Batch #15964 by Yommy: 0 byte-identical, 2 confirmed by peer review. - fn_07842 C3dAttr::RayDistance: logic confirmed by peer review (already on main) - fn_17560 GroundGeometry::MarkRay: logic confirmed by peer review (already on main) Peer-reviewed-by: ragnarok-clanker, eAthena Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
6 lines
253 B
C
6 lines
253 B
C
#ifndef RAGNAROK_SOURCE_UTILITY_MATH_RAYTRIANGLE_H
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#define RAGNAROK_SOURCE_UTILITY_MATH_RAYTRIANGLE_H
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int IntersectRayTriangle(const float* ray, const float* first, const float* second, const float* third, float& u, float& v, float& distance);
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#endif
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