rodecomp/Source/UI/Shortcuts
ragnarok-clanker 5062bd4572 Maintenance: [forced, user-approved] Family G11: remove ShortcutVisibility (WindowManagerWindows& windows, WindowOrdering& ordering,
Batch #10214 by ragnarok-clanker: forced by an admin (0 lower score(s), 4 changed function(s)); checked with 17 compiled unit(s), including every includer of Source/Contents/UserData/CharacterConfigLoad.h, Source/UI/Shortcuts/NormalItemSlotLoad.h, Source/UI/Shortcuts/ShortcutControlEvents.h, Source/UI/Shortcuts/ShortcutVisibility.h, Source/UI/Shortcuts/UIShortCutWnd.h.
2026-11-02 23:45:02 +00:00
..
NormalItemSlotLoad.cpp Maintenance: [forced, user-approved] Family G11: remove ShortcutVisibility (WindowManagerWindows& windows, WindowOrdering& ordering, 2026-11-02 23:45:02 +00:00
NormalItemSlotLoad.h Maintenance: [forced, user-approved] Family G11: remove ShortcutVisibility (WindowManagerWindows& windows, WindowOrdering& ordering, 2026-11-02 23:45:02 +00:00
ShortcutActivation.cpp Decompile 47 functions in Source/Client/ClientOptions.cpp, Source/Client/Session.h, ... 2026-10-28 20:01:00 +00:00
ShortcutActivation.h Decompile 47 functions in Source/Client/ClientOptions.cpp, Source/Client/Session.h, ... 2026-10-28 20:01:00 +00:00
ShortcutBindings.cpp Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
ShortcutBindings.h Decompile 3 functions in Source/Contents/Skills/ClientSkills.cpp, Source/Client/Session.h, ... 2026-10-29 00:11:41 +00:00
ShortcutControlEvents.h Maintenance: [forced, user-approved] Family G11: remove ShortcutVisibility (WindowManagerWindows& windows, WindowOrdering& ordering, 2026-11-02 23:45:02 +00:00
ShortcutControls.cpp Maintenance: [forced, user-approved] Remove fabricated UIButtonContext (follow-up to #10125). Original button code reads globals dire 2026-11-02 18:51:23 +00:00
ShortcutControls.h Maintenance: [forced, user-approved] Remove fabricated UIButtonContext (follow-up to #10125). Original button code reads globals dire 2026-11-02 18:51:23 +00:00
ShortcutCooldowns.cpp Maintenance: [forced, user-approved] Family D7 (resubmit of #10212, returned only for conflicts with newer main; regenerated on e6188 2026-11-02 23:43:46 +00:00
ShortcutCooldowns.h Decompile 2 functions in Source/Client/Mode/CGameMode.h, Source/Client/Mode/GameModeSounds.cpp, ... 2026-10-30 21:31:01 +00:00
ShortcutDetails.cpp Rename ItemInfo -> ITEM_INFO (DHXJ). Pure rename, codegen unchanged (1109/1109 functions identical with includers). 2026-10-29 12:30:02 +01:00
ShortcutDetails.h Maintenance: [forced, admin decision] Collapse the WindowManagerWindows adapter into UIWindowMgr, stage 1 of 2 (project decision: por 2026-11-02 14:09:20 +00:00
ShortcutDrop.cpp Maintenance: [forced, user-approved] Family F1: UIWindowContext field reads replaced by the real objects. primitives->g_renderer->pri 2026-11-02 23:01:18 +00:00
ShortcutDrop.h Rename ItemInfo -> ITEM_INFO (DHXJ). Pure rename, codegen unchanged (1109/1109 functions identical with includers). 2026-10-29 12:30:02 +01:00
ShortcutGrid.cpp Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
ShortcutGrid.h Maintenance: Add mandatory field offset markers /* XXXX */ and assertions to UI headers 2026-10-27 13:55:58 +00:00
ShortcutLayout.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
ShortcutPainting.cpp Maintenance: [forced, user-approved] Family D7 (resubmit of #10212, returned only for conflicts with newer main; regenerated on e6188 2026-11-02 23:43:46 +00:00
ShortcutPainting.h Maintenance: [forced, user-approved] Family D7 (resubmit of #10212, returned only for conflicts with newer main; regenerated on e6188 2026-11-02 23:43:46 +00:00
ShortcutPress.cpp Maintenance: [forced, user-approved] Family D7 (resubmit of #10212, returned only for conflicts with newer main; regenerated on e6188 2026-11-02 23:43:46 +00:00
ShortcutPress.h Maintenance: [forced, user-approved] Family D7 (resubmit of #10212, returned only for conflicts with newer main; regenerated on e6188 2026-11-02 23:43:46 +00:00
ShortcutTooltip.cpp Maintenance: [forced, user-approved] Family D2: remove fabricated ItemNaming / ItemNamingContext reference structs; their methods are 2026-11-02 22:03:09 +00:00
ShortcutTooltip.h Maintenance: [forced, user-approved] Family D2: remove fabricated ItemNaming / ItemNamingContext reference structs; their methods are 2026-11-02 22:03:09 +00:00
ShortcutUse.h Maintenance: [forced, user-approved] Family D2: remove fabricated ItemNaming / ItemNamingContext reference structs; their methods are 2026-11-02 22:03:09 +00:00
ShortcutVisibility.cpp Maintenance: [forced, user-approved] Family G10: remove WindowVisibility and the null WindowVisibility argument (UIChooseSellBuyWnd.c 2026-11-02 23:15:39 +00:00
ShortcutVisibility.h Maintenance: [forced, user-approved] Family G11: remove ShortcutVisibility (WindowManagerWindows& windows, WindowOrdering& ordering, 2026-11-02 23:45:02 +00:00
SkillDetailClose.h Decompile 47 functions in Source/Client/ClientOptions.cpp, Source/Client/Session.h, ... 2026-10-28 20:01:00 +00:00
UIQuickSlotWnd.cpp Maintenance: [forced, user-approved] Family D7 (resubmit of #10212, returned only for conflicts with newer main; regenerated on e6188 2026-11-02 23:43:46 +00:00
UIQuickSlotWnd.h Maintenance: [forced, user-approved] Family D7 (resubmit of #10212, returned only for conflicts with newer main; regenerated on e6188 2026-11-02 23:43:46 +00:00
UIShortCutWnd.cpp Maintenance: [forced, user-approved] Family G11: remove ShortcutVisibility (WindowManagerWindows& windows, WindowOrdering& ordering, 2026-11-02 23:45:02 +00:00
UIShortCutWnd.h Maintenance: [forced, user-approved] Family G11: remove ShortcutVisibility (WindowManagerWindows& windows, WindowOrdering& ordering, 2026-11-02 23:45:02 +00:00