Batch #16351 by ragnarok-clanker: no function's compiled code changes; checked with 784 compiled unit(s), including every includer of Source/Archive/GPak.h, Source/Client/Browser/BrowserCommandTarget.h, Source/Client/Browser/BrowserDocumentUI.h, Source/Client/Browser/BrowserInPlace.h, Source/Client/Browser/WebBrowser.h, Source/Client/Input/Language.h, Source/Client/Input/LanguageTC.h, Source/Client/Input/Mouse.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StovePCSDK.h, Source/Contents/AchievementMgr.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GndRiser.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/MousePointer.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/CashEmotionMgr.h, Source/Contents/ClanInfo.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/ArrowEffect.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/DummyEffectLauncher.h, Source/Contents/Effects/EZ2STREffectEx.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/EffectTypes.h, Source/Contents/Effects/ElectricEffect.h, Source/Contents/Effects/EmitterEffect.h, Source/Contents/Effects/FortuneKissEffect.h, Source/Contents/Effects/MagicFloorEffect.h, Source/Contents/Effects/MandraAttackEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RichManKim.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StarEffect.h, Source/Contents/Effects/WhirlwindEffect.h, Source/Contents/EnchantMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundSpatial.h, Source/Contents/GuildInfo.h, Source/Contents/Hotkeys/InterfaceHotkey.h, Source/Contents/Items/ItemInfo.h, Source/Contents/Items/RuneSystem.h, Source/Contents/MapSkyMgr.h, Source/Contents/Models/ModelActor.h, Source/Contents/Movies/BinkMovie.h, Source/Contents/NavigationManager.h, Source/Contents/Party/PartyBookingMgr.h, Source/Contents/PetEvolutionMgr.h, Source/Contents/RenewQuestMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/Schedule/Schedule.h, Source/Contents/Schedule/ShutDownSchedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Sound/SoundMgr.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/Store/MCStoreInfoBackupAsyncWork.h, Source/Contents/UserData/AccountLinkedUserDataLoadAsyncWork.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/WorldView/WorldViewData.h, Source/Network/Connection/Connection.h, Source/Render/DX7/DeviceOwnerDX7.h, Source/Render/DX7/DirectDrawEnumeration.h, Source/Render/DX9/DeviceOwnerDX9.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/RendererDX7.h, Source/Render/Text/EmbedFont.h, Source/Render/Text/TextContext.h, Source/Render/Textures/Texture.h, Source/Resource/BinkRuntime.h, Source/Resource/GifResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Models/ModelMesh.h, Source/Resource/ResourceMgr.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Security/NProtectGameGuardMgr.h, Source/Security/ReassemblyPacketMgr.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIBmpTextButton2.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Dialogs/UILoadingWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIRestartWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemRepairWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Lists/TableBox.h, Source/UI/Lists/UIListBox.h, Source/UI/Lists/UIListBoxEx.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITreeView.h, Source/UI/Lists/UIVScrollBar.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/Navigation/UIPrivateAirplaneWnd.h, Source/UI/Party/UIAdvenPartyBoardWnd.h, Source/UI/Party/UIRequestJoinPartyWnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/TextMarkup.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewer.h, Source/UI/Text/UITransBalloonText.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyListWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/WindowId.h, Source/Utility/Async/NAsyncWork.h, Source/Utility/Async/NRecycleObjectPoolMgr.h, Source/Utility/JsonCppLoader.h, Source/Utility/Lexicon/LexiconSerializer.h, Source/Utility/NFileLog.h, Source/Utility/Threading/NThread.h.
173 lines
5.6 KiB
C++
173 lines
5.6 KiB
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_WORLDVIEW_WORLDVIEWDATA_H
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#define RAGNAROK_SOURCE_CONTENTS_WORLDVIEW_WORLDVIEWDATA_H
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#include <cstddef>
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#include <cstdint>
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#include <list>
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#include <string>
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#include <vector>
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class CTexture;
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class LuaScript;
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struct WorldViewArea {
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/* 0000 */ int left;
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/* 0004 */ int top;
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/* 0008 */ int right;
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/* 000C */ int bottom;
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/* 0010 */ int areaFlags;
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};
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class CWorldViewField {
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public:
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CWorldViewField(WorldViewArea area, const char* name, const char* fieldName, const char* description);
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/* 0000 */ int left = 0;
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/* 0004 */ int top = 0;
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/* 0008 */ int right = 0;
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/* 000C */ int bottom = 0;
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/* 0010 */ int areaFlags = 0;
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/* 0014 */ std::string name;
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/* 002C */ std::string fieldName;
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/* 0044 */ std::string description;
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};
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class CWorldViewMap {
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public:
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// INLINED
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~CWorldViewMap() {
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for (std::vector<CWorldViewField*>::iterator it = this->fields.begin(); it != this->fields.end(); ++it) {
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delete *it;
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}
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this->fields.clear();
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}
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CWorldViewField* FindField(const char* name);
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/* 0000 */ std::string name;
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/* 0018 */ std::string displayName;
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/* 0030 */ int id = 0;
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/* 0034 */ int left = 0;
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/* 0038 */ int top = 0;
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/* 003C */ int right = 0;
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/* 0040 */ int bottom = 0;
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/* 0044 */ int areaFlags = 0;
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/* 0048 */ std::vector<CWorldViewField*> fields;
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};
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class CWorldViewWorld {
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public:
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CWorldViewWorld(const char* name, const char* imageName);
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~CWorldViewWorld();
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void AddField(int mapId, const char* name, CWorldViewField* field);
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bool LoadTexture();
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CWorldViewField* FieldAt(unsigned int& mapIndex, int x, int y);
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CWorldViewField* FindField(unsigned int& mapIndex, const char* name);
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CWorldViewField* FindField(const char* name);
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CWorldViewMap* FindMap(int id);
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CWorldViewMap* MapAt(unsigned int& mapIndex, int x, int y);
