rodecomp/Source/UI/Items/UIWeaponRefineWnd.h
ragnarok-clanker 14a432d922 Maintenance: [forced, user-approved] Family F3: remove WindowDialogs, WindowResponseRecorder, UIMessageBoxContext, UIEntryQueueContex
Batch #10232 by ragnarok-clanker: forced by an admin (22 lower score(s), 263 changed function(s)); checked with 562 compiled unit(s), including every includer of Source/Client/Mode/CLoginMode.h, Source/Client/ReplayPacketRecorder.h, Source/Client/Session.h, Source/Contents/NavigationManager.h, Source/UI/Acceptance/UIJoinPartyAcceptWnd.h, Source/UI/EntryQueue/UIEntryQueueWnd.h, Source/UI/Guild/UIAgitWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UIItemRepairWnd.h, Source/UI/Items/UIMakeTargetListWnd.h, Source/UI/Items/UIMakeTargetProcessWnd.h, Source/UI/Items/UIWeaponRefineWnd.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UIPayConfirmWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIShowWarpWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/WindowDialogs.h.
2026-11-03 10:23:36 +00:00

32 lines
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C++

#ifndef RAGNAROK_SOURCE_UI_ITEMS_UIWEAPONREFINEWND_H
#define RAGNAROK_SOURCE_UI_ITEMS_UIWEAPONREFINEWND_H
#include "UI/Window/UIFrameWnd.h"
#include <vector>
class UIListBox;
class UIWeaponRefineWnd : public UIFrameWnd {
public:
UIWeaponRefineWnd();
std::vector<unsigned char> BuildReplayRecords();
void Slot15(int width, int height) override;
void Paint() override;
int SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) override;
/* 00B4 */ UIListBox* m_list;
protected:
void* unknown_controls;
void* unknown_listContext;
public:
/* 00B8 */ std::vector<int> itemIds;
/* 00C4 */ std::vector<int> indices;
protected:
void* unknown_recorder;
};
#endif