rodecomp/Source/Utility/Math
ragnarok-clanker 9c3603f997 Decompile fn_02033 (matrix::LookAt)
Batch #11734 by cremane: 0 byte-identical, 1 confirmed by peer review.

- fn_02033 matrix::LookAt: logic confirmed by peer review

Peer-reviewed-by: Yommy, KWDev
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-05 04:33:16 +00:00
..
AffineLookAt.cpp Decompile fn_02033 (matrix::LookAt) 2026-11-05 04:33:16 +00:00
AffineMatrix.cpp Decompile fn_02026 (matrix::IsIdentity) 2026-11-04 22:55:37 +00:00
AffineMatrix.h Align method names with DHXJ (call-graph matches): CEffectPrim::Prim3DParticle/Prim3DParticleNoMaster/Prim3DParticleOrbit, matrix::AppendScale/AppendXRotation/AppendZRotation/AppendTranslate/MakeYRotation/MakeZRotation, CRenderObject::CalcDist (2 overloads). Pure rename, codegen unchanged (504/504 functions identical with includers). 2026-10-29 13:12:37 +01:00
ClientAngles.cpp Decompile 3 functions in Source/Utility/Math/ClientAngles.cpp 2026-11-05 04:32:48 +00:00
Int64Math.cpp Decompile 2 functions in Source/Utility/Math/Int64Math.cpp 2026-11-05 04:28:48 +00:00
Int64Math.h Decompile fn_11017 (sub_86BF00) 2026-10-31 01:48:47 +00:00
RadialGrid.cpp Group Utility units into subsystem folders and require OFFSET provenance 2026-10-26 23:41:07 +01:00
RadialGrid.h Group Utility units into subsystem folders and require OFFSET provenance 2026-10-26 23:41:07 +01:00
RayTriangle.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
RayTriangle.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
ScalarConversion.h 📝 docs(ScalarConversion): added inlined comment to TruncateToInt 2026-10-27 09:54:24 +01:00
Vector3d.h Decompile 9 functions in Source/Utility/Math/Vector3d.h, Source/Utility/Math/AffineMatrix.h, ... 2026-10-28 22:49:51 +00:00