rodecomp/Source/Contents/Effects/MandraAttackEffect.cpp
ragnarok-clanker dc3d5ce1a5 Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
2026-11-08 16:44:36 +00:00

174 lines
5.1 KiB
C++

#include "Contents/Effects/MandraAttackEffect.h"
#include "Contents/Jobs/JobId.h"
#include "Resource/ResourceMgr.h"
#include "Resource/Sprites/ActionResource.h"
#include <windows.h>
#include <timeapi.h>
// OFFSET: 0x00E4A4D0
// FUNCTION: fn_24254
CMandraAttackEffect::CMandraAttackEffect() {
this->SetSpriteName(ResourceMgr::Instance(), "몬스터\\mandragora_atk.spr");
this->SetActionName(ResourceMgr::Instance(), "몬스터\\mandragora_atk.act");
this->startFrame = 0.0f;
}
// OFFSET: 0x00E4C310
// FUNCTION: fn_24285
bool CMandraAttackEffect::OnProcess() {
float frame = static_cast<float>(static_cast<double>(timeGetTime() - this->render.motionStartTime) / 24.0);
float startFrame = this->startFrame;
if (startFrame > frame) {
this->render.visible = 0;
return true;
}
this->render.visible = 1;
if (!this->render.isMotionFinished) {
int frameCount = static_cast<int>(this->GetActRes()->FrameCount(this->render.previousAnimation));
float elapsed = (frame - startFrame) / this->render.speed;
this->render.curMotion = static_cast<int>(elapsed) % frameCount;
if (elapsed / frameCount >= 1.0f) {
this->render.isMotionFinished = true;
this->render.curMotion = frameCount - 1;
}
}
return !this->render.isMotionFinished;
}
// OFFSET: 0x00E50F30
// FUNCTION: fn_24300
void CMandraAttackEffect::SendMsg(CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int, int, int, int) {
if ((static_cast<std::int64_t>(a) << 32 | static_cast<std::uint32_t>(message)) != 14) {
this->CRenderObject::SendMsg(sender, message, a, b, c, d, e, f, g, h, i, 0, 0, 0, 0);
return;
}
const char* sprite;
const char* action;
switch (f) {
case JT_HYDRA:
sprite = "몬스터\\hydra_atk.spr";
action = "몬스터\\hydra_atk.act";
break;
case JT_THA_ODIUM:
case JT_G_THA_ODIUM:
sprite = "몬스터\\tha_odium_ef.spr";
action = "몬스터\\tha_odium_ef.act";
break;
case JT_DROSERA:
case JT_DEDSERA:
sprite = "몬스터\\drosera_bullet.spr";
action = "몬스터\\drosera_bullet.act";
break;
case JT_MAVKA:
case JT_G_MAVKA:
sprite = "몬스터\\MAVKA_BULLET.spr";
action = "몬스터\\MAVKA_BULLET.act";
break;
case JT_ENTWEIHEN:
case JT_G_ENTWEIHEN_R:
case JT_G_ENTWEIHEN_H:
case JT_G_ENTWEIHEN_M:
case JT_G_ENTWEIHEN_S:
sprite = "몬스터\\ENTWEIHEN_BULLET.spr";
action = "몬스터\\ENTWEIHEN_BULLET.act";
break;
case JT_NEPENTHES:
sprite = "몬스터\\NEPENTHES_BULLET.spr";
action = "몬스터\\NEPENTHES_BULLET.act";
break;
case 0xE94:
case 0x500B:
sprite = "몬스터\\JP_ABYSS_BOSS_1_atk.spr";
action = "몬스터\\JP_ABYSS_BOSS_1_atk.act";
break;
case 0xECF:
sprite = "몬스터\\jp_2017evt_atk.spr";
action = "몬스터\\jp_2017evt_atk.act";
break;
case JT_SUMMON_CREEPER:
sprite = "몬스터\\summon_creeper_bullet.spr";
action = "몬스터\\summon_creeper_bullet.act";
break;
case JT_EP21_YORTUS_B:
case JT_EP21_YORTUS_B_H:
sprite = "몬스터\\EP21_YORTUS_Bullet.spr";
action = "몬스터\\EP21_YORTUS_Bullet.act";
break;
case JT_EP21_B_YORTUS_B:
case JT_EP21_B_YORTUS_B_H:
sprite = "몬스터\\EP21_B_YORTUS_Bullet.spr";
action = "몬스터\\EP21_B_YORTUS_Bullet.act";
break;
case JT_MEDJED:
case JT_CP_MEDJED:
sprite = "몬스터\\MEDJED_bullet.spr";
action = "몬스터\\MEDJED_bullet.act";
break;
case JT_HEKA:
case JT_CP_HEKA:
sprite = "몬스터\\mg_corruption_root_h_bullet.spr";
action = "몬스터\\mg_corruption_root_h_bullet.act";
break;
case JT_GUIDE_OF_DEAD:
sprite = "몬스터\\GUIDE_OF_DEAD_bullet.spr";
action = "몬스터\\GUIDE_OF_DEAD_bullet.act";
break;
case JT_E_SMART_ANDRE:
sprite = "몬스터\\E_SMART_ANDRE_Bullet.spr";
action = "몬스터\\E_SMART_ANDRE_Bullet.act";
break;
case JT_CH1_FIRE_FLOWER:
sprite = "몬스터\\CH1_FIRE_FLOWER_bullet.spr";
action = "몬스터\\CH1_FIRE_FLOWER_bullet.act";
break;
case JT_CH1_SHADIEST:
case JT_CP_CH1_SHADIEST:
sprite = "몬스터\\CH1_SHADIEST_bullet.spr";
action = "몬스터\\CH1_SHADIEST_bullet.act";
break;
default:
sprite = "몬스터\\mandragora_atk.spr";
action = "몬스터\\mandragora_atk.act";
break;
}
this->SetSpriteName(ResourceMgr::Instance(), sprite);
this->SetActionName(ResourceMgr::Instance(), action);
vector3d target{0.0f, 0.0f, 0.0f};
this->GetTargetPos(b, target);
this->render.position.x = target.x;
this->render.position.y = target.y;
this->render.position.z = target.z;
this->render.visible = 1;
this->render.motionStartTime = timeGetTime();
this->SetAnimationSpeed(this->GetActRes()->Speed(0));
if (f == 0x42C) {
this->SetAnimationSpeed(2.0f);
}
if ((static_cast<std::int64_t>(e) << 32 | static_cast<std::uint32_t>(d)) != 0) {
this->startFrame = *reinterpret_cast<const float*>(d);
}
}