Batch #4269 by eAthena: 0 byte-identical, 14 confirmed by peer review. - fn_18869 CBash::Close: logic confirmed by peer review - fn_18870 CBash::Slot01: logic confirmed by peer review - fn_18872 CBash::Slot03: logic confirmed by peer review - fn_18873 CBash::Slot04: logic confirmed by peer review - fn_18874 CCellRangeEffect::CCellRangeEffect: logic confirmed by peer review - fn_18876 CCellRangeEffect::SetCellTexture: logic confirmed by peer review - fn_18877 CCellRangeEffect::Close: logic confirmed by peer review - fn_18878 CCellRangeEffect::Slot01: logic confirmed by peer review - fn_18880 CCellRangeEffect::Slot03: logic confirmed by peer review - fn_18881 CCellRangeEffect::Slot04: logic confirmed by peer review - fn_18882 CCherryBlossomEffect::CCherryBlossomEffect: logic confirmed by peer review - fn_18884 CCherryBlossomEffect::Close: logic confirmed by peer review - fn_18885 CCherryBlossomEffect::Slot01: logic confirmed by peer review - fn_18887 CCherryBlossomEffect::Slot03: logic confirmed by peer review Peer-reviewed-by: willerthal, KWDev Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
250 lines
8.6 KiB
C++
250 lines
8.6 KiB
C++
#include "Contents/Effects/Bash.h"
|
|
|
|
#include "Client/Mode/CGameMode.h"
|
|
#include "Client/Mode/ModeMgr.h"
|
|
#include "Contents/Camera/Camera.h"
|
|
#include "Contents/Configuration/ServiceOptions.h"
|
|
#include "Contents/Effects/EffectMemoryMgr.h"
|
|
#include "Contents/Effects/Particle.h"
|
|
#include "Render/Primitives/RenderPrimitive.h"
|
|
#include "Render/Projection/RenderProjection.h"
|
|
#include "Render/Renderer.h"
|
|
#include "Render/TextureQuad.h"
|
|
#include "Utility/Math/AffineMatrix.h"
|
|
|
|
#include <algorithm>
|
|
#include <cstdint>
|
|
#include <cstdlib>
|
|
|
|
// OFFSET: 0x00B42270
|
|
// FUNCTION: fn_18869
|
|
void CBash::Close() {
|
|
for (CParticle* particle : this->rays) {
|
|
FreeParticle(particle);
|
|
}
|
|
|
|
this->rays.clear();
|
|
|
|
for (CParticle* particle : this->sparks) {
|
|
FreeParticle(particle);
|
|
}
|
|
|
|
this->sparks.clear();
|
|
}
|
|
|
|
// OFFSET: 0x00B422E0
|
|
// FUNCTION: fn_18870
|
|
void CBash::Slot01() {
|
|
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
|
|
RenderVertex screen;
|
|
screen.x = 0.0f;
|
|
screen.y = 0.0f;
|
|
screen.z = 0.0f;
|
|
screen.rhw = 0.0f;
|
|
screen.diffuse = 0;
|
|
screen.specular = 0xFF000000;
|
|
screen.u = 0.0f;
|
|
screen.v = 0.0f;
|
|
g_renderer->viewport.Projection().Project(this->position, mode->camera->frame.view.values, screen);
|
|
this->screenX = screen.x;
|
|
this->screenY = screen.y - 40.0f;
|
|
|
|
const int fadeFrame = this->unknown_002C - 10;
|
|
int index = 0;
|
|
for (int angle = 0; angle < 360; angle += 36) {
|
|
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 1);
|
|
particle->unknown_0004 = this->id;
|
|
particle->unknown_000C = index;
|
|
particle->unknown_0010 = 0;
|
|
particle->unknown_0008 = 1;
|
|
*reinterpret_cast<float*>(&particle->unknown_00C4) = static_cast<float>(angle);
|
|
particle->scale = 100.0f;
|
|
particle->unknown_00C0 = 28.333334f;
|
|
float* values = &particle->unknown_0054;
|
|
values[0] = 28.333334f;
|
|
values[1] = static_cast<float>(fadeFrame);
|
|
values[2] = 170.0f;
