncpy(packet.firstText, reinterpret_cast<const char*>(argument2), 0x3B);
std::strncpy(packet.secondText, reinterpret_cast<const char*>(argument3), 0x77);
} else {
std::strcpy(packet.firstText, g_serverLanguage->Prefix(false));
std::strncpy(packet.firstText + 3, reinterpret_cast<const char*>(argument2), 0x38);
std::strcpy(packet.secondText, g_serverLanguage->Prefix(false));
std::strncpy(packet.secondText + 3, reinterpret_cast<const char*>(argument3), 0x74);
}
packet.firstText[0x3B] = 0;
packet.secondText[0x77] = 0;
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_REQ_ITEMIDENTIFY: {
const GameModePacketWord packet{0x178, static_cast<std::uint16_t>(argument1)};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_REQ_DISCONNECT: {
const std::uint16_t packet[2] = {0x18A, 0};
GetRagConnection().Send(g_packetLengths.FixedLength(packet[0]), packet);
return 0;
}
case MM_REQ_ITEMCOMPOSITION: {
const GameModePacketWordWord packet{
0x17C, static_cast<std::uint16_t>(argument1), static_cast<std::uint16_t>(argument2)
};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_REQ_HOSTILE_GUILD: {
const GameModePacketDword packet{0x180, static_cast<std::uint32_t>(argument1)};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_REQ_ITEMCOMPOSITION_LIST: {
*reinterpret_cast<int*>(this->cardAndSkillBalloonIds) = argument1;
const GameModePacketWord packet{0x17A, static_cast<std::uint16_t>(argument1)};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_ALLY_GUILD: {
const GameModePacketDwordDword packet{
0x172, static_cast<std::uint32_t>(argument1), static_cast<std::uint32_t>(argument2)
};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_REQ_DELETE_RELATED_GUILD: {
const GameModePacketDwordDword packet{
0x183, static_cast<std::uint32_t>(argument1), static_cast<std::uint32_t>(argument2)
};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_REQ_MAKING_ITEM: {
GameModePacketDwordDwordDword packet{0x18E, 0, 0, 0};
if (argument1 != 0) {
const ITEM_INFO* materials = reinterpret_cast<const ITEM_INFO*>(argument2);
packet.firstArgument = static_cast<std::uint32_t>(std::atoi(materials[0].itemId.c_str()));
packet.secondArgument = static_cast<std::uint32_t>(std::atoi(materials[1].itemId.c_str()));
packet.thirdArgument = static_cast<std::uint32_t>(std::atoi(materials[2].itemId.c_str()));
}
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_BEGIN_DRAG_FROM_METALPROCESSWND: {
const char* itemId = reinterpret_cast<const char*>(argument1);
this->drag.Clear();
this->drag.source = 0xE;
this->drag.name = itemId;
this->drag.resource = g_session.ItemDragResource(itemId, 1);
return 0;
}
case MM_ITEMPICKUP: {
const GameModePacketDword packet{0x362, static_cast<std::uint32_t>(argument1)};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_REQUEST_ACT:
if (this->scene->player->isRiding != 0 && (argument1 == 0 || argument1 == 7)) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_CANNOT_ATTACK_IN_RIDING_STATE)), 0xFF, 0, 0, 0);
} else {
const GameModePacketDwordByte packet{
0x437, static_cast<std::uint32_t>(argument2), static_cast<std::uint8_t>(argument1)
};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
}
return 0;
case MM_REQUEST_MOVE:
if (!this->IsMenuWindowOpen()) {
const GameModePacketByte3 packet{
0x35F,
static_cast<std::uint8_t>(argument1 >> 2),
static_cast<std::uint8_t>(((static_cast<std::uint32_t>(argument2) >> 4) & 0x3F) |
(static_cast<std::uint32_t>(argument1) << 6)),
static_cast<std::uint8_t>(static_cast<std::uint32_t>(argument2) << 4)
};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
}
return 0;
case MM_CHANGE_DIRECTION: {
const GameModePacketByteWord packet{
0x361, static_cast<std::uint16_t>(argument2), static_cast<std::uint8_t>(argument1)
};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_RESET_PARAMETER: {
if (argument1 == 1) {
g_session.m_skillBundle.ResetFirstLevelChange();
}
const std::uint16_t packet = 0x197;
GetRagConnection().Send(g_packetLengths.FixedLength(packet), &packet);
return 0;
}
case MM_REQ_CHANGE_MAPTYPE: {
const GameModePacketWordWordWord packet{
0x198, static_cast<std::uint16_t>(argument1), static_cast<std::uint16_t>(argument2),
static_cast<std::uint16_t>(argument3 != 0)
};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_CHANGE_EFFECTSTATE: {
const GameModePacketDword packet{0x19D, static_cast<std::uint32_t>(argument1)};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_PET_RENAME: {
GameModePacketPayload24 packet;
packet.packetId = ID_CZ_RENAME_PET;
const char* text = reinterpret_cast<const char*>(argument1);
const std::size_t length = std::strlen(text);
if (length < sizeof(packet.payload)) {
std::memcpy(packet.payload, text, length + 1);
} else {
std::memcpy(packet.payload, text, sizeof(packet.payload) - 1);
packet.payload[sizeof(packet.payload) - 1] = 0;
}
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_PETEGG_SELECT_FROM_LIST: {
const GameModePacketWord packet{0x1A7, static_cast<std::uint16_t>(argument1)};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_REQ_PETEGG_INFO: {
const GameModePacketWord packet{0x1A8, static_cast<std::uint16_t>(argument1)};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_PETDECEIVE_SHOOT: {
const GameModePacketDword packet{0x19F, static_cast<std::uint32_t>(argument1)};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_REQ_GIVE_MANNER_POINT_PLUS:
this->SendMsg(MM_REQ_GIVE_MANNER_POINT, this->menuTargetAid, 0, argument1, 0);
g_session.DeleteProhibitionLog(this->menuTargetAid, argument1);
return 0;
case MM_REQ_GIVE_MANNER_POINT_MINUS:
this->SendMsg(MM_REQ_GIVE_MANNER_POINT, this->menuTargetAid, 1, argument1, 0);
g_session.AddProhibitionLog(this->menuTargetAid, argument1);
return 0;
case MM_ARROW_FROM_LIST: {
const GameModePacketDword packet{0x1AE, static_cast<std::uint32_t>(argument1)};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_SELECT_CART:
if (argument2 != 0) {
const GameModePacketDwordByte packet{
0x980, static_cast<std::uint32_t>(argument2), static_cast<std::uint8_t>(argument1)
};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
} else {
const GameModePacketWord packet{0x1AF, static_cast<std::uint16_t>(argument1)};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
}
return 0;
case MM_REMOVE_TO_AID: {
const GameModePacketDword packet{
0x843, static_cast<std::uint32_t>(std::atoi(reinterpret_cast<const char*>(argument1)))
};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_SHIFT_TO_GID: {
GameModePacketPayload24 packet{0x1BB, {}};
std::strcpy(reinterpret_cast<char*>(packet.payload), reinterpret_cast<const char*>(argument1));
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_RECALL_AID: {
const GameModePacketDword packet{
0x842, static_cast<std::uint32_t>(std::atoi(reinterpret_cast<const char*>(argument1)))
};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_RECALL_GID: {
GameModePacketPayload24 packet{0x1BD, {}};
std::strcpy(reinterpret_cast<char*>(packet.payload), reinterpret_cast<const char*>(argument1));
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_SKILL_SELECT_RESPONSE: {
const GameModePacketDwordWord packet{
0x443, static_cast<std::uint32_t>(argument2), static_cast<std::uint16_t>(argument1)
};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_OPEN_EQUIPEDITEM_CHANGE: {
const GameModePacketDwordDword packet{0x2D8, 0, static_cast<std::uint32_t>(argument1)};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_BILLING_INFO: {
const std::uint16_t packet = 0x1C0;
GetRagConnection().Send(g_packetLengths.FixedLength(packet), &packet);
return 0;
}
case MM_SELECT_SPELL: {
const GameModePacketDword packet{0x1CE, static_cast<std::uint32_t>(argument1)};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_JOIN_COUPLE: {
const GameModePacketDwordDwordDword packet{
0x1E3,
*reinterpret_cast<const std::uint32_t*>(&this->lastCoupleIds[0]),
*reinterpret_cast<const std::uint32_t*>(&this->lastCoupleIds[4]),
static_cast<std::uint32_t>(argument2)
};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_JOIN_BABY: {
const GameModePacketDwordDwordDword packet{
0x1F7,
*reinterpret_cast<const std::uint32_t*>(&this->lastCoupleIds[0]),
*reinterpret_cast<const std::uint32_t*>(&this->lastCoupleIds[4]),
static_cast<std::uint32_t>(argument2)
};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_REPAIRITEM_SELECT_FROM_LIST: {
GameModePacketPayload24 packet;
packet.packetId = ID_CZ_REQ_ITEMREPAIR2;
if (argument1 == -1) {
packet.payload[0] = 0xFF;
packet.payload[1] = 0xFF;
} else {
std::memcpy(packet.payload, reinterpret_cast<const void*>(argument1), sizeof(packet.payload));
}
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_DORIDORI: {
const std::uint16_t packet = 0x1E7;
GetRagConnection().Send(g_packetLengths.FixedLength(packet), &packet);
return 0;
}
case MM_SEND_TEXT_TO_NPC:
this->SendNpcInputText(
argument1, reinterpret_cast<const char*>(argument2), reinterpret_cast<const char*>(argument3), argument4
);
return 0;
case MM_PARTY_REQ_ACK_MASTER_TO_JOIN: {
const GameModePacketDwordDwordByte packet{
0xAF8, static_cast<std::uint32_t>(argument1),
static_cast<std::uint32_t>(*reinterpret_cast<const int*>(argument3)),
static_cast<std::uint8_t>(argument2 != 0)
};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_PARTY_REQ_MASTER_TO_JOIN: {
const GameModePacketDwordDword packet{
0xAE6, static_cast<std::uint32_t>(*reinterpret_cast<const int*>(argument2)),
static_cast<std::uint32_t>(*reinterpret_cast<const int*>(argument1))
};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_OPEN_SEEKPARTY_MEMBER:
g_windowMgr.EnsureWindow(WID_SEEKPARTYMBWND);
return 0;
case MM_OPEN_SEEKPARTY_LIST:
g_windowMgr.EnsureWindow(WID_SEEKPARTYLISTWND);
return 0;
case MM_GROUPINFO_CHANGE_V2: {
const GameModePacketDwordByteByte packet{
0x7D7, static_cast<std::uint32_t>(argument1), static_cast<std::uint8_t>(argument2),
static_cast<std::uint8_t>(argument3)
};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_GROUP_CHANGE_MASTER: {
g_adventurerAgencyMgr->RequestStop();
const GameModePacketDword packet{0x7DA, static_cast<std::uint32_t>(argument1)};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_PAUSE_REPLAY:
this->UpdateReplayPause(true);
Replay::Instance().SetState(7);
return 0;
case MM_RESUME_REPLAY:
this->UpdateReplayPause(false);
Replay::Instance().SetState(6);
return 0;
case MM_INCREASE_REPLAY_SPEED:
Replay::Instance().IncreaseSpeed();
static_cast<CGameMode*>(g_modeMgr.GetGameMode())->UpdateReplayActionSpeeds();
return 0;
case MM_DECREASE_REPLAY_SPEED:
Replay::Instance().DecreaseSpeed();
static_cast<CGameMode*>(g_modeMgr.GetGameMode())->UpdateReplayActionSpeeds();
return 0;
case MM_RESTART_REPLAY:
g_loginStartMode = 0x19;
Replay::Instance().SetState(6);
g_modeMgr.Switch(0, "login.rsw");
return 0;
case MM_EXIT_REPLAY:
g_loginStartMode = 0x1A;
Replay::Instance().SetState(6);
g_modeMgr.Switch(0, "login.rsw");
return 0;
case MM_REQ_CLOSE_BUYING_STORE: {
const std::uint16_t packet = 0x815;
GetRagConnection().Send(g_packetLengths.FixedLength(packet), &packet);
return 0;
}
case MM_TRYCOLLECTION: {
const GameModePacketDword packet{0x8B5, static_cast<std::uint32_t>(argument1)};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_REQ_RANKING: {
const GameModePacketWord packet{0x97C, static_cast<std::uint16_t>(argument1)};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_CANCEL_VENDING_MAKE: {
const std::uint16_t packet = 0xA8C;
GetRagConnection().Send(g_packetLengths.FixedLength(packet), &packet);
return 0;
}
case MM_CLOSE_OFFLINE_STORE: {
const GameModePacketDword packet{0xA80, static_cast<std::uint32_t>(argument1)};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_MEMORIALDUNGEON_COMMAND: {
const GameModePacketDword packet{0x2CF, 3};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_RESET_SKILL: {
g_session.m_skillBundle.ResetFirstLevelChange();
const GameModePacketByte packet{0xBB1, static_cast<std::uint8_t>(argument1)};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_OPEN_MAIL: {
const GameModePacketByteInt64 packet{
0x9EA, static_cast<std::uint8_t>(argument2), static_cast<std::int64_t>(argument1)
};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_DELETE_MAIL: {
const GameModePacketByteInt64 packet{
0x9F5, static_cast<std::uint8_t>(argument2), static_cast<std::int64_t>(argument1)
};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_CONFIG_CALL: {
const GameModePacketDwordDword packet{
0x2D8, 5, argument1 == 0 ? 0x3C00u : 0u
};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_REQ_JOIN_BABY: {
const GameModePacketDword packet{0x1F9, static_cast<std::uint32_t>(argument1)};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_DELETE_FRIEND: {
const GameModePacketDwordDword packet{
0x203, static_cast<std::uint32_t>(argument1), static_cast<std::uint32_t>(argument2)
};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_CHECK_ID: {
GameModePacketPayload24 packet{0x213, {}};
std::memcpy(packet.payload, reinterpret_cast<const void*>(argument1), sizeof(packet.payload));
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_RC_ID: {
GameModePacketPayload24 packet{0x212, {}};
std::memcpy(packet.payload, reinterpret_cast<const void*>(argument1), sizeof(packet.payload));
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_REFINEITEM_SELECT_FROM_LIST: {
const GameModePacketDword packet{0x222, static_cast<std::uint32_t>(argument1)};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_COMMAND_HOMUN: {
const GameModePacketByte packet{0x22D, static_cast<std::uint8_t>(argument1)};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_MER_RENAME: {
GameModePacketPayload24 packet;
packet.packetId = ID_CZ_RENAME_MER;
const char* text = reinterpret_cast<const char*>(argument1);
const std::size_t length = std::strlen(text);
if (length < sizeof(packet.payload)) {
std::memcpy(packet.payload, text, length + 1);
} else {
std::memcpy(packet.payload, text, sizeof(packet.payload) - 1);
packet.payload[sizeof(packet.payload) - 1] = 0;
}
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_COMMAND_MER: {
const GameModePacketByte packet{0x29F, static_cast<std::uint8_t>(argument1)};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_STARPLACE_ACCEPT: {
const GameModePacketByte packet{0x254, static_cast<std::uint8_t>(argument1)};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_GET_MAIL_LIST: {
const std::uint16_t packet = 0x23F;
GetRagConnection().Send(g_packetLengths.FixedLength(packet), &packet);
return 0;
}
case MM_RESET_MAIL_ITEM: {
const GameModePacketWord packet{0x246, static_cast<std::uint16_t>(argument1)};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_RETURN_MAIL: {
GameModePacketDwordPayload24 packet{0x273, static_cast<std::uint32_t>(argument1), {}};
std::memcpy(packet.payload, reinterpret_cast<const void*>(argument2), sizeof(packet.payload));
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_GET_MAIL_ITEM: {
const GameModePacketDword packet{0x244, static_cast<std::uint32_t>(argument1)};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_ITEM_FROM_LIST: {
const GameModePacketDwordWord packet{
0x25B, static_cast<std::uint32_t>(argument1), static_cast<std::uint16_t>(argument2)
};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_CANCEL_BUYING_STORE_MAKE: {
const std::uint16_t packet = 0xA94;
GetRagConnection().Send(g_packetLengths.FixedLength(packet), &packet);
return 0;
}
case MM_REQ_OPEN_MSGBOX_EXTEND_BODYITEM_SIZE: {
const std::uint16_t packet = 0xB14;
GetRagConnection().Send(g_packetLengths.FixedLength(packet), &packet);
return 0;
}
case MM_REQ_EXTEND_BODYITEM_SIZE: {
const std::uint16_t packet = 0xB16;
GetRagConnection().Send(g_packetLengths.FixedLength(packet), &packet);
return 0;
}
case MM_CLOSE_MSGBOX_EXTEND_BODYITEM_SIZE: {
const std::uint16_t packet = 0xB19;
GetRagConnection().Send(g_packetLengths.FixedLength(packet), &packet);
return 0;
}
case MM_OPEN_ACCOUNT_LIMITED_TOOL: {
const std::uint16_t packet = 0xB4F;
GetRagConnection().Send(g_packetLengths.FixedLength(packet), &packet);
return 0;
}
case MM_CLOSE_ACCOUNT_LIMITED_TOOL: {
const std::uint16_t packet = 0xB51;
GetRagConnection().Send(g_packetLengths.FixedLength(packet), &packet);
return 0;
}
case MM_ADVANCED_STATUS_CHANGE:
if (this->waitingReqStatusAck == 0 && this->isPlayerDead == 0) {
this->waitingReqStatusAck = 1;
const GameModePacketWordWord packet{
0xB24, static_cast<std::uint16_t>(argument1), static_cast<std::uint16_t>(argument2)
};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
}
return 0;
case MM_REQ_MOVE_GUILD_AGIT:
if (argument1 != 0) {
const GameModePacketByte packet{0xB28, static_cast<std::uint8_t>(argument1)};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
}
return 0;
case MM_REQ_AGIT_INVESTMENT:
if (argument1 != 0) {
const GameModePacketByte packet{0xB2C, static_cast<std::uint8_t>(argument1)};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
}
return 0;
case MM_REBIRTH: {
const std::uint16_t packet = 0x292;
GetRagConnection().Send(g_packetLengths.FixedLength(packet), &packet);
return 0;
}
case MM_RELEASE_QUEST_SH:
this->isOnQuest = 0;
g_windowMgr.CloseWindow(WID_MERCHANTITEMSHOPWND);
g_windowMgr.CloseWindow(WID_MERCHANTITEMPURCHASEWND);
g_windowMgr.CloseWindow(WID_ITEMCOLLECTIONWND);
g_windowMgr.CloseWindow(WID_MERCHANTITEMSHOPWND_MODE_1);
g_windowMgr.CloseWindow(WID_MERCHANTITEMPURCHASEWND_MODE_1);
g_windowMgr.CloseWindow(WID_MERCHANTMIRRORITEMWND_MODE_2);
return 0;
case MM_REQ_HUNTING: {
const std::uint16_t packet = 0x279;
GetRagConnection().Send(g_packetLengths.FixedLength(packet), &packet);
return 0;
}
case MM_SETLOCKONMOUSE:
this->lockOnMouse = argument1;
if (argument1 == 0) {
*reinterpret_cast<int*>(this->lastActorIds) = 0;
*reinterpret_cast<int*>(&this->lastActorIds[4]) = 0;
}
return 0;
case MM_REQ_STATUS:
if (this->waitingReqStatusAck == 0) {
this->waitingReqStatusAck = 1;
if (this->isPlayerDead == 0) {
const std::uint16_t packet = 0xBA;
GetRagConnection().Send(g_packetLengths.FixedLength(packet), &packet);
}
}
return 0;
case MM_STATUS_CHANGE:
if (this->waitingReqStatusAck == 0) {
this->waitingReqStatusAck = 1;
if (this->isPlayerDead == 0) {
const GameModePacketBB packet{
0xBB, static_cast<std::uint16_t>(argument1), static_cast<std::uint8_t>(argument2)
};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
}
}
return 0;
case MM_CANCEL_DRAG:
if (g_replayAnimationScaling == 0 || this->replayDragState[0] == 0) {
this->drag.source = 0;
this->drag.id = 0;
this->drag.quantity = 0;
g_windowMgr.ShowWindowById(WID_ITEMDROPCNTWND, 0);
}
return 0;
case MM_QUERYRSWNAME:
return reinterpret_cast<int>(this->mapName);
case MM_PLAYER_EMOTION_END:
this->requestTimers[0x16] = 0;
return 0;
case MM_ACK_SELL:
if (this->isPlayerDead == 0) {
const GameModePacketC5 packet{0xC5, static_cast<std::uint32_t>(argument1), 1};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
}
return 0;
case MM_ACK_BUY:
if (this->isPlayerDead == 0) {
const GameModePacketC5 packet{0xC5, static_cast<std::uint32_t>(argument1), 0};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
}
return 0;
case MM_DELETEPARTYPOSALL:
this->partyPosList.clear();
return 0;
case MM_CANCEL_USE_SKILL:
this->skillUseType = nullptr;
this->skillId = 0;
this->skillUseLevel = 0;
g_pickInvert = 0;
return 0;
case MM_DELETEGUILDPOSALL:
this->guildPosList.clear();
return 0;
case MM_GET_SKILL_USE_TYPE:
return reinterpret_cast<int>(this->skillUseType);
case MM_GET_SKILL_USE_LEVEL:
return this->skillUseLevel;
case MM_SEND_NUMBER_TO_NPC:
if (this->scene->GetGameActorByAID(argument1) != nullptr) {
const GameModePacketDwordDword packet{
0x143, static_cast<std::uint32_t>(argument1), static_cast<std::uint32_t>(argument2)
};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
}
return 0;
case MM_INITWHISPERMENU:
this->lastWhisperMenuCharacterName = reinterpret_cast<const char*>(argument1);
this->actorMenuIds.clear();
this->actorMenuIds.push_back(0xB);
this->actorMenuIds.push_back(0x15);
return 0;
case MM_QUIT_TO_IDENTRY:
g_charServerAccountIdPending = 0;
g_loginStartMode = 3;
g_modeMgr.Switch(0, "login.rsw");
return 0;
case MM_NPC_TRADE_QUIT: {
const std::uint16_t packet = 0x9D4;
GetRagConnection().Send(2, &packet);
return 0;
}
case MM_NPC_MARKET_CLOSE: {
const std::uint16_t packet = 0x9D8;
GetRagConnection().Send(2, &packet);
return 0;
}
case MM_CANCEL_WRITE_RODEX: {
const std::uint16_t packet = 0xA03;
GetRagConnection().Send(g_packetLengths.FixedLength(packet), &packet);
g_session.RestoreSelectionItems();
g_session.ClearItemQuantities();
return 0;
}
case MM_NPC_BARTER_MARKET_CLOSE: {
const std::uint16_t packet = 0xB12;
GetRagConnection().Send(2, &packet);
return 0;
}
case MM_NPC_EXPANDED_BARTER_MARKET_CLOSE: {
const std::uint16_t packet = 0xB58;
GetRagConnection().Send(2, &packet);
return 0;
}
case MM_REQUEST_CASH_SHOP:
if (IsNavigationActive()) {
int value = argument1;
if (value < 0 || value >= 0xB) {
value = 0;
}
const GameModePacketDword packet{
static_cast<std::uint16_t>(ID_CZ_SE_CASHSHOP_OPEN_V2), static_cast<std::uint32_t>(value)
};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
}
return 0;
case MM_INVENTORY_TAB: {
const GameModePacketBB packet{
0x907, static_cast<std::uint16_t>(argument1), static_cast<std::uint8_t>(argument2 == 1)
};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_MOVE_ITEM_TO_PERSONAL_FROM_STORAGE:
if (!this->IsMenuWindowOpen()) {
g_session.FlagMerchantShopItem(static_cast<std::uint32_t>(argument1));
const GameModePacketDwordWordDword packet{
static_cast<std::uint16_t>(ID_CZ_MOVE_ITEM_TO_PERSONAL), 2, static_cast<std::uint16_t>(argument1),
static_cast<std::uint32_t>(argument2)
};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
}
return 0;
case MM_ITEMTHROW_THROUGH_DROPCNTWND:
this->SendMsg(MM_ITEMTHROW, static_cast<int>(this->drag.id), argument1, 0, 0);
return 0;
case MM_QUIT_GAME:
this->SendMsg(MM_REQ_DISCONNECT, 0, 0, 0, 0);
return 0;
case 0x24:
case 0x55:
case 0x62:
case 0x9F:
case 0xA0:
case 0xA6:
case 0x127:
return 0;
case MM_CHATMSG: {
if (g_windowMgr.chatInputText.empty() || g_session.IsBerserkActive() == 1) {
return 0;
}
char text[0x16A];
std::strcpy(text, g_windowMgr.chatInputText.c_str());
if (g_forbiddenWords.Contains(text)) {
std::string replacement;
g_forbiddenWords.Mask(text, &replacement);
g_windowMgr.chatInputText.assign(text);
}
if (this->lastChat == text) {
++this->sameChatRepeatCount;
} else {
this->sameChatRepeatCount = 0;
}
if (this->ShowRestrictedNotice(this->sameChatRepeatCount)) {
return 0;
}
this->lastChat.assign(text);
char extendedPair[0x16A];
char extendedByte[0x16A];
char shortenedByte[0x16A];
char shortenedPair[0x16A];
std::memcpy(extendedPair, text, sizeof(text));
const int length = static_cast<int>(std::strlen(text));
if (length > 6) {
if (length + 3 < 0x16A) {
extendedPair[length + 2] = extendedPair[length];
extendedPair[length + 3] = extendedPair[length + 1];
extendedPair[length] = extendedPair[length - 2];
extendedPair[length + 1] = extendedPair[length - 1];
}
std::memcpy(extendedByte, text, sizeof(text));
if (length + 1 < 0x16A) {
extendedByte[length + 1] = extendedByte[length];
extendedByte[length] = extendedByte[length - 1];
}
std::memcpy(shortenedByte, text, sizeof(text));
if (length + 1 < 0x16A) {
shortenedByte[length - 1] = shortenedByte[length];
shortenedByte[length] = shortenedByte[length + 1];
}
std::memcpy(shortenedPair, text, sizeof(text));
if (length + 1 < 0x16A) {
shortenedPair[length - 2] = shortenedPair[length];
shortenedPair[length - 1] = shortenedPair[length + 1];
}
}
auto* chatTicks = reinterpret_cast<std::uint32_t*>(this->recordChatTime);
if (this->recordChatCount == 10) {
for (int i = 0; i < 10; ++i) {
this->recordChat[i] = this->recordChat[i + 1];
chatTicks[i] = chatTicks[i + 1];
}
}
this->recordChat[this->recordChatCount].assign(text);
chatTicks[this->recordChatCount] = timeGetTime();
++this->recordChatCount;
if (this->recordChatCount > 10) {
this->recordChatCount = 10;
}
int matches = 0;
for (int i = 0; i <= this->recordChatCount; ++i) {
if (i == 10) {
const std::uint32_t elapsed = timeGetTime() - chatTicks[0];
if (elapsed != 0 && elapsed < 10000) {
this->RequestAdminStatus();
this->strikeCount = 0;
break;
}
if (elapsed != 0 && elapsed < 30000) {
for (int j = 0; j < this->recordChatCount; ++j) {
if (this->recordChat[j].size() < 20) {
break;
}
if (j == this->recordChatCount - 1) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>("TOO FAST CHATTING!"), 0x6E96FF, 0, 0, 0);
this->RequestAdminStatus();
this->strikeCount = 0;
}
}
}
if (g_session.IsSuperNoviceClass(g_session.GetDisplayJob())) {
char first[0x16A];
char middle[0x400];
char last[0x16A];
if (g_serviceType == 0) {
std::sprintf(first, LookupMessage(MSI_SUPERNOVICE1));
const char* suffix = LookupMessage(MSI_SUPERNOVICE3);
const char* name = g_session.DecodePlayerName();
const char* prefix = LookupMessage(MSI_SUPERNOVICE2);
std::sprintf(middle, "%s %s%s", prefix, name, suffix);
std::sprintf(last, LookupMessage(MSI_SUPERNOVICE4));
} else {
std::sprintf(first, GetMessageString(0x316));
const char* suffix = GetMessageString(0x318);
const char* name = g_session.DecodePlayerName();
const char* prefix = GetMessageString(0x317);
std::sprintf(middle, "%s %s%s", prefix, name, suffix);
std::sprintf(last, GetMessageString(0x319));
}
if (this->recordChat[9] == last && this->recordChat[7] == first &&
this->scene->player->render.state != 3) {
if ((g_session.IsSuperNoviceJob(g_session.GetDisplayJob()) &&
g_session.m_level >= *reinterpret_cast<const int*>(g_session.maxBaseLevel)) ||
(g_session.IsSuperNovice2Job(g_session.GetDisplayJob()) &&
g_session.m_level >= *reinterpret_cast<const int*>(g_session.jobLevelLimits))) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_MSG_SUPERNOVICE_CHOPOKGI_CAPPEDLEVEL)), 0xFF, 0, 0, 0);
break;
}
const std::uint16_t packet = 0x1ED;
GetRagConnection().Send(g_packetLengths.FixedLength(packet), &packet);
}
}
}
if (length > 6 &&
(this->recordChat[i] == text || this->recordChat[i] == extendedPair ||
this->recordChat[i] == extendedByte || this->recordChat[i] == shortenedByte ||
this->recordChat[i] == shortenedPair) &&
chatTicks[0] < timeGetTime() && timeGetTime() - chatTicks[i] < 30000 && ++matches >= 3) {
auto* repeatTicks = reinterpret_cast<std::uint32_t*>(this->strikeTime);
if (this->strikeCount == 3) {
repeatTicks[0] = repeatTicks[1];
repeatTicks[1] = repeatTicks[2];
this->strikeCount = 2;
}
repeatTicks[this->strikeCount] = timeGetTime();
if (this->strikeCount >= 2 && repeatTicks[2] - repeatTicks[0] < 90000) {
this->RequestAdminStatus();
this->strikeCount = 0;
} else if (this->strikeCount < 3) {
++this->strikeCount;
}
break;
}
}
if (g_navigationLinkParser->HasUnownedItemLink(g_windowMgr.chatInputText) == true) {
return 0;
}
char message[0x169]{};
const char* input = g_windowMgr.chatInputText.c_str();
const char* prefix = g_serverLanguage->Prefix(false);
const char* name = g_session.DecodePlayerName();
StringFormat(message, sizeof(message), static_cast<std::size_t>(-1), "%s : %s%s", name, prefix, input);
g_windowMgr.ClearChatInputText();
const std::size_t size = std::strlen(message);
unsigned char packet[0x16D];
const std::uint16_t header[2] = {0xF3, static_cast<std::uint16_t>(size + 4)};
std::memcpy(packet, header, sizeof(header));
std::memcpy(packet + 4, message, size);
GetRagConnection().Send(static_cast<int>(size + 4), packet);
return 0;
}
case MM_REQ_SELL: {
const int count = g_session.GetList4Size();
const std::uint32_t size = 4U + static_cast<std::uint32_t>(count) * 4U;
if (size > 0x800) {
return 0;
}
unsigned char packet[0x800];
const std::uint16_t header[2] = {0xC9, static_cast<std::uint16_t>(size)};
std::memcpy(packet, header, sizeof(header));
for (int i = 0; i < count; ++i) {
const ITEM_INFO item = g_session.GetItem1730At(i);
const std::uint16_t entry[2] = {
static_cast<std::uint16_t>(item.identity[1]), static_cast<std::uint16_t>(item.quantity)
};
std::memcpy(packet + 4 + i * 4, entry, sizeof(entry));
}
if (count != 0 && this->isPlayerDead == 0) {
GetRagConnection().Send(static_cast<std::int16_t>(size), packet);
}
g_session.ClearTradeItems();
g_windowMgr.CloseWindow(WID_CHOOSESELLBUYWND);
g_windowMgr.CloseWindow(WID_ITEMSHOPWND);
g_windowMgr.CloseWindow(WID_ITEMSELLWND);
return 0;
}
case MM_ADDPARTYPOS: {
const std::uint32_t accountId = static_cast<std::uint32_t>(argument1);
this->partyPosList[accountId].x = argument2;
this->partyPosList[accountId].y = argument3;
const MessengerMember member = g_session.PartyByAccount(accountId);
this->partyPosList[accountId].color = member.color;
return 0;
}
case MM_USING_SKILL: {
if (g_replayAnimationScaling != 0) {
return 0;
}
const auto* skill = reinterpret_cast<const CSkillInfo*>(argument1);
if (argument3 == 0 && this->scene->player->isRiding != 0 &&
!g_session.IsHomunculusSkill(skill->id) && !g_session.IsMercenarySkill(skill->id)) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_CANNOT_USE_SKILL_IN_RIDING_STATE)), 0xFF, 0, 0, 0);
g_session.m_automaticSkills.Complete(skill->id);
return 0;
}
this->SendMsg(MM_CANCEL_USE_SKILL, 0, 0, 0, 0);
this->ignoreSkillInterval = argument4 == -1;
switch (skill->type) {
case 1:
this->SendMsg(MM_HANG_USE_SKILL, 2, argument1, argument2, 0);
return 0;
case 2:
this->SendMsg(MM_HANG_USE_SKILL, 1, argument1, argument2, 0);
return 0;
case 4: {
std::uint32_t target;
if (g_session.IsHomunculusSkill(skill->id)) {
target = *reinterpret_cast<const std::uint32_t*>(&g_session.spAndHomunculusStats[8]);
} else {
const bool mercenary = g_session.IsMercenarySkill(skill->id) != 0;
target = mercenary ? *reinterpret_cast<const std::uint32_t*>(&g_session.companionTargetState[8]) : g_session.m_aid;
}
this->SendMsg(MM_USE_SKILL, skill->id, target, argument2, argument3);
this->SendMsg(MM_HANG_USE_SKILL, 0, 0, 0, 0);
return 0;
}
case 8:
this->SendMsg(MM_HANG_USE_SKILL, 3, argument1, argument2, 0);
return 0;
case 16:
this->SendMsg(MM_HANG_USE_SKILL, 4, argument1, argument2, 0);
return 0;
case 32:
this->SendMsg(MM_HANG_USE_SKILL, 5, argument1, argument2, 0);
return 0;
default:
return 0;
}
}
case MM_REQ_JOIN_GUILD: {
CGameActor* actor = static_cast<CGameActor*>(this->scene->GetGameActorByAID(argument1));
if (actor == nullptr || actor->hasSp != 0) {
return 0;
}
const GameModePacketDwordDwordDword packet{
0x168, static_cast<std::uint32_t>(argument1), g_session.m_aid, g_session.m_gid
};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_REQ_JOIN_GUILD2: {
if (g_guildInfo.m_guildId == 0 || g_guildInfo.canInvite == 0) {
return 0;
}
const char* name = reinterpret_cast<const char*>(argument1);
if (std::strlen(name) >= 24) {
g_windowMgr.Confirm(LookupMessage(MSI_NAMELENGTH_TOO_LONG), 0, true, false, 0, "Message", 280, 120, 0);
return 0;
}
GameModePacketPayload24 packet;
packet.packetId = ID_CZ_REQ_JOIN_GUILD2;
std::strncpy(reinterpret_cast<char*>(packet.payload), name, sizeof(packet.payload));
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
const std::string notice = FormatOwnedString(LookupMessage(MSI_REQ_JOIN_GUILD), name);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(notice.c_str()), 0xFFFF00, 0, 0, 0);
return 0;
}
case MM_NPC_BARTER_MARKET_PURCHASE: {
unsigned char packet[0x800]{};
const int count = g_barterMarketItemMgr->GetAllItemCount();
const std::uint32_t size = 4U + static_cast<std::uint32_t>(count) * 14U;
if (size > sizeof(packet)) {
return 0;
}
const std::uint16_t header[2] = {0xB0F, static_cast<std::uint16_t>(size)};
std::memcpy(packet, header, sizeof(header));
unsigned char* output = packet + sizeof(header);
for (const BarterMarketItem& item : *g_barterMarketItemMgr->GetAllItems()) {
const int id = std::atoi(item.name.c_str());
const std::uint16_t index = static_cast<std::uint16_t>(g_session.FindInventoryIndexByItemId(item.field_2c));
std::memcpy(output, &id, 4);
std::memcpy(output + 4, &item.value, 4);
std::memcpy(output + 8, &index, 2);
std::memcpy(output + 10, &item.id, 4);
output += 14;
}
if (count > 0 && this->isPlayerDead == 0) {
GetRagConnection().Send(static_cast<std::int16_t>(size), packet);
}
return 0;
}
case MM_ADDREGISTERPOS:
this->actorPosList[static_cast<std::uint32_t>(argument1)].first = argument2;
this->actorPosList[static_cast<std::uint32_t>(argument1)].second = argument3;
return 0;
case MM_ACK_EXCHANGE_ITEM: {
this->SendMsg(MM_RELEASE_QUEST, 0, 0, 0, 0);
g_session.ClearTradeItems();
const GameModePacketByte packet{0xE6, static_cast<std::uint8_t>(argument1)};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_REQ_JOIN_GROUP: {
const char* name = reinterpret_cast<const char*>(argument1);
if (std::strlen(name) >= 24) {
g_windowMgr.Confirm(LookupMessage(MSI_NAMELENGTH_TOO_LONG), 0, true, false, 0, "Message", 280, 120, 0);
return 0;
}
GameModePacketPayload24 packet;
packet.packetId = ID_CZ_PARTY_JOIN_REQ;
std::strncpy(reinterpret_cast<char*>(packet.payload), name, sizeof(packet.payload));
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
if (g_session.partyLeader != 0) {
const std::string message = std::string(name) + LookupMessage(MSI_CHARACTER_PARTY_INVITATION_TO_JOIN);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(message.c_str()), 0xFFFF00, 0, 0, 0);
}
return 0;
}
case MM_REQ_CHANGE_GUILD_POSITIONINFO: {
if (g_guildInfo.isMaster == 0) {
return 0;
}
auto& positions = reinterpret_cast<std::map<int, GuildPositionEntry>&>(g_guildInfo.pendingPositionChanges);
const std::int16_t length = static_cast<std::int16_t>(4U + 40U * positions.size());
if (length > 0x800) {
return 0;
}
unsigned char packet[0x800];
const std::uint16_t packetId = 0x161;
std::memcpy(packet, &packetId, sizeof(packetId));
std::memcpy(packet + 2, &length, sizeof(length));
unsigned char* output = packet + 4;
for (const auto& entry : positions) {
const auto& position = entry.second;
const int flags = (position.canInvite != 0 ? 1 : 0) | (position.canExpel != 0 ? 0x10 : 0) |
(position.canStorage != 0 ? 0x100 : 0);
std::memcpy(output, &position.positionId, 4);
std::memcpy(output + 4, &flags, 4);
std::memcpy(output + 8, &position.id, 4);
std::memcpy(output + 12, &position.tax, 4);
std::strncpy(reinterpret_cast<char*>(output + 16), position.name.c_str(), 23);
output[39] = 0;
output += 40;
}
positions.clear();
GetRagConnection().Send(length, packet);
return 0;
}
case MM_GUILD_MEMBER_STATUS_CHANGE: {
if (!g_serviceOptions.Get(0xA5) || (argument2 != 0 && argument2 != 1)) {
return 0;
}
char message[1024];
std::sprintf(message, LookupMessage(argument2 == 0 ? 0x1E6 : 0x1E5), argument1);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(message), 0xFFFF00, 4, 0, 0);
return 0;
}
case MM_CONFORM_MAKEGROUP: {
if (g_forbiddenWords.Contains(g_session.partyRequestName.c_str())) {
g_windowMgr.Confirm(LookupMessage(MSI_BAD_SENTANGE), 0, true, false, 0, "Message", 280, 120, 0);
return 0;
}
unsigned char packet[28];
const std::uint16_t packetId = 0x1E8;
std::memcpy(packet, &packetId, sizeof(packetId));
std::strncpy(reinterpret_cast<char*>(packet + 2), g_session.partyRequestName.c_str(), 24);
packet[26] = static_cast<std::uint8_t>(argument2);
packet[27] = static_cast<std::uint8_t>(argument3);
GetRagConnection().Send(g_packetLengths.FixedLength(packetId), packet);
return 0;
}
case MM_REQ_TRADE_BUYING_STORE: {
g_session.CopyItems1760To1770();
const int count = g_session.GetList10Size();
const std::uint32_t size = 12U + static_cast<std::uint32_t>(count) * 8U;
if (size > 0x800) {
return 0;
}
unsigned char packet[0x800];
const std::uint16_t packetId = 0x819;
const std::uint16_t length = static_cast<std::uint16_t>(size);
std::memcpy(packet, &packetId, 2);
std::memcpy(packet + 2, &length, 2);
std::memcpy(packet + 4, &argument1, 4);
std::memcpy(packet + 8, &argument2, 4);
for (int index = 0; index < count; ++index) {
const ITEM_INFO item = g_session.GetItem1760At(index);
if (item.identity[1] != 0) {
const std::uint16_t itemIndex = static_cast<std::uint16_t>(item.identity[1]);
const int itemId = std::atoi(item.itemId.c_str());
const std::uint16_t quantity = static_cast<std::uint16_t>(item.quantity);
std::memcpy(packet + 12 + index * 8, &itemIndex, 2);
std::memcpy(packet + 14 + index * 8, &itemId, 4);
std::memcpy(packet + 18 + index * 8, &quantity, 2);
}
}
if (count == 0) {
return 0;
}
GetRagConnection().Send(static_cast<std::int16_t>(length), packet);
return 0;
}
case MM_START_REPLAY_RECORDING: {
Replay::Instance().ResetFile();
SYSTEMTIME time;
GetLocalTime(&time);
const std::uint32_t key0 = time.wYear | (static_cast<std::uint32_t>(static_cast<std::uint8_t>(time.wMonth)) << 16) |
(static_cast<std::uint32_t>(static_cast<std::uint8_t>(time.wDay)) << 24);
const std::uint32_t key1 = (static_cast<std::uint32_t>(static_cast<std::uint8_t>(time.wHour)) << 8) |
(static_cast<std::uint32_t>(static_cast<std::uint8_t>(time.wMinute)) << 16) |
(static_cast<std::uint32_t>(static_cast<std::uint8_t>(time.wSecond)) << 24);
int column;
int row;
this->WorldCell(this->scene->player->render.position.x, this->scene->player->render.position.z, column, row);
g_windowMgr.InitializeWindowPolicy();
char characterName[64]{};
std::sprintf(characterName, "%s", g_session.DecodePlayerName());
Replay::Instance().SetHeaderInfo(key0, key1, characterName, g_session.m_navigationPlayerMap, g_session.m_aid,
column, row, g_session.m_playerDir, g_serviceType, g_serviceMode, g_session.GetCurrentSex());
reinterpret_cast<Replay&>(ReplayFileList::Instance()).SetBaseFrame(reinterpret_cast<std::uint32_t>(&Replay::Instance()));
int windowIds[0x100];
const int windowCount = g_windowMgr.GetRenderedWindowIds(windowIds);
const int result = ReplayFileList::Instance().Open(0x1F, windowCount, reinterpret_cast<int>(windowIds));
if (result == 0) {
Replay::Instance().SetState(1);
return 0;
}
if (result == -2) {
Replay::Instance().SetState(1);
g_windowMgr.Confirm(LookupMessage(MSI_REPLAY_THESAMEFILEEXISTS), 0, true, false, 0, "Message", 280, 120, 0);
return 0;
}
char message[50]{};
std::sprintf(message, LookupMessage(MSI_REPLAY_RECORDSTART));
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(message), 0x62B0FF, 0, 0, 0);
Replay::Instance().SetState(2);
{
auto records = g_navigationManager.WriteReplayState();
Replay::Instance().WriteSection(0x18, records, 0xE);
}
{
auto records = g_session.BuildCharacterReplayRecords();
Replay::Instance().WriteSection(3, records, 0xE);
}
{
auto records = g_session.BuildStatsReplayRecords();
Replay::Instance().WriteSection(4, records, 0xE);
}
{
auto records = BuildRenewQuestReplayRecords();
Replay::Instance().WriteSection(6, records, 0xE);
}
{
auto records = g_session.BuildMessengerReplayRecords();
Replay::Instance().WriteSection(7, records, 0xE);
}
{
auto records = g_session.BuildItemReplayRecords();
Replay::Instance().WriteSection(8, records, 0xE);
}
{
auto records = g_session.BuildCompanionReplayRecords();
Replay::Instance().WriteSection(9, records, 0xE);
}
{
auto records = g_session.BuildExtraReplayRecords();
Replay::Instance().WriteSection(0xA, records, 0xE);
}
{
auto records = g_session.BuildReservedReplayRecords();
Replay::Instance().WriteSection(0xB, records, 0xE);
}
{
auto records = BuildEntryQueueReplayRecords();
Replay::Instance().WriteSection(0xC, records, 0xE);
}
{
auto records = g_session.BuildShortcutReplayRecords();
Replay::Instance().WriteSection(0xD, records, 0xE);
}
{
auto records = g_session.BuildShopReplayRecords();
Replay::Instance().WriteSection(0xE, records, 0xE);
}
{
auto records = this->SaveNameCardState();
Replay::Instance().WriteSection(0x16, records, 0xE);
}
{
auto records = this->SaveActiveSkillEffects();
Replay::Instance().WriteSection(0x12, records, 0xE);
}
{
auto records = this->SaveActorStates();
Replay::Instance().WriteSection(0xF, records, 0xE);
}
{
auto records = this->SaveGroundItems();
Replay::Instance().WriteSection(0x10, records, 0xE);
}
{
auto records = this->WriteReplaySkillState();
Replay::Instance().WriteSection(0x11, records, 0xE);
}
{
auto records = this->SaveQuestState();
Replay::Instance().WriteSection(0x17, records, 0xE);
}
{
auto records = g_windowMgr.SaveReplaySettings();
Replay::Instance().WriteSection(0x14, records, 0xE);
}
{
auto records = g_windowMgr.SaveReplayWindows();
Replay::Instance().WriteSection(0x13, records, 0xE);
}
{
auto records = g_windowMgr.SaveReplayReserved();
Replay::Instance().WriteSection(0x15, records, 0xE);
}
Replay::Instance().WriteHeader(0xB);
Replay::Instance().WriteFinalSection();
Replay::Instance().RecordCachedPackets();
Replay::Instance().RestartClock();
return 0;
}
case MM_DROP: {
if (this->drag.source == 0) {
return 0;
}
if (this->drag.source == 1) {
if (!g_session.HasInventoryItem(this->drag.id) ||
