rodecomp/Source/Contents/Actors/RenderObjectState.h
ragnarok-clanker 5ad8e0c58c Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body).
Batch #16351 by ragnarok-clanker: no function's compiled code changes; checked with 784 compiled unit(s), including every includer of Source/Archive/GPak.h, Source/Client/Browser/BrowserCommandTarget.h, Source/Client/Browser/BrowserDocumentUI.h, Source/Client/Browser/BrowserInPlace.h, Source/Client/Browser/WebBrowser.h, Source/Client/Input/Language.h, Source/Client/Input/LanguageTC.h, Source/Client/Input/Mouse.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StovePCSDK.h, Source/Contents/AchievementMgr.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GndRiser.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/MousePointer.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/CashEmotionMgr.h, Source/Contents/ClanInfo.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/ArrowEffect.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/DummyEffectLauncher.h, Source/Contents/Effects/EZ2STREffectEx.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/EffectTypes.h, Source/Contents/Effects/ElectricEffect.h, Source/Contents/Effects/EmitterEffect.h, Source/Contents/Effects/FortuneKissEffect.h, Source/Contents/Effects/MagicFloorEffect.h, Source/Contents/Effects/MandraAttackEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RichManKim.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StarEffect.h, Source/Contents/Effects/WhirlwindEffect.h, Source/Contents/EnchantMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundSpatial.h, Source/Contents/GuildInfo.h, Source/Contents/Hotkeys/InterfaceHotkey.h, Source/Contents/Items/ItemInfo.h, Source/Contents/Items/RuneSystem.h, Source/Contents/MapSkyMgr.h, Source/Contents/Models/ModelActor.h, Source/Contents/Movies/BinkMovie.h, Source/Contents/NavigationManager.h, Source/Contents/Party/PartyBookingMgr.h, Source/Contents/PetEvolutionMgr.h, Source/Contents/RenewQuestMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/Schedule/Schedule.h, Source/Contents/Schedule/ShutDownSchedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Sound/SoundMgr.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/Store/MCStoreInfoBackupAsyncWork.h, Source/Contents/UserData/AccountLinkedUserDataLoadAsyncWork.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/WorldView/WorldViewData.h, Source/Network/Connection/Connection.h, Source/Render/DX7/DeviceOwnerDX7.h, Source/Render/DX7/DirectDrawEnumeration.h, Source/Render/DX9/DeviceOwnerDX9.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/RendererDX7.h, Source/Render/Text/EmbedFont.h, Source/Render/Text/TextContext.h, Source/Render/Textures/Texture.h, Source/Resource/BinkRuntime.h, Source/Resource/GifResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Models/ModelMesh.h, Source/Resource/ResourceMgr.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Security/NProtectGameGuardMgr.h, Source/Security/ReassemblyPacketMgr.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIBmpTextButton2.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Dialogs/UILoadingWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIRestartWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemRepairWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Lists/TableBox.h, Source/UI/Lists/UIListBox.h, Source/UI/Lists/UIListBoxEx.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITreeView.h, Source/UI/Lists/UIVScrollBar.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/Navigation/UIPrivateAirplaneWnd.h, Source/UI/Party/UIAdvenPartyBoardWnd.h, Source/UI/Party/UIRequestJoinPartyWnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/TextMarkup.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewer.h, Source/UI/Text/UITransBalloonText.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyListWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/WindowId.h, Source/Utility/Async/NAsyncWork.h, Source/Utility/Async/NRecycleObjectPoolMgr.h, Source/Utility/JsonCppLoader.h, Source/Utility/Lexicon/LexiconSerializer.h, Source/Utility/NFileLog.h, Source/Utility/Threading/NThread.h.
