Batch #13186 by ragnarok-clanker: forced by an admin (40 lower score(s), 206 changed function(s)); checked with 620 compiled unit(s), including every includer of Source/Archive/GPak.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Client/Stove/StovePCSDK.h, Source/Client/Timer.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/RenderObject.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/ServiceOptions.h, Source/Contents/Skills/SkillTreeScript.h, Source/Render/DX9/D3DX9Runtime.h, Source/Resource/GifResource.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Cooldowns/CooldownOwner.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBroadcastBalloon.h, Source/UI/UICaptchaRegisterWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIReputeWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/Utility/EncryptedName.h.
20 lines
1.1 KiB
C
20 lines
1.1 KiB
C
#ifndef RAGNAROK_SOURCE_RENDER_DX9_D3DX9RUNTIME_H
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#define RAGNAROK_SOURCE_RENDER_DX9_D3DX9RUNTIME_H
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#include <d3d9.h>
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extern "C" {
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HRESULT WINAPI D3DXFilterTexture(IDirect3DBaseTexture9* texture, const PALETTEENTRY* palette, UINT level, DWORD filter);
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HRESULT WINAPI D3DXLoadSurfaceFromMemory(
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IDirect3DSurface9* destination, const PALETTEENTRY* destinationPalette, const RECT* destinationRect, const void* source, D3DFORMAT format,
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UINT pitch, const PALETTEENTRY* sourcePalette, const RECT* sourceRect, DWORD filter, D3DCOLOR colorKey
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);
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HRESULT WINAPI D3DXLoadSurfaceFromSurface(
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IDirect3DSurface9* destination, const PALETTEENTRY* destinationPalette, const RECT* destinationRect, IDirect3DSurface9* source,
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const PALETTEENTRY* sourcePalette, const RECT* sourceRect, DWORD filter, D3DCOLOR colorKey
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);
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D3DMATRIX* WINAPI D3DXMatrixPerspectiveFovLH(D3DMATRIX* output, float fovy, float aspect, float nearPlane, float farPlane);
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HRESULT WINAPI D3DXSaveSurfaceToFileA(const char* filename, int format, IDirect3DSurface9* surface, const PALETTEENTRY* palette, const RECT* rectangle);
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}
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#endif
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