|
|
particle->alpha = 0;
|
|
particle->SetTexture("effect\\alpha_down.tga");
|
|
this->rays.push_back(particle);
|
|
++index;
|
|
}
|
|
|
|
int count = g_serviceOptions.Get(229) ? 10 : 20;
|
|
do {
|
|
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 1);
|
|
const int angle = rand() % 360;
|
|
const float speed = static_cast<float>(std::max(rand() % 60, 0) + 10) / 10.0f;
|
|
const float acceleration = -(speed / static_cast<float>(this->unknown_002C)) / 1.5f;
|
|
const int width = rand() % 25;
|
|
const int radius = rand() % 40;
|
|
const int growth = rand() % 30;
|
|
float* values = &particle->unknown_0054;
|
|
values[0] = static_cast<float>(std::max(angle, 0));
|
|
values[1] = speed;
|
|
values[2] = acceleration;
|
|
values[3] = static_cast<float>(std::max(width, 0) + 5) / 10.0f;
|
|
values[4] = static_cast<float>(std::max(radius, 0) + 20);
|
|
values[5] = static_cast<float>(std::max(growth, 0) + 20) / 10.0f;
|
|
values[6] = 200.0f;
|
|
values[7] = 20.0f;
|
|
values[8] = static_cast<float>(this->unknown_002C - this->unknown_002C / 3);
|
|
particle->alpha = 0;
|
|
particle->SetTexture("EFFECT\\alpha_center.tga");
|
|
this->sparks.push_back(particle);
|
|
} while (--count);
|
|
}
|
|
|
|
// OFFSET: 0x00B42600
|
|
// FUNCTION: fn_18871
|
|
bool CBash::Slot06() {
|
|
return !this->IsFinished();
|
|
}
|
|
|
|
// OFFSET: 0x00B42720
|
|
// FUNCTION: fn_18872
|
|
void CBash::Slot03() {
|
|
for (CParticle* particle : this->rays) {
|
|
float* values = &particle->unknown_0054;
|
|
const int fadeFrame = static_cast<int>(values[1]);
|
|
const int limit = static_cast<int>(values[2]);
|
|
float step = values[0];
|
|
if (this->frame == fadeFrame) {
|
|
step = static_cast<float>(-(particle->alpha / (this->unknown_002C - this->frame)));
|
|
}
|
|
|
|
values[0] = step;
|
|
int alpha = static_cast<int>(static_cast<float>(particle->alpha) + step);
|
|
if (alpha < 0.0f) {
|
|
alpha = 0;
|
|
}
|
|
|
|
++particle->unknown_00E8;
|
|
particle->alpha = std::min(alpha, limit);
|
|
}
|
|
|
|
for (CParticle* particle : this->sparks) {
|
|
float* values = &particle->unknown_0054;
|
|
const int fadeFrame = static_cast<int>(values[8]);
|
|
const int limit = static_cast<int>(values[6]);
|
|
const float speed = values[2] + values[1];
|
|
const float radius = values[5] + values[4];
|
|
float step = values[7];
|
|
const float angle = speed + values[0];
|
|
if (this->frame == fadeFrame) {
|
|
step = static_cast<float>(-(particle->alpha / (this->unknown_002C - this->frame)));
|
|
}
|
|
|
|
values[0] = angle;
|
|
values[1] = speed;
|
|
values[4] = radius;
|
|
values[7] = step;
|
|
int alpha = static_cast<int>(static_cast<float>(particle->alpha) + step);
|
|
if (alpha < 0.0f) {
|
|
alpha = 0;
|
|
}
|
|
|
|
++particle->unknown_00E8;
|
|
particle->alpha = std::min(alpha, limit);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00B42C40
|
|
// FUNCTION: fn_18873
|
|
void CBash::Slot04() {
|
|
for (CParticle* particle : this->rays) {
|
|
const int angle = static_cast<int>(*reinterpret_cast<float*>(&particle->unknown_00C4));
|
|
const float scale = particle->scale;
|
|
const float cosine = g_cosTable[angle];
|
|
const float sine = g_sinTable[angle];
|
|
const float nextCosine = g_cosTable[angle + 36];
