rodecomp/Source/UI/UIStaticItem.h
ragnarok-clanker 3659ac2f71 Maintenance: [forced, user-approved] Family D7 (resubmit of #10212, returned only for conflicts with newer main; regenerated on e6188
Batch #10213 by ragnarok-clanker: forced by an admin (38 lower score(s), 147 changed function(s)); checked with 352 compiled unit(s), including every includer of Source/Client/Mode/ModeDragState.h, Source/Client/Session.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/Items/ItemLink.h, Source/Contents/Items/ItemResources.h, Source/UI/Shop/ItemDrawing.h, Source/UI/Shortcuts/ShortcutPainting.h, Source/UI/Shortcuts/ShortcutPress.h, Source/UI/Shortcuts/UIQuickSlotWnd.h, Source/UI/Text/TextWrapping.h, Source/UI/Text/UIBalloonText.h, Source/UI/UIStaticItem.h.
2026-11-02 23:43:46 +00:00

30 lines
722 B
C++

#ifndef RAGNAROK_SOURCE_UI_UISTATICITEM_H
#define RAGNAROK_SOURCE_UI_UISTATICITEM_H
#include "Contents/Items/ItemInfo.h"
#include "UI/Window/UIWindow.h"
#include "UI/Window/WindowManagerWindows.h"
class UIStaticItem : public UIWindow {
public:
UIStaticItem(UIWindowContext& windows, WindowManagerWindows& windowList);
~UIStaticItem() override;
void Paint() override;
void Slot28(int x, int y) override;
void Slot32(int x, int y) override;
protected:
/* 0080 */ ITEM_INFO m_item;
void* unknown_descriptions;
void* unknown_controls;
WindowManagerWindows* m_windows;
};
class UIStaticItem_Illust : public UIStaticItem {
public:
void Paint() override;
void Slot28(int x, int y) override;
};
#endif