Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
271 lines
6.3 KiB
C++
271 lines
6.3 KiB
C++
#include "Contents/Effects/EffectMemoryMgr.h"
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#include "Contents/Effects/NyanggrassEffect.h"
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#include "Contents/Effects/Particle.h"
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#include "Contents/Effects/SpriteParticle.h"
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#include "Utility/Math/Vector3d.h"
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#include <deque>
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#include <new>
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#include <vector>
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#include <windows.h>
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namespace {
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class IEffectMemoryPool {
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public:
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virtual ~IEffectMemoryPool() {
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}
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virtual CParticle* Alloc() = 0;
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virtual void Free(CParticle* particle) = 0;
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};
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template <class T>
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class CEffectMemoryPool : public IEffectMemoryPool {
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public:
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/* 0004 */ std::deque<T*> m_free;
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CParticle* Alloc() override;
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void Free(CParticle* particle) override;
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};
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}
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class CEffectMemoryMgr {
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public:
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// INLINED
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CEffectMemoryMgr() {
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this->m_initialized = false;
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if (this->Init()) {
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this->m_initialized = true;
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}
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}
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// INLINED
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virtual ~CEffectMemoryMgr() {
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for (auto it = this->m_pools.begin(); it != this->m_pools.end(); ++it) {
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delete *it;
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}
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}
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bool Init();
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CParticle* Alloc(int type);
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void Free(int type, CParticle* particle);
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/* 0004 */ bool m_initialized;
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/* 0008 */ std::vector<IEffectMemoryPool*> m_pools;
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};
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(sizeof(CEffectMemoryMgr) == 0x14);
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static_assert(offsetof(CEffectMemoryMgr, m_pools) == 0x8);
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#endif
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// GLOBAL: gl_24796
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CEffectMemoryMgr* g_effectMemoryMgr;
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namespace {
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// OFFSET: 0x00B81D00
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// FUNCTION: fn_19267
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template <>
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CParticle* CEffectMemoryPool<CEZ2STRParticle>::Alloc() {
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if (!this->m_free.empty()) {
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CEZ2STRParticle* particle = this->m_free.front();
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particle->Clear();
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this->m_free.pop_front();
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return particle;
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}
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return new (std::nothrow) CEZ2STRParticle(vector3d(), -1);
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}
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// OFFSET: 0x00B81DF0
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// FUNCTION: fn_19268
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template <>
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CParticle* CEffectMemoryPool<CMultiTexParticle>::Alloc() {
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if (!this->m_free.empty()) {
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CMultiTexParticle* particle = this->m_free.front();
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particle->Reset();
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this->m_free.pop_front();
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return particle;
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}
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return new (std::nothrow) CMultiTexParticle(vector3d(), -1);
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}
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// OFFSET: 0x00B81EE0
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// FUNCTION: fn_19269
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template <>
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CParticle* CEffectMemoryPool<CParticle>::Alloc() {
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if (!this->m_free.empty()) {
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CParticle* particle = this->m_free.front();
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particle->Reset();
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this->m_free.pop_front();
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return particle;
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}
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return new (std::nothrow) CParticle(vector3d(), -1);
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}
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// OFFSET: 0x00B81FD0
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// FUNCTION: fn_19270
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template <>
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CParticle* CEffectMemoryPool<CSpriteParticle>::Alloc() {
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if (!this->m_free.empty()) {
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CSpriteParticle* particle = this->m_free.front();
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particle->Reset();
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this->m_free.pop_front();
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return particle;
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}
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return new (std::nothrow) CSpriteParticle(vector3d(), -1);
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}
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}
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// OFFSET: 0x00B820E0
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// FUNCTION: fn_19272
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bool CEffectMemoryMgr::Init() {
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if (this->m_pools.size() != 0) {
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MessageBoxA(NULL, "Input sequence is incorrect.", "CEffectMemoryMgr error", 0);
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return false;
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}
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this->m_pools.push_back(new CEffectMemoryPool<CParticle>);
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if (this->m_pools.size() != 1) {
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MessageBoxA(NULL, "Input sequence is incorrect.", "CEffectMemoryMgr error", 0);
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return false;
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}
