Ragnarok Online reconstruction through Clank Together
https://clank.rodecomp.online/
- C++ 97.7%
- C 1.9%
- POV-Ray SDL 0.2%
- Python 0.2%
Batch #2648 by youko: 12 byte-identical, 0 confirmed by peer review. - fn_22384 Nullsub492: byte-identical - fn_22385 Nullsub493: byte-identical - fn_22386 Nullsub494: byte-identical - fn_22387 Nullsub495: byte-identical - fn_22388 Nullsub496: byte-identical - fn_22389 Nullsub497: byte-identical - fn_22390 Nullsub498: byte-identical - fn_22391 Nullsub499: byte-identical - fn_22392 Nullsub500: byte-identical - fn_22393 Nullsub501: byte-identical - fn_22394 Nullsub502: byte-identical - fn_22395 CMasterChaser::ClearUnknown0138: byte-identical Merged automatically: every function is byte-identical to the original. |
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| data | ||
| scripts/workspace | ||
| Source | ||
| ThirdParty | ||
| .clang-format | ||
| .clangd | ||
| .gitattributes | ||
| .gitignore | ||
| AGENTS.md | ||
| CMakeLists.txt | ||
| CODING_RULES.md | ||
| README.md | ||
Clank Together
This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs
instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds
their addresses in every client build, so a new client version needs new addresses, not a retagged tree.
data/decomp.json and data/compile.json pin the VS compiler and the exact command line of every source.
See AGENTS.md for how to contribute.