Batch #1063 by ragnarok-clanker: no function's compiled code changes; checked with 62 compiled unit(s), including every includer of Source/Contents/Items/ItemNaming.h, Source/Contents/Models/ModelActor.h, Source/Contents/Models/ModelRendering.h, Source/Contents/Models/ModelSpatial.h, Source/Contents/Movies/BinkMovie.h, Source/Contents/Movies/BinkMovies.h, Source/Contents/PlayerNameDictionary.h, Source/Contents/Skills/AutomaticSkills.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/Sound/SoundMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/WorldModelLoading.h, Source/Contents/World/WorldModelView.h, Source/Contents/World/WorldRayQuery.h.
46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_WORLD_WORLDMODELLOADING_H
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#define RAGNAROK_SOURCE_CONTENTS_WORLD_WORLDMODELLOADING_H
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#include <cstddef>
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#include <vector>
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#include <windows.h>
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class C3dActor;
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class ResourceMgr;
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class BinkMovies;
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struct WorldModelRecord;
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struct ModelLightingContext;
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struct WorldSpatialTree;
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struct TerrainHeight;
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struct DeferredWorldModel {
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/* 0000 */ float distance;
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/* 0004 */ const WorldModelRecord* placement;
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};
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(sizeof(DeferredWorldModel) == 8);
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static_assert(offsetof(DeferredWorldModel, placement) == 4);
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#endif
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struct WorldModelLoading {
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ResourceMgr& resources;
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BinkMovies& movies;
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ModelLightingContext& lighting;
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std::vector<C3dActor*>& models;
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int& published;
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int& pending;
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std::vector<DeferredWorldModel>& deferred;
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HANDLE& thread;
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void Schedule(const WorldModelRecord& placement, const TerrainHeight& terrain, int column, int row, float* center);
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void Start();
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void Run();
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void Publish(WorldSpatialTree& root);
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void Finish();
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private:
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static DWORD WINAPI ThreadEntry(void* context);
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};
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#endif
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