rodecomp/Source/Client/SessionPredicates.cpp
ragnarok-clanker 5728e103c3 Decompile 7 functions in Source/Client/SessionPredicates.cpp, Source/Client/Session.h
Batch #4672 by eAthena: 0 byte-identical, 7 confirmed by peer review.

- fn_23850 CSession::IsState291To303: logic confirmed by peer review
- fn_23852 CSession::IsType0Or4: logic confirmed by peer review
- fn_23879 CSession::IsMonsterActor: logic confirmed by peer review
- fn_23880 CSession::IsLocalPlayerAid: logic confirmed by peer review
- fn_23881 CSession::IsHomunAid: logic confirmed by peer review
- fn_23882 CSession::IsMercenaryAid: logic confirmed by peer review
- fn_23885 CSession::IsPetAid: logic confirmed by peer review

Peer-reviewed-by: youko, Bruwuno
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Adds to the build: Source/Client/SessionPredicates.cpp
2026-10-30 05:54:13 +00:00

89 lines
1.9 KiB
C++

#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Client/Session.h"
#include "Contents/Actors/GameActor.h"
#include "Contents/Actors/Pc.h"
#include "Contents/World/World.h"
#include <cstdint>
// OFFSET: 0x00E1D6B0
// FUNCTION: fn_23850
int CSession::IsState291To303(int state) const {
switch (state) {
case 291:
case 292:
case 293:
case 294:
case 295:
case 297:
case 298:
case 299:
case 300:
case 301:
case 302:
case 303:
return 1;
default:
return 0;
}
}
// OFFSET: 0x00E1D850
// FUNCTION: fn_23852
int CSession::IsType0Or4(int type) const {
if (type == 0 || type == 4) {
return 1;
}
return 0;
}
// OFFSET: 0x00E1DD50
// FUNCTION: fn_23879
int CSession::IsMonsterActor(CGameActor* actor) const {
if (!actor) {
return 0;
}
const int job = actor->GetEffectiveJob(-1);
if ((job > 1000 && job < 4000) || (job >= 20021 && job <= 31999)) {
return 1;
}
if (actor->GetEffectiveJob(-1) >= 2114) {
actor->GetEffectiveJob(-1);
}
return 0;
}
// OFFSET: 0x00E1DDB0
// FUNCTION: fn_23880
int CSession::IsLocalPlayerAid(std::uint32_t aid) const {
if (aid == 0) {
return 0;
}
CPlayer* player = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player;
if (player && aid == static_cast<std::uint32_t>(player->Slot50())) {
return 1;
}
return 0;
}
// OFFSET: 0x00E1DDF0
// FUNCTION: fn_23881
bool CSession::IsHomunAid(std::uint32_t aid) const {
return aid != 0xFFFFFFFF && aid == *reinterpret_cast<const std::uint32_t*>(&this->unknown_5570[8]);
}
// OFFSET: 0x00E1DE10
// FUNCTION: fn_23882
bool CSession::IsMercenaryAid(std::uint32_t aid) const {
return aid != 0xFFFFFFFF && aid == *reinterpret_cast<const std::uint32_t*>(&this->unknown_5620[8]);
}
// OFFSET: 0x00E1DF00
// FUNCTION: fn_23885
bool CSession::IsPetAid(std::uint32_t aid) const {
return aid != 0xFFFFFFFF && aid == this->unknown_1010;
}