rodecomp/Source/Contents/UserData/CharacterConfigLoad.h
ragnarok-clanker 5062bd4572 Maintenance: [forced, user-approved] Family G11: remove ShortcutVisibility (WindowManagerWindows& windows, WindowOrdering& ordering,
Batch #10214 by ragnarok-clanker: forced by an admin (0 lower score(s), 4 changed function(s)); checked with 17 compiled unit(s), including every includer of Source/Contents/UserData/CharacterConfigLoad.h, Source/UI/Shortcuts/NormalItemSlotLoad.h, Source/UI/Shortcuts/ShortcutControlEvents.h, Source/UI/Shortcuts/ShortcutVisibility.h, Source/UI/Shortcuts/UIShortCutWnd.h.
2026-11-02 23:45:02 +00:00

22 lines
559 B
C

#ifndef RAGNAROK_SOURCE_CONTENTS_USERDATA_CHARACTERCONFIGLOAD_H
#define RAGNAROK_SOURCE_CONTENTS_USERDATA_CHARACTERCONFIGLOAD_H
struct NormalItemSlot;
struct NormalItemSlotWindow;
struct ServiceOptions;
struct SkillLevelRegistry;
#include "UI/Window/WindowManagerWindows.h"
struct CharacterConfigLoad {
int* useLevels;
int* homunculusLevels;
ServiceOptions& serviceOptions;
SkillLevelRegistry& registry;
bool& sortPrivate;
NormalItemSlot* items;
NormalItemSlotWindow& saved;
bool& itemSlotActive;
WindowManagerWindows& windows;
};
#endif