2026-11-10 17:38:25 +00:00

131 lines
4.5 KiB
C++

#ifndef RAGNAROK_SOURCE_CONTENTS_ACTORS_RENDEROBJECTSTATE_H
#define RAGNAROK_SOURCE_CONTENTS_ACTORS_RENDEROBJECTSTATE_H
#include "Contents/InstantVar.h"
#include "Utility/Math/Vector3d.h"
#include <cstddef>
#include <cstdint>
#include <string>
class ResourceMgr;
class CSprRes;
class CActRes;
struct RenderObjectState {
RenderObjectState();
~RenderObjectState();
void Reset();
RenderObjectState(const RenderObjectState&) = delete;
RenderObjectState& operator=(const RenderObjectState&) = delete;
/* 0010 */ vector3d position;
/* 001C */ std::string name;
/* 0034 */ int animation;
/* 0038 */ int previousAnimation;
/* 003C */ int curMotion;
/* 0040 */ std::uint32_t lastSoundAnimation;
/* 0044 */ std::uint32_t lastSoundMotion;
/* 0048 */ std::uint32_t bodyPalette;
/* 004C */ float angle;
/* 0050 */ float scale;
/* 0054 */ float shadowScale;
/* 0058 */ float speed;
/* 005C */ float distanceScale;
/* 0060 */ float motionFinishThreshold;
/* 0064 */ float motionSpeedScale;
/* 0068 */ float motionSpeed;
/* 006C */ std::uint32_t motionType;
/* 0070 */ std::uint32_t state;
/* 0074 */ std::uint32_t previousState;
/* 0078 */ std::uint32_t spriteOffsetX;
/* 007C */ std::uint32_t spriteAngle;
/* 0080 */ std::uint32_t depthLayer;
/* 0084 */ std::uint32_t overrideColor;
/* 0088 */ std::uint32_t started;
/* 008C */ std::uint32_t motionStartTime;
/* 0090 */ std::uint32_t savedTintColor;
/* 0094 */ std::uint32_t targetTintColor;
/* 0098 */ std::uint32_t color;
/* 009C */ bool isLieOnGround;
/* 009D */ bool isMotionFinished;
/* 009E */ bool isMotionFreezed;
/* 009F */ bool isSingleColor;
/* 00A0 */ unsigned char visible;
/* 00A1 */ unsigned char enabled;
/* 00A2 */ unsigned char flatDepth;
/* 00A3 */ unsigned char colorLocked;
union {
/* 00A4 */ std::uint16_t visibilityState;
/* 00A4 */ unsigned char visibilityOptions[2];
};
/* 00A6 */ unsigned char padding_00A6[2];
/* 00A8 */ std::uint32_t isCharacter;
/* 00AC */ int screenX;
/* 00B0 */ int screenY;
/* 00B4 */ unsigned char useGroundLighting;
/* 00B5 */ unsigned char sequenceAnimation;
/* 00B6 */ unsigned char sequenceFrame;
/* 00B7 */ unsigned char sequenceAnimations[5];
/* 00BC */ unsigned char sequenceFrames[5];
/* 00C1 */ unsigned char sequenceLast;
/* 00C2 */ unsigned char sequenceInterval;
/* 00C3 */ unsigned char sequenceFinishAnimation;
/* 00C4 */ unsigned char sequenceFinishFrame;
/* 00C5 */ unsigned char sequenceIndex;
/* 00C6 */ unsigned char padding_00C6[2];
/* 00C8 */ std::uint32_t frameSequenceActive;
/* 00CC */ int sequenceLoop;
/* 00D0 */ int sequenceTimed;
/* 00D4 */ int sequenceFinished;
/* 00D8 */ std::uint32_t animationSequenceActive;
/* 00DC */ std::uint32_t timedSequenceActive;
/* 00E0 */ std::uint32_t sequenceTick;
/* 00E4 */ std::uint32_t sequenceDeadline;
/* 00E8 */ std::uint32_t flags;
union {
/* 00EC */ std::uint32_t effectPhaseState;
/* 00EC */ unsigned char effectPhaseBytes[4];
};
union {
/* 00F0 */ std::uint16_t pulsePhaseState;
/* 00F0 */ unsigned char pulsePhases[2];
};
/* 00F2 */ unsigned char outlineAlpha;
/* 00F3 */ unsigned char padding_00F3;
/* 00F4 */ short effectPhase;
/* 00F6 */ unsigned char tintPhase;
/* 00F7 */ unsigned char runStartTick;
/* 00F8 */ short hoverAngle;
/* 00FA */ unsigned char hoverHeight;
/* 00FB */ unsigned char battleTeam;
union {
/* 00FC */ std::uint32_t fontSequenceState;
/* 00FC */ unsigned char fontSequenceBytes[4];
};
/* 0100 */ unsigned char padding_0100;
/* 0101 */ unsigned char padding_0101[3];
/* 0104 */ CSprRes* sprite;
/* 0108 */ CActRes* action;
/* 010C */ std::uint32_t spriteJob;
/* 0110 */ std::uint32_t accountId;
/* 0114 */ unsigned char specialMotionLocked;
/* 0115 */ unsigned char padding_0115[3];
/* 0118 */ CInstantVar instant;
/* 0124 */ std::uint32_t blendFlags;
/* 0128 */ std::uint32_t hoverOffsetLow;
/* 012C */ std::uint32_t hoverOffsetHigh;
/* 0130 */ unsigned char translucentOther[8];
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(RenderObjectState) == 296);
static_assert(offsetof(RenderObjectState, sequenceAnimation) == 0xA5);
static_assert(offsetof(RenderObjectState, sequenceAnimations) == 0xA7);
static_assert(offsetof(RenderObjectState, sequenceFrames) == 0xAC);
static_assert(offsetof(RenderObjectState, sequenceFinishAnimation) == 0xB3);
static_assert(offsetof(RenderObjectState, sequenceLoop) == 0xBC);
static_assert(offsetof(RenderObjectState, sequenceDeadline) == 0xD4);
#endif
#endif