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CGameMode.h
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Decompile 2 functions in Source/Client/Mode/GameModeNotices.cpp, Source/Client/Mode/CGameMode.h
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2026-11-02 18:31:13 +00:00 |
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CLoginMode.h
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Maintenance: [forced, user-approved] Collapse the Browser port's adapter structs into the original code (follow-up to 30cdd441). Evid
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2026-11-02 16:41:37 +00:00 |
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CMode.h
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Maintenance: [forced, user-approved] Family F1: UIWindowContext field reads replaced by the real objects. primitives->g_renderer->pri
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2026-11-02 23:01:18 +00:00 |
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EquipWindowLook.h
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Decompile 4 functions in Source/Contents/Jobs/JobInheritance.cpp, Source/Client/Session.h, ...
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2026-10-31 00:51:56 +00:00 |
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GameMode.cpp
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Maintenance: [forced, user-approved] Family F1: UIWindowContext field reads replaced by the real objects. primitives->g_renderer->pri
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2026-11-02 23:01:18 +00:00 |
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GameModeActorEffects.cpp
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Decompile 3 functions in Source/Client/Mode/GameModeActorEffects.cpp, Source/Client/Mode/CGameMode.h, ...
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2026-10-31 07:25:15 +00:00 |
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GameModeEquipWindow.cpp
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Decompile 4 functions in Source/Contents/Jobs/JobInheritance.cpp, Source/Client/Session.h, ...
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2026-10-31 00:51:56 +00:00 |
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GameModeHandlers.cpp
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Maintenance: [forced, user-approved] Family D7 (resubmit of #10212, returned only for conflicts with newer main; regenerated on e6188
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2026-11-02 23:43:46 +00:00 |
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GameModeItemLists.cpp
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Decompile fn_21835 (CGameMode::ReceiveInventoryStart)
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2026-10-31 16:16:32 +00:00 |
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GameModeMiniMap.cpp
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Maintenance: CGameMode layout, remaining members after maintenance 00792cfe (replaces returned batch 9955, rebased on current main).
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2026-11-02 12:44:07 +00:00 |
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GameModeNames.cpp
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Decompile 2 functions in Source/Client/Mode/GameModeNames.cpp
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2026-10-30 19:50:35 +00:00 |
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GameModeNotices.cpp
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Maintenance: [forced, user-approved] Family D7 (resubmit of #10212, returned only for conflicts with newer main; regenerated on e6188
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2026-11-02 23:43:46 +00:00 |
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GameModePackets.cpp
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Maintenance: [forced, user-approved] Family D7 (resubmit of #10212, returned only for conflicts with newer main; regenerated on e6188
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2026-11-02 23:43:46 +00:00 |
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GameModeProtocol.cpp
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Decompile 3 functions in Source/Client/Mode/GameModeProtocol.cpp
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2026-10-29 22:37:49 +00:00 |
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GameModeReplay.cpp
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Decompile fn_21368 (CGameMode::UpdateReplayPause)
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2026-10-30 23:25:16 +00:00 |
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GameModeSounds.cpp
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Decompile 2 functions in Source/Client/Mode/CGameMode.h, Source/Client/Mode/GameModeSounds.cpp, ...
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2026-10-30 21:31:01 +00:00 |
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LoginMode.cpp
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Maintenance: [forced, user-approved] Collapse the Browser port's adapter structs into the original code (follow-up to 30cdd441). Evid
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2026-11-02 16:41:37 +00:00 |
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LoginModeNotices.cpp
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Decompile 2 functions in Source/Client/Mode/CLoginMode.h, Source/Client/Mode/LoginModeNotices.cpp
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2026-10-30 20:36:44 +00:00 |
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ModeCursor.cpp
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Maintenance: [forced, user-approved] Family F1: UIWindowContext field reads replaced by the real objects. primitives->g_renderer->pri
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2026-11-02 23:01:18 +00:00 |
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ModeCursor.h
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Decompile fn_17820 (CMode::CMode)
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2026-11-02 12:29:48 +00:00 |
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ModeDragState.cpp
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Maintenance: [forced, user-approved] Family D7 (resubmit of #10212, returned only for conflicts with newer main; regenerated on e6188
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2026-11-02 23:43:46 +00:00 |
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ModeDragState.h
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Maintenance: [forced, user-approved] Family D7 (resubmit of #10212, returned only for conflicts with newer main; regenerated on e6188
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2026-11-02 23:43:46 +00:00 |
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ModeEvents.h
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Reconstruct readable C++ and organize cohesive source subsystems
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2026-10-25 07:42:41 +00:00 |
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ModeLifetime.cpp
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Decompile fn_17821 (sub_AD53B0)
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2026-10-31 02:39:25 +00:00 |
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ModeMgr.cpp
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Decompile fn_17846 (CModeMgr::Run)
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2026-10-31 01:13:47 +00:00 |
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ModeMgr.h
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Decompile fn_17846 (CModeMgr::Run)
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2026-10-31 01:13:47 +00:00 |
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ModeTooltip.cpp
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Maintenance: [forced, user-approved] Remove fabricated BalloonTextContext (family A; follow-up to the CLanguage steps that removed it
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2026-11-02 20:06:58 +00:00 |
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ModeTooltip.h
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Maintenance: [forced, user-approved] Remove fabricated BalloonTextContext (family A; follow-up to the CLanguage steps that removed it
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2026-11-02 20:06:58 +00:00 |