rodecomp/Source/UI/Items/UIMakeTargetProcessWnd.cpp
ragnarok-clanker 55d37a7071 Maintenance: Forced resubmit of 17189, rebased on 7ea84b3b3 (main had added 25 more copies of the same lines, now converted too). Sha
Batch #17225 by ragnarok-clanker: forced by an admin (0 lower score(s), 1 changed function(s)); checked with 75 compiled unit(s), including every includer of Source/Utility/StdIntVectorCopy.h, Source/Utility/StdStringConcat.h, Source/Utility/StdStringCopy.h, Source/Utility/StdStringInsert.h, Source/Utility/StdStringMoveAssign.h, Source/Utility/StdStringVectorDestroy.h, Source/Utility/StdTraitsEqual.h, Source/Utility/StdTraitsFind.h, Source/Utility/StdWindowListEmplace.h.
2026-11-11 15:11:07 +00:00

278 lines
8.2 KiB
C++

#include "UI/Items/UIMakeTargetProcessWnd.h"
#include "Client/Mode/ModeMessage.h"
#include "UI/Window/WindowId.h"
#include "UI/Window/UIEnums.h"
#include "Client/Mode/ModeDragState.h"
#include "Client/Mode/ModeMgr.h"
#include "Client/Replay/Replay.h"
#include "Client/Session/Session.h"
#include "Contents/Items/ItemDescription.h"
#include "Contents/Items/ItemId.h"
#include "Contents/Tables/MessageTable.h"
#include "Resource/Bitmap/BitmapResource.h"
#include "Resource/ResourceMgr.h"
#include "Resource/Bitmap/TextureNames.h"
#include "UI/Buttons/UIButton.h"
#include "UI/Shop/ItemDrawing.h"
#include "UI/Window/UIWindowMgr.h"
#include "UI/Window/WindowManagerWindows.h"
#include "Resource/MSGSTRINGID.h"
#include <cstdint>
#include <cstring>
#include <vector>
#include "Utility/StdTraitsEqual.h"
// INLINED
static void AppendReplayRecord(std::vector<unsigned char>& records, const std::vector<unsigned char>& record) {
records.insert(records.end(), record.begin(), record.end());
}
// OFFSET: 0x009A0090
// FUNCTION: fn_13598
void UIMakeTargetProcessWnd::DragAndDrop(int x, int y, std::intptr_t value) {
switch (this->makeType) {
case ITEMID_FLAME_HEART:
case ITEMID_MISTIC_FROZEN:
case ITEMID_ROUGH_WIND:
case ITEMID_GREAT_NATURE:
case ITEMID_IRON:
case ITEMID_STEEL:
case ITEMID_STAR_CRUMB:
g_modeMgr.GetGameMode()->SendMsg(MM_CANCEL_DRAG, 0, 0, 0, 0);
return;
}
const ModeDragState* drag = reinterpret_cast<const ModeDragState*>(value);
if (drag->source == 1) {
bool hasElementalStone = false;
int emptySlot = 3;
for (int index = 0; index < 3; ++index) {
if (this->materials[index].identity[1] > 0) {
hasElementalStone |= this->materials[index].IsElementalStone();
} else if (emptySlot == 3) {
emptySlot = index;
}
}
if (emptySlot < 3) {
ITEM_INFO item = LookupClientItemByIdentity(g_session.m_inventoryItems, drag->id);
if (item.identity[1] > 0 && item.IsForgeMaterial() && (!hasElementalStone || !item.IsElementalStone())) {
this->materials[emptySlot] = item;
this->materials[emptySlot].quantity = 1;
g_session.RemoveInventoryItem(item.identity[1], 1);
if (g_windowMgr.itemWnd) {
reinterpret_cast<UIWindow*>(g_windowMgr.itemWnd)->SendMsg(nullptr, UM_REFRESHITEM, 0, 0, 0, 0);
}
this->Invalidate();
}
}
}
g_modeMgr.gameMode->SendMsg(MM_CANCEL_DRAG, 0, 0, 0, 0);
}
// OFFSET: 0x009A0690
// FUNCTION: fn_13601
std::vector<unsigned char> UIMakeTargetProcessWnd::GetReplayData() {
std::vector<unsigned char> records;
AppendReplayRecord(records, BuildReplayTaggedRecord(22000, nullptr, 0));
AppendReplayRecord(records, BuildReplayTaggedRecord(22002, &this->makeType, sizeof(this->makeType)));
AppendReplayRecord(records, BuildReplayTaggedRecord(22001, nullptr, 0));
return records;
}
// OFFSET: 0x009A09E0
// FUNCTION: fn_13603
ITEM_INFO UIMakeTargetProcessWnd::GetItemAt(int x, int y) {
switch (this->makeType) {
case ITEMID_FLAME_HEART:
case ITEMID_MISTIC_FROZEN:
case ITEMID_ROUGH_WIND:
case ITEMID_GREAT_NATURE:
case ITEMID_IRON:
case ITEMID_STEEL:
case ITEMID_STAR_CRUMB:
return ITEM_INFO(0);
}
if (y > this->geometry.height - 56 && y < this->geometry.height - 32) {
if (x >= 4 && x <= 34) {
return this->materials[0];
}
if (x >= 36 && x <= 66) {
return this->materials[1];
}
if (x >= 68 && x <= 98) {
return this->materials[2];
}
}
return ITEM_INFO(0);
}
// OFFSET: 0x009A38E0
// FUNCTION: fn_13611
void UIMakeTargetProcessWnd::Paint() {