*reinterpret_cast<const std::uint32_t*>(&this->equipmentRequestState[4]) + 2000U > timeGetTime()) {
this->drag.source = 0;
return 0;
}
} else if (this->drag.source == 2 && !g_session.IsSlotItemIdentity(this->drag.id)) {
this->drag.source = 0;
return 0;
}
if (g_windowMgr.DropAt(argument1, argument2, &this->drag)) {
return 0;
}
if (this->drag.source == 0x10 || this->drag.source == 7) {
if (this->drag.skill) {
UIWindow* window = g_windowMgr.LookupWindow(this->drag.source == 0x10 ? 0x9F : 0x24);
if (window) {
window->RecordDrop(argument1, argument2, this->drag, -1);
window->DragAndDrop(argument1, argument2, reinterpret_cast<std::intptr_t>(&this->drag));
}
} else {
ITEM_INFO item = LookupClientItemByIdentity(g_session.m_inventoryItems, this->drag.id);
if (item.identity[1] > 0) {
g_windowMgr.SendNotice(UIM_OPENCHATWND, 0, 0, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_CAN_DROP_ITEM_TO_ITEMWND)), 0xFF, 0, 0, 0);
}
}
this->SendMsg(MM_CANCEL_DRAG, 0, 0, 0, 0);
return 0;
}
if (this->drag.source == 1) {
if (g_windowMgr.itemWnd == nullptr) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_OPEN_ITEMWND_TO_THROW)), 0xFF, 0, 0, 0);
this->SendMsg(MM_CANCEL_DRAG, 0, 0, 0, 0);
return 0;
}
if (g_session.m_lockItemDrop) {
this->drag.source = 0;
return 0;
}
}
if (this->drag.source == 0x1C) {
UIWindow* window = g_windowMgr.LookupWindow(WID_REFININGWND);
if (window) {
static_cast<UIRefiningWnd*>(window)->Reset();
}
this->SendMsg(MM_CANCEL_DRAG, 0, 0, 0, 0);
}
if (this->drag.source == 0x21) {
UIWindow* window = g_windowMgr.LookupWindow(WID_GRADEENCHANTWND);
if (window) {
static_cast<UIGradeEnchantWnd*>(window)->ResetItem();
}
this->SendMsg(MM_CANCEL_DRAG, 0, 0, 0, 0);
}
if (this->isOnQuest == 0 && !g_windowMgr.LookupWindow(WID_EXCHANGEUI) &&
!g_windowMgr.equipWnd && !g_windowMgr.itemStoreWnd && !g_windowMgr.rodexComposeWnd &&
!g_windowMgr.LookupWindow(WID_LAPINEBOXWND) && !g_windowMgr.LookupWindow(WID_LAPINEUPGRADEBOXWND) &&
!g_windowMgr.LookupWindow(WID_REFININGWND) && !g_windowMgr.LookupWindow(0x128) &&
!g_windowMgr.LookupWindow(WID_BARTERMARKETWND) && !g_windowMgr.LookupWindow(WID_GRADEENCHANTWND)) {
if (this->drag.source != 1) {
this->SendMsg(MM_CANCEL_DRAG, 0, 0, 0, 0);
g_windowMgr.RetireTransientWindow();
return 0;
}
if (this->ConfirmDraggedItemUse()) {
return 0;
}
if (this->drag.quantity == 1) {
this->SendMsg(MM_ITEMTHROW, this->drag.id, 1, 0, 0);
} else {
g_windowMgr.ShowWindowById(WID_ITEMDROPCNTWND, 1);
g_windowMgr.itemDropCntWnd->SendMsg(nullptr, UM_SETSTATE, 0, 0, 0, 0);
}
g_windowMgr.RetireTransientWindow();
return 0;
}
this->SendMsg(MM_CANCEL_DRAG, 0, 0, 0, 0);
if (g_windowMgr.LookupWindow(0x128)) {
return 0;
}
if (g_windowMgr.equipWnd) {
g_windowMgr.SendNotice(UIM_OPENCHATWND, 0, 0, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_CLOSEEQUIPWND)), 0xFF, 0, 0, 0);
}
if (g_windowMgr.rodexComposeWnd) {
g_windowMgr.SendNotice(UIM_OPENCHATWND, 0, 0, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_UISCRIPT_ERROR_GUIDE_MSG)), 0xFF, 0, 0, 0);
}
g_windowMgr.RetireTransientWindow();
return 0;
}
case MM_REQ_ENTER_ROOM: {
UIWindow* window = g_windowMgr.chatRoomWnd;
std::uint32_t& lastTick = *reinterpret_cast<std::uint32_t*>(&this->requestTimers[0xE]);
if (timeGetTime() > lastTick + 1000U) {
this->isWaitingEnterRoom = 0;
}
if (window || this->isWaitingEnterRoom) {
return 0;
}
this->isWaitingEnterRoom = 1;
lastTick = timeGetTime();
GameModePacketDwordDwordDword packet;
packet.packetId = ID_CZ_REQ_ENTER_ROOM;
packet.firstArgument = static_cast<std::uint32_t>(argument1);
if (argument2) {
char text[8];
std::strcpy(text, reinterpret_cast<const char*>(argument2));
std::memcpy(&packet.secondArgument, text, sizeof(text));
} else {
packet.secondArgument = 0;
packet.thirdArgument = 0;
}
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_JOIN_GROUP: {
if (argument2 == 0) {
g_session.partyName.clear();
} else {
g_windowMgr.EnsureWindow(WID_MESSENGERGROUPWND);
}
const GameModePacketDwordByte packet{0x2C7, static_cast<std::uint32_t>(argument1), static_cast<std::uint8_t>(argument2 != 0)};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_USESKILL_LEVEL_PLUS: {
if (CSkillInfo::UsesLevel(*g_session.m_hotkeyScript, this->skillId)) {
CSkillInfo skill = g_session.m_skillBundle.Lookup(this->skillId);
if (skill.available) {
this->skillUseLevel += argument1;
if (this->skillUseLevel > skill.level) {
this->skillUseLevel = skill.level;
}
if (this->skillUseLevel <= 0) {
this->skillUseLevel = 1;
}
}
}
return 0;
}
case MM_REQ_DISORGANIZE_GUILD: {
if (g_guildInfo.isMaster == 0) {
return 0;
}
GameModePacketText40 packet;
packet.packetId = ID_CZ_REQ_DISORGANIZE_GUILD;
const char* name = reinterpret_cast<const char*>(argument1);
std::strncpy(packet.text, name, 39);
packet.text[39] = 0;
if (std::strcmp(name, g_guildInfo.guildName.c_str()) != 0) {
g_windowMgr.Confirm(LookupMessage(MSI_DISORGANIZE_GUILD_FAILURE), 0, true, false, 0, "Message", 280, 120, 0);
return 0;
}
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_COMMAND_PET: {
if (argument3 == 1) {
const int foodId = g_session.GetPetFood(g_session.petJob);
int quantity;
{
ITEM_INFO item = LookupClientItem(g_session.m_inventoryItems, foodId, 0);
quantity = item.quantity;
}
if (quantity <= 0) {
ITEM_INFO item;
item.SetItemId(foodId);
char name[260]{};
int capacity = sizeof(name);
item.GetIdDisplayName(name, capacity, 0);
std::string text = FormatOwnedString(LookupMessage(MSI_NOT_EXIST_PET_FOOD), name);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(text.c_str()), 0x1E1EF5, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY2, reinterpret_cast<std::intptr_t>(text.c_str()), 0x1E1EF5, 0, 0, 0);
return 0;
}
}
const GameModePacketByte packet{0x1A1, static_cast<std::uint8_t>(argument1)};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_CANCEL_ITEMLISTWIN: {
const std::uint32_t packet[3] = {0x000C07E4, static_cast<std::uint32_t>(argument1), 0};
GetRagConnection().Send(12, packet);
g_session.ClearTradeItems();
return 0;
}
case MM_OPEN_BUYING_STORE_EXTENDED: {
unsigned char packet[0x800]{};
const int count = g_session.GetList11Size();
const std::uint16_t packetId = 0xA92;
const std::uint16_t length = static_cast<std::uint16_t>(96 + count * 10);
std::memcpy(packet, &packetId, sizeof(packetId));
std::memcpy(packet + 2, &length, sizeof(length));
std::memcpy(packet + 4, &argument2, sizeof(argument2));
std::strncpy(reinterpret_cast<char*>(packet + 12), reinterpret_cast<const char*>(argument1), 79);
packet[91] = 0;
if (g_windowMgr.buyingShopMakeWnd) {
const auto* window = static_cast<const UIMerchantShopMakeWnd*>(g_windowMgr.buyingShopMakeWnd);
std::memcpy(packet + 92, &window->selectedRow, sizeof(window->selectedRow));
std::memcpy(packet + 94, &window->selectedColumn, sizeof(window->selectedColumn));
}
if (!g_replayAnimationScaling) {
g_session.storeTitle = reinterpret_cast<const char*>(packet + 12);
}
unsigned char* output = packet + 96;
for (int index = 0; index < count; ++index) {
ITEM_INFO item = g_session.GetItem1768At(index);
if (item.identity[1] > 0) {
const int itemId = std::atoi(item.itemId.c_str());
const std::uint16_t quantity = static_cast<std::uint16_t>(item.quantity);
std::memcpy(output, &itemId, sizeof(itemId));
std::memcpy(output + 4, &quantity, sizeof(quantity));
std::memcpy(output + 6, &item.prices[1], sizeof(item.prices[1]));
output += 10;
}
}
GetRagConnection().Send(static_cast<std::int16_t>(length), packet);
return 0;
}
case MM_DELETEREGISTERPOS:
this->actorPosList.erase(static_cast<std::uint32_t>(argument1));
return 0;
case MM_REQ_LEAVE_GROUP: {
if (g_session.memorialDungeonState == 1 || g_session.memorialDungeonState == 2) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_MUST_PASSWORD_EXCEED_CHAR)), 0xFF, 0, 0, 0);
}
const int count = g_session.PartyCount();
if (g_session.partyLeader != 0) {
if (count > 1) {
bool online = false;
bool transferred = false;
for (int index = 0; index < count; ++index) {
const MessengerMember member = g_session.PartyAt(index);
if (member.accountId != g_session.m_aid && member.offline == 0) {
online = true;
if (member.map == this->mapName) {
g_modeMgr.gameMode->SendMsg(MM_GROUP_CHANGE_MASTER, member.accountId, 0, 0, 0);
transferred = true;
break;
}
}
}
if (!transferred) {
if (online) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_DEFAULT)), 0xFF, 0, 0, 0);
return 0;
}
if (g_windowMgr.Confirm(LookupMessage(MSI_SERVER_PROPERTY_FREE_NO_COUNT), 2, false, false, 0, "Message", 280, 120, 0) != 0xBB) {
return 0;
}
}
} else if (count == 1) {
g_adventurerAgencyMgr->RequestStop();
}
}
if (g_windowMgr.partyInvitationToWnd != nullptr) {
g_windowMgr.CloseWindow(WID_PARTYINVITATIONTOWND);
}
const std::uint16_t packet = 0x100;
GetRagConnection().Send(g_packetLengths.FixedLength(packet), &packet);
return 0;
}
case MM_USE_SKILL: {
if (g_windowMgr.LookupWindow(WID_COLLECTIONSYSTEMWND) != nullptr) {
g_session.m_automaticSkills.Complete(argument1);
return 0;
}
if (argument4 == 0 && this->scene->player->isRiding != 0 &&
!g_session.IsHomunculusSkill(argument1) && !g_session.IsMercenarySkill(argument1)) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_CANNOT_USE_SKILL_IN_RIDING_STATE)), 0xFF, 11, 0, 0);
g_session.m_automaticSkills.Complete(argument1);
return 0;
}
if (this->IsMenuWindowOpen()) {
return 0;
}
this->RecordReplayMessage(event, argument1, argument2, argument3);
if (argument1 == 10000) {
if (static_cast<std::uint32_t>(argument2) == g_session.petGid) {
return 0;
}
const CGameActor* actor = static_cast<CGameActor*>(this->scene->GetGameActorByAID(argument2));
if (actor != nullptr && actor->objectType == 0) {
return 0;
}
g_windowMgr.EnsureWindow(WID_PETTAMINGDECEIVEWND)->SendMsg(nullptr, UM_SET_TARGET, 0, argument2, 0, 0);
return 0;
}
if (argument1 == 20000) {
const GameModePacketDword packet{0x1E5, static_cast<std::uint32_t>(argument2)};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
if (argument1 == 20001) {
char message[260];
std::sprintf(message, "[ (val1 == 20001) ]");
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(message), 0x6E96FF, 0, 0, 0);
const GameModePacketDword packet{0x1F9, static_cast<std::uint32_t>(argument2)};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
if (argument1 == 40000) {
if (static_cast<std::uint32_t>(argument2) != g_session.petGid) {
g_windowMgr.EnsureWindow(WID_COLLECTIONSYSTEMWND)->SendMsg(nullptr, UM_SET_TARGET, 0, argument2, 0, 0);
}
return 0;
}
if (g_windowMgr.merchantItemMyShopWnd != nullptr) {
return 0;
}
if (this->ignoreSkillInterval == 0 && !g_session.IsRequestReady(argument1)) {
char message[260];
const char* name = CSkillInfo::DisplayName(*g_session.m_hotkeyScript, argument1);
std::sprintf(message, LookupMessage(MSI_SKILLINTERVAL2), name);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(message), 0xFF, 11, 0, 0);
g_session.m_automaticSkills.Complete(argument1);
return 0;
}
if (argument3 == 0) {
const CSkillInfo skill = g_session.LookupSkill(argument1);
if (skill.available != 0) {
argument3 = skill.level;
} else {
const CSkillInfo pending = g_session.m_skillBundle.Pending(argument1);
argument3 = pending.available != 0 ? pending.level : 0;
}
}
if ((!g_session.IsHomunculusSkill(argument1) && !g_session.IsMercenarySkill(argument1) &&
this->scene->player->render.state == 6) || g_windowMgr.chatRoomWnd != nullptr) {
g_session.m_automaticSkills.Complete(argument1);
return 0;
}
if (argument1 == 154 || argument1 == 41) {
if (*reinterpret_cast<const int*>(g_session.spAndHomunculusStats) < (argument1 == 154 ? 40 : 30)) {
char message[256];
std::sprintf(message, LookupMessage(MSI_USESKILL_FAIL_SP_INSUFFICIENT));
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(message), 0xFF, 11, 0, 0);
return 0;
}
if (g_session.replayPacketMode <= 0) {
char message[256];
std::sprintf(message, LookupMessage(MSI_MUST_EQUIP_CART));
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(message), 0xFF, 11, 0, 0);
return 0;
}
if (argument1 == 154) {
g_windowMgr.EnsureWindow(WID_SELECTCARTWND);
}
}
const std::uint16_t id = static_cast<std::uint16_t>(argument1);
const std::uint16_t level = static_cast<std::uint16_t>(argument3);
if (g_session.m_automaticSkills.Contains(id)) {
g_session.m_automaticSkills.Use(static_cast<std::int16_t>(id), static_cast<std::int16_t>(level), argument2);
return 0;
}
unsigned char packet[10];
const std::uint16_t packetId = 0x438;
std::memcpy(packet, &packetId, sizeof(packetId));
std::memcpy(packet + 2, &level, sizeof(level));
std::memcpy(packet + 4, &id, sizeof(id));
std::memcpy(packet + 6, &argument2, sizeof(argument2));
if (id == 0x5D) {
g_monsterInfoActorId = argument2;
}
GetRagConnection().Send(g_packetLengths.FixedLength(packetId), packet);
return 0;
}
case MM_SHOW_IMAGE: {
const std::string text(reinterpret_cast<const char*>(argument1));
this->miniMapTooltipId = argument2;
this->miniMapTooltipText = text;
if (text.empty() && argument2 == -1 && argument3 == 0) {
this->miniMapTooltipId = 11;
}
LowercaseText(this->miniMapTooltipText);
if (this->miniMapTooltipText.find(".bmp") == std::string::npos &&
this->miniMapTooltipText.find(".png") == std::string::npos) {
this->miniMapTooltipText.append(".bmp", 4);
}
this->UpdateMiniMapTooltip();
return 0;
}
case MM_ADDGUILDPOS:
this->guildPosList[static_cast<std::uint32_t>(argument1)].x = argument2;
this->guildPosList[static_cast<std::uint32_t>(argument1)].y = argument3;
this->guildPosList[static_cast<std::uint32_t>(argument1)].color = 0xFFFFA6D2;
return 0;
case MM_NPC_MARKET_PURCHASE: {
unsigned char packet[2048]{};
const int count = g_session.GetList2Size();
const std::uint32_t length = 4U + static_cast<std::uint32_t>(count) * 8U;
if (length > sizeof(packet)) {
return 0;
}
const std::uint16_t packetId = 0x9D6;
const std::uint16_t packetLength = static_cast<std::uint16_t>(length);
std::memcpy(packet, &packetId, sizeof(packetId));
std::memcpy(packet + 2, &packetLength, sizeof(packetLength));
if (count > 0) {
for (int index = 0; index < count; ++index) {
const ITEM_INFO item = g_session.GetItem1720At(index);
const int id = std::atoi(item.itemId.c_str());
std::memcpy(packet + 4 + index * 8, &id, sizeof(id));
std::memcpy(packet + 8 + index * 8, &item.quantity, sizeof(item.quantity));
}
if (this->isPlayerDead == 0) {
GetRagConnection().Send(static_cast<std::int16_t>(packetLength), packet);
}
g_windowMgr.LookupWindow(WID_PARAITEMPURCHASEWND)->Show(0);
g_windowMgr.CloseWindow(WID_ITEMCOLLECTIONWND);
} else {
g_windowMgr.CloseWindow(WID_PARAITEMPURCHASEWND);
g_modeMgr.gameMode->SendMsg(MM_RELEASE_QUEST, 0, 0, 0, 0);
}
g_session.ClearTradeItems();
g_windowMgr.CloseWindow(WID_PARAITEMSHOPWND);
return 0;
}
case MM_SWAP_EQUIPMENT: {
if (timeGetTime() - g_swapEquipmentTick < 10000U) {
const char* suffix = LookupMessage(MSI_CONNECT_SNS_FAIL_CONNECT);
const std::string message = FormatOwnedString("%d%s", 10U - (timeGetTime() - g_swapEquipmentTick) / 1000U, suffix);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(message.c_str()), 0xC8FF00, 7, 0, 0);
return 0;
}
g_swapEquipmentTick = timeGetTime();
const std::uint16_t packet = 0xA9C;
GetRagConnection().Send(g_packetLengths.FixedLength(packet), &packet);
return 0;
}
case MM_STOVE_AUTHENTICATION: {
if (g_stoveMgr->m_pendingOperation != 0) {
return 0;
}
g_stoveMgr->m_pendingOperation = argument1;
unsigned char packet[610]{};
const std::uint16_t packetId = 0xC0F;
std::memcpy(packet, &packetId, sizeof(packetId));
const std::string memberNumber(g_stoveMgr->m_memberNumber);
const unsigned long long member = std::stoull(memberNumber, nullptr, 10);
std::memcpy(packet + 2, &member, sizeof(member));
StringFormat(reinterpret_cast<char*>(packet + 10), 600, static_cast<std::size_t>(-1), g_stoveMgr->GetAccessToken());
GetRagConnection().Send(g_packetLengths.FixedLength(packetId), packet);
return 0;
}
case MM_TAKE_OFF_EQUIP: {
if (g_windowMgr.LookupWindow(WID_EXCHANGEUI) != nullptr) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_CANT_USE_WHEN_OPENED_EXCHANGEWND)), 0xFF, 0, 0, 0);
return 0;
}
if (this->IsMenuWindowOpen() ||
*reinterpret_cast<const std::uint32_t*>(&this->equipmentRequestState[8]) + 2000U > timeGetTime() ||
this->isPlayerDead != 0) {
return 0;
}
ITEM_INFO item(0);
item = argument2 != 0 ? g_session.GetCostumeItemAt(argument1) : g_session.GetEquippedItemAt(argument1);
if (item.identity[1] == 0 || item.quantity <= 0) {
return 0;
}
*reinterpret_cast<std::uint32_t*>(&this->equipmentRequestState[8]) = timeGetTime();
const GameModePacketWord packet{0xAB, static_cast<std::uint16_t>(item.identity[1])};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 1;
}
case MM_TOGGLE_PLAYERGAGE: {
if (this->itemWindow != nullptr) {
g_windowMgr.Schedule(this->itemWindow);
this->itemWindow = nullptr;
return 0;
}
UIPlayerGage* gauge = new UIPlayerGage;
this->itemWindow = gauge;
gauge->SetFirstValues(
[] { return static_cast<std::int64_t>(g_session.hp); },
[] { return static_cast<std::int64_t>(g_session.maxHp); }
);
gauge->SetSecondValues(
[] { return static_cast<std::int64_t>(*reinterpret_cast<const int*>(&g_session.spAndHomunculusStats[0])); },
[] { return static_cast<std::int64_t>(*reinterpret_cast<const int*>(&g_session.spAndHomunculusStats[4])); }
);
if (g_session.IsTreeGroupThree(g_session.GetDisplayJob()) == true) {
gauge->SetFourthValues(
[] { return static_cast<std::int64_t>(g_session.GetTraitStat(0xE8)); },
[] { return static_cast<std::int64_t>(g_session.GetTraitStat(0xE9)); }
);
gauge->SetSize(60, 13);
} else {
gauge->SetFourthValues({}, {});
gauge->SetSize(60, 9);
}
CGameActor* player = this->scene->player;
gauge->Move(player->render.screenX - 30,
static_cast<int>(static_cast<float>(ScaleByScreenHeight(12)) * player->render.distanceScale +
static_cast<float>(player->render.screenY)));
g_windowMgr.AddRenderedFront(gauge);
return 0;
}
case MM_HANG_USE_SKILL: {
if (g_windowMgr.LookupWindow(WID_COLLECTIONSYSTEMWND) != nullptr || g_windowMgr.merchantItemMyShopWnd != nullptr) {
return 0;
}
this->skillUseType = reinterpret_cast<void*>(argument1);
if (argument2 == 0) {
return 0;
}
const CSkillInfo* skill = reinterpret_cast<const CSkillInfo*>(argument2);
this->skillId = skill->id;
this->skillAttackRange = skill->range;
if (CSkillInfo::UsesLevel(*g_session.m_hotkeyScript, skill->id)) {
this->skillUseLevel = argument3;
} else {
const CSkillInfo learned = g_session.LookupSkill(this->skillId);
this->skillUseLevel = learned.available != 0 ? learned.level : 0;
}
g_pickInvert = IsSupportSkill(this->skillId);
return 0;
}
case MM_MAKE_SKILL_USED_MSG: {
bool allowed = argument3 >= 0 && argument1 >= 0;
switch (argument1) {
case MC_IDENTIFY:
case MC_VENDING:
case TF_HIDING:
case AS_CLOAKING:
case ST_CHASEWALK:
case GC_CLOAKINGEXCEED:
case RA_CAMOUFLAGE:
case SC_INVISIBILITY:
case SR_CRESCENTELBOW_AUTOSPELL:
case ALL_BUYING_STORE:
case KO_YAMIKUMO:
case ABC_CHAIN_REACTION_SHOT_ATK:
case ABC_FROM_THE_ABYSS_ATK:
allowed = false;
break;
}
CGameActor* actor = reinterpret_cast<CGameActor*>(argument2);
if (g_session.IsMonsterActor(actor) == 1) {
allowed = true;
}
if (actor == nullptr || !allowed) {
return 0;
}
char text[64];
char skillName[64];
if (argument1 == WE_MALE || argument1 == WE_FEMALE) {
const std::string actorName = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->ActorName(argument3);
std::strcpy(text, actorName.c_str());
std::strcpy(skillName, CSkillInfo::DisplayName(*g_session.m_hotkeyScript, argument1));
if (g_serviceType == 0) {
std::strcat(skillName, " \xA2\xBD");
}
std::strcat(text, " !! ");
std::strcat(text, LookupMessage(MSI_LOVE_SKILL));
const int address = reinterpret_cast<int>(text);
actor->SendMsg(nullptr, AM_CHAT, 0, address, address >> 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
return 0;
}
if (argument1 == WE_CALLPARTNER) {
std::sprintf(text, "%s", this->coupleName);
std::strcpy(skillName, CSkillInfo::DisplayName(*g_session.m_hotkeyScript, argument1));
if (g_serviceType == 0) {
std::strcat(skillName, " \xA2\xBD");
}
std::strcat(text, " !! ");
std::strcat(text, skillName);
const int address = reinterpret_cast<int>(text);
actor->SendMsg(nullptr, AM_CHAT, 0, address, address >> 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
return 0;
}
if (argument1 == DC_SCREAM || argument1 == BA_FROSTJOKER || argument1 == ITEM_ENCHANTARMS ||
(g_session.IsMonsterActor(actor) == 1 && actor->render.visible == 0)) {
return 0;
}
std::strcpy(skillName, CSkillInfo::DisplayName(*g_session.m_hotkeyScript, argument1));
std::strcat(skillName, " !!");
const int address = reinterpret_cast<int>(skillName);
actor->SendMsg(nullptr, AM_CHAT, 0, address, address >> 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
return 0;
}
case MM_REQ_CHANGE_MEMBERPOS: {
if (g_guildInfo.isMaster == 0) {
return 0;
}
const std::int16_t length = static_cast<std::int16_t>(4U + 12U * g_guildInfo.pendingMemberPositions.size());
if (length > 2048) {
return 0;
}
unsigned char packet[2048];
const std::uint16_t header[2] = {0x155, static_cast<std::uint16_t>(length)};
std::memcpy(packet, header, sizeof(header));
unsigned char* output = packet + sizeof(header);
for (const auto& entry : g_guildInfo.pendingMemberPositions) {
std::memcpy(output, &entry.second, sizeof(entry.second));
output += sizeof(entry.second);
}
g_guildInfo.pendingMemberPositions.clear();
GetRagConnection().Send(length, packet);
return 0;
}
case MM_REQ_ALLY_GUILD: {
const GameModePacketDwordDwordDword packet{
0x170, static_cast<std::uint32_t>(argument1), g_session.m_aid, g_session.m_gid
};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_ADD_MAIL_ITEM: {
if (static_cast<CGameMode*>(g_modeMgr.GetGameMode())->IsMenuWindowOpen()) {
return 0;
}
const GameModePacketWordWord packet{
0xA04, static_cast<std::uint16_t>(argument1), static_cast<std::uint16_t>(argument2)
};
*reinterpret_cast<int*>(&g_session.commandTables[0x24]) = static_cast<std::int16_t>(argument2);
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_OPEN_WRITE_RODEX: {
GameModePacketPayload24 packet{0xA08, {}};
if (argument1 != 0) {
const std::string text(reinterpret_cast<const char*>(argument1));
if (text.size() >= 24) {
g_windowMgr.Confirm(LookupMessage(MSI_NAMELENGTH_TOO_LONG), 0, true, false, 0, "Message", 280, 120, 0);
return 0;
}
std::memcpy(packet.payload, text.c_str(), 24);
}
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_WEAR_EQUIP: {
if (g_windowMgr.LookupWindow(WID_EXCHANGEUI) != nullptr) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_CANT_USE_WHEN_OPENED_EXCHANGEWND)), 255, 0, 0, 0);
return 0;
}
if (this->IsMenuWindowOpen()) {
return 0;
}
if (g_windowMgr.barterMarketWnd != nullptr || g_windowMgr.expandedBarterMarketWnd != nullptr) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_LIMIT_HAVE_ITEM_CNT)), 255, 0, 0, 0);
return 0;
}
if (*reinterpret_cast<const std::uint32_t*>(&this->equipmentRequestState[4]) + 2000U > timeGetTime() || this->isPlayerDead != 0) {
return 0;
}
const EquipSlots slots = g_session.GetEquipSlots(argument2);
const ITEM_INFO equipped = g_session.GetEquippedItemAt(slots.values[2]);
if (equipped.damaged != 0) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_DAMAGED_ITEM)), 255, 0, 0, 0);
return 0;
}
if (equipped.identity[1] > 0 && equipped.quantity == 1) {
g_session.GetEquipSlots(equipped.identity[3]);
}
const ITEM_INFO item = LookupClientItemByIdentity(g_session.m_inventoryItems, static_cast<std::uint32_t>(argument1));
if (item.bindOnEquip == 1) {
UIWindow* window = g_windowMgr.EnsureWindow(WID_YOURITEMWND);
*reinterpret_cast<std::uint32_t*>(&this->equipmentRequestState[4]) = timeGetTime();
window->SendMsg(nullptr, UM_SET_BABY_MSG, argument1, argument2, 0, 0);
} else {
*reinterpret_cast<std::uint32_t*>(&this->equipmentRequestState[4]) = timeGetTime();
const GameModePacketWordDword packet{0x998, static_cast<std::uint16_t>(argument1), static_cast<std::uint32_t>(argument2)};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
}
return 0;
}
case MM_REQ_EXCHANGE_ITEM: {
if (this->IsMenuWindowOpen()) {
return 0;
}
if (g_serviceType == 6 && g_windowMgr.exchangeAcceptWnd != nullptr) {
g_windowMgr.SendNotice(UIM_OPENCHATWND, 0, 0, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_CHARACTER_IS_DEALING)), 255, 0, 0, 0);
return 0;
}
this->SendMsg(MM_RELEASE_QUEST, 0, 0, 0, 0);
g_session.ClearTradeItems();
const std::string name = this->ActorName(argument1);
if (!name.empty()) {
this->exchangeName = name;
const GameModePacketDword packet{0xE4, static_cast<std::uint32_t>(argument1)};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
}
return 0;
}
case MM_QUAKE:
if (g_serviceOptions.Get(0xDD)) {
this->camera->Start(1, argument1 == 1 || argument1 >= 650 ? argument1 : 0, 1.0f, 0.24f, 0.2f);
}
return 0;
case MM_SETQUAKEINFO:
this->camera->SetAmplitudes(*reinterpret_cast<const float*>(argument1), *reinterpret_cast<const float*>(argument2), *reinterpret_cast<const float*>(argument3));
return 0;
case MM_PET_ACT: {
if (argument1 == -1 || (argument1 % 10 < 2 && g_session.m_petFriendly / 10 < 90 && !g_session.IsAdminSubMode(3))) {
return 0;
}
const GameModePacketDword packet{0x1A9, static_cast<std::uint32_t>(argument1)};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_NPC_MARKET_PURCHASE_V2: {
unsigned char packet[0x800]{};
const int count = g_session.GetList2Size();
const std::uint32_t length = static_cast<std::uint32_t>(count) * 10U + 4U;
if (length > sizeof(packet)) {
return 0;
}
const std::uint16_t header[2]{0xAAA, static_cast<std::uint16_t>(length)};
std::memcpy(packet, header, sizeof(header));
if (count > 0) {
for (int index = 0; index < count; ++index) {
const ITEM_INFO item = g_session.GetItem1720At(index);
const std::int32_t itemId = std::atoi(item.itemId.c_str());
const std::uint16_t identity = static_cast<std::uint16_t>(item.identity[1]);
unsigned char* entry = packet + 4 + index * 10;
std::memcpy(entry, &itemId, sizeof(itemId));
std::memcpy(entry + 4, &item.quantity, sizeof(item.quantity));
std::memcpy(entry + 8, &identity, sizeof(identity));
}
if (this->isPlayerDead == 0) {
GetRagConnection().Send(static_cast<std::int16_t>(length), packet);
}
if (UIWindow* window = g_windowMgr.LookupWindow(WID_PARAITEMPURCHASEWND)) {
window->Show(0);
}
g_windowMgr.CloseWindow(WID_ITEMCOLLECTIONWND);
} else {
g_windowMgr.CloseWindow(WID_PARAITEMPURCHASEWND);
if (g_modeMgr.gameMode != nullptr) {
g_modeMgr.gameMode->SendMsg(MM_RELEASE_QUEST, 0, 0, 0, 0);
}
}
g_session.ClearTradeItems();
g_windowMgr.CloseWindow(WID_PARAITEMSHOPWND);
return 0;
}
case MM_REQ_CLICK_TO_BUYING_STORE: {
if ((this->scene != nullptr && this->scene->player != nullptr && this->scene->player->render.state == 3) ||
static_cast<std::uint32_t>(argument1) == g_session.m_aid || g_windowMgr.buyingShopItemsWnd != nullptr) {
return 0;
}
std::uint32_t& lastRequest = *reinterpret_cast<std::uint32_t*>(&this->requestTimers[0x12]);
if (timeGetTime() <= lastRequest + 1000U) {
return 0;
}
lastRequest = timeGetTime();
const GameModePacketDword packet{0x817, static_cast<std::uint32_t>(argument1)};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_PRISON_USER: {
if (!IsAdminAccount(g_session.m_aid) && !IsMonsterJob(g_session.m_aid)) {
return 0;
}
const char* name = reinterpret_cast<const char*>(argument1);
const std::size_t length = strnlen(name, 24);
if (length - 1 > 22) {
return 0;
}
std::uint16_t packet[25]{};
packet[0] = 0xB34;
std::strncpy(reinterpret_cast<char*>(packet + 1), g_session.DecodePlayerName(), 24);
std::strncpy(reinterpret_cast<char*>(packet + 13), name, 24);
GetRagConnection().Send(g_packetLengths.FixedLength(packet[0]), packet);
return 0;
}
case MM_CHAT_ALLY: {
if (std::strlen(g_windowMgr.chatInputText.c_str()) == 0 || g_guildInfo.m_guildId == 0 || g_session.IsBerserkActive() == 1) {
return 0;
}
char filtered[0x16A];
strncpy_s(filtered, sizeof(filtered), g_windowMgr.chatInputText.c_str(), static_cast<std::size_t>(-1));
if (g_forbiddenWords.Contains(filtered)) {
std::string masked;
g_forbiddenWords.Mask(filtered, &masked);
g_windowMgr.chatInputText.assign(filtered, std::strlen(filtered));
return 0;
}
if (this->lastChat == filtered) {
++this->sameChatRepeatCount;
} else {
this->sameChatRepeatCount = 0;
}
if (this->ShowRestrictedNotice(this->sameChatRepeatCount)) {
return 0;
}
this->lastChat.assign(filtered, std::strlen(filtered));
if (g_navigationLinkParser->HasUnownedItemLink(std::string(g_windowMgr.chatInputText.c_str()))) {
return 0;
}
char text[0x169]{};
const char* message = g_windowMgr.chatInputText.c_str();
const char* prefix = g_serverLanguage->Prefix(false);
const char* name = g_session.DecodePlayerName();
const char separator[4]{' ', ':', ' ', 0};
const char* parts[4]{name, separator, prefix, message};
std::size_t length = 0;
for (const char* part : parts) {
const std::size_t available = 0x168 - length;
const std::size_t partLength = std::strlen(part);
const std::size_t copied = partLength < available ? partLength : available;
std::memcpy(text + length, part, copied);
length += copied;
}
text[length] = 0;
g_windowMgr.ClearChatInputText();
length = std::strlen(text);
unsigned char packet[0x16C];
const std::uint16_t header[2]{0xBDD, static_cast<std::uint16_t>(length + 4)};
std::memcpy(packet, header, sizeof(header));
std::memcpy(packet + 4, text, length);
GetRagConnection().Send(header[1], packet);
return 0;
}
case MM_WHISPERMSG: {
if (std::strlen(g_windowMgr.chatInputText.c_str()) == 0 || g_session.IsBerserkActive() == 1) {
return 0;
}
char text[0x152];
std::strncpy(text, g_windowMgr.chatInputText.c_str(), 0x151);
text[0x151] = 0;
if (g_forbiddenWords.Contains(text)) {
std::string replacement("");
g_forbiddenWords.Mask(text, &replacement);
g_windowMgr.chatInputText.assign(text, std::strlen(text));
}
if (g_pendingWhisperCount == 0) {
if (this->lastChat == text) {
++this->sameChatRepeatCount;
} else {
this->sameChatRepeatCount = 0;
}
}
if (g_windowToggleFlag == 0 && this->ShowRestrictedNotice(this->sameChatRepeatCount)) {
return 0;
}
this->lastChat.assign(text, std::strlen(text));
char target[25] = {};
std::strcpy(target, reinterpret_cast<const char*>(argument1));
this->lastWhisperName.assign(target, std::strlen(target));
if (std::strcmp(this->lastWhisperName.c_str(), g_session.DecodePlayerName()) != 0) {
char message[0x152];
if (g_inlineCharset != 0) {
std::strcpy(message, g_serverLanguage->Prefix(false));
std::strncpy(message + 3, g_windowMgr.chatInputText.c_str(), 0x14E);
} else {
std::strncpy(message, g_windowMgr.chatInputText.c_str(), 0x151);
}
message[0x151] = 0;
this->lastWhisper.assign(message, std::strlen(message));
const std::size_t length = std::strlen(message);
if (length - 1 <= 0x14F) {
g_windowMgr.ClearChatInputText();
RecordWhisper(target, reinterpret_cast<const unsigned char*>(message));
unsigned char packet[0x16D];
const std::uint16_t packetId = 0x96;
const std::uint16_t packetLength = static_cast<std::uint16_t>(length + 0x1C);
std::memcpy(packet, &packetId, sizeof(packetId));
std::memcpy(packet + 2, &packetLength, sizeof(packetLength));
std::memcpy(packet + 4, target, 24);
std::memcpy(packet + 0x1C, message, length);
GetRagConnection().Send(packetLength, packet);
return 0;
}
}
g_windowMgr.ClearChatInputText();
return 0;
}
case MM_RELEASE_QUEST:
this->isOnQuest = 0;
if (argument1 == 0 && g_windowMgr.choose3Wnd != nullptr) {
g_windowMgr.choose3Wnd->SendMsg(nullptr, UM_CANCEL_NPC_CHOICE, 0, 0, 0, 0);
g_windowMgr.CloseWindow(WID_CHOOSEWND);
}
if (g_windowMgr.sayDialogWnd != nullptr) {
if (CMode* mode = g_modeMgr.GetGameMode()) {
mode->SendMsg(MM_CLOSE_DIALOG, 0, 0, 0, 0);
}
}
g_windowMgr.CloseWindow(WID_CHOOSESELLBUYWND);
g_windowMgr.CloseWindow(WID_ITEMSHOPWND);
g_windowMgr.CloseWindow(WID_ITEMPURCHASEWND);
g_windowMgr.CloseWindow(WID_ITEMSELLWND);
g_windowMgr.CloseWindow(WID_MERCHANTITEMSHOPWND);
g_windowMgr.CloseWindow(WID_MERCHANTITEMPURCHASEWND);
g_windowMgr.CloseWindow(WID_ITEMCOLLECTIONWND);
g_windowMgr.CloseWindow(WID_ITEMPARAMCHANGEDISPLAYWND);
g_windowMgr.CloseWindow(WID_MERCHANTITEMSHOPWND_MODE_1);
g_windowMgr.CloseWindow(WID_MERCHANTITEMPURCHASEWND_MODE_1);
g_windowMgr.CloseWindow(WID_MERCHANTMIRRORITEMWND_MODE_2);
g_windowMgr.CloseWindow(WID_PARAITEMSHOPWND);
g_windowMgr.CloseWindow(WID_PARARESULTWND);
g_windowMgr.CloseWindow(WID_PARAITEMPURCHASEWND);
g_windowMgr.CloseWindow(WID_BARTERMARKETWND);
g_windowMgr.CloseWindow(WID_BARTERITEMPURCHASEWND);
g_windowMgr.CloseWindow(WID_EXPANDEDBARTERMARKETWND);
g_windowMgr.CloseWindow(WID_EXPANDEDBARTERITEMPURCHASEWND);
this->SendMsg(MM_SHOW_IMAGE, reinterpret_cast<int>(""), -1, 0, 0);
return 0;
case MM_CREATE_CHATROOM: {
const ChatRoomSetting& setting = *reinterpret_cast<const ChatRoomSetting*>(argument1);
this->chatRoomTitle = setting.title;
this->chatRoomPublic = setting.isPublic;
this->chatRoomMemberCount = setting.memberCount;
this->chatRoomMemberLimit = setting.limit;
this->chatRoomId = setting.roomId;
this->chatRoomPassword = setting.password;
unsigned char packet[0x800];
const std::uint16_t packetId = 0xD5;
const std::uint16_t packetLength = static_cast<std::uint16_t>(setting.title.size() + 15);
const std::uint16_t limit = static_cast<std::uint16_t>(setting.limit);
std::memcpy(packet, &packetId, sizeof(packetId));
std::memcpy(packet + 2, &packetLength, sizeof(packetLength));
std::memcpy(packet + 4, &limit, sizeof(limit));
packet[6] = static_cast<unsigned char>(setting.isPublic);
std::memset(packet + 7, 0, 8);
std::memcpy(packet + 7, setting.password.c_str(), setting.password.size());
std::memcpy(packet + 15, setting.title.c_str(), setting.title.size());
this->RecordChatRoomSettings();
GetRagConnection().Send(static_cast<std::int16_t>(packetLength), packet);
return 0;
}
case MM_DELETEPARTYPOS: {
const auto found = this->partyPosList.find(static_cast<std::uint32_t>(argument1));
if (found != this->partyPosList.end()) {
this->partyPosList.erase(found);
}
return 0;
}
case MM_REQ_BAN_GUILD: {
if (g_guildInfo.isMaster == 0 && g_guildInfo.canExpel == 0) {
return 0;
}
unsigned char packet[54];
const std::uint16_t packetId = 0x15B;
std::memcpy(packet, &packetId, sizeof(packetId));
std::memcpy(packet + 2, reinterpret_cast<const void*>(argument1), 12);
char* text = reinterpret_cast<char*>(packet + 14);
if (g_inlineCharset != 0) {
std::strcpy(text, g_serverLanguage->Prefix(false));
std::strncpy(text + 3, reinterpret_cast<const char*>(argument2), 0x24);
} else {
std::strncpy(text, reinterpret_cast<const char*>(argument2), 0x27);
}
text[0x27] = 0;
GetRagConnection().Send(g_packetLengths.FixedLength(packetId), packet);
return 0;
}
case MM_JOIN_FRIEND: {
if (argument3 != 0) {
g_windowMgr.EnsureWindow(WID_MESSENGERGROUPWND)->SendMsg(nullptr, UM_COMMAND, ID_RADIOBTN, 1, 0, 0);
}
const GameModePacketDwordDwordDword packet{
0x208, static_cast<std::uint32_t>(argument1), static_cast<std::uint32_t>(argument2),
static_cast<std::uint32_t>(argument3)
};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_HOMUN_WAIT: {
CGameActor* actor = static_cast<CGameActor*>(this->scene->GetGameActorByAID(
*reinterpret_cast<const std::uint32_t*>(&g_session.spAndHomunculusStats[8])));
if (actor != nullptr && actor->HasActiveHomunculusAI()) {
const int message[6] = {9, 0, 0, 0, 0, 0};
actor->SetMsg2AI(reinterpret_cast<const float*>(message), 0);
}
return 0;
}
case MM_REQ_BUY_CASH_POINT: {
if (g_session.GetList2Size() == 0 || this->isPlayerDead != 0) {
g_session.ClearTradeItems();
return 0;
}
const int count = g_session.GetList2Size();
const std::uint32_t length = static_cast<std::uint32_t>(count) * 6U + 10U;
if (length > 0x800) {
return 0;
}
unsigned char packet[0x800];
const std::uint16_t packetId = 0x288;
const std::uint16_t packetLength = static_cast<std::uint16_t>(length);
const std::uint16_t itemCount = static_cast<std::uint16_t>(count);
std::memcpy(packet, &packetId, sizeof(packetId));
std::memcpy(packet + 2, &packetLength, sizeof(packetLength));
std::memcpy(packet + 4, &argument1, sizeof(argument1));
std::memcpy(packet + 8, &itemCount, sizeof(itemCount));
for (int index = 0; index < count; ++index) {
const ITEM_INFO item = g_session.GetItem1720At(index);
const std::uint16_t quantity = static_cast<std::uint16_t>(item.quantity);
const int itemId = std::atoi(item.itemId.c_str());
std::memcpy(packet + 10 + index * 6, &quantity, sizeof(quantity));
std::memcpy(packet + 12 + index * 6, &itemId, sizeof(itemId));
}
if (count != 0 && this->isPlayerDead == 0) {
GetRagConnection().Send(static_cast<std::int16_t>(packetLength), packet);
}
g_session.ClearTradeItems();
return 0;
}
case MM_NPC_EXPANDED_BARTER_MARKET_PURCHASE: {
unsigned char packet[0x800] = {};
const int count = g_expandedBarterMarketItemMgr->GetEntryCount();
const std::uint32_t length = static_cast<std::uint32_t>(count) * 12U + 4U;
if (length > sizeof(packet)) {
return 0;
}
const std::uint16_t packetId = 0xB57;
const std::uint16_t packetLength = static_cast<std::uint16_t>(length);
std::memcpy(packet, &packetId, sizeof(packetId));
std::memcpy(packet + 2, &packetLength, sizeof(packetLength));
unsigned char* output = packet + 4;
for (const BarterMarketEntry& entry : *g_expandedBarterMarketItemMgr->GetEntries()) {
const int name = std::atoi(entry.name.c_str());
std::memcpy(output, &name, sizeof(name));
std::memcpy(output + 4, &entry.id, sizeof(entry.id));
std::memcpy(output + 8, &entry.value, sizeof(entry.value));
output += 12;
}
if (count > 0 && this->isPlayerDead == 0) {
GetRagConnection().Send(static_cast<std::int16_t>(packetLength), packet);
}
return 0;
}
case MM_USEITEM: {
if (g_windowMgr.LookupWindow(WID_EXCHANGEUI)) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_CANT_USE_WHEN_OPENED_EXCHANGEWND)), 0xFF, 0, 0, 0);
return 0;
}
if (this->IsMenuWindowOpen() || this->waitingUseItemAck != 0 || *reinterpret_cast<int*>(this->waitingItemThrowAck) != 0 || argument1 == 0 || this->isPlayerDead != 0) {
return 0;
}
ITEM_INFO item = LookupClientItemByIdentity(g_session.m_inventoryItems, argument1);
const std::uint32_t state = this->scene->player->GetStateFlags();
const int bodyState = this->scene->player->bodyState;
if (StateFlag01(state) || ((bodyState == 4 || bodyState == 1) && item.GetItemId() != 0x31B5)) {
return 0;
}
if (this->scene->player->render.state == 6 &&
(item.GetItemId() == 0x259 || item.GetItemId() == 0x25A || item.GetItemId() == 0x263 ||
item.GetItemId() == 0x25D || item.GetItemId() == 0x25E || item.GetItemId() == 0x5813)) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_CANT_USE_WHEN_SITDOWN)), 0xFF, 0, 0, 0);
return 0;
}
if (Singleton<CSelectPackageItemMgr>::GetInstance()->OpenItem(argument1)) {
return 0;
}
if (item.GetItemId() == 0x19295) {
if (g_session.IsPlayerPerformerJob(g_session.m_job)) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_GENDER_CHANGE_MESSAGE_CONFIRM)), 0xFF, 0, 0, 0);
return 0;
}
if (this->scene->player->isRiding != 0) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_RUNESYSTEM_REWARD_HEAVY_INVENTORY)), 0xFF, 0, 0, 0);
return 0;
}
const unsigned baseJob = JobNames::BaseJob(g_session.GetDisplayJob());
if (g_session.GetDisplayJob() != baseJob) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_RUNESYSTEM_REWARD_HEAVY_INVENTORY)), 0xFF, 0, 0, 0);
return 0;
}
if (this->scene->player->GetGdid() > 0 || g_session.PartyCount() > 0) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_GENDER_CHANGE_MESSAGE_OK)), 0xFF, 0, 0, 0);
return 0;
}
if (g_session.feedOptions[4] != 0) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_GENDER_CHANGE_MESSAGE_CANCEL)), 0xFF, 0, 0, 0);
return 0;
}
for (const ActiveSkillEffect& effect : g_activeSkillEffects) {
if (effect.id == 0x26D) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_GENDER_CHANGE_MESSAGE_COMPLETE)), 0xFF, 0, 0, 0);
return 0;
}
}
if (g_windowMgr.Confirm(LookupMessage(MSI_MACRO_CHECKER_MAP_NOT_GM), 2, false, false, 0, "Message", 280, 120, 0) != 0xBB) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_MACRO_CHECKER_MAP_IS_COOLTIME)), 0xFF, 0, 0, 0);
return 0;
}
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_MACRO_CHECKER_MAP_BANNED_MAP)), 0, 0, 0, 0);
}
this->waitingUseItemAck = 1;
const GameModePacketWordDword packet{0x439, static_cast<std::uint16_t>(argument1), g_session.m_aid};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_MAKE_GROUP: {
if (g_session.partyBlocked != 0) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_NOPARTY)), 0x6E96FF, 0, 0, 0);
return 0;
}
if (g_session.PartyCount() != 0) {
return 0;
}
const char* name = reinterpret_cast<const char*>(argument1);
if (_mbsstr(reinterpret_cast<const unsigned char*>(name), reinterpret_cast<const unsigned char*>("#"))) {
