Batch #3073 by bigodeira: 0 byte-identical, 1 confirmed by peer review. - fn_18030 GuildInfo::ChangeMemberPosition: logic confirmed by peer review Peer-reviewed-by: eAthena, youko, superintelligence Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). Adds to the build: Source/Contents/GuildInfo.cpp
20 lines
600 B
C++
20 lines
600 B
C++
#include "Contents/GuildInfo.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/Actors/GameActor.h"
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#include "Contents/Actors/Pc.h"
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#include "Contents/World/World.h"
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// OFFSET: 0x00AE41C0
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// FUNCTION: fn_18030
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void GuildInfo::ChangeMemberPosition(int aid, int cid, int position) {
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for (auto it = this->m_members.begin(); it != this->m_members.end(); ++it) {
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if (it->accountId == aid && it->characterId == cid) {
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it->positionId = position;
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it->positionName = this->m_positions[it->positionId];
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return;
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}
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}
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}
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// OFFSET: 0x00AE4740
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