Ragnarok Online reconstruction through Clank Together
https://clank.rodecomp.online/
- C++ 95%
- C 4.1%
- POV-Ray SDL 0.4%
- CMake 0.3%
Batch #3505 by eAthena: 7 byte-identical, 13 confirmed by peer review. - fn_09330 UIBroadcastBalloon::UIBroadcastBalloon: logic confirmed by peer review - fn_09333 UIBroadcastBalloon::AddMessage: logic confirmed by peer review - fn_09334 UIBroadcastBalloon::Slot43: logic confirmed by peer review - fn_09335 UIBroadcastBalloon::Slot42: byte-identical - fn_09337 UIBroadcastBalloon::Slot19: logic confirmed by peer review - fn_09338 UIBroadcastBalloon::CanHitTest: byte-identical - fn_09344 UICashEmotionListChildWnd_Abstract::Slot35: logic confirmed by peer review - fn_09354 UICashEmotionListChildWnd_Basic::Paint: byte-identical - fn_09355 UICashEmotionListChildWnd_Basic::Slot19: byte-identical - fn_09369 UICashEmotionListChildWnd_Purchase::Paint: byte-identical - fn_09384 UICashEmotionListChildWnd_Search::Paint: byte-identical - fn_09395 UICashEmotionListChildWnd_UnPurchased::Paint: byte-identical - fn_09401 UICashEmotionListWnd::UICashEmotionListWnd: logic confirmed by peer review - fn_09407 UICashEmotionListWnd::Paint: logic confirmed by peer review - fn_09410 UICashEmotionListWnd::Slot19: logic confirmed by peer review - fn_09420 UICashEmotionListWnd::Slot11: logic confirmed by peer review - fn_09427 UICashEmotionMiniWnd::`scalar deleting destructor': logic confirmed by peer review - fn_09408 UIBmpRadioBtn2::Slot47: logic confirmed by peer review - fn_09409 UIBmpRadioBtn2::Slot48: logic confirmed by peer review - fn_02841 ICashEmotionAction::~ICashEmotionAction: logic confirmed by peer review Peer-reviewed-by: bigodeira Reviewed-by: ragnarok-clanker Adds to the build: Source/UI/UIBroadcastBalloon.cpp |
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| data | ||
| scripts/workspace | ||
| Source | ||
| ThirdParty | ||
| .clang-format | ||
| .clangd | ||
| .gitattributes | ||
| .gitignore | ||
| AGENTS.md | ||
| CMakeLists.txt | ||
| CODING_RULES.md | ||
| README.md | ||
Clank Together
This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs
instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds
their addresses in every client build, so a new client version needs new addresses, not a retagged tree.
data/decomp.json and data/compile.json pin the VS compiler and the exact command line of every source.
See AGENTS.md for how to contribute.