g_windowMgr.Confirm(LookupMessage(MSI_INVENTORY_ITEM_COMPARE), 0, true, false, 0, "Message", 280, 120, 0);
return 0;
}
if (std::strlen(name) >= 24) {
g_windowMgr.Confirm(LookupMessage(MSI_NAMELENGTH_TOO_LONG), 0, true, false, 0, "Message", 280, 120, 0);
return 0;
}
g_windowMgr.CloseWindow(WID_PARTYSETTINGWND_PARTYCOUNT);
g_windowMgr.EnsureWindow(WID_PARTYSETTINGWND_PARTYCOUNT);
g_session.partyRequestName = name;
return 0;
}
case MM_REQ_EXPEL_GROUP_MEMBER: {
if (g_session.partyLeader == 0) {
return 0;
}
GameModePacketDwordPayload24 packet;
packet.packetId = ID_CZ_REQ_EXPEL_GROUP_MEMBER;
std::strncpy(reinterpret_cast<char*>(packet.payload), reinterpret_cast<const char*>(argument1), 24);
const MessengerMember member = g_session.PartyByName(reinterpret_cast<const char*>(argument1));
packet.argument = member.accountId;
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_USE_SKILL_TOGROUND_WITH_TALKBOX: {
const int* request = reinterpret_cast<const int*>(argument1);
std::uint16_t packet[16];
packet[0] = 0x367;
packet[1] = static_cast<std::uint16_t>(request[3]);
packet[2] = static_cast<std::uint16_t>(request[0]);
packet[3] = static_cast<std::uint16_t>(request[1]);
packet[4] = static_cast<std::uint16_t>(request[2]);
if (this->ignoreSkillInterval == 0 && !g_session.IsRequestReady(packet[2])) {
char text[1024];
const char* skillName = CSkillInfo::DisplayName(*g_session.m_hotkeyScript, packet[2]);
std::sprintf(text, LookupMessage(MSI_SKILLINTERVAL2), skillName);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(text), 0xFF, 11, 0, 0);
return 0;
}
char* text = reinterpret_cast<char*>(packet + 5);
_snprintf_s(text, 21, _TRUNCATE, "%s", reinterpret_cast<const char*>(request[4]));
if (g_forbiddenWords.Contains(text)) {
g_windowMgr.SendNotice(UIM_OPENCHATWND, 0, 0, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_NO_SEND_BECAUSE_INSULT)), 0xFF, 0, 0, 0);
return 0;
}
if (packet[1] == 0) {
packet[1] = static_cast<std::uint16_t>(g_session.m_skillBundle.Lookup(packet[2]).level);
}
GetRagConnection().Send(g_packetLengths.FixedLength(packet[0]), packet);
return 0;
}
case MM_CHAT_BATTLEFIELD: {
if (std::strlen(g_windowMgr.chatInputText.c_str()) == 0 || g_session.IsBerserkActive() == 1) {
return 0;
}
char text[4096];
std::strcpy(text, g_windowMgr.chatInputText.c_str());
if (g_forbiddenWords.Contains(text)) {
std::string masked;
g_forbiddenWords.Mask(text, &masked);
g_windowMgr.chatInputText.assign(text, std::strlen(text));
}
if (this->lastChat == text) {
++this->sameChatRepeatCount;
} else {
this->sameChatRepeatCount = 0;
}
if (this->ShowRestrictedNotice(this->sameChatRepeatCount)) {
return 0;
}
this->lastChat.assign(text, std::strlen(text));
const char* message = g_windowMgr.chatInputText.c_str();
const char* prefix = g_serverLanguage->Prefix(false);
const char* name = g_session.DecodePlayerName();
char formatted[16384];
std::sprintf(formatted, "%s : %s%s", name, prefix, message);
const std::size_t length = std::strlen(formatted);
g_windowMgr.ClearChatInputText();
std::uint16_t packet[16384];
packet[0] = 0x2DB;
packet[1] = static_cast<std::uint16_t>(length + 5);
std::memcpy(packet + 2, formatted, length + 1);
GetRagConnection().Send(packet[1], packet);
return 0;
}
case MM_REMOVE_RODEX_ITEM: {
if (static_cast<CGameMode*>(g_modeMgr.GetGameMode())->IsMenuWindowOpen()) {
return 0;
}
const GameModePacketWordWord packet{0xA06, static_cast<std::uint16_t>(argument1), static_cast<std::uint16_t>(argument2)};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_SWAP_EQUIPMENT_BY_INDEX: {
if (timeGetTime() - g_swapEquipmentTick < 10000U) {
const char* suffix = LookupMessage(MSI_CONNECT_SNS_FAIL_CONNECT);
const unsigned remaining = 10U - (timeGetTime() - g_swapEquipmentTick) / 1000U;
const std::string text = FormatOwnedString("%d%s", remaining, suffix);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(text.c_str()), 0xC8FF00, 7, 0, 0);
return 0;
}
const auto* request = reinterpret_cast<const std::uint16_t*>(argument1);
const GameModePacketWord packet{0xACE, request[2]};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_SHORTCUT_KEY_CHANGE: {
std::uint16_t packet[7];
packet[0] = 0xB21;
packet[1] = 0;
const NormalItemSlot* slot = nullptr;
if (argument1 >= 36) {
if (static_cast<unsigned>(argument1 - 36) <= 1) {
slot = &g_session.SkillHotkey(argument1 - 36);
}
} else if (argument2 == 0) {
slot = &g_session.m_shortcutSlots[argument1];
} else if (argument2 == 1) {
slot = &g_session.m_secondaryShortcutSlots[argument1];
packet[1] = 1;
}
if (slot) {
std::memcpy(packet + 3, slot, 7);
}
packet[2] = static_cast<std::uint16_t>(argument1);
GetRagConnection().Send(g_packetLengths.FixedLength(packet[0]), packet);
return 0;
}
case MM_CASH_EMOTION: {
CCashEmotionAction_Play action;
action.ExecuteNamed(reinterpret_cast<const char*>(argument1));
return 0;
}
case MM_MENUSELECTED: {
if (g_windowMgr.menuWnd) {
g_windowMgr.CloseWindow(WID_MENUWND);
}
if (g_windowMgr.itemStoreWnd || static_cast<std::uint32_t>(argument1) >= this->actorMenuIds.size()) {
return 0;
}
const int action = this->actorMenuIds[argument1];
switch (action) {
case MENUID_DEAL:
if (this->isOnQuest == 1 || g_windowMgr.sayDialogWnd || g_windowMgr.choose3Wnd || g_windowMgr.sayDialogOverlayWnd) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_BUSY)), 0xFFFFFF, 0, 0, 0);
} else if (static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player->GetStateFlags() != 2) {
this->SendMsg(MM_REQ_EXCHANGE_ITEM, this->menuTargetAid, 0, 0, 0);
}
return 0;
case MENUID_INVITE_IN_PARTY:
case 58: {
const std::string name = this->ActorName(this->menuTargetAid);
this->SendMsg(action == 5 ? 0x3B : 0x10C, reinterpret_cast<int>(name.c_str()), 0, 0, 0);
return 0;
}
case MENUID_ADD_TO_FRIEND_CHAR_LIST:
g_windowMgr.RequestAddFriend(this->ActorName(this->menuTargetAid).c_str());
return 0;
case MENUID_WRITE_CHAT_TO_FILE:
g_windowMgr.SendMsgToNamedWindow(this->lastWhisperMenuCharacterName.c_str());
return 0;
case MENUID_REQ_EX_LIST:
case MENUID_REQ_IN: {
std::string name = this->ActorName(this->menuTargetAid);
this->ExecuteTalkType(action == 12 ? 0x12 : 0x13, &name);
return 0;
}
case MENUID_MAKE_WHISPER_WINDOW: {
const std::string name = this->ActorName(this->menuTargetAid);
const char* category = g_windowMgr.IsFriend(name.c_str()) ? LookupMessage(MSI_FRIEND) :
(g_session.IsGuildMemberAccount(this->menuTargetAid) ? "GuildMember" : nullptr);
std::string code;
if (auto* actor = dynamic_cast<CPc*>(this->scene->GetGameActorByAID(this->menuTargetAid))) {
code = ShortcutFilename(actor->GetPkState());
}
g_windowMgr.SendNotice(UIM_MAKE_WHISPER_WINDOW, reinterpret_cast<std::intptr_t>(name.c_str()), reinterpret_cast<std::intptr_t>(category),
reinterpret_cast<std::intptr_t>(code.c_str()), 0, 0);
return 0;
}
case MENUID_ADD_TO_FRIEND_CHAR_LIST_FROM_WINDOW:
g_windowMgr.RequestAddFriend(this->lastWhisperMenuCharacterName.c_str());
return 0;
case MENUID_INVITE_IN_GUILD:
this->SendMsg(MM_REQ_JOIN_GUILD, this->menuTargetAid, 0, 0, 0);
return 0;
case 23:
case 24: {
if (!(action == 23 ? IsMonsterJob(g_session.m_aid) : IsAdminAccount(g_session.m_aid))) {
return 0;
}
auto* window = new UICntWnd;
window->SetSize(0xB6, 0x2E);
const int y = ScaleByScreenHeight(200);
window->Move(UIWindowMgr::CenterOnViewportX(200), y);
g_windowMgr.AddRendered(window);
window->SendMsg(nullptr, UM_SET_TARGET, action == 23 ? 0x97 : 0x98, 0, 0, 0);
window->SendMsg(nullptr, UM_SETTEXT, reinterpret_cast<std::intptr_t>(LookupMessage(action == 23 ? 0x185 : 0x186)), 0, 0, 0);
window->SendMsg(nullptr, UM_SET_COUNT, 1, 0, 0, 0);
return 0;
}
case MENUID_ALLY_GUILD:
this->SendMsg(MM_REQ_ALLY_GUILD, this->menuTargetAid, 0, 0, 0);
return 0;
case MENUID_HOSTILE_GUILD:
this->SendMsg(MM_REQ_HOSTILE_GUILD, this->menuTargetAid, 0, 0, 0);
return 0;
case MENUID_DISCONNECT_CHARACTER:
this->SendMsg(MM_DISCONNECT_CHARACTER, this->menuTargetAid, 0, 0, 0);
return 0;
case MENUID_PET_FEEDING:
case MENUID_HOMUN_FEEDING: {
if (action == 29 && g_windowMgr.rodexComposeWnd) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_REFINING_FAIL_ITEM_DISAPPEAR)), 0xFF, 0, 0, 0);
return 0;
}
auto* window = new UINormalMB;
window->Create(nullptr, LookupMessage(MSI_SURE_TO_FEED_PET), 2, true, nullptr, 280, 120, nullptr);
g_windowMgr.AddRendered(window);
window->SetAction(0xBB, reinterpret_cast<void (*)()>(action == 29 ? ConfirmGameModeAction96 : ConfirmGameModeActionB8));
return 0;
}
case MENUID_PET_PERFORMANCE:
case MENUID_PET_RETURN_EGG:
case MENUID_PET_ACC_OFF:
this->SendMsg(MM_COMMAND_PET, action - 28, 0, 0, 0);
return 0;
case MENUID_PET_SHOWINFO:
this->SendMsg(MM_COMMAND_PET, 0, 0, 0, 0);
if (!g_windowMgr.CloseWindow(WID_PETINFOWND)) {
g_windowMgr.EnsureWindow(WID_PETINFOWND);
}
return 0;
case MENUID_COPY_GID: {
char text[512];
std::sprintf(text, "%s : %d (GID)", g_session.m_serverName.c_str(), this->menuTargetAid);
CLanguageBase* language = g_serverLanguage;
language->ResetInput();
language->Insert(text);
return 0;
}
case MENUID_SHOW_CHAT_PROHIBIT_LOG:
g_windowMgr.EnsureWindow(WID_PROHIBITLISTWND)->SendMsg(nullptr, UM_SETINFO, this->menuTargetAid, 0, 0, 0);
return 0;
case MENUID_INVITE_IN_BABY:
this->SendMsg(MM_REQ_JOIN_BABY, this->menuTargetAid, 0, 0, 0);
return 0;
case MENUID_HOMUN_SHOWINFO:
this->SendMsg(MM_COMMAND_HOMUN, 0, 0, 0, 0);
if (!g_windowMgr.CloseWindow(WID_HOMUNINFOWND)) {
g_windowMgr.EnsureWindow(WID_HOMUNINFOWND);
}
return 0;
case MENUID_HOMUN_FOLLOW: {
auto* actor = static_cast<CGameActor*>(this->scene->GetGameActorByAID(*reinterpret_cast<std::uint32_t*>(&g_session.spAndHomunculusStats[8])));
if (actor && actor->HasActiveHomunculusAI()) {
float value[6] = {};
const int type = 9;
std::memcpy(value, &type, sizeof(type));
actor->SetMsg2AI(value, 0);
}
return 0;
}
case MENUID_MER_SHOWINFO:
this->SendMsg(MM_COMMAND_MER, 1, 0, 0, 0);
if (!g_windowMgr.CloseWindow(WID_MERINFOWND)) {
g_windowMgr.EnsureWindow(WID_MERINFOWND);
}
return 0;
case MENUID_MER_FOLLOW: {
auto* actor = static_cast<CGameActor*>(this->scene->GetGameActorByAID(*reinterpret_cast<std::uint32_t*>(&g_session.companionTargetState[8])));
if (actor && actor->merAI && *reinterpret_cast<int*>(actor->merAI + 4)) {
float value[6] = {};
const int type = 9;
std::memcpy(value, &type, sizeof(type));
actor->SetMsg2AI(value, 1);
}
return 0;
}
case MENUID_VIEW_OTHERUSER_EQUIPWND:
case 44:
case 65: {
if (action == 44 && !IsAdminAccount(g_session.m_aid)) {
return 0;
}
const GameModePacketDword packet{static_cast<std::uint16_t>(action == 42 ? 0x2D6 : action == 44 ? 0x7F5 : 0xAF9),
static_cast<std::uint32_t>(this->menuTargetAid)};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case 57: {
auto* actor = dynamic_cast<CPc*>(this->scene->GetGameActorByAID(this->menuTargetAid));
if (!actor) {
return 0;
}
const std::string code = ShortcutFilename(actor->GetPkState());
HGLOBAL memory = GlobalAlloc(0x42, code.size() + 1);
void* destination = GlobalLock(memory);
std::memcpy(destination, code.data(), code.size());
GlobalUnWire(memory);
if (OpenClipboard(hWnd)) {
EmptyClipboard();
SetClipboardData(1, memory);
CloseClipboard();
g_windowMgr.SendNotice(UIM_OPENCHATWND, 0, 0, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>("C-Code copied to clipboard"), 0x64FFFF, 0, 0, 0);
}
return 0;
}
case 63:
g_windowMgr.EnsureWindow(WID_MACROREPORT);
return 0;
default:
return 0;
}
}
case MM_REQ_EMOTION: {
auto& tick = *reinterpret_cast<std::uint32_t*>(&this->requestTimers[0xA]);
if (this->requestTimers[0x16] || timeGetTime() <= tick + 2500U) {
return 0;
}
const bool doram = g_session.IsDoramJob(g_session.GetDisplayJob());
const CSkillInfo* skill = g_session.m_skillBundle.Find(doram ? 0x139A : 1);
if (!skill || skill->level <= (doram ? 0 : 1)) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(g_simpleStringMgr->GetString("EMSG_EMOTION_USE_FAIL_SKILL_LEVEL")), 0xFF, 0, 0, 0);
return 0;
}
if (g_cashEmotionMgr->BasePackId() != argument2 && !g_cashEmotionMgr->IsOwnedPack(argument2)) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(g_simpleStringMgr->GetString("EMSG_EMOTION_EXPANTION_USE_FAIL_UNPURCHASED")), 0xFF, 0, 0, 0);
return 0;
}
if (!g_cashEmotionMgr->GetEmotionData(argument2, argument1)) {
return 0;
}
const GameModePacketWordWord packet{0xBE9, static_cast<std::uint16_t>(argument2), static_cast<std::uint16_t>(argument1)};
tick = timeGetTime();
this->requestTimers[0x16] = 1;
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_REQ_OPENSTORE: {
const int count = g_session.GetList11Size();
unsigned char packet[0x47BC];
*reinterpret_cast<std::uint16_t*>(packet) = 0x1B2;
*reinterpret_cast<std::uint16_t*>(packet + 2) = static_cast<std::uint16_t>(85 + count * 8);
char* title = reinterpret_cast<char*>(packet + 4);
if (argument2 == 1) {
std::strncpy(title, reinterpret_cast<const char*>(argument1), 79);
title[79] = 0;
packet[84] = 1;
} else {
title[0] = 0;
packet[84] = 0;
}
if (!g_replayAnimationScaling) {
g_session.storeTitle = title;
}
unsigned char* entry = packet + 85;
for (int index = 0; index < count; ++index) {
const ITEM_INFO item = g_session.GetItem1768At(index);
if (item.identity[1]) {
*reinterpret_cast<std::uint16_t*>(entry) = static_cast<std::uint16_t>(item.identity[1]);
*reinterpret_cast<std::uint16_t*>(entry + 2) = static_cast<std::uint16_t>(item.quantity);
*reinterpret_cast<std::uint32_t*>(entry + 4) = item.prices[1];
entry += 8;
}
}
if (count == 0) {
packet[84] = 0;
}
GetRagConnection().Send(*reinterpret_cast<std::int16_t*>(packet + 2), packet);
g_session.ClearMerchantPurchaseSavedItems();
return 0;
}
case MM_REQ_LEAVE_GUILD: {
unsigned char packet[54];
*reinterpret_cast<std::uint16_t*>(packet) = 0x159;
*reinterpret_cast<std::uint32_t*>(packet + 2) = g_guildInfo.m_guildId;
*reinterpret_cast<std::uint32_t*>(packet + 6) = g_session.m_aid;
*reinterpret_cast<std::uint32_t*>(packet + 10) = g_session.m_gid;
char* text = reinterpret_cast<char*>(packet + 14);
if (g_inlineCharset) {
std::strcpy(text, g_serverLanguage->Prefix(false));
std::strncpy(text + 3, reinterpret_cast<const char*>(argument1), 36);
} else {
std::strncpy(text, reinterpret_cast<const char*>(argument1), 39);
}
text[39] = 0;
GetRagConnection().Send(g_packetLengths.FixedLength(ID_CZ_REQ_LEAVE_GUILD), packet);
return 0;
}
case MM_REQ_MAKE_GUILD: {
const char* name = reinterpret_cast<const char*>(argument1);
const std::size_t length = std::strlen(name);
char text[256];
if ((static_cast<unsigned char>(name[0]) == 0xA1 && static_cast<unsigned char>(name[1]) == 0xA1) ||
(static_cast<unsigned char>(name[length - 2]) == 0xA1 && static_cast<unsigned char>(name[length - 1]) == 0xA1) ||
std::strchr(name, ' ')) {
std::sprintf(text, LookupMessage(MSI_BILLING_CHN_3));
if (std::strstr(text, "NO MSG")) {
std::sprintf(text, "Can NOT use space in Guild Name !!");
}
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(text), 0x6E96FF, 0, 0, 0);
return 0;
}
if (g_forbiddenWords.Contains(name)) {
StringFormat(text, sizeof(text), static_cast<std::size_t>(-1), LookupMessage(MSI_SELECTCHARWND_BILLING_INFO));
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(text), 0x6E96FF, 0, 0, 0);
return 0;
}
if (g_serviceType == 12 && std::strchr(name, 0x2323)) {
g_windowMgr.Confirm(LookupMessage(MSI_BILLING_1), 0, true, false, 0, "Message", 280, 120, 0);
return 0;
}
if (length >= 24) {
g_windowMgr.Confirm(LookupMessage(MSI_NAMELENGTH_TOO_LONG), 0, true, false, 0, "Message", 280, 120, 0);
return 0;
}
if (static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player->hasSp == 1) {
std::sprintf(text, LookupMessage(MSI_TIME_LINE_MINUTE2));
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(text), 0x6E96FF, 0, 0, 0);
return 0;
}
GameModePacketDwordPayload24 packet;
packet.packetId = ID_CZ_REQ_MAKE_GUILD;
packet.argument = g_session.m_gid;
std::strncpy(reinterpret_cast<char*>(packet.payload), name, 23);
packet.payload[23] = 0;
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_DELETEGUILDPOS: {
const auto entry = this->guildPosList.find(static_cast<std::uint32_t>(argument1));
if (entry != this->guildPosList.end()) {
this->guildPosList.erase(entry);
}
return 0;
}
case MM_TAKE_OFF_SWAP_EQUIP: {
int message = 0;
if (g_windowMgr.LookupWindow(WID_EXCHANGEUI)) {
message = 0xBB9;
} else if (this->isPlayerDead) {
message = 0xBB7;
} else if (g_windowMgr.merchantItemMyShopWnd || g_windowMgr.merchantItemPurchaseWnd || g_windowMgr.merchantShopMakeWnd) {
message = 0xBBA;
} else if (static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player->actorWindows[3]) {
message = 0xBB8;
} else if (g_windowMgr.sayDialogWnd || g_windowMgr.choose3Wnd) {
message = 0xBBB;
}
if (message) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(message)), 0xFF, 0, 0, 0);
return 0;
}
ITEM_INFO item(0);
item = argument2 ? g_session.GetSwapEquippedItem(argument1) : g_session.GetSwapCostumeItem(argument1);
if (item.identity[1] && item.quantity > 0) {
const GameModePacketWord packet{0xA99, static_cast<std::uint16_t>(item.identity[1])};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
}
return 0;
}
case MM_GET_ACCOUNT_LIMITED_SALE_LIST: {
auto& tick = *reinterpret_cast<std::uint32_t*>(&g_session.webServiceLoginData[0x18]);
if (timeGetTime() - tick < 5000U) {
const char* message = LookupMessage(MSI_CONNECT_SNS_FAIL_CONNECT);
const std::string text = FormatOwnedString("%d%s", 5U - (timeGetTime() - tick) / 1000U, message);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(text.c_str()), 0xC8FF00, 0, 0, 0);
return 0;
}
tick = timeGetTime();
const std::uint16_t packet = 0xB4C;
GetRagConnection().Send(g_packetLengths.FixedLength(packet), &packet);
return 0;
}
case MM_USE_PACKAGEITEM: {
int message = 0;
if (g_windowMgr.LookupWindow(WID_EXCHANGEUI)) {
message = 0x6A3;
} else if (this->IsMenuWindowOpen() || this->waitingUseItemAck || *reinterpret_cast<int*>(this->waitingItemThrowAck)) {
message = 0xF84;
} else if (this->isPlayerDead) {
message = 0xBB7;
} else if (StateFlag01(this->scene->player->GetStateFlags())) {
message = 0xF83;
}
if (message) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(message)), 0xFF, 0, 0, 0);
return 0;
}
const ITEM_INFO item = LookupClientItemByIdentity(g_session.m_inventoryItems, argument1);
if (this->scene->player->bodyState == 4 || this->scene->player->bodyState == 1) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_PACKAGEITEM_SETTINGFAIL)), 0xFF, 0, 0, 0);
return 0;
}
if (this->scene->player->render.state == 6) {
const int itemId = item.GetItemId();
if (itemId == 0x259 || itemId == 0x25A || itemId == 0x263 || itemId == 0x25D || itemId == 0x25E || itemId == 0x5813) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_CANT_USE_WHEN_SITDOWN)), 0xFF, 0, 0, 0);
return 0;
}
}
this->waitingUseItemAck = 1;
unsigned char packet[16];
*reinterpret_cast<std::uint16_t*>(packet) = 0xBAF;
*reinterpret_cast<std::uint16_t*>(packet + 2) = static_cast<std::uint16_t>(argument1);
*reinterpret_cast<std::uint32_t*>(packet + 4) = g_session.m_aid;
*reinterpret_cast<std::uint32_t*>(packet + 8) = static_cast<std::uint32_t>(argument2);
*reinterpret_cast<std::uint32_t*>(packet + 12) = static_cast<std::uint32_t>(argument3);
GetRagConnection().Send(g_packetLengths.FixedLength(ID_CZ_USE_PACKAGEITEM), packet);
g_windowMgr.CloseWindow(WID_SELECTPACKAGEITEMBOX);
return 0;
}
case MM_ADD_EXCHANGE_ITEM: {
if (g_session.HasExchangeItem(static_cast<std::uint32_t>(argument1))) {
g_windowMgr.SendNotice(UIM_OPENCHATWND, 0, 0, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_CAN_DRAG_ITEM_OLNY_ONETIME)), 0xFF, 0, 0, 0);
return 0;
}
if (g_session.IsExchangeItemListFull() && argument1 != 0) {
g_windowMgr.SendNotice(UIM_OPENCHATWND, 0, 0, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_MAXEXCHANGE_IS_10_KIND)), 0xFF, 0, 0, 0);
return 0;
}
if (*reinterpret_cast<int*>(this->equipmentRequestState) != 0) {
return 0;
}
*reinterpret_cast<int*>(this->equipmentRequestState) = 1;
const GameModePacketWordDword packet{0xE8, static_cast<std::uint16_t>(argument1), static_cast<std::uint32_t>(argument2)};
*reinterpret_cast<int*>(&this->equipmentRequestState[0x10]) = argument2;
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
if (Replay::Instance().state == 2) {
std::uint16_t record[5] = {0x08AE, 0x0387, 10};
std::memcpy(record + 3, &this->equipmentRequestState[0x10], sizeof(int));
Replay::Instance().Record(10, record, 0x2A, 0);
}
return 0;
}
case MM_PC_PURCHASE_ITEMLIST_FROMMC: {
g_session.CopyItems1760To1770();
const int count = g_session.GetList10Size();
const std::uint32_t length = 12U + static_cast<std::uint32_t>(count) * 4U;
if (length > 0x800U) {
return 0;
}
unsigned char packet[0x800];
*reinterpret_cast<std::uint16_t*>(packet) = 0x801;
*reinterpret_cast<std::uint16_t*>(packet + 2) = static_cast<std::uint16_t>(length);
std::memcpy(packet + 4, &argument1, sizeof(argument1));
std::memcpy(packet + 8, &argument2, sizeof(argument2));
for (int index = 0; index < count; ++index) {
ITEM_INFO item = g_session.GetItem1760At(index);
if (item.identity[1] != 0) {
*reinterpret_cast<std::uint16_t*>(packet + 12 + index * 4) = static_cast<std::uint16_t>(item.quantity);
*reinterpret_cast<std::uint16_t*>(packet + 14 + index * 4) = static_cast<std::uint16_t>(item.identity[1]);
}
}
if (count != 0) {
GetRagConnection().Send(static_cast<std::int16_t>(length), packet);
}
return 0;
}
case MM_REQ_BUY_FROMMC: {
if (this->scene != nullptr && this->scene->player != nullptr && this->scene->player->render.state == 3) {
return 0;
}
if (static_cast<std::uint32_t>(argument1) == g_session.m_aid || g_windowMgr.merchantItemShopWnd != nullptr) {
return 0;
}
auto& previousTick = *reinterpret_cast<std::uint32_t*>(&this->requestTimers[0x12]);
if (timeGetTime() <= previousTick + 1000U) {
return 0;
}
previousTick = timeGetTime();
const GameModePacketDword packet{0x130, static_cast<std::uint32_t>(argument1)};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_SEND_MAIL: {
const auto& request = *reinterpret_cast<const RodexSendMailRequest*>(argument1);
if (g_forbiddenWords.Contains(request.title.c_str()) || g_forbiddenWords.Contains(request.body.c_str())) {
g_windowMgr.Confirm(LookupMessage(MSI_BANK_SYSTEM_BUSY), 0, true, false, 0, "Message", 0x118, 0x78, 0);
return 0;
}
g_session.RestoreSelectionItems();
g_session.ClearItemQuantities();
unsigned char header[0x44];
*reinterpret_cast<std::uint16_t*>(header) = 0xA6E;
std::memcpy(header + 0x40, &request.recipientId, sizeof(request.recipientId));
const std::int64_t zeny = request.zeny;
std::memcpy(header + 0x34, &zeny, sizeof(zeny));
strcpy_s(reinterpret_cast<char*>(header + 4), 24, request.recipient.c_str());
strcpy_s(reinterpret_cast<char*>(header + 0x1C), 24, g_session.DecodePlayerName());
const std::int16_t titleLength = static_cast<std::int16_t>(request.title.size() + 1);
const std::int16_t bodyLength = static_cast<std::int16_t>(request.body.size() + 1);
std::memcpy(header + 0x3C, &titleLength, sizeof(titleLength));
std::memcpy(header + 0x3E, &bodyLength, sizeof(bodyLength));
std::vector<unsigned char> packet;
packet.insert(packet.end(), header, header + sizeof(header));
packet.insert(packet.end(), request.title.c_str(), request.title.c_str() + titleLength);
packet.insert(packet.end(), request.body.c_str(), request.body.c_str() + bodyLength);
const std::int16_t length = static_cast<std::int16_t>(packet.size());
std::memcpy(packet.data() + 2, &length, sizeof(length));
GetRagConnection().Send(length, packet.data());
g_windowMgr.CloseWindow(WID_RODEXCOMPOSEWND);
return 0;
}
case MM_STOP_REPLAY_RECORDING: {
if (Replay::Instance().state == 2) {
Replay::Instance().SetState(1);
Replay::Instance().UpdateDuration();
Replay::Instance().Duration();
Replay::Instance().CloseFile();
}
char notice[0x104] = {};
char directory[0x104] = {};
GetCurrentDirectoryA(0x104, directory);
std::string text(directory);
text += ReplayFileList::Instance().path;
text += LookupMessage(MSI_REPLAY_RECORDEND);
std::sprintf(notice, "%s", text.c_str());
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(notice), 0x62B0FF, 0, 0, 0);
return 0;
}
case MM_CHAT_CLAN: {
if (std::strlen(g_windowMgr.chatInputText.c_str()) == 0 || !g_clanInfo->m_hasClan || g_session.IsBerserkActive() == 1) {
return 0;
}
char text[0x16A];
strcpy_s(text, sizeof(text), g_windowMgr.chatInputText.c_str());
if (g_forbiddenWords.Contains(text)) {
std::string replacement("");
g_forbiddenWords.Mask(text, &replacement);
g_windowMgr.chatInputText.assign(text, std::strlen(text));
}
if (this->lastChat == text) {
++this->sameChatRepeatCount;
if (this->ShowRestrictedNotice(this->sameChatRepeatCount)) {
return 0;
}
} else {
this->sameChatRepeatCount = 0;
}
this->lastChat.assign(text, std::strlen(text));
const char* message = g_windowMgr.chatInputText.c_str();
const char* prefix = g_serverLanguage->Prefix(false);
const char* playerName = g_session.DecodePlayerName();
char formatted[0x400];
std::sprintf(formatted, "%s : %s%s", playerName, prefix, message);
const std::size_t textLength = std::strlen(formatted);
g_windowMgr.ClearChatInputText();
if (textLength > 0xDC) {
return 0;
}
unsigned char packet[0x400];
std::memset(packet + 4, 0, 0x3FC);
const std::uint16_t length = static_cast<std::uint16_t>(textLength + 5);
*reinterpret_cast<std::uint16_t*>(packet) = 0x98D;
*reinterpret_cast<std::uint16_t*>(packet + 2) = length;
std::memcpy(packet + 4, formatted, textLength + 1);
GetRagConnection().Send(static_cast<std::int16_t>(length), packet);
return 0;
}
case MM_WEAR_SWAP_EQUIP: {
if (this->IsMenuWindowOpen()) {
return 0;
}
if (g_windowMgr.LookupWindow(WID_EXCHANGEUI) != nullptr) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_SWAP_EQUIPITEM_FAIL_CHAT)), 0xFF, 0, 0, 0);
return 0;
}
if (this->isPlayerDead != 0) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_SWAP_EQUIPITEM_FAIL_MERCHANTSHOP)), 0xFF, 0, 0, 0);
return 0;
}
if (g_windowMgr.merchantItemMyShopWnd != nullptr || g_windowMgr.merchantItemPurchaseWnd != nullptr || g_windowMgr.merchantShopMakeWnd != nullptr) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_MDUNGEON_CREATE_FAIL_PARTY_ONLINE)), 0xFF, 0, 0, 0);
return 0;
}
if (static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player->actorWindows[3] != 0) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_SWAP_EQUIPITEM_FAIL_USE_NPC)), 0xFF, 0, 0, 0);
return 0;
}
if (g_windowMgr.sayDialogWnd != nullptr || g_windowMgr.choose3Wnd != nullptr) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_USESKILL_FAIL_NEED_MORE_ARROW_CNT)), 0xFF, 0, 0, 0);
return 0;
}
ITEM_INFO item = g_session.FindItemByIdentity(static_cast<std::uint32_t>(argument1), argument2);
if (!item.identified || item.damaged != 0) {
return 0;
}
const bool special = item.identity[1] > 0 &&
(item.identity[0] == 10 || item.identity[0] == 16 || item.identity[0] == 17 || item.identity[0] == 19);
if (special) {
if (static_cast<std::uint32_t>(argument1) == g_session.swapArrowIndex) {
return 0;
}
} else {
const EquipSlots slots = g_session.GetEquipSlots(argument2);
for (int index = 2; index >= 0; --index) {
ITEM_INFO equipped;
if (g_session.IsCostumeLocation(argument2)) {
equipped = g_session.GetSwapEquippedItem(slots.values[index]);
} else {
equipped = g_session.GetSwapCostumeItem(slots.values[index]);
}
if (static_cast<std::uint32_t>(argument1) == equipped.identity[1]) {
return 0;
}
}
}
*reinterpret_cast<std::uint32_t*>(&this->equipmentRequestState[4]) = timeGetTime();
const GameModePacketWordDword packet{0xA97, static_cast<std::uint16_t>(argument1), static_cast<std::uint32_t>(argument2)};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_MOVE_ITEM_TO_PERSONAL: {
g_session.FlagCartItem(static_cast<std::uint32_t>(argument1));
const GameModePacketDwordWordDword packet{
0xC22, g_unknown_01738268 != 0 ? 1U : 0U, static_cast<std::uint16_t>(argument1), static_cast<std::uint32_t>(argument2)
};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_REQ_PURCHASE: {
const int count = g_session.GetList2Size();
const std::uint32_t length = 4U + static_cast<std::uint32_t>(count) * 6U;
if (length > 0x800) {
return 0;
}
unsigned char packet[0x800];
const std::uint16_t header[2] = {0xC8, static_cast<std::uint16_t>(length)};
std::memcpy(packet, header, sizeof(header));
for (int index = 0; index < count; ++index) {
const ITEM_INFO item = g_session.GetItem1720At(index);
const std::uint16_t quantity = static_cast<std::uint16_t>(item.quantity);
const int itemId = std::atoi(item.itemId.c_str());
std::memcpy(packet + 4 + index * 6, &quantity, sizeof(quantity));
std::memcpy(packet + 6 + index * 6, &itemId, sizeof(itemId));
}
if (count != 0 && this->isPlayerDead == 0) {
GetRagConnection().Send(static_cast<std::int16_t>(length), packet);
}
g_session.ClearTradeItems();
g_windowMgr.CloseWindow(WID_CHOOSESELLBUYWND);
g_windowMgr.CloseWindow(WID_ITEMSHOPWND);
g_windowMgr.CloseWindow(WID_ITEMPURCHASEWND);
return 0;
}
case MM_CHANGE_CHATROOM: {
if (g_windowMgr.chatRoomWnd == nullptr) {
return 0;
}
const ChatRoomSetting& settings = *reinterpret_cast<const ChatRoomSetting*>(argument1);
this->chatRoomTitle = settings.title;
this->chatRoomPublic = settings.isPublic;
this->chatRoomMemberCount = settings.memberCount;
this->chatRoomMemberLimit = settings.limit;
this->chatRoomId = settings.roomId;
this->chatRoomPassword = settings.password;
unsigned char packet[0x800];
const std::uint16_t header[3] = {
0xDE, static_cast<std::uint16_t>(settings.title.size() + 15), static_cast<std::uint16_t>(settings.limit)
};
std::memcpy(packet, header, sizeof(header));
packet[6] = static_cast<unsigned char>(settings.isPublic);
std::memset(packet + 7, 0, 8);
std::memcpy(packet + 7, settings.password.c_str(), settings.password.size());
std::memcpy(packet + 15, settings.title.c_str(), settings.title.size());
this->RecordChatRoomSettings();
GetRagConnection().Send(static_cast<std::int16_t>(header[1]), packet);
return 0;
}
case MM_CHAT_PARTY: {
if (g_windowMgr.chatInputText.empty() || g_session.IsBerserkActive() == 1) {
return 0;
}
char text[0x800];
std::strcpy(text, g_windowMgr.chatInputText.c_str());
if (g_forbiddenWords.Contains(text)) {
std::string masked;
g_forbiddenWords.Mask(text, &masked);
g_windowMgr.chatInputText.assign(text, std::strlen(text));
}
if (this->lastChat == text) {
++this->sameChatRepeatCount;
} else {
this->sameChatRepeatCount = 0;
}
if (this->ShowRestrictedNotice(this->sameChatRepeatCount)) {
return 0;
}
this->lastChat.assign(text, std::strlen(text));
if (g_navigationLinkParser->HasUnownedItemLink(g_windowMgr.chatInputText)) {
return 0;
}
char message[0x169] = {};
const char* input = g_windowMgr.chatInputText.c_str();
const char* prefix = g_serverLanguage->Prefix(false);
const char* name = g_session.DecodePlayerName();
StringFormat(message, sizeof(message), static_cast<std::size_t>(-1), "%s : %s%s", name, prefix, input);
g_windowMgr.ClearChatInputText();
const std::size_t size = std::strlen(message);
unsigned char packet[0x16D];
const std::uint16_t header[2] = {0x108, static_cast<std::uint16_t>(size + 4)};
std::memcpy(packet, header, sizeof(header));
std::memcpy(packet + 4, message, size);
GetRagConnection().Send(header[1], packet);
return 0;
}
case MM_USESKILL_LEVEL_MINUS: {
if (CSkillInfo::UsesLevel(*g_session.m_hotkeyScript, this->skillId)) {
const CSkillInfo skill = g_session.m_skillBundle.Lookup(this->skillId);
if (skill.available != 0) {
this->skillUseLevel -= argument1;
if (this->skillUseLevel > skill.level) {
this->skillUseLevel = skill.level;
}
if (this->skillUseLevel <= 0) {
this->skillUseLevel = 1;
}
}
}
return 0;
}
case MM_SONG_TALK: {
CFile file;
const char* path = nullptr;
if (argument1 == 0) {
path = g_serviceType == 10 ? "english\\DC_scream.txt" : "DC_scream.txt";
} else if (argument1 == 1) {
path = g_serviceType == 10 ? "english\\BA_frostjoke.txt" : "BA_frostjoke.txt";
}
if (file.Open(path, 0, true, false)) {
const int size = static_cast<int>(file.GetSize());
char* data = static_cast<char*>(::operator new(static_cast<std::size_t>(size) + 1));
file.Read(data, size);
data[size] = 0;
file.Close();
int selected;
if (argument1 == 0) {
selected = std::rand() % 114 + 1;
} else if (argument1 == 1) {
selected = std::rand() % 117 + 1;
}
signed char line = 0;
unsigned int length = 0;
char text[0x100];
for (int index = 0; index < size; ++index) {
const char value = data[index];
if (value == '\r') {
line = static_cast<signed char>(static_cast<unsigned char>(line) + 1);
}
if (line == selected) {
if (value != '\r' && value != '\n' && value != '\t') {
text[length++] = value;
if (length >= sizeof(text)) {
__report_rangecheckfailure();
}
text[length] = 0;
}
} else if (line == selected + 1) {
break;
}
}
std::free(data);
char message[0x200];
const char* decoded = DecodeMessageRot(text);
std::sprintf(message, "%s : %s", g_session.DecodePlayerName(), decoded);
message[0x169] = 0;
const std::size_t messageLength = std::strlen(message);
g_windowMgr.ClearChatInputText();
unsigned char packet[0x800];
const std::uint16_t header[2] = {0xF3, static_cast<std::uint16_t>(messageLength + 5)};
std::memcpy(packet, header, sizeof(header));
std::memcpy(packet + 4, message, messageLength + 1);
GetRagConnection().Send(header[1], packet);
}
return 0;
}
case MM_ITEMLISTWIN_RES: {
const int count = g_session.GetList4Size();
const std::uint32_t length = 12U + static_cast<std::uint32_t>(count) * 4U;
if (length > 0x800) {
return 0;
}
unsigned char packet[0x800];
const std::uint16_t header[2] = {0x7E4, static_cast<std::uint16_t>(length)};
const int flag = 1;
std::memcpy(packet, header, sizeof(header));
std::memcpy(packet + 4, &argument1, sizeof(argument1));
std::memcpy(packet + 8, &flag, sizeof(flag));
for (int index = 0; index < count; ++index) {
const ITEM_INFO item = g_session.GetItem1730At(index);
const std::uint16_t entry[2] = {
static_cast<std::uint16_t>(item.identity[1]), static_cast<std::uint16_t>(item.quantity)
};
std::memcpy(packet + 12 + index * 4, entry, sizeof(entry));
}
if (count != 0) {
GetRagConnection().Send(static_cast<std::int16_t>(length), packet);
}
g_session.ClearTradeItems();
return 0;
}
case MM_WHISPER_FILTER:
if (g_session.partyBlocked != 0) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_NOPARTY)), 0x6E96FF, 0, 0, 0);
} else if (g_session.PartyCount() == 0) {
g_windowMgr.CloseWindow(WID_PARTYSETTINGWND_HEIGHT_220);
g_session.partyRequestName = reinterpret_cast<const char*>(argument1);
}
return 0;
case MM_REFRESH_PLAYERGAGE: {
if (this->itemWindow == nullptr) {
return 0;
}
UIPlayerGage* gauge = static_cast<UIPlayerGage*>(this->itemWindow);
gauge->SetFirstValues(
[] { return static_cast<std::int64_t>(g_session.hp); },
[] { return static_cast<std::int64_t>(g_session.maxHp); }
);
gauge->SetSecondValues(
[] { return static_cast<std::int64_t>(*reinterpret_cast<const int*>(&g_session.spAndHomunculusStats[0])); },
[] { return static_cast<std::int64_t>(*reinterpret_cast<const int*>(&g_session.spAndHomunculusStats[4])); }
);
if (g_session.IsTreeGroupThree(g_session.GetDisplayJob())) {
gauge->SetFourthValues(
[] { return static_cast<std::int64_t>(g_session.GetTraitStat(0xE8)); },
[] { return static_cast<std::int64_t>(g_session.GetTraitStat(0xE9)); }
);
gauge->SetSize(60, 13);
} else {
gauge->SetFourthValues({}, {});
gauge->SetSize(60, 9);
}
CPlayer* player = this->scene->player;
const int offset = ScaleByScreenHeight(12);
gauge->Move(player->render.screenX - 30,
static_cast<int>(static_cast<float>(player->render.screenY) + static_cast<float>(offset) * player->render.distanceScale));
return 0;
}
case MM_SOCKETERROR:
this->noMove = 1;
this->noMoveStartTick = timeGetTime();
GetRagConnection().Close();
if (g_windowMgr.Confirm(LookupMessage(MSI_UNABLE_TO_CONNECT_SERVER), 0, true, true, 0, "Message", 280, 120, 0) != 0x10D) {
this->SendMsg(MM_QUIT_TO_IDENTRY, 0, 0, 0, 0);
}
return 0;
case MM_BROADCASTMSG: {
std::string text;
if (argument1 == 0 || argument1 == 1) {
text = std::string(g_session.DecodePlayerName()) + ": " + g_windowMgr.chatInputText.c_str();
} else if (argument1 == 4 || argument1 == 5) {
text = std::string("blue") + g_windowMgr.chatInputText.c_str();
} else {
text = g_windowMgr.chatInputText.c_str();
}
char message[0x16A];
std::strcpy(message, text.c_str());
message[0x169] = 0;
const std::size_t length = std::strlen(message) + 1;
if (std::strlen(g_windowMgr.chatInputText.c_str()) != 0) {
std::uint16_t packetId;
if (argument1 == 0 || argument1 == 2 || argument1 == 4) {
packetId = 0x99;
} else if (argument1 == 1 || argument1 == 3 || argument1 == 5) {
packetId = 0x19C;
}
unsigned char packet[0x800];
const std::uint16_t packetLength = static_cast<std::uint16_t>(length + 4);
std::memcpy(packet, &packetId, 2);
std::memcpy(packet + 2, &packetLength, 2);
std::memcpy(packet + 4, message, length);
GetRagConnection().Send(packetLength, packet);
}
g_windowMgr.ClearChatInputText();
return 0;
}
case MM_CONTACTNPC: {
if (this->scene->player != nullptr) {
this->scene->player->SendMsg(nullptr, AM_FREEZE, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
const auto* request = reinterpret_cast<const std::uint32_t*>(argument1);
if (request[1] == 0x2D) {
if (this->noMove == 1) {
return 0;
}
this->noMove = 1;
this->noMoveStartTick = timeGetTime();
}
const GameModePacketDwordByte packet{0x90, request[0], *reinterpret_cast<const std::uint8_t*>(request + 2)};
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetId), &packet);
return 0;
}
case MM_USE_SKILL_TOGROUND: {
if (this->scene->player->isRiding != 0 && !g_session.IsHomunculusSkill(argument1) && !g_session.IsMercenarySkill(argument1)) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_CANNOT_USE_SKILL_IN_RIDING_STATE)), 0xFF, 0, 0, 0);
return 0;
}
if (this->IsMenuWindowOpen()) {
return 0;
}
const auto* request = reinterpret_cast<const int*>(argument1);
const int skill = request[0];
const int x = request[1];
const int y = request[2];
int level = request[3];
if (this->ignoreSkillInterval == 0 && !g_session.IsRequestReady(skill)) {
char message[0x800];
const char* name = CSkillInfo::DisplayName(*g_session.m_hotkeyScript, skill);
std::sprintf(message, LookupMessage(MSI_SKILLINTERVAL2), name);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(message), 0xFF, 0xB, 0, 0);
return 0;
}
if (level == 0) {
level = g_session.m_skillBundle.Lookup(skill).level;
}
const std::uint16_t words[] = {0xAF4, static_cast<std::uint16_t>(level), static_cast<std::uint16_t>(skill), static_cast<std::uint16_t>(x), static_cast<std::uint16_t>(y)};
unsigned char packet[11];
std::memcpy(packet, words, sizeof(words));
packet[10] = static_cast<unsigned char>(argument2);
GetRagConnection().Send(g_packetLengths.FixedLength(words[0]), packet);
return 0;
}
case MM_SEND_GUILD_EMBLEM: {
if (g_guildInfo.isMaster == 0 || static_cast<std::int32_t>(static_cast<std::uint32_t>(argument2) + 4) > 0x800) {
return 0;
}
unsigned char packet[0x800];
const std::uint16_t header[] = {0x153, static_cast<std::uint16_t>(argument2 + 4)};
std::memcpy(packet, header, sizeof(header));
std::memcpy(packet + 4, reinterpret_cast<const void*>(argument1), argument2);
GetRagConnection().Send(static_cast<std::int16_t>(header[1]), packet);
return 0;
}
case MM_CHAT_GUILD: {
if (std::strlen(g_windowMgr.chatInputText.c_str()) == 0 || g_guildInfo.m_guildId == 0 || g_session.IsBerserkActive() == 1) {
return 0;
}
char text[0x800];
std::strcpy(text, g_windowMgr.chatInputText.c_str());
if (g_forbiddenWords.Contains(text)) {
std::string masked;
g_forbiddenWords.Mask(text, &masked);
g_windowMgr.chatInputText.assign(text, std::strlen(text));
}
if (this->lastChat == text) {
++this->sameChatRepeatCount;
} else {
this->sameChatRepeatCount = 0;
}
if (this->ShowRestrictedNotice(this->sameChatRepeatCount)) {
return 0;
}
this->lastChat.assign(text, std::strlen(text));
if (g_navigationLinkParser->HasUnownedItemLink(g_windowMgr.chatInputText.c_str())) {
return 0;
}
char message[0x169] = {};
const char* body = g_windowMgr.chatInputText.c_str();
const char* prefix = g_serverLanguage->Prefix(false);
StringFormat(message, sizeof(message), static_cast<std::size_t>(-1), "%s : %s%s", g_session.DecodePlayerName(), prefix, body);
g_windowMgr.ClearChatInputText();
const std::size_t length = std::strlen(message);
unsigned char packet[0x16D];
const std::uint16_t header[] = {0x17E, static_cast<std::uint16_t>(length + 4)};
std::memcpy(packet, header, sizeof(header));
std::memcpy(packet + 4, message, length);
GetRagConnection().Send(header[1], packet);
return 0;
}
case MM_REQ_OPEN_BUYING_STORE: {
const int count = g_session.GetList11Size();
