Ragnarok Online reconstruction through Clank Together
https://clank.rodecomp.online/
- C++ 89.8%
- C 8.4%
- POV-Ray SDL 0.9%
- CMake 0.6%
- PowerShell 0.1%
- Other 0.1%
Batch #1554 by ragnarok-clanker: 0 byte-identical, 12 confirmed by peer review. - fn_21278 CGameMode::WorldCell: logic confirmed by peer review (already on main) - fn_19599 CNavigationManager::LoadStates: logic confirmed by peer review (annotation added to existing code) - fn_19394 CNaviData::ResetLinkDepths: logic confirmed by peer review (annotation added to existing code) - fn_19390 CNaviData::FindRoute: logic confirmed by peer review (annotation added to existing code) - fn_19508 CNavi_Link::SetDepth: logic confirmed by peer review (annotation added to existing code) - fn_19456 CNavi_Link::LinkedEnd: logic confirmed by peer review (annotation added to existing code) - fn_19444 CNavi_Link::LinkedBegin: logic confirmed by peer review (annotation added to existing code) - fn_19466 CNaviInfo::LinksBegin: logic confirmed by peer review (annotation added to existing code) - fn_19467 CNaviInfo::LinksEnd: logic confirmed by peer review (annotation added to existing code) - fn_19509 CNaviInfo::SetVisited: logic confirmed by peer review (annotation added to existing code) - fn_19581 CNavigationManager::PlayerCell: logic confirmed by peer review (annotation added to existing code) - fn_21282 CGameMode::PlayerCell: logic confirmed by peer review (annotation added to existing code) Reviewed-by: ragnarok-clanker |
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| data | ||
| scripts/workspace | ||
| Source | ||
| ThirdParty | ||
| .clang-format | ||
| .clangd | ||
| .gitattributes | ||
| .gitignore | ||
| AGENTS.md | ||
| CMakeLists.txt | ||
| CODING_RULES.md | ||
| README.md | ||
Clank Together
This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs
instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds
their addresses in every client build, so a new client version needs new addresses, not a retagged tree.
data/decomp.json and data/compile.json pin the VS compiler and the exact command line of every source.
See AGENTS.md for how to contribute.