Batch #10232 by ragnarok-clanker: forced by an admin (22 lower score(s), 263 changed function(s)); checked with 562 compiled unit(s), including every includer of Source/Client/Mode/CLoginMode.h, Source/Client/ReplayPacketRecorder.h, Source/Client/Session.h, Source/Contents/NavigationManager.h, Source/UI/Acceptance/UIJoinPartyAcceptWnd.h, Source/UI/EntryQueue/UIEntryQueueWnd.h, Source/UI/Guild/UIAgitWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UIItemRepairWnd.h, Source/UI/Items/UIMakeTargetListWnd.h, Source/UI/Items/UIMakeTargetProcessWnd.h, Source/UI/Items/UIWeaponRefineWnd.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UIPayConfirmWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIShowWarpWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/WindowDialogs.h.
32 lines
738 B
C++
32 lines
738 B
C++
#ifndef RAGNAROK_SOURCE_UI_ITEMS_UIWEAPONREFINEWND_H
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#define RAGNAROK_SOURCE_UI_ITEMS_UIWEAPONREFINEWND_H
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#include "UI/Window/UIFrameWnd.h"
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#include <vector>
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class UIListBox;
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class UIWeaponRefineWnd : public UIFrameWnd {
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public:
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UIWeaponRefineWnd();
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std::vector<unsigned char> BuildReplayRecords();
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void Slot15(int width, int height) override;
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void Paint() override;
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int SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) override;
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/* 00B4 */ UIListBox* m_list;
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protected:
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void* unknown_controls;
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void* unknown_listContext;
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public:
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/* 00B8 */ std::vector<int> itemIds;
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/* 00C4 */ std::vector<int> indices;
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protected:
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void* unknown_recorder;
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};
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#endif
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