unsigned char packet[0x800];
const std::uint16_t header[] = {0x811, static_cast<std::uint16_t>(0x59 + count * 10)};
std::memcpy(packet, header, sizeof(header));
if (argument2 == 1) {
std::strncpy(reinterpret_cast<char*>(packet + 9), reinterpret_cast<const char*>(argument1), 0x4F);
packet[0x58] = 0;
std::memcpy(packet + 4, &argument3, 4);
packet[8] = 1;
} else {
std::memset(packet + 4, 0, 6);
}
if (g_replayAnimationScaling == 0) {
g_session.storeTitle = reinterpret_cast<const char*>(packet + 9);
}
unsigned char* output = packet + 0x59;
for (int index = 0; index < count; ++index) {
const ITEM_INFO item = g_session.GetItem1768At(index);
if (item.identity[1] > 0) {
const int id = std::atoi(item.itemId.c_str());
const std::uint16_t quantity = static_cast<std::uint16_t>(item.quantity);
std::memcpy(output, &id, 4);
std::memcpy(output + 4, &quantity, 2);
std::memcpy(output + 6, &item.prices[1], 4);
output += 10;
}
}
if (count == 0) {
packet[8] = 0;
}
GetRagConnection().Send(static_cast<std::int16_t>(header[1]), packet);
return 0;
}
case MM_OFFLINE_STORE_CREATE: {
unsigned char packet[0x800] = {};
const int count = g_session.GetList11Size();
const std::uint16_t header[] = {0xA7F, static_cast<std::uint16_t>(0x58 + count * 8)};
std::memcpy(packet, header, sizeof(header));
std::strncpy(reinterpret_cast<char*>(packet + 4), reinterpret_cast<const char*>(argument1), 0x4F);
packet[0x53] = 0;
if (g_windowMgr.merchantShopMakeWnd != nullptr) {
const auto* shop = reinterpret_cast<const UIMerchantShopMakeWnd*>(g_windowMgr.merchantShopMakeWnd);
std::memcpy(packet + 0x54, &shop->selectedRow, 2);
std::memcpy(packet + 0x56, &shop->selectedColumn, 2);
}
unsigned char* output = packet + 0x58;
for (int index = 0; index < count; ++index) {
const ITEM_INFO item = g_session.GetItem1768At(index);
if (item.identity[1] != 0) {
const std::uint16_t id = static_cast<std::uint16_t>(item.identity[1]);
const std::uint16_t quantity = static_cast<std::uint16_t>(item.quantity);
std::memcpy(output, &id, 2);
std::memcpy(output + 2, &quantity, 2);
std::memcpy(output + 4, &item.prices[1], 4);
output += 8;
}
}
GetRagConnection().Send(static_cast<std::int16_t>(header[1]), packet);
return 0;
}
default:
return CMode::SendMsg(event, argument1, argument2, argument3, 0);
}
}
// OFFSET: 0x00CCD880
// FUNCTION: fn_21217
CGameMode::CGameMode()
: scene(nullptr), skillUseType(nullptr), skillId(0), skillAttackRange(0), skillUseLevel(0), ignoreSkillInterval(0), bossMonsterX(0), bossMonsterY(0),
broadcastBalloon(nullptr), noticeBalloon(nullptr), recordItemPickups(0) {
this->isInitializing[0] = 0;
this->camera = nullptr;
this->mousePointer = nullptr;
this->replayPauseTick = 0;
this->replayDragState[0] = 0;
this->itemWindow = nullptr;
this->sameMapMove[0] = 0;
}
// OFFSET: 0x00CEFE70
// FUNCTION: fn_21408
void CGameMode::RemoveNotificationWindow(int window) {
UIWindow* target = reinterpret_cast<UIWindow*>(window);
for (std::list<UIWindow*>::iterator it = this->notificationWindows.begin(); it != this->notificationWindows.end(); ++it) {
if (*it == target) {
this->notificationWindows.erase(it);
return;
}
}
}
// OFFSET: 0x00CEFB30
// FUNCTION: fn_21404
void CGameMode::AddNotificationWindow(UIWindow* window) {
this->notificationWindows.push_back(window);
}
#pragma pack(push, 1)
struct AdminStatusRequestPacket {
/* 0000 */ std::uint16_t id;
/* 0002 */ std::uint32_t accountId;
/* 0006 */ unsigned char requestType;
/* 0007 */ std::uint16_t requestValue;
};
#pragma pack(pop)
static_assert(sizeof(AdminStatusRequestPacket) == 9);
// OFFSET: 0x00CEFCA0
// FUNCTION: fn_21405
void CGameMode::RequestAdminStatus() {
if (IsAdminAccount(g_session.m_aid)) {
return;
}
if (g_serviceMode == 3) {
return;
}
AdminStatusRequestPacket packet = {};
packet.id = ID_CZ_REQ_GIVE_MANNER_POINT;
packet.accountId = static_cast<std::uint32_t>(g_session.m_aid);
packet.requestType = 2;
packet.requestValue = 0xA;
GetRagConnection().Send(g_packetLengths.FixedLength(packet.id), &packet);
}
// OFFSET: 0x00D06BD0
// FUNCTION: fn_21578
void SetPlayerName(std::uint32_t id, std::string name) {
g_playerNameDictionary->Set(id, name);
static_cast<CGameMode*>(g_modeMgr.GetGameMode())->CompleteGuildMemberStatusLookup(id, name);
GuildInfo* guildInfo = &g_guildInfo;
guildInfo->UpdateCharacterName(id, name.c_str());
g_session.ResolvePendingActorName(id, name.c_str());
g_session.UpdateFriendName(id, name.c_str());
}
// OFFSET: 0x00CDD350
// FUNCTION: fn_21316
void CGameMode::PlaceWindowAtActor(UIWindow* window, CGameActor* actor) {
const int width = window->geometry.width;
const int height = window->geometry.height;
const bool raised = g_serviceOptions.Get(0x5C) != 0;
int offsetX = 0;
int offsetY = 0;
switch (actor->render.isCharacter != 0 ? raised : 0) {
case NAME_BALLOON_BOTTOM:
offsetX = -(width / 2);
offsetY = static_cast<int>(static_cast<float>(g_renderer->viewport.height * 20 / 480) * actor->render.distanceScale);
break;
case NAME_BALLOON_TOP:
offsetX = -(width / 2);
offsetY = static_cast<int>(static_cast<float>(g_renderer->viewport.height * -100 / 480) * actor->render.distanceScale);
break;
case NAME_BALLOON_LEFT:
offsetX = static_cast<int>(
static_cast<float>(g_renderer->viewport.width * -30 / 640) * actor->render.distanceScale - static_cast<float>(width / 2)
);
offsetY = static_cast<int>(
static_cast<float>(g_renderer->viewport.height * -25 / 480) * actor->render.distanceScale - static_cast<float>(height / 2)
);
break;
case NAME_BALLOON_RIGHT:
offsetX = static_cast<int>(
static_cast<float>(g_renderer->viewport.width * 30 / 640) * actor->render.distanceScale - static_cast<float>(width / 2)
);
offsetY = static_cast<int>(
static_cast<float>(g_renderer->viewport.height * -25 / 480) * actor->render.distanceScale - static_cast<float>(height / 2)
);
break;
}
int x = actor->render.screenX + offsetX;
int y = actor->render.screenY + offsetY;
if (x < -3) {
x = -3;
}
const int maximumX = g_renderer->viewport.width - window->geometry.width + 3;
if (maximumX < x) {
x = maximumX;
}
if (y < -3) {
y = -3;
}
const int maximumY = g_renderer->viewport.height - window->geometry.height + 3;
if (maximumY < y) {
y = maximumY;
}
window->Move(x, y);
}
// OFFSET: 0x00CDD790
// FUNCTION: fn_21318
void CGameMode::OnChangeState(int value) {
}
// OFFSET: 0x00CDFA00
// FUNCTION: fn_21324
std::uint64_t CGameMode::LaunchDummyEffect(const vector3d* position, int effectId, int lifeFrames, int value) {
if (lifeFrames > 0) {
CDummyEffectLauncher* launcher = new CDummyEffectLauncher;
if (launcher != nullptr) {
const int address = reinterpret_cast<int>(position);
launcher->SendMsg(nullptr, AM_SETPOS, 0, address, address >> 31, effectId, effectId >> 31, lifeFrames, lifeFrames >> 31, value, value >> 31, 0, 0, 0, 0);
this->scene->objects.push_back(launcher);
return launcher->identity;
}
}
return 0;
}
// OFFSET: 0x00CDFB00
// FUNCTION: fn_21326
void CGameMode::RequestPlayerAction(int target, int argument) {
int value = this->skillId;
if (value != 10000) {
const int maxWeight = g_session.m_maxWeight < 1 ? 1 : g_session.m_maxWeight;
if (g_session.m_weight * 100 / maxWeight >= 90) {
g_windowMgr.SendNotice(UIM_OPENCHATWND, 0, 0, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_NO_ATTACK_OVERWEIGHT)), 0xFF, 0, 0, 0);
value = this->skillId;
if (value != 40000) {
return;
}
}
}
switch (reinterpret_cast<std::intptr_t>(this->skillUseType)) {
case SUT_NOSKILL:
this->scene->player->SendMsg(nullptr, AM_PROCEEDATTACK, 0, target, 0, argument, argument >> 31, 0, 0, 0, 0, 0, 0, 0, 0);
break;
case SUT_TO_CHARACTER:
case SUT_TO_ALL:
this->scene->player->SendMsg(nullptr, AM_PROCEEDSKILL, 0, target, 0, value, value >> 31, 0, 0, 0, 0, 0, 0, 0, 0);
this->scene->player->SendMsg(nullptr, AM_SET_SKILL_USE_LEVEL, 0, this->skillUseLevel, this->skillUseLevel >> 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
break;
}
}
// OFFSET: 0x00CE45B0
// FUNCTION: fn_21336
void CGameMode::UpdateLoopSounds() {
for (std::vector<GameModeLoopSound>::iterator it = this->loopSounds.begin(); it != this->loopSounds.end(); ++it) {
timeGetTime();
if (timeGetTime() < it->nextTick) {
continue;
}
if (it->npcId) {
CRenderObject* actor = this->scene->GetGameActorByAID(it->npcId);
if (actor) {
CPlayer* player = this->scene->player;
g_soundMgr->PlayWave(it->name.c_str(), player->render.position.x - actor->render.position.x, 0.0f,
player->render.position.z - actor->render.position.z, 250, 40, 1.0f, 0);
}
} else {
g_soundMgr->PlayWave(it->name.c_str(), 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
}
it->nextTick = timeGetTime() + it->term;
}
}
// OFFSET: 0x00CE81C0
// FUNCTION: fn_21340
void CGameMode::AddSceneObject(CRenderObject* object) {
if (this->scene && object) {
this->scene->objects.push_back(object);
}
}
// OFFSET: 0x00CED2E0
// FUNCTION: fn_21365
void CGameMode::SendMousePointerPosition(float x, float y, int value) {
float position[2];
position[0] = x;
position[1] = y;
const std::intptr_t address = reinterpret_cast<std::intptr_t>(position);
this->mousePointer->SendMsg(nullptr, AM_SETPOSMOUSE, 0, address, address >> 31, value, value >> 31, 0, 0, 0, 0, 0, 0, 0, 0);
}
// OFFSET: 0x00CED330
// FUNCTION: fn_21366
void ShowCurrentMapName() {
if (g_serviceOptions.Get(0x10C)) {
const std::string mapName = g_session.m_navigationPlayerMap + std::string(".rsw");
g_mapInfoMgr->ShowMapName(mapName);
}
}
// GLOBAL: gl_25129
char g_chatLogPath[260];
// OFFSET: 0x00CED760
// FUNCTION: fn_21369
void CGameMode::WriteChatLog(const char* text) {
if (g_session.IsAdminSubMode(7) == 0) {
return;
}
++this->chatLogLines;
CFile previous;
previous.Open(g_chatLogPath, 0, true, false);
const std::uint32_t size = previous.GetSize();
char* contents = new char[size];
previous.Read(contents, size);
previous.Close();
g_whisperFile.Open(g_chatLogPath, 0x1001, true, false);
g_whisperFile.Write(contents, size);
g_whisperFile.Write(text, static_cast<std::uint32_t>(std::strlen(text) + 1));
g_whisperFile.Write("\r\n", 2);
g_whisperFile.Close();
delete[] contents;
}
// OFFSET: 0x00CF08D0
// FUNCTION: fn_21417
bool CGameMode::IsEffectId990Group(int id) {
bool result = false;
switch (id) {
case ITEMID_BLOODY_RED:
case ITEMID_CRYSTAL_BLUE:
case ITEMID_WIND_OF_VERDURE:
case ITEMID_YELLOW_LIVE:
result = true;
break;
}
return result;
}
// OFFSET: 0x00CF0910
// FUNCTION: fn_21418
bool CGameMode::IsEffectId994Group(int id) {
bool result = false;
switch (id) {
case ITEMID_FLAME_HEART:
case ITEMID_MISTIC_FROZEN:
case ITEMID_ROUGH_WIND:
case ITEMID_GREAT_NATURE:
result = true;
break;
}
return result;
}
// OFFSET: 0x00CF0950
// FUNCTION: fn_21419
bool CGameMode::ConfirmDraggedItemUse() {
if (g_session.equippedArrowIndex != this->drag.id) {
return false;
}
ITEM_INFO item = LookupClientItemByIdentity(g_session.m_inventoryItems, this->drag.id);
if (item.identity[1] > 0) {
if (g_replayAnimationScaling) {
this->replayDragState[0] = 0;
}
g_modeMgr.GetGameMode()->SendMsg(MM_CANCEL_DRAG, 0, 0, 0, 0);
g_windowMgr.Confirm(LookupMessage(MSI_UNEQUIP_ARROW), 0, true, false, 0, "Message", 280, 120, 0);
return true;
}
return false;
}
// OFFSET: 0x00CFE480
// FUNCTION: fn_21432
void CGameMode::RefreshStatusStateEffect(int actorId) {
if (g_windowMgr.windowVisibilityState != 2 && actorId == static_cast<int>(g_session.m_aid)) {
this->scene->player->skillEffect->SendMsg(nullptr, AM_SETCOUNT, 0, 1, 0, 0, 0, 0);
}
}
// OFFSET: 0x00CDBC30
// FUNCTION: fn_21312
void __stdcall LaunchBulletSpriteEffect(const vector3d* position, int actorId, float scale, int job) {
if (actorId == 0) {
return;
}
CSprArrowEffect* effect = static_cast<CSprArrowEffect*>(
g_effectMgr->Spawn(0, 0x964, position->x, position->y, position->z, actorId, -1, 0, 0)
);
if (effect != nullptr) {
effect->delayFrames = scale;
effect->SetBulletSprite(job);
}
}
// OFFSET: 0x00CE8F10
// FUNCTION: fn_21344
void __stdcall RecordWhisper(const void* info, const unsigned char* data) {
if (Replay::Instance().state != 2) {
return;
}
if (Replay::Instance().header.options.recordRestricted == 0) {
return;
}
GameModeReplayPacket packet;
packet.header = 0x038A08AE;
packet.length = 0xFE;
std::memcpy(&packet.info, info, sizeof(packet.info));
std::memcpy(packet.data, data, sizeof(packet.data));
Replay::Instance().Record(packet.length, &packet, 0x2A, 0);
}
// OFFSET: 0x00CDFAF0
// FUNCTION: fn_21325
void CGameMode::IgnorePacket() {
}
// OFFSET: 0x00CE8EC0
// FUNCTION: fn_21343
void CGameMode::RemovePendingItemPickup(int value) {
for (std::list<int>::iterator it = this->pickupReqItemNaidList.begin(); it != this->pickupReqItemNaidList.end(); ++it) {
if (*it == value) {
this->pickupReqItemNaidList.erase(it);
return;
}
}
}
#pragma pack(push, 1)
struct GameModeMessageRecord {
/* 0000 */ std::uint32_t header;
/* 0004 */ std::uint16_t length;
/* 0006 */ int message;
/* 000A */ int value;
/* 000E */ int first;
/* 0012 */ int second;
};
#pragma pack(pop)
static_assert(sizeof(GameModeMessageRecord) == 0x16);
// OFFSET: 0x00CE8FC0
// FUNCTION: fn_21345
bool CGameMode::RecordReplayMessage(int message, int value, int first, int second) {
if (Replay::Instance().state != 2 || message != 0x45 || value != 10000) {
return false;
}
GameModeMessageRecord record;
record.header = 0x038908AE;
record.length = sizeof(GameModeMessageRecord);
record.message = 0x45;
record.value = 10000;
record.first = first;
record.second = second;
Replay::Instance().Record(record.length, &record, 0x2A, 0);
return true;
}
// OFFSET: 0x00CED260
// FUNCTION: fn_21364
void CGameMode::UpdateReplayActionSpeeds() {
this->scene->player->SetActionSpeed(Replay::Instance().AnimationScale());
for (CRenderObject* actor : this->scene->actors) {
const float speed = Replay::Instance().AnimationScale();
actor->SetActionSpeed(speed);
}
}
// OFFSET: 0x00CF1010
// FUNCTION: fn_45498
int ConfirmGameModeAction96() {
if (g_windowMgr.LookupWindow(WID_EXCHANGEUI)) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_BARTERITEM_NAME_COUNT)), 0xFF, 0, 0, 0);
return 0;
}
g_modeMgr.gameMode->SendMsg(MM_COMMAND_PET, 1, 0, 0, 0);
return 0;
}
// OFFSET: 0x00CF1060
// FUNCTION: fn_21425
ReplayTime CGameMode::StopReplayRecording() {
if (Replay::Instance().state != 2) {
return ReplayTime();
}
Replay::Instance().SetState(1);
Replay::Instance().UpdateDuration();
const ReplayTime duration = Replay::Instance().Duration();
Replay::Instance().CloseFile();
return duration;
}
#pragma pack(push, 1)
struct GameModeStoredRecord00DA {
/* 0000 */ std::uint16_t type;
/* 0002 */ int aid;
/* 0006 */ int job;
/* 000A */ std::uint16_t cellX;
/* 000C */ std::uint16_t cellY;
/* 000E */ unsigned char sex;
/* 000F */ std::uint16_t head;
/* 0011 */ int weapon;
/* 0015 */ int shield;
/* 0019 */ std::uint16_t accessory;
/* 001B */ std::uint16_t accessory2;
/* 001D */ std::uint16_t accessory3;
/* 001F */ std::uint16_t headPalette;
/* 0021 */ std::uint16_t bodyPalette;
/* 0023 */ std::uint16_t robe;
/* 0025 */ char text[0x18];
/* 003D */ std::uint16_t bodyCostume;
};
#pragma pack(pop)
static_assert(offsetof(GameModeStoredRecord00DA, text) == 0x25);
static_assert(offsetof(GameModeStoredRecord00DA, bodyCostume) == 0x3D);
static_assert(sizeof(GameModeTextRecord) == 0x190);
static_assert(offsetof(GameModeTextRecord, buffer) == 0x1E);
// OFFSET: 0x00CFE4D0
// FUNCTION: fn_21433
void CGameMode::RefreshNotificationWindows(int value) {
for (std::list<UIWindow*>::iterator it = this->notificationWindows.begin(); it != this->notificationWindows.end(); ++it) {
(*it)->SendMsg(nullptr, UM_REFRESH, value, 0, 0, 0);
}
}
// OFFSET: 0x00CEBF30
// FUNCTION: fn_21354
unsigned CGameMode::ReadReplayGroundItems(const std::vector<unsigned char>& data) {
if (data.empty()) {
return 0xFFFFFFFFu;
}
GameModeChunkHeader header = {};
unsigned offset = 6;
header = *reinterpret_cast<const GameModeChunkHeader*>(data.data());
if (header.type == 15000) {
while (offset < data.size()) {
header = {};
header = *reinterpret_cast<const GameModeChunkHeader*>(data.data() + offset);
offset += 6;
switch (header.type) {
case 0xCF: {
std::vector<unsigned char> record(0x13);
std::memcpy(record.data(), data.data() + offset, header.size);
offset += header.size;
this->ReceiveItemFallEntry(record.data());
break;
}
case 15001:
return offset;
default:
offset += header.size;
break;
}
}
} else {
offset = 0xFFFFFFFFu;
}
return offset;
}
// OFFSET: 0x00CEC100
// FUNCTION: fn_21355
unsigned CGameMode::ReadReplayActors(const std::vector<unsigned char>& data) {
if (data.empty()) {
return 0xFFFFFFFFu;
}
GameModeChunkHeader header = {};
unsigned offset = 6;
header = *reinterpret_cast<const GameModeChunkHeader*>(data.data());
if (header.type == 10000) {
std::vector<unsigned char> record;
while (offset < data.size()) {
header = {};
header = *reinterpret_cast<const GameModeChunkHeader*>(data.data() + offset);
offset += 6;
if (static_cast<int>(header.size) > 0) {
record.resize(header.size);
}
if (header.type == 10001) {
break;
}
switch (header.type) {
case 0xC9:
std::memcpy(record.data(), data.data() + offset, header.size);
offset += header.size;
this->ReceiveActorMessage32(record.data());
break;
case 0xCA:
std::memcpy(record.data(), data.data() + offset, header.size);
offset += header.size;
this->ReceiveActorTitle(record.data());
break;
case 0xCB:
std::memcpy(record.data(), data.data() + offset, header.size);
offset += header.size;
this->ReceivePlayerMessage82(record.data());
break;
case 0xCC:
std::memcpy(record.data(), data.data() + offset, header.size);
offset += header.size;
this->ReceiveActorText(record.data());
break;
case 0xD0:
std::memcpy(record.data(), data.data() + offset, header.size);
offset += header.size;
this->ReceiveActorMoveEntryNamed(record.data());
break;
case 0xD2:
std::memcpy(record.data(), data.data() + offset, header.size);
offset += header.size;
this->ReceiveActorStateEntryNamedOld(record.data());
break;
case 0xD4:
std::memcpy(record.data(), data.data() + offset, header.size);
offset += header.size;
this->ReceiveActorMoveEntryLegacy(record.data());
break;
case 0xD5:
std::memcpy(record.data(), data.data() + offset, header.size);
offset += header.size;
this->ReceiveActorMoveEntry(record.data());
break;
case 0xD6:
std::memcpy(record.data(), data.data() + offset, header.size);
offset += header.size;
this->ReceiveActorMoveEntryBody(record.data());
break;
case 0xD7:
std::memcpy(record.data(), data.data() + offset, header.size);
offset += header.size;
this->ReceiveActorStateEntryLegacy(record.data());
break;
case 0xD8:
std::memcpy(record.data(), data.data() + offset, header.size);
offset += header.size;
this->ReceiveActorStateEntryNamed(record.data());
break;
case 0xD9:
std::memcpy(record.data(), data.data() + offset, header.size);
offset += header.size;
this->ReceiveActorStateEntryNamedBody(record.data());
break;
case 0xDA: {
std::memcpy(record.data(), data.data() + offset, header.size);
offset += header.size;
const auto* stored = reinterpret_cast<const GameModeStoredRecord00DA*>(record.data());
this->SpawnStandingPc2(
stored->aid, stored->job, stored->cellX, stored->cellY, stored->sex, stored->head,
stored->weapon, stored->shield, stored->accessory, stored->accessory2, stored->accessory3, stored->headPalette,
stored->bodyPalette, stored->robe, stored->text, stored->bodyCostume
);
break;
}
case 0x191:
std::memcpy(record.data(), data.data() + offset, header.size);
offset += header.size;
this->ReceiveStatusChangeEntry(record.data());
break;
default:
offset += header.size;
break;
}
}
} else {
offset = 0xFFFFFFFFu;
}
return offset;
}
// OFFSET: 0x00CCFD70
// FUNCTION: fn_21248
void CGameMode::UpdatePetFriendlyWindow(int previousFriendly) {
if (!g_serviceOptions.Get(0x128)) {
return;
}
if (g_session.GetPetFriendlyState(g_session.m_petFriendly) == 0 && g_session.m_petFriendly <= 100) {
if (this->petFriendlyNoticeIds.find(g_session.petGid) == this->petFriendlyNoticeIds.end()) {
if (g_windowMgr.petInfoWnd == nullptr) {
g_windowMgr.EnsureWindow(WID_PETINFOWND);
}
this->UpdatePetFriendlyNoticeIds(g_session.petGid, true);
}
}
if (previousFriendly < g_session.m_petFriendly && g_session.m_petFriendly > 99) {
auto it = this->petFriendlyNoticeIds.find(g_session.petGid);
if (it != this->petFriendlyNoticeIds.end()) {
this->petFriendlyNoticeIds.erase(it);
}
}
}
// OFFSET: 0x00CECE30
// FUNCTION: fn_21362
bool CGameMode::SaveEmblemFile(const std::vector<unsigned char>& data) {
if (data.empty()) {
return false;
}
const int nameLength = *reinterpret_cast<const int*>(data.data());
std::string name;
name.assign(reinterpret_cast<const char*>(data.data() + 4), nameLength);
char path[260];
std::memset(path, 0, sizeof(path));
std::sprintf(path, "%s\\_tmpEmblem\\%s", g_applicationDirectory, name.c_str());
CFile file;
if (file.Open(path, 0, true, false)) {
file.Close();
} else {
file.Close();
std::FILE* output = std::fopen(path, "wb");
if (output != nullptr) {
std::fwrite(data.data() + 4 + nameLength, data.size() - nameLength - 4, 1, output);
std::fclose(output);
}
}
return true;
}
// OFFSET: 0x00CF0BA0
// FUNCTION: fn_21423
void WriteMyLog(const char* file, int line, const char* format, ...) {
char message[0x801];
std::memset(message, 0, sizeof(message));
va_list arguments;
va_start(arguments, format);
_vsnprintf(message, 0x800, format, arguments);
va_end(arguments);
if (std::strrchr(file, '\\') != nullptr) {
file = std::strrchr(file, '\\');
}
std::string path = FormatString("mylog(%s).txt", "");
std::FILE* output = std::fopen(path.c_str(), "a");
if (output != nullptr) {
SYSTEMTIME time;
GetLocalTime(&time);
std::fprintf(
output, "%-30s(%04d) %02d-%02d-%02d %02d:%02d:%02d.%03d %s\n", file, line, time.wYear, time.wMonth, time.wDay, time.wHour,
time.wMinute, time.wSecond, time.wMilliseconds, message
);
std::fclose(output);
}
}
// OFFSET: 0x00CF0090
// FUNCTION: fn_21411
std::string CGameMode::HuntTargetText(const RenewQuestOngoingInfo& quest, int index) {
std::string text;
if (std::strlen(quest.m_huntName[index]) == 0) {
text = static_cast<const std::string&>(
g_renewQuestMgr->GetMonsterConditionText(quest.m_huntUnknown01A0[index], quest.m_huntUnknown01AC[index], quest.m_huntUnknown01B2[index]));
} else {
text = static_cast<const std::string&>(FormatOwnedString("%s", quest.m_huntName[index]));
}
if (quest.m_huntUnknown00E0[index] == quest.m_huntUnknown0180[index]) {
text = static_cast<const std::string&>(FormatOwnedString("%s [ %s ]", text.c_str(), LookupMessage(MSI_COMPLETE_HUNTING_QUEST)));
} else {
text = static_cast<const std::string&>(FormatOwnedString("%s [ %d / %d ]", text.c_str(), quest.m_huntUnknown00E0[index], quest.m_huntUnknown0180[index]));
}
return text;
}
#pragma pack(push, 1)
struct GameModeStoredSkillEffect {
/* 0000 */ GameModeChunkHeader header;
/* 0006 */ ActiveSkillEffect effect;
};
#pragma pack(pop)
static_assert(sizeof(GameModeStoredSkillEffect) == 0x22);
#pragma pack(push, 1)
struct GameModeStoredValue {
/* 0000 */ GameModeChunkHeader header;
/* 0006 */ int value;
};
#pragma pack(pop)
static_assert(sizeof(GameModeStoredValue) == 0xA);
// OFFSET: 0x00CE9050
// FUNCTION: fn_21346
std::vector<unsigned char> CGameMode::SaveActiveSkillEffects() {
std::vector<unsigned char> data;
{
const std::vector<unsigned char> chunk = MakeEmptyChunk(19000);
data.insert(data.end(), chunk.begin(), chunk.end());
}
for (ActiveSkillEffect effect : g_activeSkillEffects) {
if (effect.expiration != 0 && effect.expiration != 999999) {
effect.expiration -= timeGetTime();
}
const std::vector<unsigned char> chunk = MakeRecordChunk(0x4A43, effect);
data.insert(data.end(), chunk.begin(), chunk.end());
}
{
const std::vector<unsigned char> chunk = MakeEmptyChunk(19001);
data.insert(data.end(), chunk.begin(), chunk.end());
}
return data;
}
// OFFSET: 0x00CE9DB0
// FUNCTION: fn_21348
std::vector<unsigned char> CGameMode::SaveQuestState() {
std::vector<unsigned char> data;
{
const std::vector<unsigned char> chunk = MakeEmptyChunk(14000);
data.insert(data.end(), chunk.begin(), chunk.end());
}
{
const std::vector<unsigned char> chunk = MakeRecordChunk(14011, this->isOnQuest);
data.insert(data.end(), chunk.begin(), chunk.end());
}
{
const std::vector<unsigned char> chunk = MakeEmptyChunk(14001);
data.insert(data.end(), chunk.begin(), chunk.end());
}
return data;
}
// OFFSET: 0x00CF0E30
// FUNCTION: fn_21424
void CGameMode::SendNpcInputText(std::uint32_t npcId, const char* text, const char* replacement, int unused) {
if (npcId != 0 && this->scene->GetGameActorByAID(npcId) == nullptr) {
return;
}
char buffer[0x16A];
std::memset(buffer, 0, sizeof(buffer));
StringFormat(buffer, sizeof(buffer), static_cast<std::size_t>(-1), "%s", replacement != nullptr ? replacement : text);
if (g_navigationLinkParser->HasUnownedItemLink(buffer) == true) {
return;
}
const std::size_t length = std::strlen(buffer);
unsigned char* packet = static_cast<unsigned char*>(
_MallocaComputeSize(length + 8) != 0
? (_MallocaComputeSize(length + 8) <= _ALLOCA_S_THRESHOLD
? _MarkAllocaS(_alloca(_MallocaComputeSize(length + 8)), _ALLOCA_S_STACK_MARKER)
: _MarkAllocaS(std::malloc(_MallocaComputeSize(length + 8)), _ALLOCA_S_HEAP_MARKER))
: nullptr
);
if (packet == nullptr) {
return;
}
*reinterpret_cast<std::uint32_t*>(packet + 4) = npcId;
*reinterpret_cast<std::uint16_t*>(packet) = 0x1D5;
*reinterpret_cast<std::uint16_t*>(packet + 2) = static_cast<std::uint16_t>(length + 8);
memcpy_s(packet + 8, length, buffer, length);
GetRagConnection().Send(*reinterpret_cast<std::uint16_t*>(packet + 2), packet);
_freea(packet);
}
// GLOBAL: gl_25200
float g_cameraMinDistance = 230.0f;
// GLOBAL: gl_24576
float g_cameraBaseDistance = 300.0f;
// GLOBAL: gl_25201
float g_cameraPitch = -45.0f;
// GLOBAL: gl_25202
float g_indoorCameraPitch = -45.0f;
// GLOBAL: gl_25203
float g_indoorCameraDistance = 300.0f;
// GLOBAL: gl_25204
float g_outdoorCameraPitch = -45.0f;
// GLOBAL: gl_25205
float g_outdoorCameraDistance = 300.0f;
// OFFSET: 0x00CECB90
// FUNCTION: fn_21359
void CGameMode::InitializeCamera() {
this->camera->camera.target[0] = this->scene->player->render.position.x;
this->camera->camera.target[1] = this->scene->player->render.position.y;
this->camera->camera.target[2] = this->scene->player->render.position.z;
this->camera->camera.desiredTarget[0] = this->scene->player->render.position.x;
this->camera->camera.desiredTarget[1] = this->scene->player->render.position.y;
this->camera->camera.desiredTarget[2] = this->scene->player->render.position.z;
this->hasViewParameters = 0;
int found;
const std::vector<std::string>* parameters = g_session.GetMapViewParameters(this->mapName, &found);
if (found != 0) {
this->hasViewParameters = 1;
for (int index = 0; index < 9; ++index) {
this->viewParameters[index] = static_cast<std::int16_t>(std::atof((*parameters)[index].c_str()));
}
}
const bool indoor = g_session.IsIndoorMapName(this->mapName);
this->canRotateView = !indoor;
float pitchRange = 10.0f;
float maxDistance = g_cameraBaseDistance;
float pitch;
float distance;
if (!indoor) {
pitchRange = 20.0f;
maxDistance = g_serviceOptionJitterScale;
pitch = g_outdoorCameraPitch;
distance = g_outdoorCameraDistance;
} else {
this->fixedLongitude = 45.0f;
this->camera->camera.yaw = 45.0f;
this->camera->camera.desiredYaw = this->fixedLongitude;
pitch = g_indoorCameraPitch;
distance = g_indoorCameraDistance;
}
g_cameraDistance = distance;
g_cameraPitch = pitch;
if (-45.0f - pitchRange > pitch) {
pitch = -45.0f - pitchRange;
g_cameraPitch = pitch;
}
if (pitch > pitchRange - 45.0f) {
pitch = pitchRange - 45.0f;
g_cameraPitch = pitch;
}
if (g_cameraMinDistance > distance) {
distance = g_cameraMinDistance;
g_cameraDistance = distance;
}
if (distance > maxDistance) {
g_cameraDistance = maxDistance;
}
if (this->hasViewParameters != 0) {
g_cameraDistance = static_cast<float>(this->viewParameters[2]);
this->camera->camera.yaw = static_cast<float>(this->viewParameters[5]);
this->camera->camera.desiredYaw = static_cast<float>(this->viewParameters[5]);
pitch = static_cast<float>(this->viewParameters[8]);
g_cameraPitch = pitch;
}
this->camera->camera.pitch = pitch;
this->camera->camera.desiredPitch = g_cameraPitch;
this->camera->camera.distance = g_cameraDistance;
this->camera->camera.desiredDistance = g_cameraDistance;
}
#include "Contents/Schedule/Schedule.h"
#include "UI/Text/UINameBalloonText.h"
#include "UI/Text/UITransBalloonText.h"
#include "Contents/Messenger/ClientMessenger.h"
#include "ActorPickNode.h"
#include "Client/Registry.h"
#include "Contents/Schedule/CheckGDISchedule.h"
#include "Contents/Schedule/TimeScheduler.h"
#include "Render/Textures/TextureCache.h"
#include "Security/ReassemblyPacketMgr.h"
#include "UI/Dialogs/UIWaitWnd.h"
#include <chrono>
#include <winsock2.h>
#include "UI/Window/UIWordDisplayWnd.h"
class CPingLiveSchedule : public CSchedule {
public:
// INLINED
CPingLiveSchedule(const std::uint64_t& timestamp, const std::int64_t& interval)
: CSchedule(timestamp, interval, 1, ++g_schedulerSerial, 0) {
}
void Process(const std::uint64_t& now) override;
};
// OFFSET: 0x00CDEDF0
// FUNCTION: fn_21321
void CPingLiveSchedule::Process(const std::uint64_t& now) {
this->timestamp = now;
if (GetRagConnection().NativeSocket() == INVALID_SOCKET) {
this->active = false;
return;
}
const DWORD tick = timeGetTime();
if (g_session.m_lastReceiveTick + 60000 < tick) {
this->active = false;
GetRagConnection().Close();
g_windowMgr.EnsureWindow(WID_DISCONNECTEDSERVERMSGWND);
return;
}
if (g_session.m_lastSendTick + 10000 < tick) {
std::uint16_t packet = 0xB1C;
GetRagConnection().Send(sizeof(packet), &packet);
}
}
#include "Client/ModeFadeOut.h"
#include "Render/DeviceContext/DCSurface.h"
#include "Render/RenderSystemBase.h"
#include "Resource/ResourceMgr.h"
#include "Security/NProtectGameGuardMgr.h"
#include "Utility/Cipher/XorBytes.h"
namespace {
template <std::size_t Length, std::uint64_t Key>
class GameModeEncryptedName {
public:
// INLINED
explicit GameModeEncryptedName(const char (&source)[Length]) : m_encrypted(true) {
for (std::uint64_t index = 0; index < Length; ++index) {
this->m_text[index] = source[index];
}
}
~GameModeEncryptedName() {
for (std::uint64_t index = 0; index < Length; ++index) {
this->m_text[index] = 0;
}
}
const char* Text() {
if (this->m_encrypted) {
utility::XorBytes(this->m_text, Length, Key);
this->m_encrypted = false;
}
return reinterpret_cast<const char*>(this->m_text);
}
private:
/* 0000 */ std::uint8_t m_text[Length];
bool m_encrypted;
};
// INLINED
template <std::uint64_t Key, std::size_t Length>
const char* DecryptGameModeName(const char (&source)[Length]) {
thread_local GameModeEncryptedName<Length, Key> name(source);
return name.Text();
}
}
// OFFSET: 0x00CDEF00
// FUNCTION: fn_21322
int CGameMode::Run() {
while (this->running) {
if (g_modalImmediate) {
break;
}
if (g_windowMgr.modalWindows.empty() || g_windowMgr.modalWindows.back() == nullptr) {
if (!g_windowMgr.persistentWindows.empty()) {
if (g_windowMgr.retainedPersistentWindow) {
for (UIWindow* window : g_windowMgr.persistentWindows) {
g_windowMgr.Schedule(window);
}
g_windowMgr.retainedPersistentWindow = false;
}
g_windowMgr.persistentWindows.clear();
}
if (this->pendingCursorType != -1) {
this->cursorType = this->pendingCursorType;
this->cursorFrame = 0;
this->pendingCursorType = -1;
this->OnChangeState(this->cursorType);
}
}
if (g_nProtectGameGuardMgr->HasError()) {
GetRagConnection().Close();
g_modeMgr.Quit();
std::string message = g_nProtectGameGuardMgr->ErrorMessage();
if (!message.empty()) {
const char source[] = {'\x53', '\x11', '\xF9', '\xA6', '\x8D', '\x7E', '\xA6', '\xD9', '\x1D', '\x06',
'\xEA', '\xA4', '\x9C', '\x5C', '\xB0', '\xCC', '\x4F', '\x25', '\x8B'};
thread_local GameModeEncryptedName<sizeof(source), 0xADC51BF9C98B413DULL> name(source);
MessageBoxA(hWnd, message.c_str(), name.Text(), 0);
}
}
this->Update();
Sleep(1);
}
FadeOutMode(*g_renderer, *GetRenderSystemHolder()->system, ResourceMgr::Instance(), 0, false, 0.0f, 0.0f);
return 1;
}
#include "Client/Input/Mouse.h"
// OFFSET: 0x00CDFC40
// FUNCTION: fn_21327
void CGameMode::TargetActorByAid(int aid) {
if (this->isPlayerDead != 0) {
return;
}
const unsigned char selfTargetOption = g_serviceOptions.Get(0x69);
const unsigned char forceOption = g_serviceOptions.Get(0x6D);
const int shiftHeld = HIBYTE(GetAsyncKeyState(VK_SHIFT));
int force = shiftHeld;
const std::intptr_t mode = reinterpret_cast<std::intptr_t>(this->skillUseType);
const bool skillMode = mode == 2 || mode == 4;
const bool allowed = aid != static_cast<int>(g_session.m_aid) || mode == 4;
if (skillMode == true) {
const bool support = IsSupportSkill(this->skillId);
const bool optionalSelf = IsOptionalSelfTargetSkill(this->skillId);
if (support == true) {
force = 1;
}
if ((selfTargetOption != 0 || shiftHeld != 0) && optionalSelf == true) {
force = 1;
}
CWorld* scene = this->scene;
if (scene->isPKZone == 0 && scene->isEventPVPMode == 0) {
if (scene->isSiegeMode != 0) {
CGameActor* actor = static_cast<CGameActor*>(scene->GetGameActorByAID(aid));
if (actor != nullptr && !g_session.IsLocalPlayerAid(actor->GetGdid())) {
GuildInfo* guildInfo = &g_guildInfo;
if (!guildInfo->HasRelatedGuild(actor->GetGdid())) {
force = 1;
}
}
}
} else if (!g_session.IsPartyMember(aid, true)) {
force = 1;
}
}
if (allowed && g_mouse.buttons[0] == 1 && force != 0 && !HIBYTE(GetAsyncKeyState(VK_MENU))) {
this->SendMsg(MM_SETLOCKONMOUSE, 1, 0, 0, 0);
*reinterpret_cast<int*>(&this->leftBtnClickTick[0x20]) = 0;
if (g_session.GetSiegeMode() == 0 && (HIBYTE(GetAsyncKeyState(VK_CONTROL)) || forceOption != 0)) {
this->RequestPlayerAction(aid, 0);
this->forcedAttack = 1;
return;
}
this->RequestPlayerAction(aid, 1);
this->forcedAttack = 0;
}
}
#include "Contents/Actors/Skill.h"
#pragma pack(push, 1)
struct SkillEntryPacket {
/* 0000 */ std::int16_t packetType;
/* 0002 */ std::uint32_t aid;
/* 0006 */ std::uint32_t creatorAid;
/* 000A */ std::int16_t x;
/* 000C */ std::int16_t y;
/* 000E */ unsigned char job;
/* 000F */ unsigned char isVisible;
};
#pragma pack(pop)
static_assert(sizeof(SkillEntryPacket) == 16);
#pragma pack(push, 1)
struct GameModeStoredSkillEntry {
/* 0000 */ GameModeChunkHeader header;
/* 0006 */ SkillEntryPacket packet;
};
#pragma pack(pop)
static_assert(sizeof(GameModeStoredSkillEntry) == 0x16);
// OFFSET: 0x00CEB4C0
// FUNCTION: fn_21351
std::vector<unsigned char> CGameMode::WriteReplaySkillState() {
std::vector<unsigned char> data;
{
const std::vector<unsigned char> chunk = MakeEmptyChunk(17000);
data.insert(data.end(), chunk.begin(), chunk.end());
}
for (CRenderObject* object : this->scene->skills) {
CSkill* skill = static_cast<CSkill*>(object);
SkillEntryPacket packet;
packet.packetType = ID_ZC_SKILL_ENTRY;
packet.aid = skill->skillAid;
packet.creatorAid = static_cast<std::uint32_t>(skill->sourceActorId);
packet.job = static_cast<unsigned char>(skill->GetEffectiveJob(-1));
packet.isVisible = 1;
const C3dAttr* terrain = this->scene->terrain;
const float column = static_cast<float>(std::floor(static_cast<float>(terrain->width / 2) + skill->render.position.x / static_cast<float>(terrain->cellSize)));
const float row = static_cast<float>(std::floor(static_cast<float>(terrain->height / 2) + skill->render.position.z / static_cast<float>(terrain->cellSize)));
packet.x = static_cast<std::int16_t>(static_cast<int>(column));
packet.y = static_cast<std::int16_t>(static_cast<int>(row));
const std::vector<unsigned char> chunk = MakeRecordChunk(0xCD, packet);
data.insert(data.end(), chunk.begin(), chunk.end());
}
{
const std::vector<unsigned char> chunk = MakeEmptyChunk(17001);
data.insert(data.end(), chunk.begin(), chunk.end());
}
return data;
}
// OFFSET: 0x00CEBBB0
// FUNCTION: fn_21353
unsigned CGameMode::ReadReplayGuildInfo(const std::vector<unsigned char>& data) {
if (data.empty()) {
return 0xFFFFFFFFu;
}
GameModeChunkHeader header = {};
std::vector<unsigned char> record;
unsigned offset = 6;
std::uint32_t guildId = 0;
header = *reinterpret_cast<const GameModeChunkHeader*>(data.data());
if (header.type == 13000) {
while (offset < data.size()) {
header = {};
header = *reinterpret_cast<const GameModeChunkHeader*>(data.data() + offset);
offset += 6;
if (static_cast<int>(header.size) > 0) {
record.resize(header.size);
}
switch (header.type) {
case 13001:
goto finished;
case 13002:
std::memcpy(record.data(), data.data() + offset, header.size);
offset += header.size;
this->SaveEmblemFile(record);
break;
case 13003:
std::memcpy(record.data(), data.data() + offset, header.size);
offset += header.size;
this->nameCard.Load(reinterpret_cast<const std::vector<char>&>(record));
break;
case 13004:
std::memcpy(&guildId, data.data() + offset, header.size);
offset += header.size;
break;
case 13005: {
int emblemVersion = 0;
std::memcpy(&emblemVersion, data.data() + offset, header.size);
offset += header.size;
this->scene->player->SetGuildInfo(guildId, emblemVersion);
g_guildInfo.m_guildId = guildId;
break;
}
default:
offset += header.size;
break;
}
}
} else {
offset = 0xFFFFFFFFu;
}
finished:
return offset;
}
#include "Contents/Actors/Item.h"
// OFFSET: 0x00CE93E0
// FUNCTION: fn_21347
std::vector<unsigned char> CGameMode::SaveNameCardState() {
std::vector<unsigned char> data;
{
const std::vector<unsigned char> chunk = MakeEmptyChunk(13000);
data.insert(data.end(), chunk.begin(), chunk.end());
}
std::vector<char> buffer;
std::vector<std::string> names;
if (static_cast<int>(this->nameCard.Save(buffer)) > 0) {
const std::vector<unsigned char> chunk = MakeDataChunk(13003, buffer);
data.insert(data.end(), chunk.begin(), chunk.end());
}
{
if (this->AppendGuildEmblem(buffer, names, this->scene->player->GetGdid(), g_guildMgr->GetEmblemVersion(this->scene->player->GetGdid()))) {
const std::vector<unsigned char> chunk = MakeDataChunk(13002, buffer);
data.insert(data.end(), chunk.begin(), chunk.end());
}
}
{
const std::vector<unsigned char> chunk = MakeRecordChunk(13004, this->scene->player->GetGdid());
data.insert(data.end(), chunk.begin(), chunk.end());
}
{
const std::vector<unsigned char> chunk = MakeRecordChunk(13005, g_guildMgr->GetEmblemVersion(this->scene->player->GetGdid()));
data.insert(data.end(), chunk.begin(), chunk.end());
}
for (CRenderObject* object : this->scene->actors) {
CGameActor* actor = static_cast<CGameActor*>(object);
if (this->AppendGuildEmblem(buffer, names, actor->GetGdid(), g_guildMgr->GetEmblemVersion(actor->GetGdid()))) {
const std::vector<unsigned char> chunk = MakeDataChunk(13002, buffer);
data.insert(data.end(), chunk.begin(), chunk.end());
}
}
{
const std::vector<unsigned char> chunk = MakeEmptyChunk(13001);
data.insert(data.end(), chunk.begin(), chunk.end());
}
return data;
}
#include "UI/Chat/UIChatRoomTitle.h"
#include "UI/Shop/UIMerchantShopTitle.h"
#include "UI/Text/UIStaticText.h"
#pragma pack(push, 1)
struct ChatRoomEntryPacket {
/* 0000 */ std::uint16_t packetType;
/* 0002 */ std::uint16_t packetLength;
/* 0004 */ std::uint32_t aid;
/* 0008 */ std::uint32_t roomId;
/* 000C */ std::uint16_t maxCount;
/* 000E */ std::uint16_t curCount;
/* 0010 */ unsigned char type;
};
struct ShopEntryPacket {
/* 0000 */ std::uint16_t packetType;
/* 0002 */ std::uint32_t aid;
/* 0006 */ char name[0x50];
};
struct ProgressPacket {
/* 0000 */ std::uint16_t packetType;
/* 0002 */ std::uint32_t color;
/* 0006 */ std::uint32_t seconds;
};
struct GameModeStoredRecord0191 {
/* 0000 */ std::uint16_t packetType;
/* 0002 */ std::uint32_t aid;
/* 0006 */ std::uint16_t statusType;
/* 0008 */ int total;
/* 000C */ int remaining;
/* 0010 */ int count;
/* 0014 */ int value2;
/* 0018 */ int value3;
};
#pragma pack(pop)
static_assert(sizeof(ChatRoomEntryPacket) == 0x11);
static_assert(sizeof(ShopEntryPacket) == 0x56);
static_assert(sizeof(ProgressPacket) == 0xA);
static_assert(sizeof(GameModeStoredRecord0191) == 0x1C);
static_assert(sizeof(GameModeStoredRecord00DA) == 0x3F);
// OFFSET: 0x00CEA510
// FUNCTION: fn_21350
std::vector<unsigned char> CGameMode::SaveActorStates() {
std::vector<unsigned char> data;
{
const std::vector<unsigned char> chunk = MakeEmptyChunk(10000);
data.insert(data.end(), chunk.begin(), chunk.end());
}
std::vector<char> scratch;
for (std::list<CRenderObject*>::iterator it = this->scene->actors.begin(); it != this->scene->actors.end(); ++it) {
if (static_cast<CGameActor*>(*it)->storedActorEntry == 0) {
if (static_cast<CGameActor*>(*it)->render.state == 1) {
const std::vector<unsigned char> chunk = MakeDataChunk(0xD6, this->BuildActorEntryPacket(static_cast<CGameActor*>(*it), 0x9FD));
data.insert(data.end(), chunk.begin(), chunk.end());
} else {
