Batch #3711 by youko: 0 byte-identical, 21 confirmed by peer review. - fn_10797 UIBitmapTab::Paint: logic confirmed by peer review - fn_10798 UIBmpTextButton2::Paint: logic confirmed by peer review - fn_10802 UIChatRoomTitle::Paint: logic confirmed by peer review - fn_10804 UIColorButton::Paint: logic confirmed by peer review - fn_10805 UIColorTransBalloonText::Paint: logic confirmed by peer review - fn_10806 UIEditCtrl3::Paint: logic confirmed by peer review - fn_10808 UIEditCtrl_OldList::Paint: logic confirmed by peer review - fn_10809 UIEmblemWnd::Paint: logic confirmed by peer review - fn_10815 UIResizer::Paint: logic confirmed by peer review - fn_10819 UIStaticText3::Paint: logic confirmed by peer review - fn_10821 UITab::Paint: logic confirmed by peer review - fn_10825 UIWordDisplayWnd::Paint: logic confirmed by peer review - fn_10832 UIMerchantShopTitle::Slot26: logic confirmed by peer review - fn_10838 UIBitmapTab::Slot25: logic confirmed by peer review - fn_10840 UIChatEditCtrl::Slot25: logic confirmed by peer review - fn_10843 UIMerchantShopTitle::Slot25: logic confirmed by peer review - fn_10851 UITab::Slot25: logic confirmed by peer review - fn_10856 UITextureButton::Slot31: logic confirmed by peer review - fn_10883 UIEmblemWnd::Slot19: logic confirmed by peer review - fn_10884 UINameBalloonText::Slot19: logic confirmed by peer review - fn_10885 UIWordDisplayWnd::Slot19: logic confirmed by peer review Peer-reviewed-by: ragnarok-clanker, eAthena, Yommy Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
66 lines
2.3 KiB
C++
66 lines
2.3 KiB
C++
#include "Client/Session.h"
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#include "Contents/Actors/RenderObject.h"
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#include "Contents/Configuration/ServiceOptions.h"
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#include "Contents/GuildMgr.h"
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#include "Render/Renderer.h"
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#include "Resource/Bitmap/BitmapResource.h"
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#include "Resource/EmblemResource.h"
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#include "Resource/ResourceMgr.h"
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#include "Resource/TextureNames.h"
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#include "UI/Window/UIEmblemWnd.h"
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#include <string>
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// OFFSET: 0x0085CE40
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// FUNCTION: fn_10809
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void UIEmblemWnd::Paint() {
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this->ClearSurface(0xFFFF00FF);
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const bool framed = g_serviceOptions.Get(243) != 0;
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if (framed && g_session.GetSceneUnknown004C() && !g_session.WorldUnknown0050()) {
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CBitmapRes* frame = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\emblem_frame.bmp")));
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if (frame) {
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this->DrawBitmap(0, 0, &frame->image, true);
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}
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}
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const std::string name = g_guildMgr->GetEmblemFilename(this->guildId);
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CEmblemRes* emblem = static_cast<CEmblemRes*>(ResourceMgr::Instance().Load(name));
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if (emblem && g_session.GetSceneUnknown004C() && !g_session.WorldUnknown0050()) {
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this->DrawBitmap(framed ? 2 : 0, framed ? 2 : 0, &emblem->gif.image, true);
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}
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}
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// OFFSET: 0x0085FAF0
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// FUNCTION: fn_10883
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void UIEmblemWnd::Slot19() {
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if (g_serviceOptions.Get(243)) {
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if (this->geometry.width == 24) {
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this->Resize(28, 28);
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}
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} else if (this->geometry.width == 28) {
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this->Resize(24, 24);
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}
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CRenderObject* actor = g_session.FindGameActor(this->aid);
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if (actor) {
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const int screenX = actor->render.screenX;
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const int screenY = actor->render.screenY;
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if (this->screenX != screenX || this->screenX != screenY) {
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this->screenY = screenY;
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this->screenX = screenX;
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const float scale = actor->render.unknown_005C;
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const int x = static_cast<int>(screenX - static_cast<float>(g_renderer->viewport.width * 10 / 640) * scale);
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const int y = static_cast<int>(screenY - static_cast<float>(g_renderer->viewport.height * 100 / 480) * scale);
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this->Move(x, y);
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}
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} else {
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this->Move(-100, -100);
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}
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const std::string name = g_guildMgr->GetEmblemFilename(this->guildId);
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CEmblemRes* emblem = static_cast<CEmblemRes*>(ResourceMgr::Instance().Load(name));
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if (emblem && emblem->gif.frameChanged == 1) {
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this->Invalidate();
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}
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}
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