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void Draw(int unused, int x, int y, int width, int height);
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/* 0000 */ std::string name;
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/* 0018 */ std::string imageName;
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/* 0030 */ CTexture* texture = nullptr;
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/* 0034 */ std::vector<CWorldViewMap*> maps;
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};
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struct WorldViewRecord {
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/* 0000 */ int worldIndex;
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/* 0004 */ int mapIndex;
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/* 0008 */ int level;
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/* 000C */ int screenLeft = 0;
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/* 0010 */ int screenTop = 0;
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/* 0014 */ int screenRight = 0;
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/* 0018 */ int screenBottom = 0;
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/* 001C */ int padding_001C = 0;
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/* 0020 */ std::string name;
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/* 0038 */ int left = 0;
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/* 003C */ int top = 0;
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/* 0040 */ int right = 0;
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/* 0044 */ int bottom = 0;
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/* 0048 */ int areaFlags = 0;
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/* 004C */ std::list<std::string> relatedNames;
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};
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class CWorldViewMgr {
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public:
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CWorldViewMgr();
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void Load(LuaScript& script);
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bool ScaleToScreen();
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void LoadTextures();
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unsigned int FindWorld(int mapId);
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void ResetSelection();
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bool SelectField(const char* name);
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void Draw(int unused, int x, int y, int width, int height);
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bool AddMark(const char* name);
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void ClearMarks();
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WorldViewRecord* MarkAt(unsigned int index, bool currentWorldOnly);
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int* MarkAreaAt(unsigned int index, bool currentWorldOnly);
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int MarkCount();
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int SelectCurrentWorld();
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bool AddLevel(const char* name, int level);
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void ClearLevels();
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int* LevelAreaAt(int& kind, unsigned int index, bool currentWorldOnly);
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int LevelCount();
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CWorldViewWorld* CurrentWorld();
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/* 0000 */ std::vector<WorldViewRecord> marks;
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/* 000C */ std::vector<WorldViewRecord> levels;
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/* 0018 */ WorldViewRecord selection;
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/* 006C */ int currentWorld;
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/* 0070 */ int screenScale;
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/* 0074 */ std::vector<CWorldViewWorld*> worlds;
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/* 0080 */ std::uint32_t dungeonColor;
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/* 0084 */ std::uint32_t dungeonOverlayColor;
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/* 0088 */ std::uint32_t dungeonFontColor;
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/* 008C */ std::uint32_t dungeonFontOutline;
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/* 0090 */ int dungeonFontSize[4];
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/* 00A0 */ std::uint32_t dungeonSelectColor;
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/* 00A4 */ std::uint32_t dungeonSelectTextColor;
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/* 00A8 */ std::uint32_t mobColor;
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/* 00AC */ std::uint32_t mobOutline;
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/* 00B0 */ int mobFont[4];
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/* 00C0 */ std::uint32_t mobLevelColor;
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/* 00C4 */ std::uint32_t mobLevelOutline;
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/* 00C8 */ int mobLevelFont[4];
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/* 00D8 */ std::uint32_t boxLineColor;
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/* 00DC */ std::uint32_t searchColors[16];
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/* 011C */ std::string searchImages[16];
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/* 029C */ std::uint32_t runColor;
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/* 02A0 */ std::uint32_t runFontColor;
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/* 02A4 */ std::uint32_t runFontOutline;
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/* 02A8 */ int runFont[4];
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/* 02B8 */ std::uint32_t selectBoxColor;
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};
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(sizeof(WorldViewRecord) == 0x54);
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static_assert(offsetof(WorldViewRecord, name) == 0x20);
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static_assert(offsetof(WorldViewRecord, left) == 0x38);
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static_assert(offsetof(WorldViewRecord, relatedNames) == 0x4C);
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static_assert(offsetof(CWorldViewMgr, selection) == 0x18);
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static_assert(offsetof(CWorldViewMgr, currentWorld) == 0x6C);
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static_assert(offsetof(CWorldViewMgr, worlds) == 0x74);
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static_assert(offsetof(CWorldViewMgr, dungeonFontSize) == 0x90);
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static_assert(offsetof(CWorldViewMgr, boxLineColor) == 0xD8);
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static_assert(offsetof(CWorldViewMgr, searchImages) == 0x11C);
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static_assert(offsetof(CWorldViewMgr, runColor) == 0x29C);
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static_assert(offsetof(CWorldViewMgr, selectBoxColor) == 0x2B8);
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static_assert(sizeof(WorldViewArea) == 0x14);
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static_assert(sizeof(CWorldViewField) == 0x5C);
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static_assert(offsetof(CWorldViewField, name) == 0x14);
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static_assert(offsetof(CWorldViewField, description) == 0x44);
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static_assert(sizeof(CWorldViewMap) == 0x54);
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static_assert(offsetof(CWorldViewMap, id) == 0x30);
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static_assert(offsetof(CWorldViewMap, fields) == 0x48);
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static_assert(sizeof(CWorldViewWorld) == 0x40);
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static_assert(offsetof(CWorldViewWorld, texture) == 0x30);
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static_assert(offsetof(CWorldViewWorld, maps) == 0x34);
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#endif
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#endif
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