const std::vector<unsigned char> chunk = MakeDataChunk(0xD9, this->BuildActorEntryPacket(static_cast<CGameActor*>(*it), 0x9FF));
data.insert(data.end(), chunk.begin(), chunk.end());
}
}
UIChatRoomTitle* room = reinterpret_cast<UIChatRoomTitle*>(static_cast<CGameActor*>(*it)->actorWindows[1]);
if (room != nullptr) {
scratch.resize(sizeof(ChatRoomEntryPacket), 0);
auto* packet = reinterpret_cast<ChatRoomEntryPacket*>(scratch.data());
packet->type = 0xD7;
packet->packetLength = static_cast<std::uint16_t>(room->title.size() + sizeof(ChatRoomEntryPacket));
packet->aid = static_cast<CGameActor*>(*it)->render.accountId;
packet->roomId = room->roomId;
packet->maxCount = static_cast<std::uint16_t>(room->memberLimit);
packet->curCount = static_cast<std::uint16_t>(room->memberCount);
packet->type = static_cast<unsigned char>(room->roomType);
scratch.insert(scratch.end(), room->title.begin(), room->title.end());
const std::vector<unsigned char> chunk = MakeDataChunk(0xC9, scratch);
data.insert(data.end(), chunk.begin(), chunk.end());
}
CGameActor* actor = static_cast<CGameActor*>(*it);
if (actor->storedActorEntry == 1) {
CPc* pc = static_cast<CPc*>(actor);
std::vector<char> record;
record.resize(sizeof(GameModeStoredRecord00DA), 0);
auto* stored = reinterpret_cast<GameModeStoredRecord00DA*>(record.data());
stored->aid = actor->render.accountId;
stored->job = actor->GetEffectiveJob(-1);
stored->sex = static_cast<unsigned char>(actor->sex);
stored->cellX = static_cast<std::uint16_t>(actor->movementState[5]);
stored->cellY = static_cast<std::uint16_t>(*reinterpret_cast<const int*>(actor->destinationAndSpeed));
stored->head = static_cast<std::uint16_t>(pc->head);
const std::int64_t value = actor->GetWeapon();
stored->weapon = static_cast<int>(value);
stored->shield = static_cast<int>(value >> 32);
stored->accessory = static_cast<std::uint16_t>(pc->accessory);
stored->accessory2 = static_cast<std::uint16_t>(pc->accessory2);
stored->accessory3 = static_cast<std::uint16_t>(pc->accessory3);
stored->headPalette = static_cast<std::uint16_t>(pc->headPalette);
stored->bodyPalette = static_cast<std::uint16_t>(actor->render.bodyPalette);
stored->robe = static_cast<std::uint16_t>(pc->robe);
stored->bodyCostume = static_cast<std::uint16_t>(actor->GetBodyCostume());
{
std::string name = this->nameCard.Name(actor->render.accountId);
std::memcpy(stored->text, name.c_str(), sizeof(stored->text));
}
const std::vector<unsigned char> chunk = MakeDataChunk(0xDA, record);
data.insert(data.end(), chunk.begin(), chunk.end());
}
UIMerchantShopTitle* shop = reinterpret_cast<UIMerchantShopTitle*>(static_cast<CGameActor*>(*it)->actorWindows[2]);
if (shop != nullptr) {
scratch.resize(sizeof(ShopEntryPacket), 0);
auto* packet = reinterpret_cast<ShopEntryPacket*>(scratch.data());
packet->packetType = ID_ZC_STORE_ENTRY;
packet->aid = static_cast<CGameActor*>(*it)->render.accountId;
std::memcpy(packet->name, shop->label->tooltip.c_str(), sizeof(packet->name));
const std::vector<unsigned char> chunk = MakeDataChunk(0xCA, scratch);
data.insert(data.end(), chunk.begin(), chunk.end());
}
if (static_cast<CGameActor*>(*it)->actorWindows[3] != 0) {
scratch.resize(sizeof(ProgressPacket), 0);
auto* packet = reinterpret_cast<ProgressPacket*>(scratch.data());
packet->color = 0;
packet->packetType = ID_ZC_PROGRESS;
packet->seconds = (static_cast<CGameActor*>(*it)->skillRechargeEndTick - static_cast<CGameActor*>(*it)->skillRechargeStartTick) / 1000;
const std::vector<unsigned char> chunk = MakeDataChunk(0xCB, scratch);
data.insert(data.end(), chunk.begin(), chunk.end());
}
UIMerchantShopTitle* buyingShop = reinterpret_cast<UIMerchantShopTitle*>(static_cast<CGameActor*>(*it)->actorWindows[4]);
if (buyingShop != nullptr) {
scratch.resize(sizeof(ShopEntryPacket), 0);
auto* packet = reinterpret_cast<ShopEntryPacket*>(scratch.data());
packet->packetType = ID_ZC_BUYING_STORE_ENTRY;
packet->aid = static_cast<CGameActor*>(*it)->render.accountId;
std::memcpy(packet->name, buyingShop->label->tooltip.c_str(), sizeof(packet->name));
const std::vector<unsigned char> chunk = MakeDataChunk(0xCC, scratch);
data.insert(data.end(), chunk.begin(), chunk.end());
}
const int count = static_cast<CGameActor*>(*it)->GetMadogearType();
if (count > 0) {
GameModeStoredRecord0191 record;
record.remaining = 9999;
record.packetType = 0;
record.count = count;
record.value2 = 0;
record.total = 9999;
record.aid = static_cast<CGameActor*>(*it)->render.accountId;
record.statusType = 0x47D;
record.value3 = 0;
std::vector<unsigned char> chunk(sizeof(GameModeChunkHeader) + sizeof(record), 0);
auto* header = reinterpret_cast<GameModeChunkHeader*>(chunk.data());
header->type = 0x191;
header->size = sizeof(record);
*reinterpret_cast<GameModeStoredRecord0191*>(chunk.data() + sizeof(GameModeChunkHeader)) = record;
data.insert(data.end(), chunk.begin(), chunk.end());
}
}
{
std::vector<unsigned char> chunk(sizeof(GameModeChunkHeader), 0);
auto* header = reinterpret_cast<GameModeChunkHeader*>(chunk.data());
header->type = 10001;
header->size = 0;
data.insert(data.end(), chunk.begin(), chunk.end());
}
return data;
}
#pragma pack(push, 1)
struct ItemEntryPacket {
/* 0000 */ std::int16_t packetType;
/* 0002 */ std::uint32_t aid;
/* 0006 */ std::uint32_t itemId;
/* 000A */ unsigned char identified;
/* 000B */ std::int16_t x;
/* 000D */ std::int16_t y;
/* 000F */ std::int16_t count;
/* 0011 */ unsigned char subX;
/* 0012 */ unsigned char subY;
};
struct GameModeStoredItemEntry {
/* 0000 */ GameModeChunkHeader header;
/* 0006 */ ItemEntryPacket packet;
};
#pragma pack(pop)
static_assert(sizeof(ItemEntryPacket) == 0x13);
static_assert(sizeof(GameModeStoredItemEntry) == 0x19);
#include "Contents/Items/ItemNaming.h"
#include "UI/Navigation/UINavigationV4Wnd.h"
#include "UI/Window/UINavigationWnd.h"
#include "Contents/Effects/EffectActor.h"
#pragma pack(push, 1)
struct GameModeUiMessage {
/* 0000 */ std::uint16_t packetType;
/* 0002 */ std::uint16_t type;
/* 0004 */ std::uint16_t length;
/* 0006 */ int values[6];
/* 001E */ char text[1];
};
struct GameModeUiWhisperMessage {
/* 0000 */ std::uint16_t packetType;
/* 0002 */ std::uint16_t type;
/* 0004 */ std::uint16_t length;
/* 0006 */ char target[0x19];
/* 001F */ char text[1];
};
struct GameModeUiKindTextMessage {
/* 0000 */ std::uint16_t packetType;
/* 0002 */ std::uint16_t type;
/* 0004 */ std::uint16_t length;
/* 0006 */ int kind;
/* 000A */ int unknown_000A;
/* 000E */ char text[1];
};
struct GameModeUiNavigationMessage {
/* 0000 */ std::uint16_t packetType;
/* 0002 */ std::uint16_t type;
/* 0004 */ std::uint16_t length;
/* 0006 */ char name[0x1E];
/* 0024 */ int kind;
/* 0028 */ unsigned char mode;
/* 0029 */ unsigned char flag;
/* 002A */ int x;
/* 002E */ int y;
/* 0032 */ int id;
};
struct GameModeUiDestinationMessage {
/* 0000 */ std::uint16_t packetType;
/* 0002 */ std::uint16_t type;
/* 0004 */ std::uint16_t length;
/* 0006 */ char mapName[0x1E];
/* 0024 */ int x;
/* 0028 */ int y;
};
struct GameModeUiDragMessage {
/* 0000 */ std::uint16_t packetType;
/* 0002 */ std::uint16_t type;
/* 0004 */ std::uint16_t length;
/* 0006 */ int windowId;
/* 000A */ int x;
/* 000E */ int y;
/* 0012 */ int source;
/* 0016 */ std::uint32_t id;
/* 001A */ std::uint32_t price;
/* 001E */ std::uint32_t realPrice;
/* 0022 */ int quantity;
/* 0026 */ int slot;
/* 002A */ std::uint32_t itemType;
/* 002E */ std::uint32_t refine;
/* 0032 */ unsigned char identified;
/* 0033 */ char resource[100];
/* 0097 */ char name[100];
/* 00FB */ char skillName[100];
/* 015F */ int skillLevel;
/* 0163 */ unsigned char cards[16];
/* 0173 */ unsigned char skill;
/* 0174 */ int optionCount;
/* 0178 */ unsigned char options[25];
};
#pragma pack(pop)
static_assert(offsetof(GameModeUiMessage, text) == 0x1E);
static_assert(offsetof(GameModeUiWhisperMessage, text) == 0x1F);
static_assert(offsetof(GameModeUiKindTextMessage, text) == 0x0E);
static_assert(offsetof(GameModeUiNavigationMessage, id) == 0x32);
static_assert(offsetof(GameModeUiDestinationMessage, y) == 0x28);
static_assert(offsetof(GameModeUiDragMessage, options) == 0x178);
// OFFSET: 0x00CCF680
// FUNCTION: fn_21244
void CGameMode::ProcessUiMessage(unsigned char* message) {
GameModeUiMessage* values = reinterpret_cast<GameModeUiMessage*>(message);
switch (values->type) {
case 900: {
if (values->values[1] == 0xB8) {
if (values->values[0] == 0x29) {
values->values[1] = 0xB9;
} else if (values->values[0] == 0xAE) {
break;
}
}
UIWindow* window = g_windowMgr.LookupWindow(values->values[0]);
if (window != nullptr) {
window->SendMsg(nullptr, UM_COMMAND, values->values[1], values->values[2], values->values[3], values->values[4]);
}
break;
}
case 901:
this->ReceiveUiDragMessage(message);
break;
case 902: {
UIWindow* window = g_windowMgr.LookupWindow(values->values[0]);
if (window != nullptr) {
window->RestoreEditTexts(reinterpret_cast<const unsigned char*>(&values->values[1]));
}
break;
}
case 903:
*reinterpret_cast<int*>(&this->equipmentRequestState[0x10]) = values->values[0];
break;
case 904: {
char buffer[200];
std::memset(buffer, 0, sizeof(buffer));
std::memcpy(buffer, values->text, values->values[0]);
this->chatRoomTitle = buffer;
std::memset(buffer, 0, sizeof(buffer));
std::memcpy(buffer, values->text + values->values[0], values->values[1]);
this->chatRoomPassword = buffer;
this->chatRoomPublic = values->values[2];
this->chatRoomMemberCount = values->values[3];
this->chatRoomMemberLimit = values->values[4];
this->chatRoomId = values->values[5];
break;
}
case 905:
this->SendMsg(values->values[0], values->values[1], values->values[2], values->values[3], 0);
this->SendMsg(MM_CANCEL_USE_SKILL, 0, 0, 0, 0);
break;
case 906: {
const GameModeUiWhisperMessage* whisper = reinterpret_cast<const GameModeUiWhisperMessage*>(message);
this->lastWhisperName = whisper->target;
this->lastWhisper = whisper->text;
break;
}
case 907: {
const GameModeUiKindTextMessage* text = reinterpret_cast<const GameModeUiKindTextMessage*>(message);
if (text->kind == 0x29) {
g_session.storeTitle = text->text;
} else if (text->kind == 0xAE) {
g_session.storeTitle = text->text;
}
break;
}
case 908:
if (values->values[0] == 0xCB && g_windowMgr.navigationWnd != nullptr) {
g_windowMgr.navigationWnd->SendMsg(nullptr, values->values[1], values->values[2], reinterpret_cast<std::intptr_t>(&values->values[3]), 0, 0);
}
break;
case 909:
g_windowMgr.EnsureWindow(values->values[0]);
break;
case 910: {
const GameModeUiNavigationMessage* navigation = reinterpret_cast<const GameModeUiNavigationMessage*>(message);
g_navigationManager.StartNavigation(
std::string(navigation->name), navigation->kind, navigation->mode, navigation->flag != 0, navigation->x, navigation->y, navigation->id
);
break;
}
case 911: {
std::vector<char> states(values->length - 6, 0);
std::memcpy(&states[0], values->values, states.size());
g_windowMgr.CloseWindow(WID_COMBOBOXWND);
g_navigationManager.LoadStates(states);
if (g_windowMgr.navigationWnd != nullptr) {
static_cast<UINavigationV4Wnd*>(g_windowMgr.navigationWnd)->FillRouteGroups();
}
break;
}
case 912: {
const GameModeUiDestinationMessage* destination = reinterpret_cast<const GameModeUiDestinationMessage*>(message);
g_navigationManager.SetDestinationMap(std::string(destination->mapName), destination->x, destination->y);
break;
}
case 913: {
if (values->values[1] == 0xB8) {
if (values->values[0] == 0x29) {
values->values[1] = 0xB9;
} else if (values->values[0] == 0xAE) {
break;
}
}
UIWindow* window = g_windowMgr.LookupWindow(values->values[0]);
if (window != nullptr) {
window->SendMsg(nullptr, values->values[5], values->values[1], values->values[2], values->values[3], values->values[4]);
}
break;
}
case 914:
g_windowMgr.CloseWindowExcept251(values->values[0]);
break;
}
}
// OFFSET: 0x00CE8400
// FUNCTION: fn_21341
void CGameMode::ReceiveUiDragMessage(const unsigned char* message) {
const GameModeUiDragMessage* packet = reinterpret_cast<const GameModeUiDragMessage*>(message);
ModeDragState drag;
drag.source = packet->source;
drag.id = packet->id;
drag.itemValue = packet->price;
drag.price = packet->realPrice;
drag.quantity = packet->quantity;
drag.slot = packet->slot;
drag.type = packet->itemType;
drag.refine = packet->refine;
drag.identified = packet->identified;
drag.resource = packet->resource;
drag.name = packet->name;
drag.skillName = packet->skillName;
drag.skillLevel = packet->skillLevel;
std::memcpy(drag.cards, packet->cards, sizeof(drag.cards));
drag.skill = packet->skill;
drag.optionCount = packet->optionCount;
if (drag.optionCount > 5) {
drag.optionCount = 0;
}
for (int index = 0; index < drag.optionCount; ++index) {
std::memcpy(&drag.options[index * 5], &packet->options[index * 5], 5);
}
UIWindow* window = g_windowMgr.LookupWindow(packet->windowId);
this->drag = drag;
if (this->drag.quantity == 1) {
const int kind = packet->windowId;
if (kind == 0x17 || kind == 0x2C) {
if (packet->itemType <= 3 || packet->itemType == 7) {
this->replayDragState[0] = this->IsAllowedPair(kind, packet->source);
}
} else if (kind == 0x16) {
if (packet->itemType <= 3 || packet->itemType == 7) {
this->replayDragState[0] = this->IsAllowedPair(0x16, packet->source);
}
}
} else {
this->replayDragState[0] = this->IsAllowedPair(packet->windowId, packet->source);
}
if (window != nullptr) {
window->DragAndDrop(packet->x, packet->y, reinterpret_cast<std::intptr_t>(&drag));
}
const int kind = packet->windowId;
if (kind == 0x24 || kind == 0x9F) {
this->replayDragState[0] = 0;
} else if (this->replayDragState[0] == 1 && g_windowMgr.itemDropCntWnd != nullptr) {
if (drag.type == 6) {
const ItemCardName card = FindItemCardName(std::atoi(drag.name.c_str()));
g_windowMgr.itemDropCntWnd->SendMsg(nullptr, UM_SETTEXT, 0, reinterpret_cast<std::intptr_t>(card.name), 0, 0);
} else {
const ITEM_DESC description = FindItemDescription(std::atoi(drag.name.c_str()));
g_windowMgr.itemDropCntWnd->SendMsg(nullptr, UM_SETTEXT, 0, reinterpret_cast<std::intptr_t>(description.identifiedName), 0, 0);
}
}
this->SendMsg(MM_CANCEL_DRAG, 0, 0, 0, 0);
}
// OFFSET: 0x00CEA0C0
// FUNCTION: fn_21349
std::vector<unsigned char> CGameMode::SaveGroundItems() {
std::vector<unsigned char> data;
{
const std::vector<unsigned char> chunk = MakeEmptyChunk(15000);
data.insert(data.end(), chunk.begin(), chunk.end());
}
for (CRenderObject* object : this->scene->items) {
CItem* item = static_cast<CItem*>(object);
ItemEntryPacket packet;
packet.packetType = ID_ZC_ITEM_ENTRY;
packet.aid = item->itemAid;
packet.itemId = item->itemId;
packet.identified = item->identified;
int column;
int row;
int subColumn;
int subRow;
this->WorldSubcell(item->render.position.x, item->render.position.z, column, row, subColumn, subRow);
packet.x = static_cast<std::int16_t>(column);
packet.y = static_cast<std::int16_t>(row);
packet.subX = static_cast<unsigned char>(subColumn);
const int length = static_cast<int>(item->name.size());
std::size_t digits = 0;
for (int index = length - 4; index >= 0; --index) {
if (item->name[index] == ' ') {
break;
}
++digits;
}
char text[6] = {};
std::memcpy(text, item->name.c_str() + (length - 3) - digits, digits);
packet.count = static_cast<std::int16_t>(std::atoi(text));
packet.subY = static_cast<unsigned char>(subRow);
const std::vector<unsigned char> chunk = MakeRecordChunk(0xCF, packet);
data.insert(data.end(), chunk.begin(), chunk.end());
}
{
const std::vector<unsigned char> chunk = MakeEmptyChunk(15001);
data.insert(data.end(), chunk.begin(), chunk.end());
}
return data;
}
// OFFSET: 0x00CEFFC0
// FUNCTION: fn_21409
UIBroadcastBalloon* CGameMode::EnsureBroadcastBalloon() {
if (!this->broadcastBalloon) {
this->broadcastBalloon = new UIBroadcastBalloon();
this->broadcastBalloon->SetSize(g_renderer->viewport.width, 50);
this->broadcastBalloon->Move(0, 51);
g_windowMgr.AddRenderedFront(this->broadcastBalloon);
}
return this->broadcastBalloon;
}
// OFFSET: 0x00CDBB10
// FUNCTION: fn_21311
void CGameMode::EnsureNameBalloon(UINameBalloonText*& balloon) {
if (balloon) {
return;
}
switch (g_serviceOptions.Get(0x5C) != 0) {
case NAME_BALLOON_BOTTOM:
balloon = new UINameBalloonText();
break;
case NAME_BALLOON_TOP:
balloon = new UINameBalloonText();
break;
case NAME_BALLOON_LEFT:
balloon = new UIVerticalNameBalloonText();
break;
case NAME_BALLOON_RIGHT:
balloon = new UIVerticalNameBalloonText();
break;
}
balloon->SetSize(8, 8);
g_windowMgr.AddRenderedFront(balloon);
}
// OFFSET: 0x00CDD240
// FUNCTION: fn_21315
void __stdcall OpenWordDisplay(CGameActor* actor) {
if (actor->actorTitleWindow || IsAdminAccount(actor->render.accountId)) {
return;
}
if (!IsAdminAccount(g_session.m_aid)) {
if (StateFlag02(actor->GetStateFlags()) || StateFlag01(actor->GetStateFlags()) || StateFlag06(actor->GetStateFlags())) {
return;
}
}
UIWordDisplayWnd* window = new UIWordDisplayWnd();
window->SendMsg(nullptr, AM_UPDATEGAGE, actor->render.accountId, 0, 0, 0);
g_windowMgr.AddRendered(window);
actor->actorTitleWindow = reinterpret_cast<int>(window);
}
// OFFSET: 0x00CFF070
// FUNCTION: fn_21435
void CGameMode::ShowNoticeBalloon(const std::vector<std::string>* lines) {
if (!lines || lines->empty()) {
return;
}
UIBroadcastBalloon* balloon = this->noticeBalloon;
if (!balloon) {
this->noticeBalloon = new UIBroadcastBalloon();
this->noticeBalloon->SetSize(g_renderer->viewport.width, 50);
this->noticeBalloon->Move(0, 130 * g_renderer->viewport.height / 480);
g_windowMgr.AddRenderedFront(this->noticeBalloon);
balloon = this->noticeBalloon;
if (!balloon) {
return;
}
}
BroadcastBalloonMessage message{{}, {}, std::chrono::seconds(20), 12, 0x40000000, 0, 0};
message.start = std::chrono::system_clock::now();
for (std::vector<std::string>::const_iterator it = lines->begin(); it != lines->end(); ++it) {
message.lines.push_back(BroadcastBalloonLine{*it, 0xFFFF, 0});
}
balloon->AddMessage(2, message);
}
#pragma pack(push, 1)
struct ZoneEnterPacket {
/* 0000 */ std::uint16_t packetType;
/* 0002 */ std::uint32_t aid;
/* 0006 */ std::uint32_t gid;
/* 000A */ int authCode;
/* 000E */ unsigned char unknown_000E[4];
/* 0012 */ std::uint32_t clientTime;
/* 0016 */ unsigned char sex;
};
#pragma pack(pop)
static_assert(sizeof(ZoneEnterPacket) == 0x17);
static_assert(offsetof(ZoneEnterPacket, clientTime) == 0x12);
static_assert(offsetof(ZoneEnterPacket, sex) == 0x16);
// OFFSET: 0x00D06CB0
// FUNCTION: fn_21579
void CGameMode::ChangeZoneServer(std::string mapName, int x, int y, int ip, int port, std::string host) {
g_session.m_startTimeTicks = std::chrono::system_clock::now().time_since_epoch().count();
g_session.m_loginTimeTicks = std::chrono::system_clock::now().time_since_epoch().count();
g_session.SetOption(20, 1, 0);
this->nameCard.Clear();
g_session.ClearStoreSearchResults();
g_session.ClearShortcutSlots();
g_session.ClearSecondaryShortcutSlots();
g_session.playerAppearanceState = 0;
g_session.ResetInventoryItems();
g_session.ClearPartyMembers();
std::string name = mapName;
name.resize(name.size() - 4);
g_session.SetNavigationPlayerMap(name.c_str());
g_session.m_playerX = x;
g_session.m_playerY = y;
in_addr address;
address.s_addr = static_cast<ULONG>(ip);
StringFormat(g_zoneServerEndpoint.address, sizeof(g_zoneServerEndpoint.address), static_cast<std::size_t>(-1), inet_ntoa(address));
g_zoneServerEndpoint.port = port;
StringFormat(g_zoneServerEndpoint.overrideAddress, sizeof(g_zoneServerEndpoint.overrideAddress), static_cast<std::size_t>(-1), "%s", host.c_str());
GetRagConnection().Close();
g_activeSkillEffects.clear();
this->noMove = 1;
this->noMoveStartTick = timeGetTime();
this->scene->player->SendMsg(nullptr, AM_FREEZE, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
if (g_screenShakeDuration > 0) {
g_screenShakeDuration = g_screenShakeMode == 2 ? 10001 : g_screenShakeDuration;
}
if (g_replayAnimationScaling == 0) {
this->connectionReady = GetRagConnection().Connect(g_zoneServerEndpoint);
if (!this->connectionReady) {
GetRagConnection().Close();
if (g_windowMgr.Confirm(LookupMessage(MSI_SERVER_CONNECTION_FAILED), 1, true, true, 0, "Message", 280, 120, 0) != 269) {
this->SendMsg(MM_QUIT_TO_IDENTRY, 0, 0, 0, 0);
}
return;
}
g_nProtectGameGuardMgr->IncrementCounter();
g_packetReassembler->Notify(1);
GetRagConnection().SendDeadline() = timeGetTime() + 1000;
ZoneEnterPacket packet;
packet.packetType = ID_CZ_ENTER2;
packet.clientTime = timeGetTime();
packet.aid = g_session.m_aid;
packet.gid = g_session.m_gid;
packet.authCode = *reinterpret_cast<const int*>(&g_session.characterLoginData[0x04]);
packet.sex = static_cast<unsigned char>(g_session.GetCurrentSex());
GetRagConnection().Send(reinterpret_cast<const PacketLengths&>(GetRagConnection()).FixedLength(packet.packetType), &packet);
g_session.SetOption(17, 1, 0);
GetRagConnection().SetBlock(1);
}
static_cast<UIWaitWnd*>(g_windowMgr.EnsureWindow(WID_WAITWND))->SetMessage(LookupMessage(MSI_WAITING_RESPONSE_FROM_SERVER), 16, 1);
g_windowMgr.modalResponse = 185;
}
// OFFSET: 0x00CE1FA0
// FUNCTION: fn_21333
void CGameMode::UpdateBalloons() {
if (this->nameBalloon) {
if (*reinterpret_cast<int*>(&this->balloonDisplayState[0x0C]) == 0) {
*reinterpret_cast<int*>(&this->balloonDisplayState[0x0C]) = 1;
if (this->balloonActorId == g_session.m_aid) {
this->PlaceWindowAtActor(this->nameBalloon, reinterpret_cast<CGameActor*>(this->scene->player));
} else {
CRenderObject* actor = this->scene->GetGameActorByAID(this->balloonActorId);
if (actor) {
this->PlaceWindowAtActor(this->nameBalloon, reinterpret_cast<CGameActor*>(actor));
} else {
CItem* item = this->scene->GetItemByAID(this->balloonActorId);
if (item) {
this->PlaceWindowAtActor(this->nameBalloon, reinterpret_cast<CGameActor*>(item));
}
}
}
} else {
g_windowMgr.Schedule(this->nameBalloon);
this->nameBalloon = nullptr;
}
}
if (this->itemNameBalloon) {
if (*reinterpret_cast<int*>(&this->balloonDisplayState[0x10]) == 0) {
*reinterpret_cast<int*>(&this->balloonDisplayState[0x10]) = 1;
if (this->balloonActorId == g_session.m_aid) {
this->PlaceWindowAtActor(this->itemNameBalloon, reinterpret_cast<CGameActor*>(this->scene->player));
} else {
CRenderObject* actor = this->scene->GetGameActorByAID(this->balloonActorId);
if (actor) {
this->PlaceWindowAtActor(this->itemNameBalloon, reinterpret_cast<CGameActor*>(actor));
} else {
CItem* item = this->scene->GetItemByAID(this->balloonActorId);
if (item) {
this->PlaceWindowAtActor(this->itemNameBalloon, reinterpret_cast<CGameActor*>(item));
}
}
}
} else {
g_windowMgr.Schedule(this->itemNameBalloon);
this->itemNameBalloon = nullptr;
}
}
UIWindow*& skillBalloon = *reinterpret_cast<UIWindow**>(&this->balloonDisplayState[0x00]);
UIWindow*& hintBalloon = *reinterpret_cast<UIWindow**>(&this->balloonDisplayState[0x04]);
int& shownSkill = *reinterpret_cast<int*>(&this->cardAndSkillBalloonIds[0x04]);
if (this->skillUseType == nullptr) {
if (skillBalloon) {
g_windowMgr.Schedule(skillBalloon);
skillBalloon = nullptr;
}
if (hintBalloon) {
g_windowMgr.Schedule(hintBalloon);
hintBalloon = nullptr;
}
} else {
bool created = false;
if (!skillBalloon) {
skillBalloon = new UITransBalloonText();
skillBalloon->SetSize(8, 8);
g_windowMgr.AddRendered(skillBalloon);
created = true;
}
if (this->skillId != shownSkill || created == true) {
shownSkill = this->skillId;
std::string text;
if (shownSkill == 10000) {
const char source[] = {'\xBC', '\x82', '\x2D', '\x77', '\xD2', '\xDD', '\xC6', '\x1F', '\xB2', '\x8C', '\x33', '\x70', '\xD3', '\xCA', '\xD1', '\x3F'};
text.assign(DecryptGameModeName<0x3FA3AFA7035DE3FFULL>(source));
} else if (shownSkill == 20000) {
const char source[] = {'\x09', '\xEB', '\x66', '\x1C', '\x26', '\xAE', '\x07', '\x96', '\x38', '\xF5', '\x71', '\x04', '\x75', '\x86', '\x42', '\xDB'};
text = DecryptGameModeName<0xDB27CB557D038759ULL>(source);
} else if (shownSkill == 20001) {
const char source[] = {'\xCF', '\xD8', '\x9B', '\x0E', '\xCE', '\x19', '\xF9', '\x30', '\xEF', '\xC4', '\xBB'};
text = DecryptGameModeName<0x51BB39B763BBBD8DULL>(source);
} else if (shownSkill == 40000) {
const char source[] = {'\xAC', '\x4C', '\x27', '\x79', '\xB0', '\xA3', '\x86', '\xA7', '\xA2', '\x42', '\x39', '\x7E', '\xB1', '\xB4', '\x91', '\x87'};
text = DecryptGameModeName<0x87E3D1C50D572DEFULL>(source);
} else if (g_session.IsState291To303(shownSkill)) {
const char source[] = {'\x3E', '\x4A', '\xC2', '\xE6', '\x2F'};
text = DecryptGameModeName<0xB7AFBD2FD9FD7501ULL>(source);
} else {
text = CSkillInfo::DisplayName(*g_session.m_hotkeyScript, shownSkill);
}
UITransBalloonText* balloon = static_cast<UITransBalloonText*>(skillBalloon);
balloon->SetText(text.c_str(), 35);
balloon->Move((g_renderer->viewport.width - 640) / 2 - balloon->geometry.width / 2 + 320, 46 * g_renderer->viewport.height / 480);
balloon->m_textColor = 0x32FF32;
balloon->m_outlineColor = 0;
}
if (!hintBalloon) {
UITransBalloonText* balloon = new UITransBalloonText();
hintBalloon = balloon;
balloon->SetSize(8, 8);
g_windowMgr.AddRendered(hintBalloon);
static_cast<UITransBalloonText*>(hintBalloon)->SetText(LookupMessage(MSI_SELECTTARGET), 35);
hintBalloon->Move((g_renderer->viewport.width - 640) / 2 - hintBalloon->geometry.width / 2 + 320, 400 * g_renderer->viewport.height / 480);
static_cast<UITransBalloonText*>(hintBalloon)->m_textColor = 0x32FF32;
static_cast<UITransBalloonText*>(hintBalloon)->m_outlineColor = 0;
}
}
if (this->itemWindow) {
CPlayer* player = this->scene->player;
const int x = player->render.screenX - 30;
const int y = player->render.screenY;
const int offset = static_cast<int>(static_cast<float>(12 * g_renderer->viewport.height / 480) * player->render.distanceScale);
if (IsScreenShakeActive()) {
this->itemWindow->Move(x, y - offset);
} else {
this->itemWindow->Move(x, offset + y);
}
}
if (this->achievementBalloon && timeGetTime() > this->achievementBalloonTick + 10000) {
g_windowMgr.Schedule(this->achievementBalloon);
this->achievementBalloon = nullptr;
}
}
// OFFSET: 0x00CDD7A0
// FUNCTION: fn_21319
void CGameMode::End() {
CSchedule* schedule = g_timeScheduler->FindSchedule(g_session.m_pingLiveSchedule);
if (schedule) {
schedule->active = false;
}
g_timeScheduler->RemoveSchedulesByKey(4);
CGameMode::StopReplayRecording();
g_soundMgr->EndSamples();
if (this->scene) {
this->scene->OnExitFrame();
delete this->scene;
}
if (this->camera) {
this->camera->OnExitFrame();
delete this->camera;
}
g_actorPickNode.Clear();
ResourceMgr::Instance().ClearUnused("rsm");
ResourceMgr::Instance().ClearUnused("rsw");
ResourceMgr::Instance().ClearUnused("gat");
ResourceMgr::Instance().ClearExpired();
g_texMgr.ClearUnused();
g_renderer->ClearFrame();
g_renderer->atlas.Clear();
g_windowMgr.SaveShortcutItems();
char subKey[512];
std::strcpy(subKey, g_subKey);
std::strcat(subKey, "\\NameBaloon");
std::strcat(subKey, "\\");
std::strcat(subKey, g_session.m_serverName.c_str());
HKEY key;
DWORD disposition = 0;
if (RegCreateKeyExA(HKEY_LOCAL_MACHINE, subKey, 0, nullptr, 0, KEY_ALL_ACCESS, nullptr, &key, &disposition) == ERROR_SUCCESS) {
DWORD value = g_serviceOptions.Get(92) != 0;
RegSetValueExA(key, "POS", 0, REG_DWORD, reinterpret_cast<const BYTE*>(&value), sizeof(value));
RegCloseKey(key);
}
if (this->canRotateView) {
g_outdoorCameraPitch = g_cameraPitch;
g_outdoorCameraDistance = g_cameraDistance;
} else {
g_indoorCameraPitch = g_cameraPitch;
g_indoorCameraDistance = g_cameraDistance;
}
if (g_session.m_whisperRecord != 0) {
CloseWhisperRecord();
}
g_effectMgr->Clear();
g_session.SaveMiniPartyInfo();
g_session.SetPlayerSkillMode(0);
}
// OFFSET: 0x00CE8DE0
// FUNCTION: fn_21342
void CGameMode::ReloadScene() {
this->scene->Clear();
this->scene->CreatePlayer();
this->scene->LoadMapEffects();
g_weatherEffect.ResetEffect();
this->mousePointer = new CMousePointer();
this->scene->objects.push_back(this->mousePointer);
this->camera->camera.target[0] = this->scene->player->render.position.x;
this->camera->camera.target[1] = this->scene->player->render.position.y;
this->camera->camera.target[2] = this->scene->player->render.position.z;
}
// OFFSET: 0x00CDBEB0
// FUNCTION: fn_21314
void CGameMode::PlayItemUseEffect(int itemId, std::uint32_t aid) {
ITEM_INFO item = LookupClientItem(g_session.m_inventoryItems, itemId, 0);
CRenderObject* actor;
if (aid == g_session.m_aid) {
CPlayer* player = this->scene->player;
actor = player;
if (actor == nullptr) {
return;
}
if (itemId == 0x3113) {
const int job = player->GetEffectiveJob(-1);
char text[0x100];
strcpy_s(text, sizeof(text), LookupMessage(job >= 4054 && job <= 4112 ? 0x704 : 0x703));
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(text), 0xFFFF00, 8, 0, 0);
}
} else {
actor = this->scene->GetGameActorByAID(aid);
if (actor == nullptr) {
return;
}
}
int secondEffectId = -1;
int effectId = -1;
switch (itemId) {
case ITEMID_RED_POTION:
case Red_Herb:
case ITEMID_RED_SLIM_POTION:
case Novice_Potion:
case Strawberry:
case Light_Red_Pot:
case Novice_Potion_B:
case Red_Slim_Potion_B:
case Red_Potion_B:
case Tyr:
effectId = 0xCC;
break;
case Orange_Potion:
case Delicious_Fish:
case Light_Orange_Pot:
case Orange_Potion_B:
case Mora_Berry:
effectId = 0xCD;
break;
case ITEMID_YELLOW_POTION:
case Yellow_Herb:
case ITEMID_YELLOW_SLIM_POTION:
case Light_Yellow_Pot:
case Yellow_Potion_B:
case Yellow_Slim_Potion_B:
effectId = 0xCE;
break;
case ITEMID_WHITE_POTION:
case White_Herb:
case ITEMID_WHITE_SLIM_POTION:
case Rice_Cake:
case Long_Rice_Cake:
case Hash_Rice_Cake:
case Light_White_Pot:
case Siege_White_Potion:
case Woe_White_Potion:
case TE_White_Potion:
case TE_White_Slim_Potion:
case White_Potion_B:
case White_Slim_Potion_B:
effectId = 0xCF;
break;
case ITEMID_BLUE_POTION:
case Blue_Herb:
case Light_Blue_Pot:
case Siege_Blue_Potion:
case Woe_Blue_Potion:
case Blue_Potion_B:
effectId = 0xD0;
break;
case Green_Potion:
case Green_Herb:
case Green_Potion_B:
effectId = 0xD1;
break;
case ITEMID_APPLE:
case Banana:
case Carrot:
case Sweet_Potato:
case Apple_Juice:
case Banana_Juice:
case Carrot_Juice:
case ITEMID_PUMPKIN:
case Cheese:
case Nice_Sweet_Potato:
case Popped_Rice:
case Orange:
case Realgar_Wine:
effectId = 0xD2;
break;
case Grape:
case Grape_Juice:
case Lemon:
case Yggdrasilberry:
case Magical_Carnation:
case Exorcize_Herb:
case ITEMID_ANCILLA:
case Manuks_Courage:
case Luciola:
case Tiny_Waterbottle:
effectId = 0xD3;
break;
case Meat:
case Honey:
case Milk:
case Leaflet_Of_Hinal:
case Leaflet_Of_Aloe:
case Royal_Jelly:
case Monster:
case Candy:
case Candy_Striper:
case Ice_Cream:
case ITEMID_PET_FOOD:
case Well_Baked_Cookie:
case Piece_Of_Cake:
case Falcon:
case Pecopeco:
case Festive_Cookie:
case Festive_Rainbow_Cake:
case Fish_Slice:
case Shusi:
case KETUPAT:
case Bun:
case Pizza:
case Pizza_01:
case Rice_Ball:
case Vita500_Bottle:
case Tomyumkung:
case Prawn:
case Lucky_Candy:
case Lucky_Candy_Cane:
case Lucky_Cookie:
case Piece_Of_Cake_:
case Prickly_Fruit:
case Grain:
case Bread:
case Mushroom:
case KETUPAT_:
case Fish_Ball_Soup:
case Wurst:
case Mother:
case Korea_Rice_Cake:
case Woe_Violet_Potion:
case 0x2D37:
case 0x2D38:
case Rice_Ball_B:
case Candy_Striper_B:
case 0x2D3B:
case Candy_B:
case Piece_Of_Cake_B:
case Well_Baked_Cookie_B:
effectId = 7;
break;
case Chocolate:
case White_Chocolate:
case White_Chocolate_B:
case Chocolate_B:
case Choco_Lump:
effectId = 0x16C;
break;
case HandMade_Chocolate:
case HandMade_Chocolate_:
case HandMade_Chocolate_B:
case HandMade_Chocolate_B_:
case Girl_Bunch_Of_Flower:
effectId = 0x16B;
break;
case Center_Potion:
case Light_Center_Pot:
case Center_Potion_B:
effectId = 0xDA;
break;
case Awakening_Potion:
case Light_Awakening_Pot:
case Awakening_Potion_B:
effectId = 0xDB;
break;
case Berserk_Potion:
case Light_Berserk_Pot:
case Berserk_Potion_B:
effectId = 0xDC;
break;
case Mojji:
case Sesame_Pastry:
case Honey_Pastry:
case Rainbow_Cake:
case Plain_Rice_Cake:
case Hearty_Rice_Cake:
case Salty_Rice_Cake:
case Lucky_Rice_Cake:
case New_Year_Rice_Cake_1:
case New_Year_Rice_Cake_2:
case Sesame_Pastry_B:
case Honey_Pastry_B:
case Rainbow_Cake_B:
g_soundMgr->PlayWave("_heal_effect.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
effectId = 0x1EB;
break;
case Inspector_Certificate:
case Inspector_Certificate_:
g_soundMgr->PlayWave("effect\\mapae.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
effectId = 0x1FB;
break;
case Durian:
static_cast<EffectActor*>(actor)->LaunchEffect(0x105, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
effectId = 0xDC;
break;
case RAMADAN:
effectId = 0x1EC;
break;
case Fruit_Of_Mastela:
g_soundMgr->PlayWave("_heal_effect.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
break;
case ITEMID_HOLY_WATER:
g_soundMgr->PlayWave("effect\\EF_Blessing.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
break;
case Speed_Up_Potion:
case Speed_Up_Potion_B:
g_soundMgr->PlayWave("effect\\fast.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
effectId = 0x207;
break;
case Slow_Down_Potion:
case Slow_Down_Potion_B:
effectId = 0x26;
break;
case Fire_Cracker:
g_soundMgr->PlayWave("effect\\itempokjuk.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
effectId = 0x1FC;
break;
case Chocolate_Drink:
case Cute_Strawberry_Choco:
case Lovely_Choco_Tart:
case Chocolate_Drink_B:
case Cacao99:
effectId = 0x1FD;
break;
case Giftbox_China:
g_soundMgr->PlayWave("effect\\ro2effect.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
effectId = 0x221;
break;
case Giggling_Box:
case HALLOWEEN_G_BOX:
g_soundMgr->PlayWave("wraith_die.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
break;
case Box_Of_Thunder:
effectId = 0x240;
break;
case Gloomy_Box:
effectId = 0x241;
break;
case Box_Of_Grudge:
effectId = 0x242;
break;
case Sleepy_Box:
effectId = 0x243;
break;
case Box_Of_Storm:
effectId = 0x244;
break;
case Painting_Box:
g_soundMgr->PlayWave("ork_warrior_breath.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
break;
case Box_Of_Sunlight:
effectId = 0x245;
break;
case Resist_Fire:
g_soundMgr->PlayWave("evil_cloud_hermit_attack.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
effectId = 0x25B;
break;
case Resist_Water:
g_soundMgr->PlayWave("evil_cloud_hermit_attack.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
effectId = 0x33;
break;
case Resist_Earth:
g_soundMgr->PlayWave("evil_cloud_hermit_attack.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
effectId = 0x93;
break;
case Resist_Wind:
g_soundMgr->PlayWave("evil_cloud_hermit_attack.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
effectId = 0x34;
break;
case Lucky_Potion:
effectId = 0x264;
break;
case Str_Dish10_M:
effectId = 0x251;
break;
case Agi_Dish10_M:
effectId = 0x254;
break;
case Int_Dish10_M:
effectId = 0x252;
break;
case Dex_Dish10_M:
effectId = 0x255;
break;
case Luk_Dish10_M:
effectId = 0x256;
break;
case Vit_Dish10_M:
effectId = 0x253;
break;
case Assumptio_5_Scroll:
static_cast<EffectActor*>(actor)->LaunchEffect(0x177, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
static_cast<EffectActor*>(actor)->LaunchEffect(0x1B8, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
break;
case Spray_Of_Flowers:
case Large_Spray_Of_Flowers:
effectId = 0x2BB;
break;
case Goddess_Bless:
effectId = 0x152;
break;
case Angel_Bless:
effectId = 0x2C1;
break;
case Powder_Snow:
g_soundMgr->PlayWave("effect\\storm.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
effectId = 0x2C2;
break;
case Little_Heart:
effectId = 0x2C3;
break;
case J_Firecracker:
g_soundMgr->PlayWave("effect\\pokjuk_jap.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
effectId = 0x2C5;
break;
case Egg:
case Manuk:
case Pinguicula:
effectId = 0xD2;
break;
case J_Aspersio_5_Scroll:
effectId = 0x56;
break;
case RWC_Cele_Fire:
g_soundMgr->PlayWave("effect\\itempokjuk.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
effectId = 0x3DB;
break;
case RWC_Cele_Fire2:
g_soundMgr->PlayWave("effect\\itempokjuk.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
effectId = 0x3DC;
break;
case No100_Firecracker:
g_soundMgr->PlayWave("effect\\itempokjuk.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
effectId = 0x3EE;
break;
case Fire_Cracker_Love:
effectId = 0x2AA;
break;
case Fire_Cracker_Wday:
effectId = 0x2AB;
break;
case Fire_Cracker_Vday:
effectId = 0x2AC;
break;
case Fire_Cracker_Bday:
effectId = 0x2AD;
break;
case Fire_Cracker_Xmas:
effectId = 0x2AE;
break;
case Bath_Foam_A:
case Bath_Foam_B:
case Bath_Foam_C:
effectId = 0x63D;
secondEffectId = 0x63E;
break;
case Aroma_Oil:
effectId = 0x63B;
secondEffectId = 0x63C;
break;
case 0x19605:
effectId = 0x982;
break;
}
if ((itemId >= 0x2F09 && itemId <= 0x2F0D) || (itemId >= 0x2F27 && itemId <= 0x2F2B) || itemId == 0x2FAA) {
effectId = 0x251;
} else if ((itemId >= 0x2F0E && itemId <= 0x2F12) || (itemId >= 0x2F2C && itemId <= 0x2F30) || itemId == 0x2FAC) {
effectId = 0x252;
} else if ((itemId >= 0x2F13 && itemId <= 0x2F17) || (itemId >= 0x2F31 && itemId <= 0x2F35) || itemId == 0x2FAF) {
effectId = 0x253;
} else if ((itemId >= 0x2F18 && itemId <= 0x2F1C) || (itemId >= 0x2F36 && itemId <= 0x2F3A) || itemId == 0x2FAB) {
effectId = 0x254;
} else if ((itemId >= 0x2F1D && itemId <= 0x2F21) || (itemId >= 0x2F3B && itemId <= 0x2F3F) || itemId == 0x2FAD) {
effectId = 0x255;
} else if ((itemId >= 0x2F22 && itemId <= 0x2F26) || (itemId >= 0x2F40 && itemId <= 0x2F44) || itemId == 0x2FAE) {
effectId = 0x256;
}
if (effectId > 0) {
while (static_cast<EffectActor*>(actor)->HasId(effectId)) {
actor->SendMsg(nullptr, AM_DELETE_EFFECT, 0, effectId, effectId >> 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
if (g_effectMgr->HasAllocator(effectId)) {
g_effectMgr->Spawn(actor->render.accountId, effectId, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
} else {
static_cast<EffectActor*>(actor)->LaunchEffect(effectId, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
}
}
if (secondEffectId > 0) {
while (static_cast<EffectActor*>(actor)->HasId(secondEffectId)) {
actor->SendMsg(nullptr, AM_DELETE_EFFECT, 0, secondEffectId, secondEffectId >> 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
if (g_effectMgr->HasAllocator(secondEffectId)) {
g_effectMgr->Spawn(actor->render.accountId, secondEffectId, 0.0f, 0.0f, 0.0f, 0, -1, 0, 0);
} else {
static_cast<EffectActor*>(actor)->LaunchEffect(secondEffectId, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
}
}
}
#include "Contents/Effects/EffectPrim.h"
#include "Contents/SignBoard/SignBoard.h"
#include "Contents/Sound/SoundMaker.h"
#include "Contents/TerrainPathSearch.h"
#include "Contents/UserData/AccountLinkedUserDataMgr.h"
#include "Network/GameTickPacket.h"
#include "UI/Buttons/UITextButton.h"
#include "UI/UIMacroUserInfoWnd.h"
#include "UI/Layout/SnapMgr.h"
#include "UI/Window/UIMileageWnd.h"
#include "UI/Window/UIWindowFactory.h"
#include <list>
#include <windows.h>
// GLOBAL: gl_24776
int g_visibleMinX;
// GLOBAL: gl_24777
int g_visibleMinY;
// GLOBAL: gl_24778
int g_visibleMaxX;
// GLOBAL: gl_24779
int g_visibleMaxY;
// GLOBAL: gl_25330
std::uint32_t g_gameTickInterval = 12000;
// GLOBAL: gl_25332
int g_window315Enabled = 1;
// OFFSET: 0x00CD5E90
// FUNCTION: fn_21288
void CGameMode::InitializeState() {
this->ClearTooltip();
this->nameCard.Clear();
this->actorPosList.clear();
this->pickupReqItemNaidList.clear();
this->actorMenuIds.clear();
this->partyPosList.clear();
this->compassPosList.clear();
this->m_skillUnitIds.clear();
this->spriteMirrorActorIds.clear();
this->minimapMarkers.clear();
if (g_windowMgr.miniMapWnd) {
g_windowMgr.miniMapWnd->SendMsg(nullptr, UM_MINIMAP_CLEAR_QUEST_MARKS, 0, 0, 0, 0);
}
g_snapMgr.Clear();
g_windowMgr.ClearMapWindows();
this->broadcastBalloon = nullptr;
this->noticeBalloon = nullptr;
g_windowMgr.SetBackgroundSurface(nullptr);
g_windowMgr.EnsureWindow(WID_BASICINFOWND);
g_windowMgr.ShowWindowsWithId(WID_WHISPERWND, 1);
g_windowMgr.EnsureWindow(WID_QUESTDISPLAY);
const char* worldName = reinterpret_cast<const char*>(g_modeMgr.GetGameMode()->SendMsg(MM_QUERYRSWNAME, 0, 0, 0, 0));
if (std::strcmp(worldName, "new_event.rsw") != 0) {
g_windowMgr.EnsureWindow(WID_NCASH_CALLWND);
}
if (g_session.memorialWindowOpen) {
g_windowMgr.EnsureWindow(WID_MEMORIALDUNWND);
}
if (!g_replayAnimationScaling && g_serviceOptions.Get(270)) {
g_windowMgr.EnsureWindow(WID_QUIKSLOTWND);
}
if (g_session.m_partyBooking.unknown_0000) {
g_windowMgr.EnsureWindow(WID_SEEKPARTYWND);
}
if (g_searchStoreInfoCreated) {
g_windowMgr.EnsureWindow(WID_SEARCH_STORE_INFO);
}
g_windowMgr.EnsureWindow(WID_OPENROULLETTEWND);
if (g_refreshWindow289) {