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this->m_pools.push_back(new CEffectMemoryPool<CSpriteParticle>);
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if (this->m_pools.size() != 2) {
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MessageBoxA(NULL, "Input sequence is incorrect.", "CEffectMemoryMgr error", 0);
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return false;
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}
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this->m_pools.push_back(new CEffectMemoryPool<CEZ2STRParticle>);
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if (this->m_pools.size() != 3) {
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MessageBoxA(NULL, "Input sequence is incorrect.", "CEffectMemoryMgr error", 0);
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return false;
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}
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this->m_pools.push_back(new CEffectMemoryPool<CMultiTexParticle>);
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return true;
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}
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// OFFSET: 0x00B823F0
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// FUNCTION: fn_19273
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bool CreateEffectMemoryMgr() {
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if (g_effectMemoryMgr != NULL) {
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return false;
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}
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CEffectMemoryMgr* mgr = new (std::nothrow) CEffectMemoryMgr;
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g_effectMemoryMgr = mgr;
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if (mgr == NULL) {
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return false;
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}
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if (!mgr->m_initialized) {
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delete mgr;
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g_effectMemoryMgr = NULL;
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return false;
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}
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return true;
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}
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namespace {
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// OFFSET: 0x00B825B0
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// FUNCTION: fn_19276
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// OFFSET: 0x00B826D0
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// FUNCTION: fn_19278
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// OFFSET: 0x00B82640
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// FUNCTION: fn_19277
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// OFFSET: 0x00B82520
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// FUNCTION: fn_19275
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template <class T>
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void CEffectMemoryPool<T>::Free(CParticle* particle) {
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this->m_free.push_back(static_cast<T*>(particle));
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}
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template class CEffectMemoryPool<CParticle>;
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template class CEffectMemoryPool<CEZ2STRParticle>;
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template void CEffectMemoryPool<CSpriteParticle>::Free(CParticle* particle);
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template void CEffectMemoryPool<CMultiTexParticle>::Free(CParticle* particle);
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}
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// OFFSET: 0x00B820C0
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// FUNCTION: fn_19271
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__declspec(noinline) CParticle* CEffectMemoryMgr::Alloc(int type) {
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return this->m_pools[type]->Alloc();
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}
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// OFFSET: 0x00B82500
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// FUNCTION: fn_19274
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void DestroyEffectMemoryMgr() {
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if (g_effectMemoryMgr) {
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delete g_effectMemoryMgr;
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g_effectMemoryMgr = nullptr;
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}
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}
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// OFFSET: 0x00B82760
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// FUNCTION: fn_19279
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__declspec(noinline) void CEffectMemoryMgr::Free(int type, CParticle* particle) {
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this->m_pools[type]->Free(particle);
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}
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// OFFSET: 0x00B82ED0
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// FUNCTION: fn_19290
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CParticle* CreateEZ2STRParticle(const vector3d* position, int flags) {
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CParticle* particle = g_effectMemoryMgr->Alloc(2);
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particle->poolIndex = 2;
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particle->position = *position;
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particle->flags = flags;
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return particle;
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}
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// OFFSET: 0x00B82F10
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// FUNCTION: fn_19291
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CParticle* CreateMultiTexParticle(const vector3d* position, int flags) {
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CParticle* particle = g_effectMemoryMgr->Alloc(3);
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particle->poolIndex = 3;
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particle->position = *position;
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particle->flags = flags;
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return particle;
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}
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// OFFSET: 0x00B82F50
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// FUNCTION: fn_19292
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CParticle* CreateParticle(const vector3d* position, int flags) {
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CParticle* particle = g_effectMemoryMgr->Alloc(0);
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particle->poolIndex = 0;
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particle->position = *position;
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particle->flags = flags;
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return particle;
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}
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// OFFSET: 0x00B82F90
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// FUNCTION: fn_19293
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CParticle* CreateSpriteParticle(const vector3d* position, int flags) {
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CParticle* particle = g_effectMemoryMgr->Alloc(1);
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particle->poolIndex = 1;
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particle->position = *position;
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particle->flags = flags;
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return particle;
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}
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// OFFSET: 0x00B82FD0
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// FUNCTION: fn_19294
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void FreeParticle(CParticle* particle) {
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if (particle) {
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particle->ReleaseResource();
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}
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g_effectMemoryMgr->Free(particle->poolIndex, particle);
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}
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