..
NormalItemSlotLoad.cpp
Maintenance: [forced, user-approved] Family G11: remove ShortcutVisibility (WindowManagerWindows& windows, WindowOrdering& ordering,
2026-11-02 23:45:02 +00:00
NormalItemSlotLoad.h
Maintenance: [forced, user-approved] Family G11: remove ShortcutVisibility (WindowManagerWindows& windows, WindowOrdering& ordering,
2026-11-02 23:45:02 +00:00
ShortcutActivation.cpp
Decompile 47 functions in Source/Client/ClientOptions.cpp, Source/Client/Session.h, ...
2026-10-28 20:01:00 +00:00
ShortcutActivation.h
Decompile 47 functions in Source/Client/ClientOptions.cpp, Source/Client/Session.h, ...
2026-10-28 20:01:00 +00:00
ShortcutBindings.cpp
Restore translation-unit ownership and publish verified source corrections
2026-10-25 15:42:21 +00:00
ShortcutBindings.h
Decompile 3 functions in Source/Contents/Skills/ClientSkills.cpp, Source/Client/Session.h, ...
2026-10-29 00:11:41 +00:00
ShortcutControlEvents.h
Maintenance: [forced, user-approved] Family G11: remove ShortcutVisibility (WindowManagerWindows& windows, WindowOrdering& ordering,
2026-11-02 23:45:02 +00:00
ShortcutControls.cpp
Maintenance: [forced, user-approved] Remove fabricated UIButtonContext (follow-up to #10125 ). Original button code reads globals dire
2026-11-02 18:51:23 +00:00
ShortcutControls.h
Maintenance: [forced, user-approved] Remove fabricated UIButtonContext (follow-up to #10125 ). Original button code reads globals dire
2026-11-02 18:51:23 +00:00
ShortcutCooldowns.cpp
Maintenance: [forced, user-approved] Family D7 (resubmit of #10212 , returned only for conflicts with newer main; regenerated on e6188
2026-11-02 23:43:46 +00:00
ShortcutCooldowns.h
Decompile 2 functions in Source/Client/Mode/CGameMode.h, Source/Client/Mode/GameModeSounds.cpp, ...
2026-10-30 21:31:01 +00:00
ShortcutDetails.cpp
Rename ItemInfo -> ITEM_INFO (DHXJ). Pure rename, codegen unchanged (1109/1109 functions identical with includers).
2026-10-29 12:30:02 +01:00
ShortcutDetails.h
Maintenance: [forced, admin decision] Collapse the WindowManagerWindows adapter into UIWindowMgr, stage 1 of 2 (project decision: por
2026-11-02 14:09:20 +00:00
ShortcutDrop.cpp
Maintenance: [forced, user-approved] Family F1: UIWindowContext field reads replaced by the real objects. primitives->g_renderer->pri
2026-11-02 23:01:18 +00:00
ShortcutDrop.h
Rename ItemInfo -> ITEM_INFO (DHXJ). Pure rename, codegen unchanged (1109/1109 functions identical with includers).
2026-10-29 12:30:02 +01:00
ShortcutGrid.cpp
Restore translation-unit ownership and publish verified source corrections
2026-10-25 15:42:21 +00:00
ShortcutGrid.h
Maintenance: Add mandatory field offset markers /* XXXX */ and assertions to UI headers
2026-10-27 13:55:58 +00:00
ShortcutLayout.h
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
ShortcutPainting.cpp
Maintenance: [forced, user-approved] Family D7 (resubmit of #10212 , returned only for conflicts with newer main; regenerated on e6188
2026-11-02 23:43:46 +00:00
ShortcutPainting.h
Maintenance: [forced, user-approved] Family D7 (resubmit of #10212 , returned only for conflicts with newer main; regenerated on e6188
2026-11-02 23:43:46 +00:00
ShortcutPress.cpp
Maintenance: [forced, user-approved] Family D7 (resubmit of #10212 , returned only for conflicts with newer main; regenerated on e6188
2026-11-02 23:43:46 +00:00
ShortcutPress.h
Maintenance: [forced, user-approved] Family D7 (resubmit of #10212 , returned only for conflicts with newer main; regenerated on e6188
2026-11-02 23:43:46 +00:00
ShortcutTooltip.cpp
Maintenance: [forced, user-approved] Family D2: remove fabricated ItemNaming / ItemNamingContext reference structs; their methods are
2026-11-02 22:03:09 +00:00
ShortcutTooltip.h
Maintenance: [forced, user-approved] Family D2: remove fabricated ItemNaming / ItemNamingContext reference structs; their methods are
2026-11-02 22:03:09 +00:00
ShortcutUse.h
Maintenance: [forced, user-approved] Family D2: remove fabricated ItemNaming / ItemNamingContext reference structs; their methods are
2026-11-02 22:03:09 +00:00
ShortcutVisibility.cpp
Maintenance: [forced, user-approved] Family G10: remove WindowVisibility and the null WindowVisibility argument (UIChooseSellBuyWnd.c
2026-11-02 23:15:39 +00:00
ShortcutVisibility.h
Maintenance: [forced, user-approved] Family G11: remove ShortcutVisibility (WindowManagerWindows& windows, WindowOrdering& ordering,
2026-11-02 23:45:02 +00:00
SkillDetailClose.h
Decompile 47 functions in Source/Client/ClientOptions.cpp, Source/Client/Session.h, ...
2026-10-28 20:01:00 +00:00
UIQuickSlotWnd.cpp
Maintenance: [forced, user-approved] Family D7 (resubmit of #10212 , returned only for conflicts with newer main; regenerated on e6188
2026-11-02 23:43:46 +00:00
UIQuickSlotWnd.h
Maintenance: [forced, user-approved] Family D7 (resubmit of #10212 , returned only for conflicts with newer main; regenerated on e6188
2026-11-02 23:43:46 +00:00
UIShortCutWnd.cpp
Maintenance: [forced, user-approved] Family G11: remove ShortcutVisibility (WindowManagerWindows& windows, WindowOrdering& ordering,
2026-11-02 23:45:02 +00:00
UIShortCutWnd.h
Maintenance: [forced, user-approved] Family G11: remove ShortcutVisibility (WindowManagerWindows& windows, WindowOrdering& ordering,
2026-11-02 23:45:02 +00:00