g_windowMgr.EnsureWindow(WID_VIEWCAMERAINFOWND);
}
this->running = 1;
g_visibleMinX = 0;
g_visibleMaxX = 0;
g_visibleMinY = 0;
g_visibleMaxY = 0;
ActorPickBounds bounds;
bounds.left = 0;
bounds.top = 0;
bounds.right = g_renderer->viewport.width;
bounds.bottom = g_renderer->viewport.height;
g_actorPickNode.MakeQuardTree(1, bounds);
g_pathFinder.attr = this->scene->terrain;
g_navigationManager.UpdateGround();
g_overrideColor = 0;
this->fadeInRequested = 1;
this->cursorOffsetX = 0.0f;
this->cursorOffsetY = 0.0f;
*reinterpret_cast<int*>(this->leftBtnClickTick) = 0;
*reinterpret_cast<int*>(&this->leftBtnClickTick[4]) = g_mouse.x;
*reinterpret_cast<int*>(&this->leftBtnClickTick[8]) = g_mouse.y;
this->rBtnClickX = g_mouse.x;
this->rBtnClickY = g_mouse.y;
this->noMove = 0;
this->isOnQuest = 0;
this->isPlayerDead = 0;
*reinterpret_cast<int*>(&this->coupleName[0x18]) = 0;
*reinterpret_cast<int*>(&this->coupleName[0x1C]) = 0;
*reinterpret_cast<int*>(this->balloonDisplayState) = 0;
*reinterpret_cast<int*>(&this->balloonDisplayState[4]) = 0;
*reinterpret_cast<int*>(&this->balloonDisplayState[8]) = 0;
this->itemWindow = nullptr;
this->statusIconTooltip = nullptr;
this->hoveredStatusIconId = -1;
this->balloonActorId = 0;
*reinterpret_cast<int*>(this->nameBalloonSize) = 0;
*reinterpret_cast<int*>(&this->nameBalloonSize[4]) = 0;
*reinterpret_cast<int*>(&this->balloonDisplayState[0x0C]) = 1;
*reinterpret_cast<int*>(&this->balloonDisplayState[0x10]) = 1;
this->waitingUseItemAck = 0;
*reinterpret_cast<int*>(this->waitingItemThrowAck) = 0;
this->waitingReqStatusAck = 0;
this->drag.Clear();
this->lastNaid = 0;
this->menuTargetAid = 0;
*reinterpret_cast<int*>(this->lastActorIds) = 0;
*reinterpret_cast<int*>(&this->lastActorIds[4]) = 0;
*reinterpret_cast<int*>(&this->lastActorIds[8]) = 0;
this->isAutoMoveClickOn = 1;
this->isWaitingEnterRoom = 0;
*reinterpret_cast<int*>(this->equipmentRequestState) = 0;
*reinterpret_cast<std::uint32_t*>(&this->equipmentRequestState[0x04]) = timeGetTime() - 2000;
*reinterpret_cast<std::uint32_t*>(&this->equipmentRequestState[0x08]) = timeGetTime() - 2000;
*reinterpret_cast<int*>(&this->equipmentRequestState[0x0C]) = 0;
*reinterpret_cast<int*>(&this->equipmentRequestState[0x10]) = 0;
*reinterpret_cast<int*>(&this->equipmentRequestState[0x14]) = 0;
this->sameChatRepeatCount = 0;
this->serverTimeSyncCount = 0;
this->lastChat = "";
this->skillUseType = nullptr;
this->skillId = 0;
g_pickInvert = 0;
*reinterpret_cast<int*>(this->cardAndSkillBalloonIds) = 0;
this->miniMapTooltipId = -1;
*reinterpret_cast<int*>(&this->cardAndSkillBalloonIds[4]) = -1;
char subKey[512];
std::strcpy(subKey, g_subKey);
std::strcat(subKey, "\\NameBaloon");
std::strcat(subKey, "\\");
std::strcat(subKey, g_session.m_serverName.c_str());
HKEY key;
if (RegOpenKeyExA(HKEY_LOCAL_MACHINE, subKey, 0, KEY_QUERY_VALUE, &key) == ERROR_SUCCESS) {
RegCloseKey(key);
HKEY valueKey;
if (RegOpenKeyExA(HKEY_LOCAL_MACHINE, subKey, 0, KEY_ALL_ACCESS, &valueKey) == ERROR_SUCCESS) {
DWORD position = 0;
DWORD type = REG_DWORD;
DWORD size = sizeof(position);
RegQueryValueExA(valueKey, "POS", nullptr, &type, reinterpret_cast<BYTE*>(&position), &size);
g_serviceOptions.Set(92, position == 1);
RegCloseKey(valueKey);
}
}
g_mouse.Reset();
*reinterpret_cast<int*>(&this->requestTimers[0x02]) = 1;
this->requestTimers[0x16] = 0;
*reinterpret_cast<std::uint32_t*>(&this->requestTimers[0x06]) = timeGetTime();
*reinterpret_cast<std::uint32_t*>(&this->requestTimers[0x0A]) = timeGetTime();
this->noMoveStartTick = timeGetTime();
*reinterpret_cast<std::uint32_t*>(this->windowInvalidateTick) = timeGetTime();
this->broadcastBalloon = nullptr;
*reinterpret_cast<std::uint32_t*>(&this->requestTimers[0x0E]) = timeGetTime();
*reinterpret_cast<std::uint32_t*>(&this->requestTimers[0x12]) = timeGetTime();
this->inventoryChanged = 1;
std::memset(&this->replayDragState[1], 0, 6);
*reinterpret_cast<int*>(&this->replayDragState[0x08]) = 0;
*reinterpret_cast<int*>(&this->replayDragState[0x0C]) = 0;
g_soundMgr->SetListenerYaw(this->camera->camera.desiredYaw);
this->SendMsg(MM_TOGGLE_PLAYERGAGE, 0, 0, 0, 0);
if (g_isStopByLogin) {
g_isStopByLogin = 0;
g_guildInfo.Init();
g_windowMgr.SendNotice(UIM_OPENCHATWND, 0, 0, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_LIST_COMMAND)), 0xFFE6E6, 0, 0, 0);
inet_ntoa(*reinterpret_cast<const in_addr*>(&g_session.characterLoginData[0x0C]));
if (!g_accountLinkedUserDataMgr->m_loaded) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_CANNOT_OFFER_GUILD_EXP_MAX_RATE)), 255, 0, 0, 0);
}
}
g_session.ResetStatBonuses();
g_session.UpdateRandomStats();
g_session.ClearCartItems();
g_session.ClearTradeItems();
g_session.ClearMerchantPurchaseSavedItems();
g_session.ClearMerchantPurchaseItems();
g_session.ClearMerchantMyShopItems();
// GLOBAL: gl_25334
static int s_window315Checked;
if (!g_replayAnimationScaling && !s_window315Checked) {
s_window315Checked = 1;
if (g_window315Enabled) {
g_windowMgr.EnsureWindow(WID_TIPBOXWND);
}
}
if (g_replayAnimationScaling != 1) {
std::int16_t packet = 0x7D;
GetRagConnection().Send(2, &packet);
GetRagConnection().ResetDeferred();
g_session.SetOption(5, 1, 0);
}
SendGameTick(
true, *reinterpret_cast<std::uint32_t*>(&this->requestTimers[0x02]), *reinterpret_cast<std::uint32_t*>(&this->requestTimers[0x06]), g_gameTickInterval,
GetRagConnection(), g_packetLengths, g_pingLogEnabled, g_pingLogFirstTick, g_pingLogTicks
);
g_weatherEffect.ResetEffect();
g_weatherEffect.ApplyMapWeather(this->mapName);
if (std::strcmp(this->mapName, "xmas_fild01.rsw") == 0 || std::strcmp(this->mapName, "xmas.rsw") == 0) {
if (g_serviceOptions.Get(8)) {
g_weatherEffect.Snow();
} else {
g_weatherEffect.ExtendEffect();
}
}
if (!g_mapSkyMgr) {
g_mapSkyMgr = new (std::nothrow) CMapSkyMgr;
}
g_mapSkyMgr->Apply(this->mapName);
if ((g_serviceType == 8 || g_serviceType == 9) && std::strcmp(this->mapName, "comodo.rsw") == 0 && g_serviceOptions.Get(8)) {
g_weatherEffect.Fireworks();
}
*reinterpret_cast<int*>(&g_session.spAndHomunculusStats[0x08]) = -1;
g_session.homunAlive = 0;
g_session.ClearHomunStatus();
*reinterpret_cast<int*>(&g_session.companionTargetState[0x08]) = -1;
g_session.mercenaryAlive = 0;
g_session.ResetMercenaryStats();
g_windowMgr.FocusWindow01C8Edit();
g_windowMgr.replayControlWnd = nullptr;
const int replayState = Replay::Instance().state;
if (g_replayAnimationScaling) {
g_windowMgr.EnsureWindow(WID_REPLAYCONTROLWND);
if (replayState == 8) {
g_windowMgr.replayControlWnd->SendMsg(nullptr, UM_REFRESHBUTTON, 0, 0, 0, 0);
}
}
if (replayState == 3) {
Replay::Instance().SetState(2);
g_windowMgr.EnsureWindow(WID_REPLAYRECCONTROLWND);
g_windowMgr.replayRecordControlWnd->Move(Replay::Instance().recordingState, Replay::Instance().playbackState);
g_windowMgr.replayRecordControlWnd->SendMsg(nullptr, 123, 0, 0, 0, 0);
} else if (replayState == 8) {
Replay::Instance().SetState(7);
}
g_navigationManager.ResumeRoute();
if (g_mileageWndActive) {
UIWindow* mileage = g_windowMgr.EnsureWindow(WID_MILEAGEWND);
if (mileage) {
mileage->SendMsg(nullptr, UM_SETINFO, g_mileageWndActive, g_mileageWndPoint, g_mileageWndElapsed, g_mileageWndBonus);
}
}
this->achievementBalloon = nullptr;
this->achievementBalloonTick = 0;
s_signBoardMgr->Initialize();
g_statusRefreshSuppressed = 0;
int& localMapMove = g_session.m_localMapMove;
if (localMapMove == 1) {
localMapMove = 0;
}
g_guildInfo.ClearAgitIds();
this->menuTargetName = "";
}
// OFFSET: 0x00CE46B0
// FUNCTION: fn_21337
void CGameMode::ProcessRightButtonDrag() {
switch (g_mouse.buttons[1]) {
case 1: {
if (g_windowMgr.menuWnd) {
g_windowMgr.CloseWindow(WID_MENUWND);
}
this->SendMsg(MM_CANCEL_DRAG, 0, 0, 0, 0);
this->SendMsg(MM_CANCEL_USE_SKILL, 0, 0, 0, 0);
this->rBtnClickX = g_mouse.x;
this->rBtnClickY = g_mouse.y;
if (!g_serviceOptions.Get(0x78)) {
return;
}
UIShortCutWnd* shortcuts = static_cast<UIShortCutWnd*>(g_windowMgr.shortCutWnd);
if (!shortcuts) {
return;
}
AutomaticSkills* automatic = &g_session.m_automaticSkills;
if (shortcuts->m_slots[4]->enabled && automatic->Contains(static_cast<std::uint16_t>(shortcuts->m_slots[4]->itemId))) {
g_session.SetOption(automatic->CancelOption(shortcuts->m_slots[4]->itemId), 1, 0);
} else {
automatic->DisableAll();
}
shortcuts->SendMsg(nullptr, UM_USE_SHORTEN_ITEM, 8, 0, 0, 0);
return;
}
case 2:
if (!HIBYTE(GetAsyncKeyState(VK_MENU)) && !HIBYTE(GetAsyncKeyState(VK_SHIFT))) {
this->SetCursorAction(4);
if (this->hasViewParameters) {
float yaw = static_cast<float>(g_mouse.x) + this->camera->camera.desiredYaw - static_cast<float>(this->oldMouseX);
const float low = static_cast<float>(this->viewParameters[3]);
const float high = static_cast<float>(this->viewParameters[4]);
if (yaw < low) {
yaw = low;
}
if (yaw > high) {
yaw = high;
}
this->camera->camera.desiredYaw = yaw;
} else if (this->canRotateView == 0 && g_session.IsAdminSubMode(6) == 0) {
float yaw = static_cast<float>(g_mouse.x) + this->camera->camera.desiredYaw - static_cast<float>(this->oldMouseX);
const float low = this->fixedLongitude - 20.0f;
const float high = this->fixedLongitude + 20.0f;
if (yaw < low) {
yaw = low;
}
if (yaw > high) {
yaw = high;
}
this->camera->camera.desiredYaw = yaw;
} else {
this->camera->camera.AddYaw(static_cast<float>(g_mouse.x - this->oldMouseX));
}
g_soundMgr->SetListenerYaw(this->camera->camera.desiredYaw);
}
if (!HIBYTE(GetAsyncKeyState(VK_MENU)) && HIBYTE(GetAsyncKeyState(VK_SHIFT))) {
const float range = this->canRotateView ? 42.0f : 10.0f;
g_cameraPitch = this->camera->camera.desiredPitch - static_cast<float>((g_mouse.y - this->oldMouseY) / 2);
float limit;
if (this->hasViewParameters) {
if (g_cameraPitch < static_cast<float>(this->viewParameters[7])) {
g_cameraPitch = static_cast<float>(this->viewParameters[7]);
}
limit = static_cast<float>(this->viewParameters[6]);
} else {
if (g_cameraPitch < -45.0f - range) {
g_cameraPitch = -45.0f - range;
}
if (HIBYTE(GetAsyncKeyState(VK_CONTROL)) && this->camera->camera.desiredDistance <= g_serviceOptionJitterScale) {
limit = range - 45.0f;
} else {
limit = range - 70.0f;
}
}
if (g_cameraPitch > limit) {
g_cameraPitch = limit;
}
this->camera->camera.desiredPitch = g_cameraPitch;
}
if (HIBYTE(GetAsyncKeyState(VK_CONTROL))) {
g_cameraDistance = this->camera->camera.desiredDistance - static_cast<float>((g_mouse.y - this->oldMouseY) / 2);
float maxDistance = this->canRotateView ? g_serviceOptionJitterScale : g_cameraBaseDistance;
if (this->hasViewParameters) {
if (g_cameraDistance < static_cast<float>(this->viewParameters[0])) {
g_cameraDistance = static_cast<float>(this->viewParameters[0]);
}
maxDistance = static_cast<float>(this->viewParameters[1] + this->viewParameters[0]);
if (g_cameraDistance > maxDistance) {
g_cameraDistance = maxDistance;
}
} else if (g_session.IsAdminSubMode(5) == 0) {
if (g_cameraDistance < g_cameraMinDistance) {
g_cameraDistance = g_cameraMinDistance;
}
if (g_cameraDistance > maxDistance) {
g_cameraDistance = maxDistance;
}
}
this->camera->camera.desiredDistance = g_cameraDistance;
}
return;
case 4:
if (this->hasViewParameters) {
return;
}
if (HIBYTE(GetAsyncKeyState(VK_CONTROL))) {
this->camera->camera.desiredDistance = g_cameraBaseDistance;
}
if (HIBYTE(GetAsyncKeyState(VK_SHIFT))) {
this->camera->camera.desiredPitch = -50.0f;
}
if (!g_serviceOptions.Get(0x78) && this->canRotateView && !HIBYTE(GetAsyncKeyState(VK_SHIFT)) && !HIBYTE(GetAsyncKeyState(VK_CONTROL))) {
this->camera->camera.desiredYaw = 0.0f;
}
return;
}
}
// OFFSET: 0x00CE7CE0
// FUNCTION: fn_21339
void CGameMode::ProcessMouseWheel(int requireControl) {
if (timeGetTime() - this->wheelTick < 16) {
return;
}
this->wheelTick = timeGetTime();
if (g_mouse.wheel == 0 || this->skillUseType != nullptr) {
return;
}
CSkillInfo wheelSkill = g_session.m_skillBundle.Lookup(0x27F);
if (wheelSkill.level > 0) {
const int count = this->mouseRollCount;
if (count > this->mouseRollMax) {
this->mouseRollMax = count;
}
this->mouseRollCount = count + 4;
}
if (HIBYTE(GetAsyncKeyState(VK_SHIFT))) {
const float step = g_mouse.wheel > 0 ? -5.0f : 5.0f;
const float range = this->canRotateView ? 20.0f : 10.0f;
g_cameraPitch = this->camera->camera.desiredPitch - step;
float limit;
if (this->hasViewParameters) {
if (g_cameraPitch < static_cast<float>(this->viewParameters[7])) {
g_cameraPitch = static_cast<float>(this->viewParameters[7]);
}
limit = static_cast<float>(this->viewParameters[6]);
} else {
if (g_cameraPitch < -45.0f - range) {
g_cameraPitch = -45.0f - range;
}
if (HIBYTE(GetAsyncKeyState(VK_CONTROL)) && this->camera->camera.desiredDistance <= g_serviceOptionJitterScale) {
limit = range - 45.0f;
} else {
limit = range - 70.0f;
}
}
if (g_cameraPitch > limit) {
g_cameraPitch = limit;
}
this->camera->camera.desiredPitch = g_cameraPitch;
return;
}
if (requireControl != 0 && !HIBYTE(GetAsyncKeyState(VK_CONTROL))) {
return;
}
if (g_serviceOptions.Get(0x79)) {
UIShortCutWnd* shortcuts = static_cast<UIShortCutWnd*>(g_windowMgr.shortCutWnd);
*reinterpret_cast<int*>(&g_session.mapTransitionFlag[0x00]) = 1;
AutomaticSkills* automatic = &g_session.m_automaticSkills;
if (g_mouse.wheel > 0) {
if (!shortcuts) {
return;
}
if (shortcuts->m_slots[3]->enabled && automatic->Contains(shortcuts->m_slots[3]->itemId)) {
g_session.SetOption(automatic->CancelOption(shortcuts->m_slots[3]->itemId), 1, 0);
} else {
automatic->DisableAll();
}
shortcuts->SendMsg(nullptr, UM_USE_SHORTEN_ITEM, 7, 0, 0, 0);
} else {
if (!shortcuts) {
return;
}
if (shortcuts->m_slots[2]->enabled && automatic->Contains(shortcuts->m_slots[2]->itemId)) {
g_session.SetOption(automatic->CancelOption(shortcuts->m_slots[2]->itemId), 1, 0);
} else {
automatic->DisableAll();
}
shortcuts->SendMsg(nullptr, UM_USE_SHORTEN_ITEM, 6, 0, 0, 0);
}
return;
}
const float step = g_mouse.wheel > 0 ? -24.3f : 24.3f;
g_cameraDistance = this->camera->camera.desiredDistance - step;
float maxDistance = this->canRotateView ? g_serviceOptionJitterScale : g_cameraBaseDistance;
CSkillInfo zoomSkill = g_session.m_skillBundle.Lookup(0x1B9);
bool extendedZoom = false;
if (this->hasViewParameters) {
if (g_cameraDistance < static_cast<float>(this->viewParameters[0])) {
g_cameraDistance = static_cast<float>(this->viewParameters[0]);
}
maxDistance = static_cast<float>(this->viewParameters[1] + this->viewParameters[0]);
} else if (zoomSkill.level <= 0 && this->scene->player->render.state == 6 && !this->scene->player->HasId(0x14E)) {
switch (g_session.m_job) {
case JT_STAR:
case JT_STAR_B:
case JT_STAR_EMPEROR:
case JT_STAR_EMPEROR_B:
case JT_SKY_EMPEROR:
extendedZoom = true;
break;
}
}
if (extendedZoom) {
if (g_cameraDistance < g_cameraMinDistance) {
g_cameraDistance = g_cameraMinDistance;
}
if (g_cameraDistance > maxDistance * 3.0f) {
g_cameraDistance = maxDistance * 3.0f;
}
if (g_cameraDistance > maxDistance && this->camera->camera.desiredPitch > -50.0f) {
this->camera->camera.desiredPitch = -50.0f;
}
} else {
if (!this->hasViewParameters && g_cameraDistance < g_cameraMinDistance) {
g_cameraDistance = g_cameraMinDistance;
}
if (g_cameraDistance > maxDistance) {
g_cameraDistance = maxDistance;
}
}
this->camera->camera.desiredDistance = g_cameraDistance;
}
struct AiMessage {
/* 0000 */ int type;
/* 0004 */ int x;
/* 0008 */ int y;
/* 000C */ int level;
/* 0010 */ int skill;
/* 0014 */ int target;
};
#pragma pack(push, 1)
struct ContactNpcPacket {
/* 0000 */ std::int16_t packetType;
/* 0002 */ std::uint32_t npcId;
/* 0006 */ unsigned char type;
};
#pragma pack(pop)
namespace EquipmentProperties {
class CEquipmentPropertiesMgr {
public:
virtual ~CEquipmentPropertiesMgr();
/* 0004 */ unsigned char unknown_0004[0x1F8];
CEquipmentPropertiesMgr();
void RefreshPretend();
void RefreshShop();
};
}
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(EquipmentProperties::CEquipmentPropertiesMgr) == 0x1FC);
#endif
// OFFSET: 0x00CDDA50
// FUNCTION: fn_21320
void CGameMode::Initialize(const char* name) {
this->isInitializing[0] = 1;
this->recordChatCount = 0;
this->nameCard.SetName(g_session.m_aid, g_session.DecodePlayerName());
g_playerNameDictionary->Set(g_session.m_gid, g_session.DecodePlayerName());
this->bossMonsterX = -1;
this->bossMonsterY = -1;
*reinterpret_cast<std::uint16_t*>(this->bossAlarmAndCopyNameFlags) = 0;
if (Replay::Instance().state == 6) {
const std::vector<unsigned char> data = Replay::Instance().ReadSection(0x12);
if (data.begin() != data.end()) {
GameModeChunkHeader header = {};
g_activeSkillEffects.clear();
unsigned offset = 6;
header = *reinterpret_cast<const GameModeChunkHeader*>(data.data());
if (header.type == 19000) {
while (offset < data.size()) {
header = {};
header = *reinterpret_cast<const GameModeChunkHeader*>(data.data() + offset);
offset += 6;
if (header.type == 19001) {
break;
}
if (header.type == 19011) {
ActiveSkillEffect effect;
std::memcpy(&effect, data.data() + offset, header.size);
offset += header.size;
if (effect.expiration != 999999) {
g_cooldownOwner->Register(effect.id, effect.totalDuration, effect.expiration - effect.remainingDuration, effect.totalDuration - effect.remainingDuration);
}
g_activeSkillEffects.push_back(effect);
} else {
offset += header.size;
}
}
g_statusRefreshSuppressed = 1;
}
}
}
g_session.ClearPairValues(1, 0, 0);
this->scene = new CWorld();
this->scene->gameMode = this;
this->camera = new CView();
this->camera->scene = this->scene;
std::strcpy(this->mapName, name);
std::string miniMap = "유저인터페이스\\map\\";
miniMap.append(name, std::strlen(name));
miniMap.resize(miniMap.size() - 4);
miniMap.append(".bmp", 4);
std::strcpy(reinterpret_cast<char*>(this->minimapBmpName), miniMap.c_str());
g_renderer->ClearDepth(1);
g_session.m_weight = 0;
g_session.RefreshHpSpWindows();
g_session.InvalidateWindowFrames();
g_session.m_maxWeight = 0;
g_session.RefreshHpSpWindows();
g_session.InvalidateWindowFrames();
g_windowMgr.SetBackgroundSurface(nullptr);
g_windowMgr.ClearMapWindows();
this->broadcastBalloon = nullptr;
this->noticeBalloon = nullptr;
g_windowMgr.HideChatWnd();
g_windowMgr.ShowWindowsWithId(WID_WHISPERWND, 0);
g_windowMgr.EnsureWindow(WID_LOADINGWND);
g_windowMgr.SendNotice(UIM_LOADINGPERCENT, 0, 0, 0, 0, 0);
g_windowMgr.DrawCenteredBackground();
g_windowMgr.DrawWindows();
if (g_renderer->Draw()) {
g_renderer->Present(1);
}
this->camera->Reset();
this->scene->InitWorld();
this->checkGroundAlpha = 0;
this->InitializeCamera();
this->mousePointer = new CMousePointer();
this->scene->objects.push_back(this->mousePointer);
g_soundMgr->SetDefaultName(g_session.GetBgmFileName(std::string(this->mapName).c_str()));
g_weatherEffect.enabled = g_serviceOptions.Get(0x77) == 0;
if (g_serviceOptions.Get(0x3C)) {
int found = 0;
const std::vector<std::string>* fog = g_session.GetFogParameters(this->mapName, &found);
if (found) {
g_depthStart = static_cast<float>(std::atof((*fog)[0].c_str()));
g_depthEnd = static_cast<float>(std::atof((*fog)[1].c_str()));
g_worldOverlayColor = ParseHexString((*fog)[2].c_str());
g_fogDensity = static_cast<float>(std::atof((*fog)[3].c_str()));
g_renderer->SetFog(1);
} else {
g_renderer->SetFog(0);
}
} else {
g_renderer->SetFog(0);
}
Replay::Instance().ResetPlayback();
g_session.RestoreSelectionItems();
g_session.ClearItemQuantities();
this->InitializeState();
ShowCurrentMapName();
ResetTimer();
this->forcedAttack = 0;
this->countdownStartTick = 0;
this->chatLogLines = 0;
this->strikeCount = 0;
this->periodicTicks.resize(6);
if (*reinterpret_cast<const int*>(g_session.whisperRecordStorage) && g_session.IsAdminSubMode(7)) {
char message[256];
std::sprintf(message, "Now Auto chat Save System is ENABLED.");
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(message), 0xFFFF, 0, 0, 0);
}
if (g_replayAnimationScaling == 0) {
std::uint64_t now = _Xtime_get_ticks();
std::int64_t interval = 60000;
g_timeScheduler->AddSchedule(new CCheckGDISchedule(now, interval, 2));
interval = 5000;
CPingLiveSchedule* ping = new CPingLiveSchedule(now, interval);
g_session.m_pingLiveSchedule = ping->serial;
g_timeScheduler->AddSchedule(ping);
}
if (g_session.AreInventoryCategoriesEmpty()) {
if (g_launchPassCommandLine) {
this->SendMsg(MM_STOVE_AUTHENTICATION, 1, 0, 0, 0);
g_stoveMgr->FetchAllProducts();
} else {
std::int16_t packet = 0x8C9;
GetRagConnection().Send(g_packetLengths.FixedLength(packet), &packet);
}
}
if (Replay::Instance().state == 6) {
Replay::Instance().speed = 1.0f;
g_session.ReadReplayQuests(Replay::Instance().ReadSection(6));
g_session.ReadReplayStats(Replay::Instance().ReadSection(4));
g_session.ReadReplayItems(Replay::Instance().ReadSection(8));
g_session.ReadReplayCompanions(Replay::Instance().ReadSection(9));
g_session.ReadReplayMessenger(Replay::Instance().ReadSection(7));
g_session.ReadReplayExtra(Replay::Instance().ReadSection(10));
g_session.ReadReplayReserved(Replay::Instance().ReadSection(11));
g_session.ReadReplayEntryQueue(Replay::Instance().ReadSection(12));
g_session.ReadReplayShortcuts(Replay::Instance().ReadSection(13));
g_session.ReadReplayShops(Replay::Instance().ReadSection(14));
this->ReadReplayGuildInfo(Replay::Instance().ReadSection(0x16));
this->ReadReplayActors(Replay::Instance().ReadSection(0xF));
this->ReadReplayGroundItems(Replay::Instance().ReadSection(0x10));
this->ReadReplayGroundSkills(Replay::Instance().ReadSection(0x11));
const std::vector<unsigned char> data = Replay::Instance().ReadSection(0x17);
if (data.begin() != data.end()) {
GameModeChunkHeader header = {};
unsigned offset = 6;
header = *reinterpret_cast<const GameModeChunkHeader*>(data.data());
if (header.type == 14000) {
while (offset < data.size()) {
header = {};
header = *reinterpret_cast<const GameModeChunkHeader*>(data.data() + offset);
offset += 6;
if (header.type == 14001) {
break;
}
if (header.type == 14011) {
std::memcpy(&this->isOnQuest, data.data() + offset, header.size);
}
offset += header.size;
}
}
}
g_navigationManager.LoadReplayState(Replay::Instance().ReadSection(0x18));
g_windowMgr.LoadReplaySettings(Replay::Instance().ReadSection(0x14));
g_windowMgr.LoadReplayWindows(Replay::Instance().ReadSection(0x13));
g_windowMgr.LoadReplayReserved(Replay::Instance().ReadSection(0x15));
Replay::Instance().Rewind();
this->replayPauseTick = 0;
g_windowMgr.ShowWindowById(WID_CHATWND, Replay::Instance().header.options.recordRestricted);
}
if (g_screenShakeMode == 2) {
this->scene->player->SendMsg(nullptr, AM_STATUS_CHANGE, 0, 0x22, 0, g_screenShakeDuration <= 10000 && g_screenShakeDuration != 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
if (g_session.GetOption(6) > 0) {
g_session.SetOption(6, 0, 0);
char message[256];
std::memset(message, 0, sizeof(message));
StringFormat(message, sizeof(message), static_cast<std::size_t>(-1), LookupMessage(MSI_WEBSITE_LINK_ADDRESS), g_serviceOptions.Get(0xFA) ? "ON" : "OFF");
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(message), 0xFF, 0, 0, 0);
}
if (g_equipmentPropertiesMgr == nullptr) {
g_equipmentPropertiesMgr = new (std::nothrow) EquipmentProperties::CEquipmentPropertiesMgr;
}
g_equipmentPropertiesMgr->RefreshShop();
if (g_session.GetOption(0xB) == 1) {
for (const std::string& blocked : g_whisperBlockMgr->Names()) {
std::string arguments[1] = {blocked};
this->ExecuteTalkType(0x12, arguments);
}
g_session.SetOption(0xB, 0, 0);
}
g_session.SetOption(0x14, 0, 0);
this->isInitializing[0] = 0;
}
// OFFSET: 0x00D07030
// FUNCTION: fn_21580
void CGameMode::ReceiveSkillList(int packetType, const std::vector<SkillListEntry>& skills) {
if (packetType == 0x10F || packetType == 0xB32) {
g_session.m_skillBundle.skills.clear();
} else if (packetType == 0x235) {
g_session.m_homunSkills.clear();
} else if (packetType == 0x29D) {
g_session.m_mercSkills.clear();
}
for (const SkillListEntry& entry : skills) {
CSkillInfo skill;
if ((entry.id != 0 && entry.id < 7999) || g_session.IsHomunculusSkill(entry.id) || g_session.IsMercenarySkill(entry.id)) {
skill.id = entry.id;
skill.type = entry.type;
skill.level = entry.level;
skill.spCost = entry.spCost;
skill.upgradable = entry.upgradable;
skill.range = entry.range;
skill.name = skill.IdName(*g_session.m_hotkeyScript);
skill.learnedLevel = entry.learnedLevel;
skill.apCost = skill.UseApAmount(*g_session.m_hotkeyScript, entry.level);
g_session.m_skillBundle.ApplyLevelChange(skill);
if (packetType == 0x10F || packetType == 0xB32) {
g_session.UpdateSkill(skill, 0, 0);
} else if (packetType == 0x235) {
g_session.UpdateHomunSkill(skill, 0);
} else if (packetType == 0x29D) {
g_session.UpdateMercSkill(skill, 0);
}
}
}
if (packetType == 0x10F || packetType == 0xB32) {
g_session.NotifySkillWindows();
} else if (packetType == 0x235) {
g_session.NotifyHomunSkillWindows();
} else if (packetType == 0x29D) {
g_session.NotifyMercSkillWindows();
}
if (g_equipmentPropertiesMgr == nullptr) {
g_equipmentPropertiesMgr = new (std::nothrow) EquipmentProperties::CEquipmentPropertiesMgr;
}
g_equipmentPropertiesMgr->RefreshPretend();
}
// OFFSET: 0x00D07250
// FUNCTION: fn_21581
void CGameMode::ReceiveSkillUpdate(
std::uint16_t id, std::int16_t level, std::int16_t spCost, unsigned char upgradable, std::int16_t range, int type, std::int16_t unknown
) {
*reinterpret_cast<int*>(&this->equipmentRequestState[0x0C]) = 0;
CSkillInfo skill = g_session.LookupSkill(id);
skill.level = level;
skill.spCost = spCost;
skill.upgradable = upgradable;
skill.range = range;
skill.type = type;
skill.learnedLevel = unknown;
skill.id = id;
if (g_session.IsHomunculusSkill(id)) {
g_session.UpdateHomunSkill(skill, 1);
} else if (g_session.IsMercenarySkill(id)) {
g_session.UpdateMercSkill(skill, 1);
} else {
g_session.UpdateSkill(skill, 1, 1);
}
if (g_equipmentPropertiesMgr == nullptr) {
g_equipmentPropertiesMgr = new (std::nothrow) EquipmentProperties::CEquipmentPropertiesMgr;
}
g_equipmentPropertiesMgr->RefreshPretend();
}
// OFFSET: 0x00CDB910
// FUNCTION: fn_21310
void CGameMode::ShowActorNameBalloon(std::uint32_t id) {
if (!id) {
return;
}
int& placed = *reinterpret_cast<int*>(&this->balloonDisplayState[0x0C]);
if (this->balloonActorId != id && this->balloonActorId != 0) {
this->balloonActorId = id;
placed = 1;
return;
}
this->balloonActorId = id;
CRenderObject* actor = this->scene->GetGameActorByAID(id);
if (actor) {
CGameActor* gameActor = static_cast<CGameActor*>(actor);
if (gameActor->GetEffectiveJob(-1) == 45) {
return;
}
placed = 0;
this->UpdateNameBalloon(gameActor);
if (this->bossAlarmAndCopyNameFlags[1] && g_session.IsPlayerJobId(gameActor->GetEffectiveJob(-1)) && IsAdminAccount(g_session.m_aid)) {
g_windowMgr.SelectWhisperName(this->ActorName(id).c_str());
}
return;
}
if (id == g_session.m_aid) {
placed = 0;
this->UpdateNameBalloon(reinterpret_cast<CGameActor*>(this->scene->player));
return;
}
CItem* item = this->scene->GetItemByAID(id);
if (!item) {
return;
}
std::string name(item->name.c_str());
placed = 0;
this->EnsureNameBalloon(this->nameBalloon);
this->nameBalloon->AddNameLine(name.c_str());
this->nameBalloon->SetIcon("", 0);
this->nameBalloon->m_textColor = 0x95EFFF;
this->nameBalloon->m_outlineColor = 0;
*reinterpret_cast<int*>(&this->nameBalloonSize[0]) = this->nameBalloon->geometry.width;
*reinterpret_cast<int*>(&this->nameBalloonSize[4]) = this->nameBalloon->geometry.height;
this->PlaceWindowAtActor(this->nameBalloon, reinterpret_cast<CGameActor*>(item));
}
// OFFSET: 0x00CE18A0
// FUNCTION: fn_21332
void CGameMode::ProcessActorClick(int& handled, ActorPickInfo* pick, CGameActor* actor) {
const unsigned char selfTargetOption = g_serviceOptions.Get(0x69);
const unsigned char forceOption = g_serviceOptions.Get(0x6D);
const std::intptr_t mode = reinterpret_cast<std::intptr_t>(this->skillUseType);
int attack;
if (mode == 2 || mode == 4) {
const int shiftHeld = HIBYTE(GetAsyncKeyState(VK_SHIFT));
attack = IsSupportSkill(this->skillId) ? shiftHeld : shiftHeld == 0;
this->SetCursorAction(11);
} else {
attack = HIBYTE(GetAsyncKeyState(VK_SHIFT)) == 0;
if (actor->objectType == 7) {
this->SetCursorAction(0);
} else if (g_session.GetMapProperty08() != 0 || this->scene->isSiegeMode != 0) {
if (g_session.IsLocalPlayerAid(actor->GetGdid())) {
attack = 0;
this->SetCursorAction(0);
}
} else {
this->SetCursorAction(5);
}
}
handled = 1;
if (selfTargetOption) {
attack = 1;
}
const std::uint32_t& homunAid = *reinterpret_cast<const std::uint32_t*>(&g_session.spAndHomunculusStats[8]);
const std::uint32_t& mercenaryAid = *reinterpret_cast<const std::uint32_t*>(&g_session.companionTargetState[8]);
if (g_session.homunAlive != 0) {
if (g_mouse.buttons[1] == 1 && HIBYTE(GetAsyncKeyState(VK_MENU))) {
if (HIBYTE(GetAsyncKeyState(VK_SHIFT))) {
CGameActor* homun = static_cast<CGameActor*>(this->scene->GetGameActorByAID(homunAid));
if (homun && homun->HasActiveHomunculusAI()) {
AiMessage message = {};
message.type = 3;
message.target = actor->render.accountId;
homun->SetResMsg2AI(reinterpret_cast<const float*>(&message), 0);
}
} else if (g_session.attackHomunEnemy != 0 && g_groundMarkAid == actor->render.accountId) {
CGameActor* homun = static_cast<CGameActor*>(this->scene->GetGameActorByAID(homunAid));
if (homun && homun->HasActiveHomunculusAI()) {
AiMessage message = {};
message.type = 3;
message.target = g_groundMarkAid;
homun->SetMsg2AI(reinterpret_cast<const float*>(&message), 0);
}
g_session.attackHomunEnemy = 0;
} else {
this->SetCursorAction(11);
g_groundMarkAid = actor->render.accountId;
g_session.homunEnemyX = 0;
g_session.homunEnemyY = 0;
g_session.moveHomunEnemy = 0;
g_session.attackHomunEnemy = 1;
}
g_session.selectHomunEnemy = 1;
}
if (g_session.homunAlive != 0 && g_mouse.buttons[0] == 1 && g_session.IsHomunculusSkill(this->skillId)) {
CGameActor* homun = static_cast<CGameActor*>(this->scene->GetGameActorByAID(homunAid));
if (homun && homun->HasActiveHomunculusAI()) {
AiMessage message = {};
message.type = 7;
message.level = this->skillUseLevel;
message.skill = this->skillId;
message.target = actor->render.accountId;
homun->SetMsg2AI(reinterpret_cast<const float*>(&message), 0);
}
return;
}
}
if (g_session.mercenaryAlive != 0 && g_mouse.buttons[0] == 1 && HIBYTE(GetAsyncKeyState(VK_MENU))) {
if (HIBYTE(GetAsyncKeyState(VK_SHIFT))) {
CGameActor* mercenary = static_cast<CGameActor*>(this->scene->GetGameActorByAID(mercenaryAid));
if (mercenary && mercenary->HasActiveMercenaryAI()) {
AiMessage message = {};
message.type = 3;
message.target = actor->render.accountId;
mercenary->SetResMsg2AI(reinterpret_cast<const float*>(&message), 1);
}
} else if (g_session.attackMercenaryEnemy != 0 && g_groundMarkAltAid == actor->render.accountId) {
CGameActor* mercenary = static_cast<CGameActor*>(this->scene->GetGameActorByAID(mercenaryAid));
if (mercenary && mercenary->HasActiveMercenaryAI()) {
AiMessage message = {};
message.type = 3;
message.target = g_groundMarkAltAid;
mercenary->SetMsg2AI(reinterpret_cast<const float*>(&message), 1);
}
g_session.attackMercenaryEnemy = 0;
} else {
this->SetCursorAction(11);
g_groundMarkAltAid = actor->render.accountId;
g_session.mercenaryEnemyX = 0;
g_session.mercenaryEnemyY = 0;
g_session.moveMercenaryEnemy = 0;
g_session.attackMercenaryEnemy = 1;
}
g_session.selectMercenaryEnemy = 1;
}
int& targetAid = *reinterpret_cast<int*>(&this->lastActorIds[0x04]);
int& forced = this->forcedAttack;
if (attack != 0 && g_session.mercenaryAlive != 0 && g_mouse.buttons[0] == 1 && g_session.IsMercenarySkill(this->skillId)) {
CGameActor* mercenary = static_cast<CGameActor*>(this->scene->GetGameActorByAID(mercenaryAid));
if (mercenary && mercenary->HasActiveMercenaryAI()) {
AiMessage message = {};
message.type = 7;
message.level = this->skillUseLevel;
message.skill = this->skillId;
message.target = actor->render.accountId;
mercenary->SetMsg2AI(reinterpret_cast<const float*>(&message), 1);
}
return;
}
if (g_mouse.buttons[0] == 1 && attack != 0 && !HIBYTE(GetAsyncKeyState(VK_MENU))) {
this->SendMsg(MM_SETLOCKONMOUSE, 1, 0, 0, 0);
*reinterpret_cast<int*>(&this->lastActorIds[0x08]) = targetAid;
this->isAutoMoveClickOn = 0;
if (g_session.GetSiegeMode() == 0 && (HIBYTE(GetAsyncKeyState(VK_CONTROL)) || forceOption != 0)) {
this->RequestPlayerAction(targetAid, 0);
forced = 1;
} else {
this->RequestPlayerAction(targetAid, 1);
forced = 0;
}
} else if (forced == 0 && g_mouse.buttons[0] == 3) {
targetAid = 0;
}
if ((this->oldMouseX != g_mouse.x || this->oldMouseY != g_mouse.y) && forced == 0 && g_mouse.buttons[0] == 0) {
targetAid = 0;
}
this->ShowActorNameBalloon(targetAid);
if (actor->render.state == 3) {
targetAid = 0;
}
}
// OFFSET: 0x00CDD6B0
// FUNCTION: fn_21317
CGameActor* CGameMode::NewActor(int job) {
CGameActor* actor;
if (IsPlayerJob(job)) {
actor = new CCharacterNpc;
} else {
const char* jobName = g_session.GetJobName(job, -1);
if (std::strstr(jobName, ".gr2") != nullptr) {
actor = new C3dGrannyGameActor(jobName);
} else {
actor = new CNpc;
}
}
return actor;
}
// GLOBAL: gl_25393
int g_hoverActorGid;
// INLINED
__forceinline void CGameMode::ShowHoverActorName(CGameActor* actor) {
this->EnsureNameBalloon(this->itemNameBalloon);
CActorNameCard card = this->nameCard.Lookup(actor->render.accountId);
if (!card.received) {
return;
}
if (actor->hasHp == 1 && (this->scene->isPKZone == 1 || this->scene->isSiegeMode == 1)) {
card.name = "??????";
} else {
const std::string name = this->nameCard.Name(actor->render.accountId);
card.name = name;
}
if (g_session.IsMonsterActor(actor) == 1) {
UINameBalloonText* balloon = this->itemNameBalloon;
unsigned char monsterType;
if (actor->GetEffectiveJob(-1) == 20269) {
monsterType = 0;
} else {
monsterType = actor->hpGaugeFlags;
}
balloon->SetName(card, actor->IsPlayerClass(actor->GetEffectiveJob(-1)) == 0, monsterType);
} else {
this->itemNameBalloon->SetName(card, actor->IsPlayerClass(actor->GetEffectiveJob(-1)) == 0, 0);
}
const unsigned char showEmblem = g_serviceOptions.Get(0x40);
if ((g_session.IsNpcJob(actor->GetEffectiveJob(-1)) || g_session.IsMonsterActor(actor)) && card.groupIconId) {
this->itemNameBalloon->SetIcon(FormatOwnedString("유저인터페이스\\group\\group_%d.bmp", card.groupIconId).c_str(), 0);
} else if (g_session.IsAllyActor(actor->render.accountId, actor->GetEffectiveJob(-1)) && card.groupIconId) {
this->nameBalloon->SetIcon(FormatOwnedString("유저인터페이스\\group\\group_%d.bmp", card.groupIconId).c_str(), 0);
} else if (actor->GetGdid() && showEmblem) {
std::string emblem = g_guildMgr->GetEmblemFilename(actor->GetGdid());
const unsigned char framedEmblem = g_serviceOptions.Get(0xF3);
this->itemNameBalloon->SetIcon(emblem.c_str(), static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->isSiegeMode == 1 && framedEmblem ? 1 : 0);
} else {
this->itemNameBalloon->SetIcon("", 0);
}
UINameBalloonText* balloon = this->itemNameBalloon;
if (balloon) {
balloon->m_textColor = this->ActorNameColor(actor->GetEffectiveJob(-1), actor->render.accountId);
balloon->m_outlineColor = 0;
}
this->PlaceWindowAtActor(this->itemNameBalloon, actor);
}
// OFFSET: 0x00CDFE10
// FUNCTION: fn_21328
int CGameMode::ProcessMousePick(int result, ActorPickInfo* pick) {
if (g_mouse.buttons[0] == 1 && pick) {
UIMacroReporterWnd* reporter = static_cast<UIMacroReporterWnd*>(g_windowMgr.LookupWindow(WID_MACROREPORTERWND));
if (reporter && reporter->activeOnly == true && reporter->m_mode == 0) {
reporter->AddPickedActor(reinterpret_cast<MacroReporterEntry*>(pick));
return -1;
}
}
if (g_windowMgr.LookupWindow(WID_COLLECTIONSYSTEMWND) || reinterpret_cast<std::intptr_t>(this->skillUseType) == 1) {
return result;
}
int& lockedPick = this->forcedAttack;
int& pickTarget = *reinterpret_cast<int*>(&this->lastActorIds[0x00]);
int& clickTarget = *reinterpret_cast<int*>(&this->lastActorIds[0x04]);
if (this->lockOnMouse == 0) {
if (!pick) {
if (lockedPick != 0 || g_mouse.buttons[0] == 1) {
return result;
}
if (this->oldMouseX == g_mouse.x && this->oldMouseY == g_mouse.y) {
return result;
}
pickTarget = 0;
clickTarget = 0;
return result;
}
} else {
this->SetCursorAction(5);
if (lockedPick != 0) {
if (g_mouse.buttons[0] == 1) {
this->SendMsg(MM_SETLOCKONMOUSE, 0, 0, 0, 0);
} else {
this->SetCursorAction(0);
if (!pick) {
return result;
}
result = 0;
}
} else {
if (g_mouse.buttons[0] == 2) {
return 1;
}
if (!pick && clickTarget == 0 && pickTarget == 0) {
this->lockOnMouse = 0;
}
}
}
if (lockedPick == 0) {
if (clickTarget != 0) {
if (pick) {
if (pick->kind == 3) {
this->SetCursorAction(0);
return 0;
}
if (pick->kind == 4) {
this->SetCursorAction(0);
this->ShowActorNameBalloon(pick->accountId);
return this->HandleActorPick(pick, result);
}
}
CGameActor* actor = static_cast<CGameActor*>(this->scene->GetGameActorByAID(clickTarget));
if (!actor) {
clickTarget = 0;
return result;
}
this->ProcessActorClick(result, pick, actor);
return result;
}
if (pickTarget != 0) {
CGameActor* actor = static_cast<CGameActor*>(this->scene->GetGameActorByAID(pickTarget));
if (!actor) {
pickTarget = 0;
return result;
}
if (lockedPick != 0 && *reinterpret_cast<const int*>(&actor->render.motionFinishThreshold) == 3) {
lockedPick = 0;
}
this->ProcessActorPick(result, pick, actor);
return result;
}
}
if (pick && result == 0) {
this->ShowActorNameBalloon(pick->accountId);
result = this->HandleActorPick(pick, 0);
}
return result;
}
#include "Contents/World/WorldModelView.h"
#include "Contents/World/WorldTerrainPicking.h"
void __stdcall SendMacroUserInfoPacket(std::uint16_t first, std::uint16_t second, std::uint8_t third);
// OFFSET: 0x00CE0210
// FUNCTION: fn_21329
int CGameMode::ProcessGroundClick(int result) {
const auto drawCell = [](GroundGeometry* ground, const float* matrix, int column, int row, std::uint32_t color) {
ground->DrawGrid(matrix, column, row, color);
};
UIWindow* macroArea = g_windowMgr.LookupWindow(WID_MACROREPORTERWND);
if (macroArea) {
const unsigned char* macroFields = reinterpret_cast<const unsigned char*>(macroArea);
if (macroFields[0x10C] == 1 && *reinterpret_cast<const int*>(macroFields + 0xEC) == 1) {
int column = -1;
int row = -1;
this->PickScreenTerrain(column, row);
const int radius = *reinterpret_cast<const int*>(macroFields + 0xF4);
for (int dx = -radius; dx <= radius; ++dx) {
for (int dy = -radius; dy <= radius; ++dy) {
drawCell(this->scene->ground, this->camera->frame.view.values, column + dx, row + dy, 0x660000FF);
}
}
if (g_mouse.buttons[1] == 1) {
SendMacroUserInfoPacket(static_cast<std::uint16_t>(column), static_cast<std::uint16_t>(row), static_cast<std::uint8_t>(radius));
return -1;
}
}
}
UIMerchantShopMakeWnd* shop = reinterpret_cast<UIMerchantShopMakeWnd*>(g_windowMgr.merchantShopMakeWnd);
if (!shop && g_windowMgr.buyingShopMakeWnd) {
shop = reinterpret_cast<UIMerchantShopMakeWnd*>(g_windowMgr.buyingShopMakeWnd);
}
bool shopSuspended = false;
if (shop) {
if (shop->suspended == 1) {
shopSuspended = true;
int column = -1;
int row = -1;
this->PickScreenTerrain(column, row);
drawCell(this->scene->ground, this->camera->frame.view.values, column, row, 0x66FF0000);
if (g_mouse.buttons[0] == 1) {
shop->SetSuspended(0);
shop->SetSelection(static_cast<short>(column), static_cast<short>(row));
if (g_windowMgr.Confirm(LookupMessage(MSI_BUTTON_PAY_BY_ZENY), 2, true, false, 0, "Message", 280, 120, 0) == 0xBB) {
shop->SendShopRequest();
return -1;
}
shop->SetSuspended(1);
}
} else if (shop->HasSelection() == true) {
drawCell(this->scene->ground, this->camera->frame.view.values, shop->selectedRow, shop->selectedColumn, 0x66FF0000);
}
}
const std::intptr_t mode = reinterpret_cast<std::intptr_t>(this->skillUseType);
if (mode == 2 || mode == 3 || mode == 4) {
return result;
}
int column = -1;
int row = -1;
if (!this->PickScreenTerrain(column, row)) {
return result;
}
const std::uint32_t homunAid = *reinterpret_cast<const std::uint32_t*>(&g_session.spAndHomunculusStats[8]);
const std::uint32_t mercenaryAid = *reinterpret_cast<const std::uint32_t*>(&g_session.companionTargetState[8]);
if (g_session.homunAlive != 0) {
if (HIBYTE(GetAsyncKeyState(VK_MENU)) && g_mouse.buttons[1] == 1) {
if (g_session.selectHomunEnemy != 0) {
g_session.selectHomunEnemy = 0;
return result;
}
CGameActor* homun = static_cast<CGameActor*>(this->scene->GetGameActorByAID(homunAid));
if (HIBYTE(GetAsyncKeyState(VK_SHIFT))) {
if (homun && homun->HasActiveHomunculusAI()) {
AiMessage message = {};
message.type = 1;
message.x = column;
message.y = row;
homun->SetResMsg2AI(reinterpret_cast<const float*>(&message), 0);
}
return result;
}
g_session.homunEnemyX = column;
g_session.homunEnemyY = row;
g_groundMarkAid = 0;
g_session.attackHomunEnemy = 0;
if (homun && homun->HasActiveHomunculusAI()) {
