rodecomp/Source/UI/Shortcuts/ShortcutPress.cpp
ragnarok-clanker 6cb0bdedfe Maintenance: [forced, user-approved] Family G20: remove ShortcutWindowContext and its children (ShortcutPainting fields except agent
Batch #10240 by ragnarok-clanker: forced by an admin (6 lower score(s), 20 changed function(s)); checked with 240 compiled unit(s), including every includer of Source/Client/Session.h, Source/UI/Cooldowns/CooldownDrawing.h, Source/UI/Cooldowns/CooldownState.h, Source/UI/Shortcuts/ShortcutCooldowns.h, Source/UI/Shortcuts/ShortcutPainting.h, Source/UI/Shortcuts/UIQuickSlotWnd.h, Source/UI/Shortcuts/UIShortCutWnd.h, Source/UI/Shortcuts/ShortcutControlEvents.h, Source/UI/Shortcuts/ShortcutDetails.h, Source/UI/Shortcuts/ShortcutDrop.h, Source/UI/Shortcuts/ShortcutLayout.h, Source/UI/Shortcuts/ShortcutPress.h, Source/UI/Shortcuts/SkillDetailClose.h.
Deletes: Source/UI/Shortcuts/ShortcutControlEvents.h, Source/UI/Shortcuts/ShortcutDetails.h, Source/UI/Shortcuts/ShortcutDrop.h, Source/UI/Shortcuts/ShortcutLayout.h, Source/UI/Shortcuts/ShortcutPress.h, Source/UI/Shortcuts/SkillDetailClose.h
2026-11-03 11:19:07 +00:00

62 lines
2.1 KiB
C++

#include "Client/Session.h"
#include "Client/Mode/ModeDragState.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Client/Replay.h"
#include "Resource/ResourceMgr.h"
#include "UI/Shortcuts/UIShortCutWnd.h"
#include "UI/Window/UIWindowMgr.h"
#include "UI/Window/UIFrameWnd.h"
// OFFSET: 0x009310E0
// FUNCTION: fn_12699
void UIShortCutWnd::Slot25(int x, int y) {
ShortcutGrid& grid = this->m_grid;
const NormalItemSlot* const* slots = this->m_slots;
const NormalItemSlot* const* itemSlots = this->m_itemSlots;
const int columnOffset = x - 15;
if (columnOffset >= 261 || x < 15 || y < 4) {
this->UIFrameWnd::Slot25(x, y);
return;
}
if (g_replayAnimationScaling) {
return;
}
const int column = grid.HitTest(x, y, g_session.ItemSlotActive(), g_session.m_hotkeyPage);
if (column == -1) {
return;
}
grid.hovered = column;
const int index = 9 * g_session.m_hotkeyPage + column;
if (9 * grid.rows > index) {
const NormalItemSlot& slot = *slots[index];
if (slot.itemId == 0) {
return;
}
if (slot.unknown_0000 != 0) {
CSkillInfo skill = g_session.LookupSkill(slot.itemId);
if (skill.MatchesShortcut(&slot) && g_modeMgr.GetGameMode()) {
static_cast<CGameMode*>(g_modeMgr.GetGameMode())->drag.BeginSkill(g_windowMgr, ResourceMgr::Instance(), 7, skill.id, skill.name, slot.unknown_0005, index);
}
} else {
ITEM_INFO item = LookupClientItem(g_session.m_inventoryItems, static_cast<int>(slot.itemId), 1);
if (item.unknown_0000[1] != 0 && g_modeMgr.GetGameMode()) {
static_cast<CGameMode*>(g_modeMgr.GetGameMode())->drag.BeginItem(g_windowMgr, 7, item, item.quantity, -1);
}
}
} else if (g_session.ItemSlotActive()) {
const NormalItemSlot& slot = *itemSlots[column];
if (slot.itemId == 0) {
return;
}
ITEM_INFO item = LookupClientItem(g_session.m_inventoryItems, static_cast<int>(slot.itemId), 1);
if (item.unknown_0000[1] != 0 && g_modeMgr.GetGameMode()) {
static_cast<CGameMode*>(g_modeMgr.GetGameMode())->drag.BeginItem(g_windowMgr, 7, item, item.quantity, -1);
}
}
}