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Archive
Decompile 2 functions in Source/Archive/GPak.cpp
2026-11-05 04:58:42 +00:00
Client
Decompile 4 functions in Source/Client/Mode/GameModePackets.cpp
2026-11-05 05:16:32 +00:00
Contents
Decompile fn_19966 (CEffectPrim::FollowMasterAndAdvance)
2026-11-05 05:23:49 +00:00
File
Decompile 3 functions in Source/File/ResourcePath.cpp, Source/File/ResourcePath.h, ...
2026-11-05 04:28:09 +00:00
Interface
Decompile 27 functions in Source/Interface/BoolStubs.cpp
2026-10-30 01:48:15 +00:00
Network
Decompile 2 functions in Source/Network/Packets/PacketLengths.cpp
2026-11-05 03:42:59 +00:00
Render
Confirm fn_01828 (CTextureDX7::UploadSprite)
2026-11-05 05:21:07 +00:00
Resource
Decompile 2 functions in Source/Resource/Models/ModelResource.cpp, Source/Resource/Models/ModelResource.h
2026-11-05 04:52:59 +00:00
Script
Decompile fn_20939 (TreeSubMap::Clear)
2026-11-05 03:46:03 +00:00
Security
Maintenance: Annotation cleanup, no code change (resubmission of 10984). Every // FUNCTION: line now has // OFFSET: <its address from
2026-11-04 21:29:46 +00:00
UI
Decompile fn_07742 (UIMiniPartyWnd::Slot25)
2026-11-05 05:24:47 +00:00
Utility
Decompile 3 functions in Source/Utility/Cipher/CipherPrimitives.cpp
2026-11-05 05:22:38 +00:00
ActorPickNode.cpp
Maintenance: Annotation cleanup, no code change (resubmission of 10984). Every // FUNCTION: line now has // OFFSET: <its address from
2026-11-04 21:29:46 +00:00
ActorPickNode.h
Confirm fn_17911 (CActorPickNode::MakeQuardTree)
2026-11-05 03:47:31 +00:00
EntityInit.cpp
Decompile fn_21275 (CGameMode::BuildActorEntryPacket)
2026-10-31 12:07:19 +00:00
LexiconTrie.cpp
Decompile fn_45446 (LexiconSerializer::Insert)
2026-10-30 05:28:09 +00:00