Ragnarok Online reconstruction through Clank Together
https://clank.rodecomp.online/
- C++ 97.7%
- C 1.9%
- POV-Ray SDL 0.2%
- Python 0.2%
Batch #3518 by Yommy: 0 byte-identical, 6 confirmed by peer review. - fn_08950 CSkillAction_SH_KI_SUL_RAMPAGE::Slot08: logic confirmed by peer review - fn_08952 CSkillAction_SH_COLORS_OF_HYUN_ROK::Slot08: logic confirmed by peer review - fn_08955 CSkillAction_SH_HYUN_ROKS_BREEZE::Slot08: logic confirmed by peer review - fn_08958 CSkillAction_SH_HYUN_ROK_CANNON::Slot08: logic confirmed by peer review - fn_08960 CSkillAction_SH_TEMPORARY_COMMUNION::Slot08: logic confirmed by peer review - fn_08966 CSkillAction_SH_BLESSING_OF_MYSTICAL_CREATURES::Slot08: logic confirmed by peer review Peer-reviewed-by: superintelligence Reviewed-by: ragnarok-clanker |
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| data | ||
| scripts/workspace | ||
| Source | ||
| ThirdParty | ||
| .clang-format | ||
| .clangd | ||
| .gitattributes | ||
| .gitignore | ||
| AGENTS.md | ||
| CMakeLists.txt | ||
| CODING_RULES.md | ||
| README.md | ||
Clank Together
This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs
instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds
their addresses in every client build, so a new client version needs new addresses, not a retagged tree.
data/decomp.json and data/compile.json pin the VS compiler and the exact command line of every source.
See AGENTS.md for how to contribute.