AiMessage message = {};
message.type = 1;
message.x = column;
message.y = row;
homun->SetMsg2AI(reinterpret_cast<const float*>(&message), 0);
}
g_session.moveHomunEnemy = 1;
return result;
}
if (g_session.homunAlive != 0 && g_mouse.buttons[1] == 1) {
g_session.ClearHomunStatus();
}
}
if (g_session.mercenaryAlive != 0) {
if (HIBYTE(GetAsyncKeyState(VK_MENU)) && g_mouse.buttons[0] == 1) {
if (g_session.selectMercenaryEnemy != 0) {
g_session.selectMercenaryEnemy = 0;
return result;
}
CGameActor* mercenary = static_cast<CGameActor*>(this->scene->GetGameActorByAID(mercenaryAid));
if (HIBYTE(GetAsyncKeyState(VK_SHIFT))) {
if (mercenary && mercenary->HasActiveMercenaryAI()) {
AiMessage message = {};
message.type = 1;
message.x = column;
message.y = row;
mercenary->SetResMsg2AI(reinterpret_cast<const float*>(&message), 1);
}
return result;
}
g_session.mercenaryEnemyX = column;
g_session.mercenaryEnemyY = row;
g_groundMarkAltAid = 0;
g_session.attackMercenaryEnemy = 0;
if (mercenary && mercenary->HasActiveMercenaryAI()) {
AiMessage message = {};
message.type = 1;
message.x = column;
message.y = row;
mercenary->SetMsg2AI(reinterpret_cast<const float*>(&message), 1);
}
g_session.moveMercenaryEnemy = 1;
return result;
}
if (g_session.mercenaryAlive != 0 && g_mouse.buttons[0] == 1) {
g_session.ResetMercenaryStats();
if (reinterpret_cast<std::intptr_t>(this->skillUseType) == 1 && g_session.IsMercenarySkill(this->skillId)) {
CGameActor* mercenary = static_cast<CGameActor*>(this->scene->GetGameActorByAID(mercenaryAid));
if (mercenary && mercenary->HasActiveMercenaryAI()) {
const std::uint32_t state = mercenary->render.state;
if (state == 1 || state == 0 || state == 4) {
AiMessage message;
message.type = 8;
message.x = column;
message.y = row;
message.level = this->skillUseLevel;
message.skill = this->skillId;
message.target = 0;
mercenary->SetMsg2AI(reinterpret_cast<const float*>(&message), 1);
return 1;
}
}
}
}
}
if (reinterpret_cast<std::intptr_t>(this->skillUseType) == 1 && g_mouse.buttons[0] == 1 && (result == 0 || result == 2)) {
result = 1;
if (g_session.IsHomunculusSkill(this->skillId) == 1 && g_session.homunAlive == 1) {
CGameActor* homun = static_cast<CGameActor*>(this->scene->GetGameActorByAID(homunAid));
if (homun && homun->HasActiveHomunculusAI() == true) {
const std::uint32_t state = homun->render.state;
if (state == 0 || state == 1 || state == 4) {
AiMessage message;
message.type = 8;
message.x = column;
message.y = row;
message.level = this->skillUseLevel;
message.skill = this->skillId;
message.target = 0;
homun->SetMsg2AI(reinterpret_cast<const float*>(&message), 0);
return 1;
}
}
}
if (this->scene->player) {
const int skill = this->skillId;
this->scene->player->SendMsg(nullptr, AM_PROCEEDGROUNDSKILL, 0, skill, skill >> 31, column, column >> 31, row, row >> 31, 0, 0, 0, 0, 0, 0);
const int level = this->skillUseLevel;
this->scene->player->SendMsg(nullptr, AM_SET_SKILL_USE_LEVEL, 0, level, level >> 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
}
if (HIBYTE(GetAsyncKeyState(VK_CONTROL))) {
return result;
}
if (this->noMove != 0) {
return result;
}
if (result != 0 && result != 2) {
return result;
}
if (this->drag.source != 0) {
return result;
}
if (*reinterpret_cast<const int*>(g_session.showEffects) != 0) {
g_groundOverlayA = column;
g_groundOverlayB = row;
g_groundOverlaySkip = 0;
int skip = 1;
const TerrainHeightCell* cell = this->scene->terrain->CellAt(column, row);
if (!cell || cell->type == 1) {
g_groundOverlayC = 0xFEFF0000;
} else if (cell->type == 5) {
g_groundOverlayC = 0xFEFFFF00;
} else {
g_groundOverlayC = 0x6600FFAA;
skip = 0;
}
g_groundOverlaySkip = shopSuspended == true ? 1 : skip;
}
std::uint32_t& clickTick = *reinterpret_cast<std::uint32_t*>(&this->leftBtnClickTick[0]);
const bool elapsed = timeGetTime() > clickTick + 600;
if (this->scene->player->proceedType == 0 && g_mouse.buttons[0] == 2) {
if (!elapsed) {
return result;
}
if (this->isAutoMoveClickOn == 0) {
return result;
}
} else {
if (g_mouse.buttons[0] != 1) {
return result;
}
if (g_mouse.buttons[1] == 2) {
return result;
}
}
g_windowMgr.UpdateNavigationList();
clickTick = timeGetTime();
if (HIBYTE(GetAsyncKeyState(VK_SHIFT)) || g_windowMgr.chatRoomWnd || this->scene->player->render.state == 6) {
this->scene->player->SendMsg(nullptr, AM_REQ_CHANGE_DIR, 0, column, column >> 31, row, row >> 31, 0, 0, 0, 0, 0, 0, 0, 0);
return result;
}
bool findClosest = true;
CPlayer* player = this->scene->player;
const TerrainHeightCell* cell = this->scene->terrain->CellAt(column, row);
if (cell && cell->type != 1 && cell->type != 5 &&
(column != *reinterpret_cast<const int*>(&player->destCellX) || row != player->destCellZ)) {
int startColumn;
int startRow;
int startSubColumn;
int startSubRow;
this->WorldSubcell(player->render.position.x, player->render.position.z, startColumn, startRow, startSubColumn, startSubRow);
if (this->CanFindPath(startColumn, startRow, startSubColumn, startSubRow, column, row) && !this->IsRegisterCell(column, row)) {
findClosest = false;
}
}
if (findClosest && !this->GetClosestValidCell(&column, &row)) {
return result;
}
if (g_windowMgr.menuWnd) {
g_windowMgr.CloseWindow(WID_MENUWND);
}
if (this->scene->player) {
this->scene->player->SendMsg(nullptr, AM_REQ_MOVE, 0, column, column >> 31, row, row >> 31, 0, 0, 0, 0, 0, 0, 0, 0);
}
return result;
}
#include "Contents/World/WorldOcclusion.h"
#include "UI/Dialogs/UIMenuWnd.h"
#include "UI/Window/InputFocus.h"
#include "Client/Application/ApplicationMessages.h"
#include "Client/ModeFade.h"
#include "Contents/ActorNameCard.h"
#include "Contents/Async/AsyncWorkMgr.h"
#include "Contents/Emblems/EmblemDataMgr.h"
#include "Client/Stove/StovePCSDK.h"
#include "Render/ActionSpriteDrawing.h"
#include "Utility/GGHashMgr.h"
#include "Contents/Actors/GroundScope.h"
#include "Contents/Ground/GroundGeometry.h"
#include "Resource/Sprites/ActionResource.h"
#include "Resource/Sprites/SpriteResource.h"
#pragma pack(push, 1)
struct StatusPointRequestPacket {
/* 0000 */ std::uint16_t packetType;
/* 0002 */ std::uint16_t statusId;
/* 0004 */ std::uint8_t amount;
};
#pragma pack(pop)
static_assert(sizeof(StatusPointRequestPacket) == 5);
// GLOBAL: gl_25463
std::uint32_t g_spriteAtlasClearTick;
// OFFSET: 0x00CDF1E0
// FUNCTION: fn_21323
void CGameMode::Update() {
PumpApplicationMessages();
this->ProcessIncomingPackets();
if (Replay::Instance().AdvanceFrame() == 0) {
g_windowMgr.replayControlWnd->SendMsg(nullptr, UM_REFRESHBUTTON, 0, 0, 0, 0);
}
if (this->running != 0) {
g_timeScheduler->Process();
g_playerNameDictionary->Update();
this->nameCard.ProcessRequests();
g_guildMgr->UpdateEmblemRequests(
*g_emblemDataMgr, g_session.m_aid, g_session.m_accountName, reinterpret_cast<const char*>(&g_session.webServiceLoginData[0x08]), GetRagConnection(),
*g_asyncWorkMgr
);
g_asyncWorkMgr->Update(1000);
this->ProcessInput();
if (g_hoverActorGid != 0) {
if (g_mouse.buttons[0] != 0) {
g_hoverActorGid = 0;
g_followLostTick = 0;
g_followUpdateTick = 0;
} else {
CGameActor* actor = static_cast<CGameActor*>(this->scene->GetActorByGID(g_hoverActorGid));
if (actor == nullptr) {
if (g_followLostTick == 0) {
g_followLostTick = timeGetTime();
}
if (timeGetTime() - g_followLostTick > 10000) {
g_hoverActorGid = 0;
g_followUpdateTick = 0;
g_followLostTick = 0;
}
} else {
g_followLostTick = 0;
if (timeGetTime() - g_followUpdateTick > 1000) {
g_followUpdateTick = timeGetTime();
int x = actor->movementState[5];
int y = *reinterpret_cast<const int*>(actor->destinationAndSpeed);
int cellX = x;
int cellY = y;
if (g_windowMgr.chatRoomWnd == nullptr && this->scene->player->render.state != 6) {
bool reachable = true;
if (!this->IsValidCell(x, y)) {
reachable = this->GetClosestValidCell(&cellX, &cellY);
x = cellX;
y = cellY;
}
if (reachable) {
if (g_windowMgr.menuWnd != nullptr) {
g_windowMgr.CloseWindow(WID_MENUWND);
}
this->scene->player->SendMsg(nullptr, AM_REQ_MOVE, 0, x, x >> 31, y, y >> 31, 0, 0, 0, 0, 0, 0, 0, 0);
}
} else {
this->scene->player->SendMsg(nullptr, AM_REQ_CHANGE_DIR, 0, x, x >> 31, y, y >> 31, 0, 0, 0, 0, 0, 0, 0, 0);
}
}
}
}
}
this->UpdateLoopSounds();
g_soundMgr->Update();
if (g_soundMgr->IsComplete() && g_soundMgr->secondaryEnabled != 0) {
g_soundMgr->secondaryEnabled = 0;
if (g_soundMgr->IsStopped()) {
CSoundMgr::Pause(g_soundMgr, 0);
} else {
g_soundMgr->SetDefaultName(g_session.GetBgmFileName(this->MapName().c_str()));
}
}
g_nProtectGameGuardMgr->Stop();
g_ggHashMgr->VerifyPendingFiles();
if (g_session.characterRenameEnabled) {
Base_RunCallback();
}
if (g_updateTick > 0) {
SendGameTick(
false, *reinterpret_cast<std::uint32_t*>(&this->requestTimers[0x02]), *reinterpret_cast<std::uint32_t*>(&this->requestTimers[0x06]), g_gameTickInterval,
GetRagConnection(), g_packetLengths, g_pingLogEnabled, g_pingLogFirstTick, g_pingLogTicks
);
if (timeGetTime() > g_spriteAtlasClearTick) {
g_spriteAtlasClearTick = timeGetTime() + 15000;
g_renderer->atlas.ClearExpired(g_resourceReuseDelay);
}
}
const int frames = GetSkipFrameCount();
g_updateTick = frames;
this->ProcessInput();
ResourceMgr::Instance().UpdateTransient();
if (frames > 0) {
for (int frame = frames; frame != 0; --frame) {
g_effectMgr->Update();
this->scene->OnProcess();
this->scene->ground->UpdateWater();
this->camera->Update();
}
} else if (frames == 0) {
this->scene->OnProcess();
this->camera->Update();
}
}
if (g_restoreSurfaces != 0) {
g_restoreSurfaces = 0;
GetRenderSystemHolder()->TestDevice();
g_windowMgr.InvalidateAll();
}
g_weatherEffect.Process();
if (g_isAppActive == 0 && GetRenderSystemHolder()->IsWindowed()) {
return;
}
if (ShouldRenderFrame()) {
g_renderer->ClearWorld();
g_actorPickNode.Clear();
this->camera->Render();
this->DrawMiniMap();
g_windowMgr.DrawCenteredBackground();
g_windowMgr.DrawWindows();
g_mapInfoMgr->DrawMapName(*GetRenderSystemHolder()->system);
if (this->scene->isPKZone != 0 || *reinterpret_cast<const int*>(&g_session.interactionFlags[0x08]) != 0) {
this->DrawMiniMapCoordinates();
this->DrawTimeAttackTimer();
}
if (*reinterpret_cast<const int*>(&g_session.timeAttackState[0x08]) != 0) {
this->DrawTimeAttackCountdown(*reinterpret_cast<const std::uint32_t*>(&g_session.timeAttackState[0x00]), *reinterpret_cast<const int*>(g_session.timeAttackMode));
}
if (this->drag.source != 0 && (g_windowMgr.itemDropCntWnd == nullptr || g_windowMgr.itemDropCntWnd->geometry.visible == 0)) {
if (this->drag.source == 0x1D) {
if (g_windowMgr.Window4F250Ready()) {
g_windowMgr.MoveTransient(g_mouse.x, g_mouse.y);
}
} else if (this->drag.resource.empty()) {
this->drag.Clear();
} else {
const std::string resource = this->drag.resource;
CSprRes* sprite = static_cast<CSprRes*>(ResourceMgr::Instance().Load((resource + ".spr").c_str()));
CActRes* action = static_cast<CActRes*>(ResourceMgr::Instance().Load((resource + ".act").c_str()));
DrawActionSprite(*GetRenderSystemHolder()->system, g_mouse.x, g_mouse.y, action, sprite, 0, 0, 1.0f, 0.0f, 0xFAFFFFFF, 0x201);
}
}
this->DrawCursor();
this->DrawMiniMapNumber();
this->DrawFadeIn();
if (g_renderer->Draw()) {
g_renderer->DrawOverlays(*GetRenderSystemHolder()->system);
}
g_renderer->Present(1);
}
this->TakeScreenshot();
for (int index = 0; index < 6; ++index) {
unsigned char& pending = this->replayDragState[1 + index];
if (pending == 0) {
continue;
}
StatusPointRequestPacket packet;
packet.packetType = ID_CZ_STATUS_CHANGE;
if (index == 0) {
packet.statusId = 13;
} else if (index == 1) {
packet.statusId = 14;
} else if (index == 2) {
packet.statusId = 18;
} else if (index == 3) {
packet.statusId = 16;
} else if (index == 4) {
packet.statusId = 15;
} else if (index == 5) {
packet.statusId = 17;
}
packet.amount = 1;
if (this->isPlayerDead == 0) {
GetRagConnection().Send(g_packetLengths.FixedLength(packet.packetType), &packet);
--pending;
}
}
}
// OFFSET: 0x00CE0B80
// FUNCTION: fn_21330
void CGameMode::ProcessInput() {
g_mouse.Update();
int handled = g_windowMgr.ProcessMouse();
g_windowMgr.UpdateFrameWindows();
this->UpdateBalloons();
this->ExpireTooltip();
this->ProcessRightButtonDrag();
this->ProcessMouseWheel(handled);
if (timeGetTime() > *reinterpret_cast<std::uint32_t*>(this->windowInvalidateTick) + 1000) {
g_windowMgr.InvalidateRegisteredWindows();
*reinterpret_cast<std::uint32_t*>(this->windowInvalidateTick) = timeGetTime();
}
if (handled == 2) {
handled = 0;
}
if (this->skillUseType != nullptr) {
if (*reinterpret_cast<int*>(&g_session.mapTransitionFlag[0x00]) == 0) {
if (g_mouse.wheel > 0) {
this->SendMsg(MM_USESKILL_LEVEL_PLUS, 1, 0, 0, 0);
} else if (g_mouse.wheel < 0) {
this->SendMsg(MM_USESKILL_LEVEL_MINUS, 1, 0, 0, 0);
}
}
*reinterpret_cast<int*>(&g_session.mapTransitionFlag[0x00]) = 0;
}
if (g_mouse.buttons[0] == 3) {
if (this->scene->player) {
this->scene->player->SendMsg(nullptr, AM_ATTACKCLICKUP, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
this->SendMsg(MM_DROP, g_mouse.x, g_mouse.y, 0, 0);
UIMenuWnd* menu = static_cast<UIMenuWnd*>(g_windowMgr.menuWnd);
if (menu) {
if (menu->m_menuFlags) {
menu->m_menuFlags = 0;
} else {
g_windowMgr.CloseWindow(WID_MENUWND);
}
}
this->isAutoMoveClickOn = 1;
}
g_pickModifierKey = HIBYTE(GetAsyncKeyState(VK_SHIFT));
ActorPickInfo* pick = g_actorPickNode.Pick(static_cast<float>(g_mouse.x), static_cast<float>(g_mouse.y));
UIWindow* blocker = g_windowMgr.LookupWindow(WID_EXCHANGEUI);
if (!blocker) {
this->OpenActorMenu(pick, handled);
}
this->cursorOffsetX = 0.0f;
this->cursorOffsetY = 0.0f;
if (handled == 0) {
const std::intptr_t mode = reinterpret_cast<std::intptr_t>(this->skillUseType);
g_session.UpdateMonsterInfoEnabled(mode == 2 || mode == 4);
if (pick) {
bool offset;
if (this->skillId == 0xE7) {
offset = g_session.IsCompanionJob(pick->job) && pick->kind == 4;
} else {
int eligible;
if (g_session.monsterInfoEnabled && g_session.IsMonsterClass(pick->job)) {
eligible = 1;
} else if (g_serviceOptions.Get(0x2F)) {
eligible = pick->kind == 1;
} else {
eligible = 0;
}
offset = pick->kind != 3 && pick->kind != 4 && eligible;
}
if (offset) {
this->cursorOffsetX = (pick->left - pick->right) * g_depthAverageHalf + pick->right - static_cast<float>(g_mouse.x);
this->cursorOffsetY = (pick->top - pick->bottom) * g_depthAverageHalf + pick->bottom - static_cast<float>(g_mouse.y);
}
}
}
if (this->scene && this->scene->player && g_renderer) {
MarkScreenWorldOcclusion(
this->scene->player->render.screenX, this->scene->player->render.screenY, g_renderer->viewport.uiScaleY, this->camera->frame.eye,
this->camera->frame.inverse.values, this->scene->player->render.position.y, this->camera->camera.distance, this->scene->spatial, *this->scene->ground,
this->checkGroundAlpha != 0
);
}
if (this->isPlayerDead == 0 && (this->isOnQuest == 0 || this->scene->player->actorWindows[3] != 0) && !blocker && g_windowMgr.itemStoreWnd == nullptr &&
!g_windowMgr.LookupWindow(WID_RUNESYSTEMWND)) {
handled = this->ProcessGroundClick(this->ProcessMousePick(handled, pick));
this->UpdateHoverNameBalloon();
if (handled != 1 && g_mouse.buttons[0] == 1) {
g_windowMgr.SetFocus(nullptr);
}
} else if (pick && handled == 0) {
this->ShowActorNameBalloon(pick->accountId);
}
if ((handled == 1 || g_mouse.buttons[0] == 1) && g_mouse.buttons[0] == 1) {
g_unknown173AD3F = false;
this->SendMsg(MM_CANCEL_USE_SKILL, 0, 0, 0, 0);
if (timeGetTime() > this->noMoveStartTick + 5000) {
this->noMove = 0;
}
*reinterpret_cast<std::uint32_t*>(this->leftBtnClickTick) = timeGetTime();
}
const bool statusIcons = g_serviceOptions.Get(0xC9) != 0;
if (Replay::Instance().state != 6 && statusIcons) {
this->ProcessStatusIconTooltip(g_mouse.x, g_mouse.y);
}
if (handled == 0) {
if (this->skillUseType != nullptr) {
this->SetCursorAction(10);
} else if (g_mouse.buttons[1] != 2) {
int column = -1;
int row = -1;
this->PickScreenTerrain(column, row);
const TerrainHeightCell* cell = this->scene->terrain->CellAt(column, row);
if (cell && cell->type != 1 && cell->type != 5) {
this->SetCursorAction(0);
} else {
this->SetCursorAction(13);
}
}
}
this->oldMouseX = g_mouse.x;
this->oldMouseY = g_mouse.y;
}
// OFFSET: 0x00CE1010
// FUNCTION: fn_21331
void CGameMode::UpdateHoverNameBalloon() {
CGameActor* actor;
if (g_hoverActorGid) {
actor = static_cast<CGameActor*>(this->scene->GetActorByGID(g_hoverActorGid));
if (!actor) {
return;
}
if (actor->render.visible == 1 && actor->render.enabled == 1 && !StateFlag02(actor->GetStateFlags())) {
this->ShowHoverActorName(actor);
}
} else {
if (!this->lockOnMouse) {
this->SendMsg(MM_HIDEMOUSEPOINTER, 0, 0, 0, 0);
return;
}
actor = static_cast<CGameActor*>(this->scene->GetGameActorByAID(*reinterpret_cast<std::uint32_t*>(&this->lastActorIds[8])));
if (!actor) {
return;
}
if (!actor->objectType && actor->render.visible == 1 && actor->render.enabled == 1 && !StateFlag02(actor->GetStateFlags())) {
*reinterpret_cast<int*>(&this->balloonDisplayState[0x10]) = 0;
this->ShowHoverActorName(actor);
}
}
if (actor->GetEffectiveJob(-1) != 45 &&
(actor->objectType || (actor->render.visible == 1 && actor->render.enabled == 1 && !StateFlag02(actor->GetStateFlags())))) {
this->SendMsg(MM_SHOWMOUSEPOINTER, static_cast<int>(actor->render.position.x), static_cast<int>(actor->render.position.z), 0, 0);
return;
}
this->SendMsg(MM_HIDEMOUSEPOINTER, 0, 0, 0, 0);
}
#include "Client/Browser/WebBrowser.h"
#include "Contents/Configuration/GameSettingsMgr.h"
#include <direct.h>
#include <format>
#include <io.h>
#include "Utility/StdStringCompare.h"
#pragma pack(push, 1)
struct TalkWhisperSettingPacket {
/* 0000 */ std::int16_t id;
/* 0002 */ char name[0x18];
/* 001A */ unsigned char type;
};
struct TalkConfigPacket {
/* 0000 */ std::int16_t id;
/* 0002 */ unsigned char value;
};
struct TalkIntPacket {
/* 0000 */ std::int16_t id;
/* 0002 */ int value;
};
struct TalkSelectPacket {
/* 0000 */ std::int16_t id;
/* 0002 */ unsigned char enabled;
/* 0003 */ int value;
/* 0007 */ unsigned char option;
};
struct TalkCameraPacket {
/* 0000 */ std::int16_t id;
/* 0002 */ unsigned char action;
/* 0003 */ float range;
/* 0007 */ float rotation;
/* 000B */ float latitude;
};
struct TalkNamePacket {
/* 0000 */ std::int16_t id;
/* 0002 */ char name[0x10];
};
#pragma pack(pop)
static_assert(sizeof(TalkWhisperSettingPacket) == 0x1B);
static_assert(sizeof(TalkCameraPacket) == 0xF);
static_assert(sizeof(TalkSelectPacket) == 8);
// OFFSET: 0x00CE4B90
// FUNCTION: fn_21338
void CGameMode::ExecuteTalkType(int talkType, std::string* arguments) {
std::string defaults[3];
std::string* parts = arguments ? arguments : defaults;
if (g_serviceType == 4 && talkType == TT_REQ_NUM_USER) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_INVALID_COMMAND)), 0xFFFF, 0, 0, 0);
return;
}
switch (talkType) {
case TT_GUILD_CHAT:
g_windowMgr.SetChatInputText(parts[0].c_str());
this->SendMsg(MM_CHAT_GUILD, 0, 0, 0, 0);
break;
case TT_REQ_WHISPER_PC_EX:
case TT_REQ_WHISPER_PC_IN: {
this->refuseWhisperName = parts[0];
if (this->refuseWhisperName.size() > 0x18) {
break;
}
TalkWhisperSettingPacket packet;
if (talkType == TT_REQ_WHISPER_PC_EX) {
g_whisperBlockMgr->Add(this->refuseWhisperName);
} else {
g_whisperBlockMgr->Remove(this->refuseWhisperName);
}
packet.id = ID_CZ_SETTING_WHISPER_PC;
StringFormat(packet.name, 0x18, static_cast<std::size_t>(-1), "%s", parts[0].c_str());
packet.type = talkType == TT_REQ_WHISPER_PC_EX ? 0 : 1;
GetRagConnection().Send(g_packetLengths.FixedLength(packet.id), &packet);
break;
}
case TT_REQ_SAVE_CHAT_FROM_CHATROOM:
g_windowMgr.SendNotice(UIM_SAVE_CHAT_TO_FILE_FROM_CHATROOM, 0, 0, 0, 0, 0);
break;
case TT_REQ_AUTO_SAVE_CHAT: {
if (g_session.IsAdminSubMode(7) == 0) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_INVALID_COMMAND)), 0xFFFF, 0, 0, 0);
break;
}
char text[128];
g_session.m_whisperRecord = 1 - g_session.m_whisperRecord;
if (g_session.m_whisperRecord != 0) {
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
if (g_session.IsAdminSubMode(7) != 0) {
char directory[3000];
mode->chatLogLines = 0;
std::sprintf(directory, "%s\\Chat", g_applicationDirectory);
int index = 0;
if (_access(directory, 0) == 0 || _mkdir(directory) == 0) {
std::sprintf(g_chatLogPath, "%s\\Chat\\Chat.txt", g_applicationDirectory);
if (_access(g_chatLogPath, 0) == 0) {
do {
++index;
std::sprintf(g_chatLogPath, "%s\\Chat\\Chat%03d.txt", g_applicationDirectory, index);
} while (_access(g_chatLogPath, 0) == 0);
}
}
}
std::sprintf(text, "Chatting Auto Save Start..");
} else {
std::sprintf(text, "Chatting Auto Save END");
g_modeMgr.GetGameMode();
CloseWhisperRecord();
}
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(text), 0xFFFF, 0, 0, 0);
break;
}
case TT_UNKNOWN:
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_INVALID_COMMAND)), 0xFFFF, 0, 0, 0);
break;
case TT_NORMAL:
case TT_NORMAL_FROM_CHATROOM: {
char text[364];
int party = 0;
int alternate = 0;
std::strcpy(text, g_windowMgr.chatInputText.c_str());
if (text[0] == '%') {
if (std::strlen(text) <= 1) {
break;
}
g_windowMgr.SetChatInputText(text + 1);
party = 1;
} else if (text[0] == '$') {
if (std::strlen(text) <= 1) {
break;
}
g_windowMgr.SetChatInputText(text + 1);
alternate = 1;
}
if (HIBYTE(GetAsyncKeyState(VK_CONTROL))) {
party = 1;
}
if (HIBYTE(GetAsyncKeyState(VK_MENU))) {
alternate = 1;
}
bool clan = false;
if (text[0] == '#') {
if (std::strlen(text) <= 1) {
break;
}
g_windowMgr.SetChatInputText(text + 1);
clan = true;
}
int clanChat = clan;
if (HIBYTE(GetAsyncKeyState(VK_CAPITAL))) {
clanChat = 1;
}
if (talkType == TT_NORMAL_FROM_CHATROOM) {
this->SendMsg(MM_CHATMSG, 0, 0, 0, 0);
break;
}
if (g_session.battleChat != 0) {
this->SendMsg(MM_CHAT_BATTLEFIELD, 0, 0, 0, 0);
break;
}
const int sendMode = *reinterpret_cast<const int*>(&g_session.itemSendState[8]);
if (sendMode == 2 && g_guildInfo.m_guildId != 0) {
this->SendMsg(alternate ? MM_CHATMSG : MM_CHAT_GUILD, 0, 0, 0, 0);
break;
}
if (sendMode == 1) {
if (party == 0 && g_session.PartyCount() != 0) {
this->SendMsg(MM_CHAT_PARTY, 0, 0, 0, 0);
} else {
this->SendMsg(MM_CHATMSG, 0, 0, 0, 0);
}
break;
}
if (sendMode == 3 && g_clanInfo->m_hasClan == 1) {
this->SendMsg(MM_CHAT_CLAN, 0, 0, 0, 0);
break;
}
if (sendMode == 4 && g_guildInfo.m_guildId != 0) {
this->SendMsg(static_cast<char>(clanChat) ? MM_CHATMSG : MM_CHAT_ALLY, 0, 0, 0, 0);
break;
}
if (party != 0 && g_session.PartyCount() != 0) {
this->SendMsg(MM_CHAT_PARTY, 0, 0, 0, 0);
} else if (alternate != 0) {
this->SendMsg(MM_CHAT_GUILD, 0, 0, 0, 0);
} else if (static_cast<char>(clanChat)) {
this->SendMsg(MM_CHAT_ALLY, 0, 0, 0, 0);
} else {
this->SendMsg(MM_CHATMSG, 0, 0, 0, 0);
}
break;
}
case TT_EX_HI: {
char text[256];
if (std::strcmp(parts[0].c_str(), "") == 0) {
g_session.HiFriends(nullptr);
std::sprintf(text, "[ To Friends ] : (Hi) *^_^*");
} else {
char* message = const_cast<char*>(g_windowMgr.chatInputText.c_str());
std::string copy(message);
g_session.HiFriends(message);
if (g_serviceType == 0) {
std::sprintf(text, "[ To Friends ] : (Hi) %s", copy.c_str());
} else {
std::sprintf(text, "[ To Friends ] : (Hi) %s%s", g_serverLanguage->Prefix(false), copy.c_str());
}
}
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(text), 0x1EFFFF, 0, 0, 0);
break;
}
case TT_LEVEL:
for (int count = 32; count != 0; --count) {
this->SendMsg(MM_ITEM_CREATE, reinterpret_cast<int>("LEVEL"), 0, 0, 0);
}
break;
case TT_SP:
for (int count = 5; count != 0; --count) {
this->SendMsg(MM_ITEM_CREATE, reinterpret_cast<int>("SPPOINT"), 0, 0, 0);
this->SendMsg(MM_ITEM_CREATE, reinterpret_cast<int>("JOBLEVEL"), 0, 0, 0);
}
break;
case TT_RANDOM_LOADING_SCREEN_ON_OFF: {
const char* text;
if (g_randomLoadingScreen) {
g_randomLoadingScreen = false;
text = "RANDOM LOADING SCREEN ON";
} else {
g_randomLoadingScreen = true;
text = "RANDOM LOADING SCREEN OFF";
}
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(text), 0x6E96FF, 0, 0, 0);
break;
}
case TT_SET1_ON_OFF:
g_modeMgr.gameMode->SendMsg(MM_PROCESS_TALK_TYPE, 0x71, 0, 0, 0);
g_modeMgr.gameMode->SendMsg(MM_PROCESS_TALK_TYPE, 0x6C, 0, 0, 0);
g_modeMgr.gameMode->SendMsg(MM_PROCESS_TALK_TYPE, 0x6D, 0, 0, 0);
g_modeMgr.gameMode->SendMsg(MM_PROCESS_TALK_TYPE, 0x8D, 0, 0, 0);
break;
case TT_SET2_ON_OFF:
g_modeMgr.gameMode->SendMsg(MM_PROCESS_TALK_TYPE, 0x71, 0, 0, 0);
g_modeMgr.gameMode->SendMsg(MM_PROCESS_TALK_TYPE, 0x6C, 0, 0, 0);
g_modeMgr.gameMode->SendMsg(MM_PROCESS_TALK_TYPE, 0x6D, 0, 0, 0);
g_modeMgr.gameMode->SendMsg(MM_PROCESS_TALK_TYPE, 0x78, 0, 0, 0);
g_modeMgr.gameMode->SendMsg(MM_PROCESS_TALK_TYPE, 0x79, 0, 0, 0);
g_modeMgr.gameMode->SendMsg(MM_PROCESS_TALK_TYPE, 0x8D, 0, 0, 0);
break;
case TT_SET3_ON_OFF:
g_modeMgr.gameMode->SendMsg(MM_PROCESS_TALK_TYPE, 0x71, 0, 0, 0);
g_modeMgr.gameMode->SendMsg(MM_PROCESS_TALK_TYPE, 0x6C, 0, 0, 0);
g_modeMgr.gameMode->SendMsg(MM_PROCESS_TALK_TYPE, 0x6D, 0, 0, 0);
g_modeMgr.gameMode->SendMsg(MM_PROCESS_TALK_TYPE, 0x8D, 0, 0, 0);
g_modeMgr.gameMode->SendMsg(MM_PROCESS_TALK_TYPE, 0xA5, 0, 0, 0);
g_modeMgr.gameMode->SendMsg(MM_PROCESS_TALK_TYPE, 0x87, 0, 0, 0);
g_modeMgr.gameMode->SendMsg(MM_PROCESS_TALK_TYPE, 0xA7, 0, 0, 0);
break;
case TT_QUICKSPELL3_ON_OFF:
g_modeMgr.gameMode->SendMsg(MM_PROCESS_TALK_TYPE, 0x78, 0, 0, 0);
g_modeMgr.gameMode->SendMsg(MM_PROCESS_TALK_TYPE, 0x79, 0, 0, 0);
break;
case TT_SKILLFAIL_ON_OFF:
g_serviceOptions.Set(0x71, !g_serviceOptions.Get(0x71));
g_windowMgr.SendNotice(UIM_OPENCHATWND, 0, 0, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(g_serviceOptions.Get(0x71) ? 0x2DA : 0x2DB)), 0x64FFFF, 0, 0, 0);
break;
case TT_LOGINOUT_ON_OFF:
g_serviceOptions.Set(0xA5, !g_serviceOptions.Get(0xA5));
g_windowMgr.SendNotice(UIM_OPENCHATWND, 0, 0, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(g_serviceOptions.Get(0xA5) ? 0x414 : 0x415)), 0x64FFFF, 0, 0, 0);
g_windowMgr.RefreshGameSettings();
break;
case TT_EMBLEM_FRAME_ON_OFF:
g_serviceOptions.Set(0xF3, !g_serviceOptions.Get(0xF3));
g_windowMgr.SendNotice(UIM_OPENCHATWND, 0, 0, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(g_serviceOptions.Get(0xF3) ? 0xDC7 : 0xDC8)), 0x64FFFF, 0, 0, 0);
g_windowMgr.RefreshGameSettings();
break;
case TT_BATTLE_ON_OFF:
g_windowMgr.chatModeChanged = g_windowMgr.chatModeChanged == 0;
g_windowMgr.SendNotice(UIM_OPENCHATWND, 0, 0, 0, 0, 0);
if (g_windowMgr.chatModeChanged) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_BATTLE_ON)), 0x64FFFF, 0, 0, 0);
} else {
if (!g_windowMgr.inputSuggestionsEnabled) {
ChatWindow()->ToggleInput();
}
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_BATTLE_OFF)), 0x64FFFF, 0, 0, 0);
}
break;
case TT_BATTLECHAT_ON_OFF:
g_session.battleChat = 1 - g_session.battleChat;
g_windowMgr.SendNotice(UIM_OPENCHATWND, 0, 0, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(g_session.battleChat ? 0x555 : 0x556)), 0x64FFFF, 0, 0, 0);
break;
case TT_AUTO_MSG_ON_OFF:
g_windowToggleFlag = !g_windowToggleFlag;
g_windowMgr.SendNotice(UIM_OPENCHATWND, 0, 0, 0, 0, 0);
if (g_windowToggleFlag) {
g_windowMgr.EnsureWindow(WID_AUTOMESSAGEWND);
} else {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_AUTO_MSG_OFF)), 0x64FFFF, 0, 0, 0);
}
break;
case TT_TRACEAI_ON_OFF:
g_session.m_traceAi = g_session.m_traceAi == 0;
g_windowMgr.SendNotice(UIM_OPENCHATWND, 0, 0, 0, 0, 0);
if (g_session.m_traceAi != 0) {
char path[256];
GetCurrentDirectoryA(sizeof(path), path);
char* data = std::strstr(path, "\\data");
if (data) {
std::memcpy(path, path, data - path);
}
std::strcat(path, "\\TraceAI.txt");
CFile file;
file.Open(path, 0x1001, true, false);
file.Write("", 0);
file.Close();
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_TRACE_AI_ON)), 0x64FFFF, 0, 0, 0);
} else {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_TRACE_AI_OFF)), 0x64FFFF, 0, 0, 0);
}
break;
case TT_VOLUME: {
const int volume = std::atoi(parts[0].c_str());
g_soundMgr->SetSampleVolume(volume);
g_soundMgr->Set3DVolume(volume);
char text[120];
std::sprintf(text, "%s %d", LookupMessage(MSI_VOLUME_OF_SOUND), volume);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(text), 0x64FFFF, 0, 0, 0);
g_windowMgr.RefreshGameSettings();
break;
}
case TT_BVOLUME: {
const int volume = std::atoi(parts[0].c_str());
CSoundMgr::SetVolume(g_soundMgr, volume);
g_soundMgr->SetTargetVolume(CSoundMgr::Volume(g_soundMgr));
char text[120];
std::sprintf(text, "%s %d", LookupMessage(MSI_VOLUME_OF_BGM), volume);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(text), 0x64FFFF, 0, 0, 0);
g_windowMgr.RefreshGameSettings();
break;
}
case TT_EFFECT_SOUND_ON_OFF:
g_serviceOptions.Set(0xB, !g_serviceOptions.Get(0xB));
g_windowMgr.SendNotice(UIM_OPENCHATWND, 0, 0, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(g_serviceOptions.Get(0xB) ? 0x1B : 0x1C)), 0x64FFFF, 0, 0, 0);
if (g_serviceOptions.Get(0xB)) {
g_soundMgr->unknown = 0;
}
g_windowMgr.RefreshGameSettings();
break;
case TT_TINGONLY_ON_OFF:
g_soundMgr->unknown = g_soundMgr->unknown == 0;
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(g_soundMgr->unknown ? 0x5DA : 0x5DB)), 0x64FFFF, 0, 0, 0);
break;
case TT_FRAMESKIP_ON_OFF:
g_frameskip = 1 - g_frameskip;
g_windowMgr.SendNotice(UIM_OPENCHATWND, 0, 0, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(g_frameskip ? 0x1D : 0x1E)), 0x64FFFF, 0, 0, 0);
break;
case TT_MUSIC_ON_OFF:
g_serviceOptions.Set(7, !g_serviceOptions.Get(7));
g_windowMgr.SendNotice(UIM_OPENCHATWND, 0, 0, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(g_serviceOptions.Get(7) ? 0x1F : 0x20)), 0x64FFFF, 0, 0, 0);
if (g_serviceOptions.Get(7)) {
g_soundMgr->PlayStream(nullptr, 0, false);
} else {
g_soundMgr->StopStreams();
}
g_windowMgr.RefreshGameSettings();
break;
case TT_REQ_MOVETO_MAP: {
const int third = std::atoi(parts[2].c_str());
const int second = std::atoi(parts[1].c_str());
this->SendMsg(MM_MOVETO_MAP, reinterpret_cast<int>(parts[0].c_str()), second, third, 0);
break;
}
case TT_REQ_PK: {
std::string value(parts[0].c_str());
LowercaseText(value);
if (value == "off" || value == "on") {
this->SendMsg(0x55, value == "off" ? 0 : 1, 0, 0, 0);
}
break;
}
case TT_REQ_EXCHANGE_ITEM: {
const std::uint32_t id = this->nameCard.FindId(parts[0].c_str());
if (id != 0) {
this->SendMsg(MM_REQ_EXCHANGE_ITEM, id, 0, 0, 0);
}
break;
}
case TT_OPEN_TIP:
if (!g_windowMgr.CloseWindow(WID_TIPBOXWND)) {
g_windowMgr.EnsureWindow(WID_TIPBOXWND);
}
break;
case TT_REQ_EMOTION_SURPRISE:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_SURPRISE"), 0, 0, 0);
break;
case TT_REQ_EMOTION_QUESTION:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_QUESTION"), 0, 0, 0);
break;
case TT_REQ_EMOTION_DELIGHT:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_DELIGHT"), 0, 0, 0);
break;
case TT_REQ_EMOTION_THROB:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_THROB"), 0, 0, 0);
break;
case TT_REQ_EMOTION_SWEAT:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_SWEAT"), 0, 0, 0);
break;
case TT_REQ_EMOTION_AHA:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_AHA"), 0, 0, 0);
break;
case TT_REQ_EMOTION_FRET:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_FRET"), 0, 0, 0);
break;
case TT_REQ_EMOTION_ANGER:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_ANGER"), 0, 0, 0);
break;
case TT_REQ_EMOTION_MONEY:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_MONEY"), 0, 0, 0);
break;
case TT_REQ_EMOTION_THINK:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_THINK"), 0, 0, 0);
break;
case TT_REQ_EMOTION_SCISSOR:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_SCISSOR"), 0, 0, 0);
break;
case TT_REQ_EMOTION_ROCK:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_ROCK"), 0, 0, 0);
break;
case TT_REQ_EMOTION_WRAP:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_WRAP"), 0, 0, 0);
break;
case TT_REQ_EMOTION_BIGTHROB:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_BIGTHROB"), 0, 0, 0);
break;
case TT_REQ_EMOTION_THANKS:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_THANKS"), 0, 0, 0);
break;
case TT_REQ_EMOTION_KEK:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_KEK"), 0, 0, 0);
break;
case TT_REQ_EMOTION_SORRY:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_SORRY"), 0, 0, 0);
break;
case TT_REQ_EMOTION_SMILE:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_SMILE"), 0, 0, 0);
break;
case TT_REQ_EMOTION_PROFUSELY_SWEAT:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_PROFUSELY_SWEAT"), 0, 0, 0);
break;
case TT_REQ_EMOTION_SCRATCH:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_SCRATCH"), 0, 0, 0);
break;
case TT_REQ_EMOTION_BEST:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_BEST"), 0, 0, 0);
break;
case TT_REQ_EMOTION_STARE_ABOUT:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_STARE_ABOUT"), 0, 0, 0);
break;
case TT_REQ_EMOTION_HUK:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_HUK"), 0, 0, 0);
break;
case TT_REQ_EMOTION_O:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_O"), 0, 0, 0);
break;
case TT_REQ_EMOTION_X:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_X"), 0, 0, 0);
break;
case TT_REQ_EMOTION_HELP:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_HELP"), 0, 0, 0);
break;
case TT_REQ_EMOTION_GO:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_GO"), 0, 0, 0);
break;
case TT_REQ_EMOTION_CRY:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_CRY"), 0, 0, 0);
break;
case TT_REQ_EMOTION_KIK:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_KIK"), 0, 0, 0);
break;
case TT_REQ_EMOTION_CHUP:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_CHUP"), 0, 0, 0);
break;
case TT_REQ_EMOTION_CHUPCHUP:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_CHUPCHUP"), 0, 0, 0);
break;
case TT_REQ_EMOTION_HNG:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_HNG"), 0, 0, 0);
break;
case TT_REQ_EMOTION_OK:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_OK"), 0, 0, 0);
break;
case TT_REQ_EMOTION_STARE:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_STARE"), 0, 0, 0);
break;
case TT_REQ_EMOTION_HUNGRY:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_HUNGRY"), 0, 0, 0);
break;
case TT_REQ_EMOTION_COOL:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_COOL"), 0, 0, 0);
break;
case TT_REQ_EMOTION_MERONG:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_MERONG"), 0, 0, 0);
break;
case TT_REQ_EMOTION_SHY:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_SHY"), 0, 0, 0);
break;
case TT_REQ_EMOTION_GOODBOY:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_GOODBOY"), 0, 0, 0);
break;
case TT_REQ_EMOTION_SPTIME:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_SPTIME"), 0, 0, 0);
break;
case TT_REQ_EMOTION_SEXY:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_SEXY"), 0, 0, 0);
break;
case TT_REQ_EMOTION_COMEON:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_COMEON"), 0, 0, 0);
break;
case TT_REQ_EMOTION_SLEEPY:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_SLEEPY"), 0, 0, 0);
break;
case TT_REQ_EMOTION_CONGRATULATION:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_CONGRATULATION"), 0, 0, 0);
break;
case TT_REQ_EMOTION_HPTIME:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_HPTIME"), 0, 0, 0);
break;
case TT_REQ_EMOTION_SPARK:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_SPARK"), 0, 0, 0);
break;
case TT_REQ_EMOTION_CONFUSE:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_CONFUSE"), 0, 0, 0);
break;
case TT_REQ_EMOTION_OHNO:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_OHNO"), 0, 0, 0);
break;
case TT_REQ_EMOTION_HUM:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_HUM"), 0, 0, 0);
break;
case TT_REQ_EMOTION_BLABLA:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_BLABLA"), 0, 0, 0);
break;
case TT_REQ_EMOTION_OTL:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_OTL"), 0, 0, 0);
break;
case TT_REQ_EMOTION_LUV:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_LUV"), 0, 0, 0);
break;
case TT_REQ_EMOTION_MOBILE:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_MOBILE"), 0, 0, 0);
break;
case TT_REQ_EMOTION_MAIL:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_MAIL"), 0, 0, 0);
break;
case TT_REQ_EMOTION_ANTENNA0:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_ANTENNA0"), 0, 0, 0);
break;
case TT_REQ_EMOTION_ANTENNA1:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_ANTENNA1"), 0, 0, 0);
break;
case TT_REQ_EMOTION_ANTENNA2:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_ANTENNA2"), 0, 0, 0);
break;
case TT_REQ_EMOTION_ANTENNA3:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_ANTENNA3"), 0, 0, 0);
break;
case TT_REQ_EMOTION_HUM2:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_HUM2"), 0, 0, 0);
break;
case TT_REQ_EMOTION_ABS:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_ABS"), 0, 0, 0);
break;
case TT_REQ_EMOTION_OOPS:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_OOPS"), 0, 0, 0);
break;
case TT_REQ_EMOTION_SPIT:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_SPIT"), 0, 0, 0);
break;
case TT_REQ_EMOTION_ENE:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_ENE"), 0, 0, 0);
break;
case TT_REQ_EMOTION_PANIC:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_PANIC"), 0, 0, 0);
break;
case TT_REQ_EMOTION_WHISP:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_WHISP"), 0, 0, 0);
break;
case TT_REQ_EMOTION_DICE:
this->SendMsg(MM_CASH_EMOTION, reinterpret_cast<int>("ET_DICE1"), 0, 0, 0);
break;
case TT_BROADCAST:
this->SendMsg(MM_BROADCASTMSG, 0, 0, 0, 0);
break;
case TT_LOCALBROADCAST:
this->SendMsg(MM_BROADCASTMSG, 1, 0, 0, 0);
break;
case TT_NAMELESS_BROADCAST:
this->SendMsg(MM_BROADCASTMSG, 2, 0, 0, 0);
break;
case TT_NAMELESS_LOCALBROADCAST:
this->SendMsg(MM_BROADCASTMSG, 3, 0, 0, 0);
break;
case TT_NAMELESS_BLUEBROADCAST:
this->SendMsg(MM_BROADCASTMSG, 4, 0, 0, 0);
break;
case TT_NAMELESS_BLUELOCALBROADCAST:
this->SendMsg(MM_BROADCASTMSG, 5, 0, 0, 0);
break;
case TT_REQ_NUM_USER:
this->SendMsg(MM_REQ_NUM_USER, 0, 0, 0, 0);
break;
case TT_HOMUN_WAIT:
this->SendMsg(MM_HOMUN_WAIT, 0, 0, 0, 0);
break;
case TT_DISCONNECT_CHARACTER:
this->SendMsg(MM_DISCONNECT_CHARACTER, 0, 0, 0, 0);
break;
case TT_DISCONNECT_ALL_CHARACTER:
this->SendMsg(MM_DISCONNECT_ALL_CHARACTER, 0, 0, 0, 0);
break;
case TT_REQ_BREAK_GUILD:
this->SendMsg(MM_REQ_DISORGANIZE_GUILD, reinterpret_cast<int>(parts[0].c_str()), 0, 0, 0);
break;
case TT_REQ_MAKE_GUILD:
this->SendMsg(MM_REQ_MAKE_GUILD, reinterpret_cast<int>(parts[0].c_str()), 0, 0, 0);
break;
case TT_REQ_MAKE_GROUP:
this->SendMsg(MM_MAKE_GROUP, reinterpret_cast<int>(parts[0].c_str()), 0, 0, 0);
break;
case TT_SEEK_PARTY:
this->SendMsg(MM_OPEN_SEEKPARTY_MEMBER, reinterpret_cast<int>(parts[0].c_str()), 0, 0, 0);
break;
case TT_REQ_RECRUIT:
this->SendMsg(MM_OPEN_SEEKPARTY_LIST, reinterpret_cast<int>(parts[0].c_str()), 0, 0, 0);
break;
case TT_REQ_ITEM_CREATE:
this->SendMsg(MM_ITEM_CREATE, reinterpret_cast<int>(parts[0].c_str()), 0, 0, 0);
break;
case TT_REMOVE:
this->SendMsg(MM_REMOVE_TO_AID, reinterpret_cast<int>(parts[0].c_str()), 0, 0, 0);
break;
case TT_SHIFT:
this->SendMsg(MM_SHIFT_TO_GID, reinterpret_cast<int>(parts[0].c_str()), 0, 0, 0);
break;
case TT_RECALL_AID:
this->SendMsg(MM_RECALL_AID, reinterpret_cast<int>(parts[0].c_str()), 0, 0, 0);
break;
case TT_RECALL_GID:
this->SendMsg(MM_RECALL_GID, reinterpret_cast<int>(parts[0].c_str()), 0, 0, 0);
break;
case TT_CHECK_ID:
this->SendMsg(MM_CHECK_ID, reinterpret_cast<int>(parts[0].c_str()), 0, 0, 0);
break;
case TT_RC_ID:
this->SendMsg(MM_RC_ID, reinterpret_cast<int>(parts[0].c_str()), 0, 0, 0);
break;
case TT_BILLING_INFO:
this->SendMsg(MM_BILLING_INFO, reinterpret_cast<int>(parts[0].c_str()), 0, 0, 0);
break;
case TT_REQ_EXPEL_GROUP_MEMBER:
this->SendMsg(MM_REQ_EXPEL_GROUP_MEMBER, reinterpret_cast<int>(parts[0].c_str()), 0, 0, 0);
break;
case TT_REQ_RESETSTATE:
this->SendMsg(MM_RESET_PARAMETER, 0, 0, 0, 0);
break;
case TT_REQ_INVITE_PARTY:
this->SendMsg(MM_REQ_JOIN_GROUP, reinterpret_cast<int>(parts[0].c_str()), 0, 0, 0);
break;
case TT_REQ_INVITE_GUILD:
this->SendMsg(MM_REQ_JOIN_GUILD2, reinterpret_cast<int>(parts[0].c_str()), 0, 0, 0);
break;
case TT_PRISON_USER:
this->SendMsg(MM_PRISON_USER, reinterpret_cast<int>(parts[0].c_str()), 0, 0, 0);
break;
case TT_OPEN_ACCOUNT_LIMITED_TOOL:
this->SendMsg(MM_OPEN_ACCOUNT_LIMITED_TOOL, 0, 0, 0, 0);
break;
