Batch #2837 by youko: 1 byte-identical, 0 confirmed by peer review. - fn_18855 ParticlePool::Clear: byte-identical Merged automatically: every function is byte-identical to the original. Adds to the build: Source/Contents/Effects/ParticlePool.cpp
22 lines
327 B
C++
22 lines
327 B
C++
#include "Contents/Effects/ParticlePool.h"
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// OFFSET: 0x00B402F0
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// OFFSET: 0x00B40560
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// OFFSET: 0x00B40740
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// OFFSET: 0x00B407A0
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// FUNCTION: fn_18855
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void ParticlePool::Clear() {
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this->particles.clear();
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this->active = 0;
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}
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// OFFSET: 0x00B407F0
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// OFFSET: 0x00B40890
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// OFFSET: 0x00B408E0
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// OFFSET: 0x00B40B20
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