const int titleHeight = this->DrawTitleBar(false, "", 0);
this->DrawPanelBackground(titleHeight, 0, "");
this->DrawButtonBar(2, 0, 1);
switch (this->makeType) {
case ITEMID_FLAME_HEART:
case ITEMID_MISTIC_FROZEN:
case ITEMID_ROUGH_WIND:
case ITEMID_GREAT_NATURE:
case ITEMID_IRON:
case ITEMID_STEEL:
case ITEMID_STAR_CRUMB:
break;
default: {
const ITEM_INFO* material = this->materials;
for (int x = 8; x < 104; x += 32, ++material) {
auto* bar = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\basic_interface\\btnbar_right2.bmp")));
DrawItemSlotBackground(*this, x - 4, this->geometry.height - bar->image.height - 32);
if (material->identity[1] > 0) {
DrawItemIcon(*this, ResourceMgr::Instance(), x, this->geometry.height - bar->image.height - 28, *material, 0);
}
}
break;
}
}
ITEM_INFO item;
item.SetItemId(this->makeType);
item.refiningLevel = 0;
item.identified = 1;
const int nameWidth = this->DrawFittedItemName(16, 2, &item, 0, 0, 12, 0);
this->DrawShadowedText(nameWidth + 16, 2, LookupMessage(MSI_MAKE_TARGET), 0, 0, 0xFFFFFF, 0, 12, 0);
const int requiredWidth = this->DrawFittedItemName(16, 22, &item, 0, 0, 12, 0);
this->DrawShadowedText(requiredWidth + 16, 22, LookupMessage(MSI_REQUIRE_FOR_MAKE_TARGET), 0, 0, 0xFFFFFF, 0, 12, 0);
const std::vector<const char*>& lines = FindMetalProcessItems(this->makeType);
int y = 42;
for (unsigned int index = 0; index < lines.size(); ++index, y += 20) {
this->DrawTextAt(16, y, lines[index], 0, 0, 12, 0, 0, 0);
}
}
// OFFSET: 0x009A3D10
// FUNCTION: fn_13614
void UIMakeTargetProcessWnd::OnLBtnDown(int x, int y) {
ITEM_INFO item = this->GetItemAt(x, y);
if (item.identity[1] > 0) {
g_modeMgr.gameMode->SendMsg(MM_BEGIN_DRAG_FROM_METALPROCESSWND, reinterpret_cast<int>(item.itemId.c_str()), 0, 0, 0);
} else {
this->UIFrameWnd::OnLBtnDown(x, y);
}
}
// OFFSET: 0x009A48C0
// FUNCTION: fn_13617
int UIMakeTargetProcessWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) {
switch (message) {
case UM_SETCURITEM:
this->makeType = static_cast<int>(a);
this->Invalidate();
return 0;
case UM_CLEAR_ITEM: {
const char* name = reinterpret_cast<const char*>(a);
for (int index = 2; index >= 0; --index) {
ITEM_INFO& material = this->materials[index];
if (material.identity[1] > 0 && material.itemId == name) {
g_session.AddInventoryItem(material, 1);
material.Reset();
this->Invalidate();
return 0;
}
}
return 0;
}
case UM_COMMAND: {
const int response = static_cast<int>(a);
this->RecordResponse(response, b, c, d);
switch (response) {
case ID_OK:
g_modeMgr.GetGameMode()->SendMsg(MM_REQ_MAKING_ITEM, this->makeType, reinterpret_cast<int>(this->materials), 0, 0);
g_windowMgr.CloseWindow(WID_MAKETARGETPROCESSWND);
return 0;
case ID_CANCEL: {
g_modeMgr.GetGameMode()->SendMsg(MM_REQ_MAKING_ITEM, 0, reinterpret_cast<int>(this->materials), 0, 0);
bool restored = false;
for (int index = 0; index < 3; ++index) {
if (this->materials[index].identity[1] > 0) {
restored = true;
g_session.AddInventoryItem(this->materials[index], 0);
}
}
if (restored) {
RefreshItemWindows(&g_windowMgr);
}
if (g_windowMgr.itemWnd) {
reinterpret_cast<UIWindow*>(g_windowMgr.itemWnd)->SendMsg(nullptr, UM_REFRESHITEM, 0, 0, 0, 0);
}
g_windowMgr.CloseWindow(WID_MAKETARGETPROCESSWND);
return 0;
}
}
return 0;
}
case UM_REPLAY_FRAMED_DATA: {
#pragma pack(push, 1)
struct ReplayTag {
/* 0000 */ std::int16_t id;
/* 0002 */ std::uint32_t bytes;
// INLINED
ReplayTag() : id(0), bytes(0) {}
// INLINED
~ReplayTag() {
this->bytes = 0;
this->id = 0;
}
};
#pragma pack(pop)
const auto* bytes = reinterpret_cast<const unsigned char*>(a);
ReplayTag tag;
std::memcpy(&tag, bytes, sizeof(tag));
unsigned offset = sizeof(tag);
if (tag.id == 22000) {
while (static_cast<unsigned>(b) > offset) {
std::memcpy(&tag, bytes + offset, sizeof(tag));
offset += sizeof(tag);
if (tag.id == 22001) {
break;
}
if (tag.id == 22002) {
std::memcpy(&this->makeType, bytes + offset, tag.bytes);
offset += tag.bytes;
this->SendMsg(nullptr, UM_SETCURITEM, this->makeType, 0, 0, 0);
} else {
offset += tag.bytes;
}
}
}
return 0;
}
}
return this->UIFrameWnd::SendMsg(sender, message, a, b, c, d);
}