case TT_SHOW_EMOTIONLIST: {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_NEW_EMOTION_LIST)), 0xFFFF64, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_EMOTION_BIGTHROB)), 0xFFFF64, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_EMOTION_THANKS)), 0xFFFF64, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_EMOTION_KEK)), 0xFFFF64, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_EMOTION_SORRY)), 0xFFFF64, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_EMOTION_SMILE)), 0xFFFF64, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_EMOTION_PROFUSELY_SWEAT)), 0xFFFF64, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_EMOTION_SCRATCH)), 0xFFFF64, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_EMOTION_BEST)), 0xFFFF64, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_EMOTION_STARE_ABOUT)), 0xFFFF64, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_EMOTION_HUK)), 0xFFFF64, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_EMOTION_O)), 0xFFFF64, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_EMOTION_X)), 0xFFFF64, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_EMOTION_HELP)), 0xFFFF64, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_EMOTION_GO)), 0xFFFF64, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_EMOTION_CRY)), 0xFFFF64, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_EMOTION_KIK)), 0xFFFF64, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_EMOTION_CHUP)), 0xFFFF64, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_EMOTION_CHUPCHUP)), 0xFFFF64, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_EMOTION_HNG)), 0xFFFF64, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_EMOTION_OK)), 0xFFFF64, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_EMOTION_STARE)), 0xFFFF64, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_EMOTION_HUNGRY)), 0xFFFF64, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_EMOTION_COOL)), 0xFFFF64, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_EMOTION_MERONG)), 0xFFFF64, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_EMOTION_SHY)), 0xFFFF64, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_EMOTION_GOODBOY)), 0xFFFF64, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_EMOTION_SPTIME)), 0xFFFF64, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_EMOTION_SEXY)), 0xFFFF64, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_EMOTION_COMEON)), 0xFFFF64, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_EMOTION_SLEEPY)), 0xFFFF64, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_EMOTION_CONGRATULATION)), 0xFFFF64, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_EMOTION_HPTIME)), 0xFFFF64, 0, 0, 0);
break;
}
case TT_REQ_RESETSKILL:
this->SendMsg(MM_RESET_SKILL, std::atoi(parts[0].c_str()), 0, 0, 0);
break;
case TT_CHANGE_MAPTYPE: {
const int third = std::atoi(parts[2].c_str());
const int second = std::atoi(parts[1].c_str());
this->SendMsg(MM_REQ_CHANGE_MAPTYPE, std::atoi(parts[0].c_str()), second, third, 0);
break;
}
case TT_HIDE: {
std::uint32_t flags = g_session.m_jobFlags;
if (StateFlag02(flags)) {
ClearMemberFlags(&flags);
} else {
SetMemberFlags(&flags);
}
this->SendMsg(MM_CHANGE_EFFECTSTATE, 0x40, 0, 0, 0);
break;
}
case TT_COPY_NAME:
if (IsAdminAccount(g_session.m_aid)) {
const unsigned char enabled = this->bossAlarmAndCopyNameFlags[1];
this->bossAlarmAndCopyNameFlags[1] = enabled == 0;
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(enabled == 0 ? "Copy_Name_On!!" : "Copy_Name_Off!!"), 0x64FFFF, 0, 0, 0);
}
break;
case TT_REQ_ACCEPT_INVITE_PARTY:
case TT_REQ_REFUSE_INVITE_PARTY: {
TalkConfigPacket packet;
packet.value = talkType != TT_REQ_ACCEPT_INVITE_PARTY;
packet.id = ID_CZ_PARTY_CONFIG;
GetRagConnection().Send(g_packetLengths.FixedLength(packet.id), &packet);
break;
}
case TT_REQ_OPEN_EQUIPEDITEM_ONOFF:
this->SendMsg(MM_OPEN_EQUIPEDITEM_CHANGE, *reinterpret_cast<int*>(g_session.equipmentViewState) == 0, 0, 0, 0);
break;
case TT_SHOW_WEB_ADDRESSBAR: {
CWebBrowser* browser = g_windowMgr.activeBrowser;
if (browser) {
browser->ShowAuxiliary(browser->auxiliaryVisible == 0);
}
break;
}
case TT_WEB_BROWSER: {
CWebBrowser* browser = g_windowMgr.EnsureSpecialBrowser(g_renderer->viewport.width, g_renderer->viewport.height);
if (browser) {
browser->Navigate(parts[0].c_str());
}
break;
}
case TT_NAVIGATION: {
const NaviCell cell = g_navigationManager.ParseCell(parts[1].c_str());
if (cell.x == -1 || cell.y == -1) {
g_navigationManager.ShowRouteResult(-100, 1);
break;
}
g_navigationManager.StartNavigation(parts[0], 0, 5, true, cell.x, cell.y, 0x3EA);
break;
}
case TT_NAVIGATION2: {
const NaviCell cell = g_navigationManager.ParseCell(parts[1].c_str());
bool first = false;
bool second = false;
bool third = false;
if (cell.x == -1 || cell.y == -1 || !g_navigationManager.ParseFlags(parts[2].c_str(), &first, &second, &third)) {
g_navigationManager.ShowRouteResult(-100, 1);
break;
}
unsigned char mode = second ? 1 : 0;
if (first) {
mode += 2;
}
if (third) {
mode += 4;
}
g_navigationManager.StartNavigation(parts[0], 0, mode, true, cell.x, cell.y, 0x3EA);
break;
}
case TT_NAVIGATION3:
g_windowMgr.EnsureWindow(WID_NAVIGATIONV4WND);
break;
case TT_SHOW_BUILD_INFO: {
char text[1024];
std::memset(text, 0, sizeof(text));
sprintf_s(text, sizeof(text), "", "", "");
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(text), 0xFFFF, 0, 0, 0);
sprintf_s(text, sizeof(text), "ver : %d.%d.%d", 14, 2, 3);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(text), 0xFFFF, 0, 0, 0);
sprintf_s(text, sizeof(text), "s/n : %s", "");
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(text), 0xFFFF, 0, 0, 0);
_snprintf_s(text, _TRUNCATE, "verification : %s", "XXXXXXX");
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(text), 0xFFFF, 0, 0, 0);
break;
}
case TT_CLAN_CHAT:
g_windowMgr.SetChatInputText(parts[0].c_str());
this->SendMsg(MM_CHAT_CLAN, 0, 0, 0, 0);
break;
case TT_SHOW_CASHSHOP_BTN_ON_OFF: {
UIWindow* window = g_windowMgr.LookupWindow(WID_NCASH_CALLWND);
if (window) {
g_serviceOptions.Set(0xDA, !g_serviceOptions.Get(0xDA));
window->Show(g_serviceOptions.Get(0xDA));
}
break;
}
case TT_SHOW_GOLDPCCAFE_ON_OFF: {
UIWindow* window = g_windowMgr.LookupWindow(WID_MILEAGEWND);
if (window) {
g_serviceOptions.Set(0xDB, !g_serviceOptions.Get(0xDB));
window->Show(g_serviceOptions.Get(0xDB));
}
break;
}
case TT_SHOW_ROULETTE_BTN_ON_OFF: {
UIWindow* window = g_windowMgr.LookupWindow(WID_OPENROULLETTEWND);
if (window) {
g_serviceOptions.Set(0xDC, !g_serviceOptions.Get(0xDC));
window->Show(g_serviceOptions.Get(0xDC));
}
break;
}
case TT_MACRO_REGISTER:
case TT_MACRO_DETECTOR: {
TalkConfigPacket packet;
packet.value = talkType == TT_MACRO_REGISTER ? 2 : 3;
packet.id = ID_CZ_UI_OPEN;
GetRagConnection().Send(g_packetLengths.FixedLength(packet.id), &packet);
break;
}
case TT_MACRO_PREVIEW: {
TalkIntPacket packet;
packet.id = ID_CZ_REQ_PREVIEW_MACRO_DETECTOR;
packet.value = std::atoi(parts[0].c_str());
GetRagConnection().Send(g_packetLengths.FixedLength(packet.id), &packet);
break;
}
case TT_VIEW_CAMERAINFO_ON_OFF: {
TalkCameraPacket packet;
packet.range = 0.0f;
packet.rotation = 0.0f;
packet.latitude = 0.0f;
packet.id = ID_CZ_VIEW_CAMERAINFO;
packet.action = 1;
GetRagConnection().Send(sizeof(packet), &packet);
break;
}
case TT_SET_CAMERA: {
CView* camera = this->camera;
if (camera == nullptr) {
break;
}
TalkCameraPacket packet;
packet.action = 0;
packet.id = ID_CZ_VIEW_CAMERAINFO;
packet.range = camera->camera.distance;
packet.rotation = camera->camera.yaw;
packet.latitude = camera->camera.pitch;
if (parts[0].find("range", 0) != std::string::npos) {
packet.range = static_cast<float>(std::atof(parts[1].c_str()));
} else if (parts[0].find("rotation", 0) != std::string::npos) {
packet.rotation = static_cast<float>(std::atof(parts[1].c_str()));
} else if (parts[0].find("latitude", 0) != std::string::npos) {
packet.latitude = static_cast<float>(std::atof(parts[1].c_str()));
} else {
packet.range = static_cast<float>(std::atof(parts[0].c_str()));
packet.rotation = static_cast<float>(std::atof(parts[1].c_str()));
packet.latitude = static_cast<float>(std::atof(parts[2].c_str()));
}
GetRagConnection().Send(sizeof(packet), &packet);
break;
}
case TT_RESET_COOLTIME: {
TalkConfigPacket packet;
packet.id = ID_CZ_CMD_RESETCOOLTIME;
GetRagConnection().Send(g_packetLengths.FixedLength(packet.id), &packet);
break;
}
case TT_ADVEN_PARTY_BOARD:
if (!g_windowMgr.CloseWindow(WID_ADVENPARTYBOARDWND)) {
g_windowMgr.EnsureWindow(WID_ADVENPARTYBOARDWND);
}
break;
case TT_REMOVE_ON:
case TT_REMOVE_OFF: {
TalkSelectPacket packet;
packet.id = ID_CZ_MACRO_CHECK_REMOVE_CHEAT;
if (talkType == TT_REMOVE_ON) {
packet.enabled = 1;
packet.value = std::atoi(parts[0].c_str());
packet.option = static_cast<unsigned char>(std::atoi(parts[1].c_str()));
} else {
packet.enabled = 0;
packet.value = 0;
}
GetRagConnection().Send(g_packetLengths.FixedLength(packet.id), &packet);
break;
}
case TT_MACRO_CHECKER_MAP: {
TalkNamePacket packet;
packet.id = ID_CZ_GM_CHECKER;
strncpy_s(packet.name, sizeof(packet.name), parts[0].c_str(), _TRUNCATE);
GetRagConnection().Send(g_packetLengths.FixedLength(packet.id), &packet);
break;
}
case TT_PROBABILITY_TEST: {
this->recordItemPickups = this->recordItemPickups == 0;
std::string server("Dev");
if (g_serviceMode == 0 && server.compare(0, 3, g_launchServerName, std::strlen(g_launchServerName)) != 0) {
break;
}
SYSTEMTIME time;
GetLocalTime(&time);
if (this->recordItemPickups == 1) {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>("확률 로그 시작"), 0x64FFFF, 0, 0, 0);
std::string name(FormatString("ProbabilityLog(%02d-%02d-%02d).txt", time.wYear, time.wMonth, time.wDay));
FILE* file = std::fopen(name.c_str(), "a");
if (file) {
std::fprintf(file, "시작 : %02d-%02d-%02d %02d:%02d:%02d \n", time.wYear, time.wMonth, time.wDay, time.wHour, time.wMinute,
time.wSecond);
}
std::fclose(file);
} else {
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>("확률 로그 끝"), 0x64FFFF, 0, 0, 0);
std::string name(FormatString("ProbabilityLog(%02d-%02d-%02d).txt", time.wYear, time.wMonth, time.wDay));
FILE* file = std::fopen(name.c_str(), "a");
if (file) {
for (const auto& entry : this->itemPickupCounts) {
int itemId = entry.first;
int count = entry.second;
ITEM_INFO item;
item.SetItemId(itemId);
item.identified = 1;
const std::string itemName = item.DisplayName(0);
std::string line = std::format("ID : {}, {}, {}개 \n", itemId, itemName.c_str(), count);
std::fprintf(file, line.c_str());
}
std::fprintf(file, "끝 : %02d-%02d-%02d %02d:%02d:%02d \n\n", time.wYear, time.wMonth, time.wDay, time.wHour, time.wMinute,
time.wSecond);
std::fclose(file);
}
this->itemPickupCounts.clear();
}
break;
}
case TT_STAT:
case TT_IS_REDCELL:
case TT_SIYEON_STATUS:
case TT_REQ_HUNTING:
case TT_MINIGAME_ON_OFF:
case TT_PROCESS_AFFINITY:
case TT_GPK_DYNCODE_RELOAD:
break;
default:
Singleton<CGameSettingsMgr>::GetInstance()->ToggleOption(talkType);
break;
}
}
// OFFSET: 0x00CE3D30
// FUNCTION: fn_21335
void CGameMode::ProcessActorPick(int& handled, ActorPickInfo* pick, CGameActor* actor) {
const unsigned char selfTargetOption = g_serviceOptions.Get(0x69);
const unsigned char forceOption = g_serviceOptions.Get(0x6D);
const std::intptr_t mode = reinterpret_cast<std::intptr_t>(this->skillUseType);
int skillMode;
int shiftHeld;
bool optionalSelf;
int support;
int attack;
if (mode == 2 || mode == 4) {
skillMode = 1;
shiftHeld = HIBYTE(GetAsyncKeyState(VK_SHIFT));
optionalSelf = IsOptionalSelfTargetSkill(this->skillId);
support = IsSupportSkill(this->skillId);
attack = shiftHeld;
if (support) {
attack = shiftHeld == 0;
}
} else {
skillMode = 0;
shiftHeld = HIBYTE(GetAsyncKeyState(VK_SHIFT));
attack = shiftHeld;
support = 0;
optionalSelf = false;
}
bool resetCursor = false;
if (pick) {
if (this->scene->isBattleFieldMode != 0) {
if (actor && g_session.playerTeam[0] != actor->render.unknown_00FB) {
attack = 1;
}
} else {
if (g_session.GetMapProperty07()) {
if (!g_session.IsPartyMember(actor->render.accountId, true)) {
attack = 1;
}
} else if (g_session.GetMapProperty08()) {
if (!g_session.IsLocalPlayerAid(actor->GetGdid())) {
attack = 1;
}
}
CWorld* scene = this->scene;
if (scene->isSiegeMode == 0) {
if (pick->healthState != 0 || scene->isPKZone != 0 || scene->isEventPVPMode != 0 ||
*reinterpret_cast<const int*>(&g_session.interactionFlags[4]) != 0) {
if (!g_session.IsPartyMember(actor->render.accountId, true)) {
attack = 1;
}
}
} else if (actor) {
GuildInfo* guildInfo = &g_guildInfo;
bool friendly = true;
bool known = true;
switch (actor->objectType) {
case 8:
case 9:
case 10:
case 13:
case 14: {
CGameActor* summoner = static_cast<CGameActor*>(scene->GetGameActorByAID(actor->emblemVersion));
if (!summoner) {
known = this->scene->player->render.accountId == static_cast<std::uint32_t>(actor->emblemVersion);
} else if (!g_session.IsLocalPlayerAid(summoner->GetGdid())) {
friendly = guildInfo->HasRelatedGuild(summoner->GetGdid());
}
break;
}
default:
if (!g_session.IsLocalPlayerAid(actor->GetGdid())) {
friendly = guildInfo->HasRelatedGuild(actor->GetGdid());
}
break;
}
if (!friendly) {
attack = 1;
} else if (known) {
attack = 0;
if (!skillMode) {
resetCursor = true;
} else {
attack = support;
if ((selfTargetOption || shiftHeld) && optionalSelf == true) {
attack = 1;
}
}
}
}
}
}
if (resetCursor) {
this->SetCursorAction(0);
} else if (attack && actor->render.state != 3) {
this->SetCursorAction(skillMode ? 11 : 5);
handled = 1;
} else if (skillMode && actor->render.state != 3) {
this->SetCursorAction(10);
} else {
this->SetCursorAction(0);
}
const std::uint32_t homunAid = *reinterpret_cast<const std::uint32_t*>(&g_session.spAndHomunculusStats[8]);
const std::uint32_t mercenaryAid = *reinterpret_cast<const std::uint32_t*>(&g_session.companionTargetState[8]);
const bool engaged = (attack || this->scene->isSiegeMode != 0) && actor->render.state != 3 && !skillMode;
if (engaged && g_session.homunAlive != 0 && g_mouse.buttons[1] == 1 && HIBYTE(GetAsyncKeyState(VK_MENU))) {
if (HIBYTE(GetAsyncKeyState(VK_SHIFT))) {
CGameActor* homun = static_cast<CGameActor*>(this->scene->GetGameActorByAID(homunAid));
if (homun && homun->HasActiveHomunculusAI()) {
AiMessage message = {};
message.type = 3;
message.target = actor->render.accountId;
homun->SetResMsg2AI(reinterpret_cast<const float*>(&message), 0);
}
} else if (g_session.attackHomunEnemy != 0 && g_groundMarkAid == actor->render.accountId) {
CGameActor* homun = static_cast<CGameActor*>(this->scene->GetGameActorByAID(homunAid));
if (homun && homun->HasActiveHomunculusAI()) {
AiMessage message = {};
message.type = 3;
message.target = g_groundMarkAid;
homun->SetMsg2AI(reinterpret_cast<const float*>(&message), 0);
}
g_session.attackHomunEnemy = 0;
} else {
this->SetCursorAction(11);
g_groundMarkAid = actor->render.accountId;
g_session.homunEnemyX = 0;
g_session.homunEnemyY = 0;
g_session.moveHomunEnemy = 0;
g_session.attackHomunEnemy = 1;
}
g_session.selectHomunEnemy = 1;
}
if (g_session.homunAlive != 0 && g_mouse.buttons[0] == 1 && g_session.IsHomunculusSkill(this->skillId)) {
CGameActor* homun = static_cast<CGameActor*>(this->scene->GetGameActorByAID(homunAid));
if (homun && homun->HasActiveHomunculusAI()) {
AiMessage message = {};
message.type = 7;
message.level = this->skillUseLevel;
message.skill = this->skillId;
message.target = actor->render.accountId;
homun->SetMsg2AI(reinterpret_cast<const float*>(&message), 0);
}
return;
}
if (engaged && g_session.mercenaryAlive != 0 && g_mouse.buttons[0] == 1 && HIBYTE(GetAsyncKeyState(VK_MENU))) {
if (HIBYTE(GetAsyncKeyState(VK_SHIFT))) {
CGameActor* mercenary = static_cast<CGameActor*>(this->scene->GetGameActorByAID(mercenaryAid));
if (mercenary && mercenary->HasActiveMercenaryAI()) {
AiMessage message = {};
message.type = 3;
message.target = actor->render.accountId;
mercenary->SetResMsg2AI(reinterpret_cast<const float*>(&message), 1);
}
} else if (g_session.attackMercenaryEnemy != 0 && g_groundMarkAltAid == actor->render.accountId) {
CGameActor* mercenary = static_cast<CGameActor*>(this->scene->GetGameActorByAID(mercenaryAid));
if (mercenary && mercenary->HasActiveMercenaryAI()) {
AiMessage message = {};
message.type = 3;
message.target = g_groundMarkAltAid;
mercenary->SetMsg2AI(reinterpret_cast<const float*>(&message), 1);
}
g_session.attackMercenaryEnemy = 0;
} else {
this->SetCursorAction(11);
g_groundMarkAltAid = actor->render.accountId;
g_session.mercenaryEnemyX = 0;
g_session.mercenaryEnemyY = 0;
g_session.moveMercenaryEnemy = 0;
g_session.attackMercenaryEnemy = 1;
}
g_session.selectMercenaryEnemy = 1;
}
if (attack != 0 && g_session.mercenaryAlive != 0 && g_mouse.buttons[0] == 1 && g_session.IsMercenarySkill(this->skillId)) {
CGameActor* mercenary = static_cast<CGameActor*>(this->scene->GetGameActorByAID(mercenaryAid));
if (mercenary && mercenary->HasActiveMercenaryAI()) {
AiMessage message = {};
message.type = 7;
message.level = this->skillUseLevel;
message.skill = this->skillId;
message.target = actor->render.accountId;
mercenary->SetMsg2AI(reinterpret_cast<const float*>(&message), 1);
}
return;
}
int& forced = this->forcedAttack;
if (g_mouse.buttons[0] == 1 && attack != 0 && !HIBYTE(GetAsyncKeyState(VK_MENU))) {
this->SendMsg(MM_SETLOCKONMOUSE, 1, 0, 0, 0);
*reinterpret_cast<std::uint32_t*>(&this->lastActorIds[0x08]) = actor->render.accountId;
*reinterpret_cast<int*>(&this->lastActorIds[0x0C]) = 0;
if (g_session.GetSiegeMode() == 0 && (HIBYTE(GetAsyncKeyState(VK_CONTROL)) || forceOption != 0)) {
this->RequestPlayerAction(actor->render.accountId, 0);
if (!skillMode) {
forced = 1;
}
} else {
this->RequestPlayerAction(actor->render.accountId, 1);
forced = 0;
}
}
if (g_mouse.buttons[1] == 1 && shiftHeld) {
if (this->IsOverWeight(true)) {
return;
}
this->SendMsg(MM_SETLOCKONMOUSE, 1, 0, 0, 0);
g_hoverActorGid = actor->GetPkState();
*reinterpret_cast<int*>(&this->lastActorIds[0x0C]) = 0;
}
int& balloonAid = *reinterpret_cast<int*>(&this->lastActorIds[0x00]);
if (this->oldMouseX == g_mouse.x && this->oldMouseY == g_mouse.y) {
this->ShowActorNameBalloon(balloonAid);
return;
}
balloonAid = 0;
this->ShowActorNameBalloon(0);
}
// OFFSET: 0x00CFE510
// FUNCTION: fn_21434
void CGameMode::ProcessStatusIconTooltip(int x, int y) {
auto firstLine = [](UIWindow* window) -> std::string {
const std::vector<std::string>& lines = static_cast<UIBalloonText*>(window)->m_lines;
if (!lines.empty()) {
return lines[0];
}
return std::string();
};
if (this->statusIconTooltip) {
this->statusIconTooltip->Show(0);
}
if (g_activeSkillEffects.begin() == g_activeSkillEffects.end()) {
return;
}
int& hoveredId = this->hoveredStatusIconId;
const int count = static_cast<int>(g_activeSkillEffects.end() - g_activeSkillEffects.begin());
const int rows = (g_renderer->viewport.height - 169) / 35;
const int right = g_renderer->viewport.width - 18;
const int columns = count / rows + (count % rows != 0 ? 1 : 0);
if (right - columns * 45 + 15 > x || x > right || y < 168 || y > rows * 35 + 168) {
hoveredId = -1;
return;
}
const int dx = right - x;
const int column = dx / 45;
const int columnEdge = (column + (dx != column * 45 ? 1 : 0)) * 45;
if (columnEdge - 15 < dx && dx < columnEdge) {
return;
}
const int dy = y - 168;
const int row = dy / 35;
const int rowEdge = (row + (dy != row * 35 ? 1 : 0)) * 35;
if (rowEdge - 5 < dy && dy < rowEdge) {
return;
}
const int slot = column * rows + row;
if (slot >= count) {
return;
}
const int id = g_statusIconIds[slot];
if (id == -1) {
hoveredId = -1;
if (this->statusIconTooltip) {
static_cast<UIBalloonText*>(this->statusIconTooltip)->SetText(" ", 35);
}
return;
}
int hasLimit = 0;
int limitLine = -1;
g_session.m_hotkeyScript->Call("GetTimeLimitInfo", "d>dd", id, &hasLimit, &limitLine);
std::string timeText;
int activeId = id;
if (hasLimit != 0) {
timeText = this->GetActiveSkillEffectTimeText(id, &activeId);
}
if (hoveredId == id && this->statusIconTooltip && id != 0x175 && id != 0x2B7) {
if (firstLine(this->statusIconTooltip).size() != 0) {
this->statusIconTooltip->Show(1);
}
} else {
if (!this->statusIconTooltip) {
this->statusIconTooltip = new UITransBalloonText();
this->statusIconTooltip->SetSize(50, 50);
g_windowMgr.AddRendered(this->statusIconTooltip);
static_cast<UITransBalloonText*>(this->statusIconTooltip)->SetFontHeight(11);
static_cast<UITransBalloonText*>(this->statusIconTooltip)->m_borderColor = 0xC0C0C0;
} else {
static_cast<UIBalloonText*>(this->statusIconTooltip)->SetText(" ", 35);
}
UITransBalloonText* balloon = static_cast<UITransBalloonText*>(this->statusIconTooltip);
std::string extra;
int line = 1;
std::uint32_t color = 0;
if (id != 0x2B7) {
for (;;) {
const char* text;
int red;
int green;
int blue;
do {
text = nullptr;
red = 0;
green = 0;
blue = 0;
} while (!g_session.m_hotkeyScript->Call("GetStateIconDescript", "dd>sddd", activeId, line, &text, &red, &green, &blue));
std::string description(text);
if (description.size() == 0) {
break;
}
if (line == limitLine) {
description = static_cast<const std::string&>(FormatOwnedString(description.c_str(), timeText.c_str()));
}
const std::uint32_t lineColor = RGB(red, green, blue);
bool replace;
if (line == 1) {
replace = true;
} else {
const std::string first = firstLine(balloon);
replace = first.size() == 1 && first[0] == ' ';
}
if (replace) {
balloon->SetLine(description.c_str(), lineColor);
} else {
balloon->AddLine(description.c_str(), lineColor);
}
++line;
}
if (id == 0x175) {
if (timeGetTime() - g_session.nameValidationTick > 10000) {
g_session.minimumNameLength = 0;
} else if (g_session.minimumNameLength != 0) {
extra = static_cast<const std::string&>(FormatOwnedString(LookupMessage(MSI_MUST_ID_EXCEED_CHAR), g_session.minimumNameLength));
}
if (extra.size() != 0) {
balloon->AddLine(extra.c_str(), 0);
}
}
} else {
{
ITEM_INFO item = LookupClientItemByIdentity(g_session.m_inventoryItems, g_session.equippedArrowIndex);
if (item.identity[1] != 0) {
extra = static_cast<const std::string&>(FormatOwnedString("%s : %d", item.DisplayName(0).c_str(), item.quantity));
color = 0xFABEBE;
}
}
if (extra.size() != 0) {
balloon->SetLine(extra.c_str(), color);
}
}
const std::string first = firstLine(this->statusIconTooltip);
if (!(first.size() == 1 && first[0] == ' ')) {
this->statusIconTooltip->Show(1);
const int windowHeight = this->statusIconTooltip->geometry.height;
const int left = right - 30 + (slot / rows) * -45 - this->statusIconTooltip->geometry.width;
const int top = (slot % rows) * 35;
int windowY = g_renderer->viewport.height - windowHeight;
if (windowHeight + 171 + top <= g_renderer->viewport.height) {
windowY = top + 171;
}
this->statusIconTooltip->Move(left, windowY);
}
hoveredId = id;
}
if (hasLimit != 0 && timeText.size() != 0 && limitLine != -1 && this->statusIconTooltip) {
const char* text = nullptr;
if (g_session.m_hotkeyScript->Call("GetStateIconDescript", "dd>s", activeId, limitLine, &text)) {
std::string description(text);
description = static_cast<const std::string&>(FormatOwnedString(description.c_str(), timeText.c_str()));
static_cast<UITransBalloonText*>(this->statusIconTooltip)->ChangeText(description.c_str(), limitLine - 1);
}
}
}
// OFFSET: 0x00CE2880
// FUNCTION: fn_21334
int CGameMode::HandleActorPick(ActorPickInfo* pick, int result) {
const unsigned char selfTargetOption = g_serviceOptions.Get(0x69);
const unsigned char forceOption = g_serviceOptions.Get(0x6D);
const int& siegeMode = *reinterpret_cast<const int*>(&g_session.interactionFlags[4]);
const std::uint32_t& homunAid = *reinterpret_cast<const std::uint32_t*>(&g_session.spAndHomunculusStats[8]);
const std::uint32_t& mercenaryAid = *reinterpret_cast<const std::uint32_t*>(&g_session.companionTargetState[8]);
GuildInfo* guildInfo = &g_guildInfo;
if (pick->accountId != g_session.m_aid) {
switch (pick->kind) {
case 0:
if (pick->job != 45 && g_session.IsAllyActor(pick->accountId, pick->job) == 1) {
this->SetCursorAction(1);
if (g_mouse.buttons[0] == 2) {
result = 2;
} else {
result = 1;
}
} else if (pick->job == 45) {
this->SetCursorAction(7);
result = 2;
} else {
result = 1;
if (IsPlayerJob(pick->job)) {
const std::intptr_t mode = reinterpret_cast<std::intptr_t>(this->skillUseType);
int skillMode;
int shift;
int support;
int attack;
if (mode == 2 || mode == 4) {
skillMode = 1;
shift = HIBYTE(GetAsyncKeyState(VK_SHIFT));
support = IsSupportSkill(this->skillId);
attack = shift;
if (support) {
skillMode = 1;
attack = shift == 0;
}
} else {
skillMode = 0;
shift = HIBYTE(GetAsyncKeyState(VK_SHIFT));
attack = shift;
support = 0;
}
CWorld* scene = this->scene;
CGameActor* actor = static_cast<CGameActor*>(scene->GetGameActorByAID(pick->accountId));
if (scene->isBattleFieldMode == 0) {
if (g_session.GetMapProperty07()) {
if (!g_session.IsPartyMember(pick->accountId, true)) {
attack = 1;
}
} else if (g_session.GetMapProperty08() && actor != nullptr) {
if (!g_session.IsLocalPlayerAid(actor->GetGdid())) {
attack = 1;
}
}
if (this->scene->isSiegeMode != 0) {
if (actor != nullptr) {
if (!g_session.IsLocalPlayerAid(actor->GetGdid()) && !guildInfo->HasRelatedGuild(actor->GetGdid())) {
attack = 1;
} else {
attack = 0;
if (skillMode) {
const bool optionalSelf = IsOptionalSelfTargetSkill(this->skillId);
attack = support;
if ((selfTargetOption != 0 || shift != 0) && optionalSelf == true) {
attack = 1;
}
}
}
}
} else if (pick->healthState != 0 || this->scene->isPKZone != 0 || this->scene->isEventPVPMode != 0 || siegeMode != 0) {
if (!g_session.IsPartyMember(pick->accountId, true)) {
attack = 1;
}
}
} else if (actor != nullptr && g_session.playerTeam[0] != actor->render.unknown_00FB) {
attack = 1;
}
const int state = actor != nullptr ? actor->render.state : 3;
if (attack && state != 3) {
this->SetCursorAction(skillMode ? 11 : 5);
result = 1;
*reinterpret_cast<int*>(&this->lastActorIds[0]) = pick->accountId;
} else {
this->SetCursorAction(skillMode && state != 3 ? 10 : 0);
result = 0;
if (g_mouse.buttons[0] == 0 && this->lockOnMouse == 0 && *reinterpret_cast<int*>(&this->lastActorIds[4]) == 0) {
*reinterpret_cast<int*>(&this->lastActorIds[0]) = pick->accountId;
}
}
} else if (g_session.IsNpcJob(pick->job) == true) {
this->SetCursorAction(1);
if (g_mouse.buttons[0] == 2) {
result = 2;
}
} else if (g_session.IsMonsterClass(pick->job)) {
const std::intptr_t mode = reinterpret_cast<std::intptr_t>(this->skillUseType);
int skillMode;
int attack;
if (mode == 2 || mode == 4) {
skillMode = 1;
const int shift = HIBYTE(GetAsyncKeyState(VK_SHIFT));
attack = shift == 0;
if (IsSupportSkill(this->skillId)) {
attack = shift;
skillMode = 1;
}
} else {
skillMode = 0;
attack = HIBYTE(GetAsyncKeyState(VK_SHIFT)) == 0;
}
if (selfTargetOption != 0) {
attack = 1;
}
CGameActor* actor = static_cast<CGameActor*>(this->scene->GetGameActorByAID(pick->accountId));
if (g_session.GetMapProperty08() && actor != nullptr && g_session.IsLocalPlayerAid(actor->GetGdid())) {
attack = 0;
}
if (this->scene->isSiegeMode != 0 && actor != nullptr && g_session.IsLocalPlayerAid(actor->GetGdid())) {
attack = 0;
}
if (this->isAutoMoveClickOn != 0) {
if (attack) {
if (skillMode) {
this->SetCursorAction(11);
} else if (actor != nullptr && actor->objectType == 7) {
this->SetCursorAction(0);
} else {
this->SetCursorAction(5);
}
} else {
this->SetCursorAction(skillMode ? 10 : 0);
}
}
if (g_mouse.buttons[0] == 0 && this->lockOnMouse == 0) {
*reinterpret_cast<int*>(&this->lastActorIds[4]) = pick->accountId;
}
if (g_mouse.buttons[0] == 2 || g_mouse.buttons[1] == 2) {
result = 2;
}
}
}
break;
case 2: {
result = 1;
int action;
if (g_session.GetSiegeMode()) {
switch (pick->job) {
case UNT_ICEWALL:
case UNT_BLASTMINE:
case UNT_SKIDTRAP:
case UNT_ANKLESNARE:
case UNT_LANDMINE:
case UNT_SHOCKWAVE:
case UNT_SANDMAN:
case UNT_FLASHER:
case UNT_FREEZINGTRAP:
case UNT_CLAYMORETRAP:
case UNT_TALKIEBOX:
case UNT_GROUNDDRIFT_WIND:
case UNT_GROUNDDRIFT_DARK:
case UNT_GROUNDDRIFT_POISON:
case UNT_GROUNDDRIFT_WATER:
case UNT_GROUNDDRIFT_FIRE:
case UNT_EARTHSTRAIN:
case UNT_MAGENTATRAP:
case UNT_COBALTTRAP:
case UNT_MAIZETRAP:
case UNT_VERDURETRAP:
case UNT_FIRINGTRAP:
case UNT_ICEBOUNDTRAP:
case UNT_ELECTRICSHOCKER:
case UNT_CLUSTERBOMB:
case UNT_REVERBERATION:
case UNT_NETHERWORLD:
case UNT_THORNS_TRAP:
case UNT_WALLOFTHORN:
case UNT_DEMONIC_FIRE:
case UNT_FIRE_EXPANSION_SMOKE_POWDER:
case UNT_FIRE_EXPANSION_TEAR_GAS:
case UNT_POWER_OF_GAIA:
case UNT_GROUNDDRIFT_NEUTRAL:
case UNT_DEEPBLINDTRAP:
case UNT_SOLIDTRAP:
case UNT_SWIFTTRAP:
case UNT_FLAMETRAP:
action = reinterpret_cast<std::intptr_t>(this->skillUseType) == 5 ? 10 : 5;
break;
default:
action = reinterpret_cast<std::intptr_t>(this->skillUseType) == 5 ? 10 : 0;
break;
}
} else {
switch (pick->job) {
case UNT_ICEWALL:
case UNT_BLASTMINE:
case UNT_CLAYMORETRAP:
case UNT_REVERBERATION:
case UNT_NETHERWORLD:
case UNT_WALLOFTHORN:
case UNT_DEEPBLINDTRAP:
case UNT_SOLIDTRAP:
case UNT_SWIFTTRAP:
case UNT_FLAMETRAP:
action = reinterpret_cast<std::intptr_t>(this->skillUseType) == 5 ? 10 : 5;
break;
default:
action = reinterpret_cast<std::intptr_t>(this->skillUseType) == 5 ? 10 : 0;
break;
}
}
this->SetCursorAction(action);
if (g_mouse.buttons[0] == 2) {
result = 2;
}
break;
}
case 1:
result = 1;
this->SetCursorAction(9);
if (g_mouse.buttons[0] == 2) {
result = 2;
}
break;
case 3:
result = 0;
this->SetCursorAction(0);
break;
case 4: {
result = 0;
this->SetCursorAction(0);
CGameActor* actor = static_cast<CGameActor*>(this->scene->GetGameActorByAID(pick->accountId));
if (actor != nullptr && actor->render.state != 3) {
if (g_session.m_aid == static_cast<std::uint32_t>(actor->emblemVersion)) {
if (actor->objectType == 8 && this->skillId == 0xE7) {
result = 1;
this->SetCursorAction(11);
*reinterpret_cast<int*>(&this->lastActorIds[4]) = pick->accountId;
}
} else {
CWorld* scene = this->scene;
if (scene->isPKZone == 1 || siegeMode == 1 || scene->isSiegeMode == 1) {
if (scene->isSiegeMode == 1) {
CGameActor* owner = static_cast<CGameActor*>(scene->GetGameActorByAID(actor->emblemVersion));
if (owner == nullptr || g_session.IsLocalPlayerAid(owner->GetGdid()) == 1 || guildInfo->HasRelatedGuild(owner->GetGdid()) == true) {
break;
}
}
result = 1;
this->SetCursorAction(5);
*reinterpret_cast<int*>(&this->lastActorIds[4]) = pick->accountId;
}
}
}
break;
}
}
}
if (g_mouse.buttons[0] != 1 && g_mouse.buttons[1] != 1) {
return result;
}
switch (pick->kind) {
case 0: {
if (pick->job == 45) {
return result;
}
if (g_session.IsAllyActor(pick->accountId, pick->job) == 1) {
const int state = this->scene->player->render.state;
if (state != 0 && state != 6) {
return result;
}
if (this->IsMenuWindowOpen() == true) {
return result;
}
CGameActor* actor = static_cast<CGameActor*>(this->scene->GetGameActorByAID(pick->accountId));
int column;
int row;
this->WorldCell(actor->render.position.x, actor->render.position.z, column, row);
this->scene->player->SendMsg(nullptr, AM_REQ_CHANGE_DIR, 0, column, column >> 31, row, row >> 31, 0, 0, 0, 0, 0, 0, 0, 0);
if (g_windowMgr.HasPendingDialog() == true) {
g_windowMgr.SendNotice(UIM_OPENCHATWND, 0, 0, 0, 0, 0);
g_windowMgr.SendNotice(UIM_PUSHINTOCHATHISTORY, reinterpret_cast<std::intptr_t>(LookupMessage(MSI_VIEW_CHANGE_EQUIPMENT_PROPERTIES_MSG)), 255, 25, 0, 0);
return result;
}
ContactNpcPacket packet;
packet.packetType = ID_CZ_CONTACTNPC;
packet.npcId = pick->accountId;
packet.type = 1;
GetRagConnection().Send(reinterpret_cast<const PacketLengths&>(GetRagConnection()).FixedLength(packet.packetType), &packet);
return result;
}
const int job = pick->job;
if (g_session.IsMonsterClass(job)) {
const std::intptr_t mode = reinterpret_cast<std::intptr_t>(this->skillUseType);
int attack;
if (mode == 2 || mode == 4) {
const int shift = HIBYTE(GetAsyncKeyState(VK_SHIFT));
const bool support = IsSupportSkill(this->skillId);
attack = shift == 0;
if (support) {
attack = shift;
}
} else {
attack = HIBYTE(GetAsyncKeyState(VK_SHIFT)) == 0;
}
if (selfTargetOption != 0) {
attack = 1;
}
if (g_session.homunAlive && g_mouse.buttons[1] == 1 && HIBYTE(GetAsyncKeyState(VK_MENU))) {
if (HIBYTE(GetAsyncKeyState(VK_SHIFT))) {
CGameActor* homun = static_cast<CGameActor*>(this->scene->GetGameActorByAID(homunAid));
if (homun != nullptr && homun->HasActiveHomunculusAI()) {
AiMessage message = {};
message.type = 3;
message.target = pick->accountId;
homun->SetResMsg2AI(reinterpret_cast<const float*>(&message), 0);
}
} else if (g_session.attackHomunEnemy != 0 && g_groundMarkAid == pick->accountId) {
CGameActor* homun = static_cast<CGameActor*>(this->scene->GetGameActorByAID(homunAid));
if (homun != nullptr && homun->HasActiveHomunculusAI()) {
AiMessage message = {};
message.type = 3;
message.target = g_groundMarkAid;
homun->SetMsg2AI(reinterpret_cast<const float*>(&message), 0);
}
g_session.attackHomunEnemy = 0;
} else {
this->SetCursorAction(11);
g_groundMarkAid = pick->accountId;
g_session.homunEnemyX = 0;
g_session.homunEnemyY = 0;
g_session.moveHomunEnemy = 0;
g_session.attackHomunEnemy = 1;
}
g_session.selectHomunEnemy = 1;
}
if (g_session.homunAlive && g_mouse.buttons[0] == 1 && g_session.IsHomunculusSkill(this->skillId)) {
CGameActor* homun = static_cast<CGameActor*>(this->scene->GetGameActorByAID(homunAid));
if (homun != nullptr && homun->HasActiveHomunculusAI()) {
AiMessage message;
message.type = 7;
message.x = 0;
message.y = 0;
message.level = this->skillUseLevel;
message.skill = this->skillId;
message.target = pick->accountId;
homun->SetMsg2AI(reinterpret_cast<const float*>(&message), 0);
}
return result;
}
if (g_session.mercenaryAlive && g_mouse.buttons[0] == 1 && HIBYTE(GetAsyncKeyState(VK_MENU))) {
if (HIBYTE(GetAsyncKeyState(VK_SHIFT))) {
CGameActor* mercenary = static_cast<CGameActor*>(this->scene->GetGameActorByAID(mercenaryAid));
if (mercenary != nullptr && mercenary->HasActiveMercenaryAI()) {
AiMessage message = {};
message.type = 3;
message.target = pick->accountId;
mercenary->SetResMsg2AI(reinterpret_cast<const float*>(&message), 1);
}
} else if (g_session.attackMercenaryEnemy != 0 && g_groundMarkAltAid == pick->accountId) {
CGameActor* mercenary = static_cast<CGameActor*>(this->scene->GetGameActorByAID(mercenaryAid));
if (mercenary != nullptr && mercenary->HasActiveMercenaryAI()) {
AiMessage message = {};
message.type = 3;
message.target = g_groundMarkAltAid;
mercenary->SetMsg2AI(reinterpret_cast<const float*>(&message), 1);
}
g_session.attackMercenaryEnemy = 0;
} else {
this->SetCursorAction(11);
g_groundMarkAltAid = pick->accountId;
g_session.mercenaryEnemyX = 0;
g_session.mercenaryEnemyY = 0;
g_session.moveMercenaryEnemy = 0;
g_session.attackMercenaryEnemy = 1;
}
g_session.selectMercenaryEnemy = 1;
}
if (attack && g_session.mercenaryAlive && g_mouse.buttons[0] == 1 && g_session.IsMercenarySkill(this->skillId)) {
CGameActor* mercenary = static_cast<CGameActor*>(this->scene->GetGameActorByAID(mercenaryAid));
if (mercenary != nullptr && mercenary->HasActiveMercenaryAI()) {
AiMessage message;
message.type = 7;
message.x = 0;
message.y = 0;
message.level = this->skillUseLevel;
message.skill = this->skillId;
message.target = pick->accountId;
mercenary->SetMsg2AI(reinterpret_cast<const float*>(&message), 1);
}
return result;
}
if (g_mouse.buttons[0] == 1 && attack && !HIBYTE(GetAsyncKeyState(VK_MENU))) {
this->SendMsg(MM_SETLOCKONMOUSE, 1, 0, 0, 0);
*reinterpret_cast<int*>(&this->lastActorIds[8]) = pick->accountId;
*reinterpret_cast<int*>(&this->lastActorIds[4]) = pick->accountId;
this->isAutoMoveClickOn = 0;
if (g_session.GetSiegeMode() == 0 && (HIBYTE(GetAsyncKeyState(VK_CONTROL)) || forceOption != 0)) {
this->RequestPlayerAction(pick->accountId, 0);
this->forcedAttack = 1;
} else {
this->RequestPlayerAction(pick->accountId, 1);
this->forcedAttack = 0;
}
return result;
}
if (this->forcedAttack == 0 && g_mouse.buttons[0] == 3) {
*reinterpret_cast<int*>(&this->lastActorIds[4]) = 0;
}
return result;
}
if (!IsPlayerJob(job)) {
break;
}
const std::intptr_t mode = reinterpret_cast<std::intptr_t>(this->skillUseType);
int attack;
if (mode == 2 || mode == 4) {
const int shift = HIBYTE(GetAsyncKeyState(VK_SHIFT));
attack = shift;
if (IsSupportSkill(this->skillId)) {
attack = shift == 0;
}
} else {
attack = HIBYTE(GetAsyncKeyState(VK_SHIFT));
}
if (pick->healthState != 0 || this->scene->isPKZone != 0 || siegeMode != 0) {
attack = 1;
}
if (selfTargetOption != 0) {
attack = 1;
}
if (attack && g_mouse.buttons[0] == 1) {
int index = 0;
CGameActor* companion;
if (g_session.IsHomunculusSkill(this->skillId) && g_session.homunAlive) {
companion = static_cast<CGameActor*>(this->scene->GetGameActorByAID(homunAid));
if (companion != nullptr && companion->HasActiveHomunculusAI()) {
AiMessage message;
message.type = 7;
message.x = 0;
message.y = 0;
message.level = this->skillUseLevel;
message.skill = this->skillId;
message.target = pick->accountId;
companion->SetMsg2AI(reinterpret_cast<const float*>(&message), index);
return result;
}
} else if (g_session.IsMercenarySkill(this->skillId) && g_session.mercenaryAlive) {
companion = static_cast<CGameActor*>(this->scene->GetGameActorByAID(mercenaryAid));
if (companion != nullptr && companion->HasActiveMercenaryAI()) {
index = 1;
AiMessage message;
message.type = 7;
message.x = 0;
message.y = 0;
message.level = this->skillUseLevel;
message.skill = this->skillId;
message.target = pick->accountId;
companion->SetMsg2AI(reinterpret_cast<const float*>(&message), index);
return result;
}
}
}
const bool allowed = pick->accountId != g_session.m_aid || mode == 4;
if (!allowed || !attack) {
return result;
}
this->SendMsg(MM_SETLOCKONMOUSE, 1, 0, 0, 0);
*reinterpret_cast<int*>(&this->lastActorIds[8]) = pick->accountId;
*reinterpret_cast<int*>(&this->lastActorIds[4]) = pick->accountId;
this->isAutoMoveClickOn = 0;
if (g_session.GetSiegeMode() == 0 && (HIBYTE(GetAsyncKeyState(VK_CONTROL)) || forceOption != 0)) {
this->RequestPlayerAction(pick->accountId, 0);
this->forcedAttack = 1;
return result;
}
this->RequestPlayerAction(pick->accountId, 1);
this->forcedAttack = 0;
return result;
}
case 2:
switch (pick->job) {
case UNT_ICEWALL:
case UNT_BLASTMINE:
case UNT_CLAYMORETRAP:
case UNT_REVERBERATION:
case UNT_NETHERWORLD:
case UNT_WALLOFTHORN:
case UNT_DEEPBLINDTRAP:
case UNT_SOLIDTRAP:
case UNT_SWIFTTRAP:
case UNT_FLAMETRAP: {
const int skill = this->skillId;
if (skill == 0xD7 || skill == 0xD8 || skill == 0xD9 || skill == 0xDA) {
return result;
}
this->SendMsg(MM_SETLOCKONMOUSE, 1, 0, 0, 0);
this->isAutoMoveClickOn = 0;
const int skillUse = reinterpret_cast<int>(&this->skillUseType);
if (!HIBYTE(GetAsyncKeyState(VK_CONTROL)) && forceOption == 0) {
this->scene->player->SendMsg(nullptr, AM_PROCEEDTOUCHSKILL, 0, pick->accountId, 0, skillUse, skillUse >> 31, 1, 0, 0, 0, 0, 0, 0, 0);
this->forcedAttack = 0;
} else {
this->scene->player->SendMsg(nullptr, AM_PROCEEDTOUCHSKILL, 0, pick->accountId, 0, skillUse, skillUse >> 31, 0, 0, 0, 0, 0, 0, 0, 0);
this->forcedAttack = 1;
}
return result;
}
default:
if (reinterpret_cast<std::intptr_t>(this->skillUseType) == 5) {
const long long skillUse = static_cast<long long>(reinterpret_cast<int>(this)) + offsetof(CGameMode, skillUseType);
this->scene->player->SendMsg(nullptr, AM_PROCEEDTOUCHSKILL, 0, pick->accountId, 0, static_cast<int>(skillUse), static_cast<int>(skillUse >> 32), 0, 0, 0, 0, 0, 0, 0, 0);
}
return result;
}
case 3:
this->SetCursorAction(0);
return 0;
case 1:
if (g_mouse.buttons[0] == 1 && reinterpret_cast<std::intptr_t>(this->skillUseType) == 0) {
this->scene->player->SendMsg(nullptr, AM_PROCEEDPICKUPITEM, 0, pick->accountId, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
break;
case 4: {
this->SetCursorAction(0);
if (g_session.IsMercenaryJob(pick->job)) {
CWorld* scene = this->scene;
if (this->skillId == 0xE7 || ((scene->isPKZone != 0 || scene->isSiegeMode != 0 || siegeMode != 0) && !g_session.IsHomunAid(pick->accountId))) {
if ((this->scene->isPKZone != 0 || this->scene->isSiegeMode != 0 || siegeMode != 0) && !g_session.IsHomunAid(pick->accountId)) {
this->SetCursorAction(5);
}
this->RequestPlayerAction(pick->accountId, 1);
this->forcedAttack = 0;
return 0;
}
break;
}
const std::intptr_t mode = reinterpret_cast<std::intptr_t>(this->skillUseType);
int attack;
if (mode == 2 || mode == 4) {
const int shift = HIBYTE(GetAsyncKeyState(VK_SHIFT));
attack = shift;
if (IsSupportSkill(this->skillId)) {
attack = shift == 0;
}
} else {
attack = HIBYTE(GetAsyncKeyState(VK_SHIFT));
}
if (pick->healthState != 0 || this->scene->isPKZone != 0 || this->scene->isSiegeMode != 0 || siegeMode != 0) {
attack = 1;
}
const bool allowed = pick->accountId != mercenaryAid || mode == 4;
if (allowed && attack) {
this->RequestPlayerAction(pick->accountId, 1);
}
return 0;
}
}
return result;
}