Batch #10213 by ragnarok-clanker: forced by an admin (38 lower score(s), 147 changed function(s)); checked with 352 compiled unit(s), including every includer of Source/Client/Mode/ModeDragState.h, Source/Client/Session.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/Items/ItemLink.h, Source/Contents/Items/ItemResources.h, Source/UI/Shop/ItemDrawing.h, Source/UI/Shortcuts/ShortcutPainting.h, Source/UI/Shortcuts/ShortcutPress.h, Source/UI/Shortcuts/UIQuickSlotWnd.h, Source/UI/Text/TextWrapping.h, Source/UI/Text/UIBalloonText.h, Source/UI/UIStaticItem.h.
30 lines
722 B
C++
30 lines
722 B
C++
#ifndef RAGNAROK_SOURCE_UI_UISTATICITEM_H
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#define RAGNAROK_SOURCE_UI_UISTATICITEM_H
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#include "Contents/Items/ItemInfo.h"
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#include "UI/Window/UIWindow.h"
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#include "UI/Window/WindowManagerWindows.h"
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class UIStaticItem : public UIWindow {
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public:
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UIStaticItem(UIWindowContext& windows, WindowManagerWindows& windowList);
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~UIStaticItem() override;
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void Paint() override;
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void Slot28(int x, int y) override;
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void Slot32(int x, int y) override;
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protected:
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/* 0080 */ ITEM_INFO m_item;
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void* unknown_descriptions;
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void* unknown_controls;
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WindowManagerWindows* m_windows;
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};
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class UIStaticItem_Illust : public UIStaticItem {
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public:
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void Paint() override;
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void Slot28(int x, int y) override;
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};
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#endif
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