rodecomp/Source/Network/ActorNamePacket.h
ragnarok-clanker 1ebead0e33 Decompile fn_21632 (CGameMode::ReceiveActorNameAll)
Batch #1591 by eAthena: 0 byte-identical, 1 confirmed by peer review.

- fn_21632 CGameMode::ReceiveActorNameAll: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
Adds to the build: Source/Network/ActorNamePacket.cpp
2026-10-28 19:42:41 +00:00

23 lines
581 B
C++

#ifndef RAGNAROK_SOURCE_NETWORK_ACTORNAMEPACKET_H
#define RAGNAROK_SOURCE_NETWORK_ACTORNAMEPACKET_H
#include <cstddef>
#include <cstdint>
#pragma pack(push, 1)
struct ActorNameAllPacket {
/* 0000 */ std::int16_t id;
/* 0002 */ std::uint32_t actorId;
/* 0006 */ char name[24];
/* 001E */ char partyName[24];
/* 0036 */ char guildName[24];
/* 004E */ char positionName[24];
};
#pragma pack(pop)
#if defined(_WIN32) && !defined(_WIN64)
static_assert(offsetof(ActorNameAllPacket, positionName) == 0x4E);
static_assert(sizeof(ActorNameAllPacket) == 0x66);
#endif
#endif