rodecomp/Source/UI/Shortcuts/ShortcutPainting.cpp
ragnarok-clanker 57eff2893c Decompile 7 functions in Source/UI/Items/UIGameItem.cpp, Source/UI/Items/UIMerchantItemLogWnd.cpp, ...
Batch #18233 by eAthena: 0 byte-identical, 7 confirmed by peer review.

- fn_09908 UIRefiningWnd::Paint: logic confirmed by peer review
- fn_10391 UISwapEquipmentWnd::DrawEquipmentSlots: logic confirmed by peer review
- fn_11661 UIMakeCharWnd::UIMakeCharWnd: logic confirmed by peer review
- fn_12679 UISerachStoreInfoWnd::Paint: logic confirmed by peer review
- fn_12680 UIShortCutWnd::Paint: logic confirmed by peer review
- fn_13576 UIMerchantItemLogWnd::Paint: logic confirmed by peer review
- fn_14484 CUIGameItem::SetItem: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, alisonrag, kyoshi
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-12 15:41:29 +00:00

176 lines
5.6 KiB
C++

#include "Client/Session/Session.h"
#include "Render/Text/TextContext.h"
#include "Resource/Bitmap/BitmapResource.h"
#include "Resource/ResourceMgr.h"
#include "Resource/Bitmap/SkinPalette.h"
#include "Resource/Bitmap/TextureNames.h"
#include "UI/Shop/ItemDrawing.h"
#include "Contents/Skills/ClientSkills.h"
#include "Contents/Skills/PlayerSkillBundle.h"
#include "Contents/Items/ItemDescription.h"
#include "Contents/Items/ItemInfo.h"
#include "Contents/Skin/SkinMgr.h"
#include "Contents/UserData/NormalItemSlots.h"
#include "UI/Shortcuts/ShortcutCooldowns.h"
#include "UI/Shortcuts/ShortcutGrid.h"
#include "UI/Shortcuts/UIShortCutWnd.h"
#include "UI/Cooldowns/CooldownOwner.h"
#include "UI/Window/UIWindow.h"
#include "Utility/Text/FormatString.h"
#include <cstdio>
#include <cstring>
namespace {
// INLINED
CBitmapRes* Load(const char* path) {
return static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve(path)));
}
// INLINED
void Bitmap(UIWindow& window, CBitmapRes* image, int x, int y, bool transparent) {
window.DrawBitmap(x, y, image ? &image->image : nullptr, transparent);
}
// INLINED
__forceinline void Count(UIWindow& window, int right, int y, int value) {
char text[16];
std::sprintf(text, "%d", value);
window.DrawRightOutlinedText(right, y, text, 0, 0, 0xFFFFFF, 0, 11, 0);
}
}
// OFFSET: 0x00A86200
// FUNCTION: fn_17019
void UIWindow::DrawRightOutlinedText(
int right, int y, const char* text, int bytes, std::uint32_t color, std::uint32_t outline, int family, int height,
unsigned char bold
) {
if (bytes == 0) {
bytes = static_cast<int>(std::strlen(text));
}
TextContext context(*this->geometry.surface);
context.SetFont(family, height, bold, 0);
const int left = right - context.Measure(text, static_cast<int>(std::strlen(text))).cx;
context.SetColor(outline);
context.Draw(left - 1, y, text, bytes);
context.Draw(left + 1, y, text, bytes);
context.Draw(left, y - 1, text, bytes);
context.Draw(left, y + 1, text, bytes);
context.SetColor(color);
context.Draw(left, y, text, bytes);
}
// OFFSET: 0x0092F8E0
// FUNCTION: fn_12680
void UIShortCutWnd::Paint() {
UIWindow& window = *this;
const ShortcutGrid& grid = this->m_grid;
const NormalItemSlot* const* slots = this->m_slots;
const NormalItemSlot* const* itemSlots = this->m_itemSlots;
ResourceMgr& resources = ResourceMgr::Instance();
CBitmapRes* frame = Load("유저인터페이스\\Shortcut\\shortcut_frame.bmp");
for (int row = 0; row < grid.rows; ++row) {
Bitmap(window, frame, 0, (row * 33), false);
}
if (g_session.ItemSlotActive()) {
Bitmap(window, Load("유저인터페이스\\Shortcut\\shortcut_frame_item.bmp"), 0, grid.rows > 0 ? (grid.rows * 33) : 0, false);
}
if (grid.row != -1 && grid.hovered != -1) {
const SkinPaletteCell cell{2, 2};
window.FillRegion(((grid.hovered * 29) + 16), 5 + 33 * static_cast<unsigned>(g_session.m_hotkeyPage), 24, 24,
SkinPaletteColor(resources, cell, g_skinInfo.Selected()));
}
g_session.m_mainCooldownIcons.clear();
for (int row = 0; row < grid.rows; ++row) {
const int y = ((row * 33) + 4);
for (int column = 0; column < 9; ++column) {
const int index = ((row * 9) + column);
if (index >= 36) {
continue;
}
const NormalItemSlot& slot = *slots[index];
if (slot.itemId == 0) {
continue;
}
const int x = 16 + 29 * column;
if (slot.enabled != 0) {
CSkillInfo skill = g_session.LookupSkill(slot.itemId);
if (!skill.MatchesShortcut(&slot)) {
continue;
}
char path[1024];
g_session.ItemBitmapPath(skill.name, path);
CBitmapRes* image = Load(path);
if (!image) {
std::sprintf(path, "유저인터페이스\\item\\am_berserkpitcher.bmp");
image = Load(path);
}
g_session.m_mainCooldownIcons.push_back({skill.id, index, x, y});
Bitmap(window, image, x, y, true);
int level = slot.value;
if (IsIndexedSkill(skill.id) && skill.level < level) {
level = skill.level;
}
Count(window, x + 27, (y + 17), level);
} else {
ITEM_INFO item = LookupClientItem(g_session.m_inventoryItems, static_cast<int>(slot.itemId), 1);
if (item.identity[1] == 0) {
continue;
}
DrawItemIcon(window, resources, x, y, item, item.identified);
if (item.quantity != 0) {
Count(window, x + 27, (y + 17), item.quantity);
}
if (0 < item.grade) {
Bitmap(window, Load(FormatOwnedString("유저인터페이스\\grade_enchant\\grade_icon%d.bmp", item.grade).c_str()), x, (y + 12), true);
}
}
}
}
if (g_session.ItemSlotActive()) {
const int y = ((grid.rows * 33) + 4);
for (int column = 0; column < 9; ++column) {
const NormalItemSlot& slot = *itemSlots[column];
if (slot.itemId == 0) {
continue;
}
ITEM_INFO item = LookupClientItem(g_session.m_inventoryItems, static_cast<int>(slot.itemId), 1);
if (item.identity[1] == 0) {
continue;
}
const int x = 16 + 29 * column;
DrawItemIcon(window, resources, x, y, item, item.identified);
if (item.quantity != 0) {
Count(window, x + 27, (y + 17), item.quantity);
}
}
}
for (int row = 0; row < grid.rows; ++row) {
char text[24];
std::sprintf(text, "%d", (row + 1));
window.DrawTextAt(6, ((row * 33) + 13), text, 0, 0, 11, 0x2F4A4A, 0, 0);
}
PaintMainCooldowns(g_session.m_requestTimers, g_session.m_mainCooldownIcons, grid.rows, window.geometry.x, window.geometry.y, g_cooldownOwner->Drawing());
}