Batch #959 by ragnarok-clanker: 0 byte-identical, 12 confirmed by peer review. - fn_07948 C3dModelRes::Unload: logic confirmed by peer review (already on main) - fn_07949 C3dModelResV1::Create: logic confirmed by peer review (already on main) - fn_07982 C3dModelRes::C3dModelRes: logic confirmed by peer review (already on main) - fn_07995 C3dModelRes::~C3dModelRes: logic confirmed by peer review (already on main) - fn_07996 ModelNode::~ModelNode: logic confirmed by peer review - fn_08012 C3dModelRes::FindNode: logic confirmed by peer review (already on main) - fn_07985 ModelNode::ModelNode: logic confirmed by peer review - fn_07950 C3dModelResV1::Load: logic confirmed by peer review (already on main) - fn_07983 C3dModelResV1::C3dModelResV1: logic confirmed by peer review (already on main) - fn_07984 C3dModelResV2::C3dModelResV2: logic confirmed by peer review (already on main) - fn_17482 C3dNodeV1::Initialize: logic confirmed by peer review - fn_17484 C3dNodeV2::Initialize: logic confirmed by peer review Reviewed-by: ragnarok-clanker
160 lines
4 KiB
C++
160 lines
4 KiB
C++
#ifndef RAGNAROK_SOURCE_RESOURCE_MODELS_MODELRESOURCE_H
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#define RAGNAROK_SOURCE_RESOURCE_MODELS_MODELRESOURCE_H
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#include "Resource/Models/ModelMesh.h"
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#include "Resource/Resource.h"
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#include <list>
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#include <map>
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#include <memory>
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#include <string>
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class ResourceBytes;
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class TextureCache;
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struct ResourceByteReader;
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class C3dModelRes;
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struct ModelPositionKey {
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int frame;
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float position[3];
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};
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struct ModelScaleKey {
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int frame;
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float scale[3];
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float rotation[4];
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};
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struct ModelRotationKey {
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int frame;
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float rotation[4];
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};
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struct ModelTextureKey {
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/* 0000 */ int frame;
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/* 0004 */ float value;
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};
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using ModelTextureChannels = std::map<int, std::vector<ModelTextureKey>>;
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static_assert(sizeof(ModelTextureKey) == 8);
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struct ModelVolume {
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float size[3];
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float position[3];
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float rotation[3];
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float corners[8][3];
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unsigned char unknown_0084[96];
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int flag;
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};
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class ModelNode {
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public:
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ModelNode();
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virtual ~ModelNode();
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ModelNode(const ModelNode&) = delete;
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ModelNode& operator=(const ModelNode&) = delete;
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/* 0004 */ std::string name;
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/* 001C */ std::string parentName;
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/* 0034 */ C3dModelRes* model;
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/* 0038 */ ModelNode* parent;
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/* 003C */ std::list<ModelNode*> children;
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/* 0044 */ std::vector<class CTexture*> textures;
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/* 0050 */ std::unique_ptr<ModelMesh> mesh;
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/* 0054 */ unsigned char alpha;
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};
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class ModelNodeV1 : public ModelNode {
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public:
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ModelNodeV1();
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~ModelNodeV1() override;
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/* 0058 */ float position[3];
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/* 0064 */ float axis[3];
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/* 0070 */ float angle;
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/* 0074 */ float scale[3];
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/* 0080 */ std::vector<ModelPositionKey> legacyPositionKeys;
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/* 008C */ std::vector<ModelRotationKey> rotationKeys;
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};
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class ModelNodeV2 : public ModelNode {
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public:
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ModelNodeV2();
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~ModelNodeV2() override;
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/* 0058 */ float transform[12];
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/* 0088 */ std::vector<ModelRotationKey> scaleKeys;
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/* 0094 */ std::vector<ModelRotationKey> rotationKeys;
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/* 00A0 */ std::vector<ModelRotationKey> positionKeys;
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/* 00AC */ std::map<int, ModelTextureChannels> textureKeys;
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};
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struct ModelResourceContext {
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ResourceBytes& file;
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TextureCache& textures;
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CRenderSystemBase*& renderSystem;
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};
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class C3dModelRes : public CRes {
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friend class ModelNode;
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public:
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explicit C3dModelRes(ModelResourceContext& context);
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~C3dModelRes() override;
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void Unload() override;
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ModelNode* FindNode(const char* name) const;
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void RegisterMovies(class BinkMovies& movies, const float* position) const;
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/* 0110 */ int major;
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/* 0114 */ std::list<ModelNode*> nodes;
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/* 011C */ std::list<std::string> rootNames;
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/* 0124 */ std::map<std::string, ModelMesh*> meshes;
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/* 012C */ std::list<ModelVolume*> volumes;
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/* 0134 */ std::string sourceName;
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/* 014C */ int shade;
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/* 0150 */ unsigned char alpha;
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/* 0154 */ std::list<std::string> movieNames;
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protected:
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ModelResourceContext* m_context;
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};
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class C3dModelResV1 : public C3dModelRes {
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public:
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explicit C3dModelResV1(ModelResourceContext& context);
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~C3dModelResV1() override;
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C3dModelResV1* Create() override;
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bool Load(const char* name) override;
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int animationLength;
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private:
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void ReadNode(ResourceByteReader& input, unsigned minor, const std::vector<std::string>& textureNames);
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};
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class C3dModelResV2 : public C3dModelRes {
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public:
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explicit C3dModelResV2(ModelResourceContext& context);
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~C3dModelResV2() override;
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C3dModelResV2* Create() override;
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bool Load(const char* name) override;
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float framesPerSecond;
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int animationLength;
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private:
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void ReadVersion(ResourceByteReader& input, unsigned minor);
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void ReadNode(ResourceByteReader& input, unsigned minor, const std::vector<std::string>& textureNames);
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};
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static_assert(sizeof(ModelPositionKey) == 16);
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static_assert(sizeof(ModelScaleKey) == 32);
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static_assert(sizeof(ModelRotationKey) == 20);
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static_assert(sizeof(ModelVolume) == 232);
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(sizeof(ModelNode) == 0x58);
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static_assert(sizeof(ModelNodeV1) == 0x98);
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static_assert(sizeof(ModelNodeV2) == 0xB4);
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#endif
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#endif
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