rodecomp/Source/Contents/UserData
ragnarok-clanker 2c5a3974bf Decompile fn_21288 (CGameMode::InitializeState)
Batch #8883 by youko: 0 byte-identical, 1 confirmed by peer review.

- fn_21288 CGameMode::InitializeState: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, KWDev, Romain, pedrao
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-01 00:29:25 +00:00
..
AccountConfigLoad.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
AccountLinkedUserDataLoadAsyncWork.cpp Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
AccountLinkedUserDataLoadAsyncWork.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
AccountLinkedUserDataMgr.cpp Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
AccountLinkedUserDataMgr.h Decompile fn_21288 (CGameMode::InitializeState) 2026-11-01 00:29:25 +00:00
AccountLinkedUserDataSaveAsyncWork.cpp Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
AccountLinkedUserDataSaveAsyncWork.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
AccountService.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
AccountService.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
AccountUserData.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
AccountUserData.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
CharacterConfigLoad.cpp Decompile 47 functions in Source/Client/ClientOptions.cpp, Source/Client/Session.h, ... 2026-10-28 20:01:00 +00:00
CharacterConfigLoad.h Decompile 47 functions in Source/Client/ClientOptions.cpp, Source/Client/Session.h, ... 2026-10-28 20:01:00 +00:00
CharacterConfigSave.cpp Decompile fn_03940 (CCharacterLinkedUserDataMgr::Save'::8'::SaveUseSkillLevel::operator()) 2026-10-31 01:27:57 +00:00
CharacterConfigSave.h Decompile 3 functions in Source/Contents/Skills/ClientSkills.cpp, Source/Client/Session.h, ... 2026-10-29 00:11:41 +00:00
CharacterLinkedUserDataLoadAsyncWork.cpp Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
CharacterLinkedUserDataLoadAsyncWork.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
CharacterLinkedUserDataMgr.cpp Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
CharacterLinkedUserDataMgr.h Maintenance: Annotate globals on their definitions only; drop annotations from header externs 2026-10-26 18:25:54 +00:00
CharacterLinkedUserDataSaveAsyncWork.cpp Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
CharacterLinkedUserDataSaveAsyncWork.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
NormalItemSlots.cpp Decompile 3 functions in Source/Client/Mode/GameModeActorEffects.cpp, Source/Client/Mode/CGameMode.h, ... 2026-10-31 07:25:15 +00:00
NormalItemSlots.h Decompile 11 functions in Source/Contents/UserData/NormalItemSlots.cpp, Source/Contents/UserData/NormalItemSlots.h 2026-10-30 03:17:09 +00:00