|
|
const float nextSine = g_sinTable[angle + 36];
|
|
const float left = static_cast<float>(particle->unknown_000C % 4) * 0.25f;
|
|
const std::uint32_t color = ((particle->alpha << 8 | particle->red) << 8 | particle->green) << 8 | particle->blue;
|
|
const float inner = 0.0f;
|
|
|
|
RenderPrimitive& primitive = particle->primitive;
|
|
RenderVertex* vertices = primitive.quad;
|
|
vertices[0].x = scale * cosine + this->screenX;
|
|
vertices[0].y = this->screenY - scale * sine;
|
|
vertices[0].z = 0.000001f;
|
|
vertices[0].rhw = 0.999999f;
|
|
vertices[0].diffuse = color;
|
|
vertices[0].u = left;
|
|
vertices[0].v = 0.0f;
|
|
vertices[1].x = scale * nextCosine + this->screenX;
|
|
vertices[1].y = this->screenY - nextSine * scale;
|
|
vertices[1].z = 0.000001f;
|
|
vertices[1].rhw = 0.999999f;
|
|
vertices[1].diffuse = color;
|
|
vertices[1].u = left + 0.25f;
|
|
vertices[1].v = 0.0f;
|
|
vertices[2].x = cosine * inner + this->screenX;
|
|
vertices[2].y = this->screenY - sine * inner;
|
|
vertices[2].z = 0.000001f;
|
|
vertices[2].rhw = 0.999999f;
|
|
vertices[2].diffuse = color;
|
|
vertices[2].u = left;
|
|
vertices[2].v = 1.0f;
|
|
vertices[3].x = nextCosine * inner + this->screenX;
|
|
vertices[3].y = nextSine * inner + this->screenY;
|
|
vertices[3].z = 0.000001f;
|
|
vertices[3].rhw = 0.999999f;
|
|
vertices[3].diffuse = color;
|
|
vertices[3].u = left;
|
|
vertices[3].v = 1.0f;
|
|
primitive.texture = particle->texture;
|
|
primitive.unknown_0018 = particle->sourceBlend;
|
|
primitive.unknown_001C = particle->destinationBlend;
|
|
g_renderer->queues.Submit(&primitive, static_cast<std::uint16_t>(particle->flags), g_renderer->fog.supported != 0, g_depthStart, g_depthEnd);
|
|
}
|
|
|
|
for (CParticle* particle : this->sparks) {
|
|
const float* values = &particle->unknown_0054;
|
|
const float angle = values[0];
|
|
const float width = values[3];
|
|
const float radius = values[4];
|
|
const int first = static_cast<int>(angle - width);
|
|
const float firstCosine = ClientCosine(first);
|
|
const float firstSine = ClientSine(first);
|
|
const int second = static_cast<int>(width + angle);
|
|
const float secondCosine = ClientCosine(second);
|
|
const float secondSine = ClientSine(second);
|
|
const std::uint32_t color = ((particle->alpha << 8 | particle->red) << 8 | particle->green) << 8 | particle->blue;
|
|
|
|
RenderPrimitive& primitive = particle->primitive;
|
|
RenderVertex* vertices = primitive.quad;
|
|
vertices[0].x = this->screenX;
|
|
vertices[0].y = this->screenY;
|
|
vertices[0].z = 0.000001f;
|
|
vertices[0].rhw = 0.999999f;
|
|
vertices[0].diffuse = color;
|
|
vertices[0].u = 0.5f;
|
|
vertices[0].v = 0.0f;
|
|
vertices[1].x = firstCosine * radius + this->screenX;
|
|
vertices[1].y = this->screenY - firstSine * radius;
|
|
vertices[1].z = 0.000001f;
|
|
vertices[1].rhw = 0.999999f;
|
|
vertices[1].diffuse = color;
|
|
vertices[1].u = 1.0f;
|
|
vertices[1].v = 1.0f;
|
|
vertices[2].x = secondCosine * radius + this->screenX;
|
|
vertices[2].y = this->screenY - secondSine * radius;
|
|
vertices[2].z = 0.000001f;
|
|
vertices[2].rhw = 0.999999f;
|
|
vertices[2].diffuse = color;
|
|
vertices[2].u = 0.0f;
|
|
vertices[2].v = 1.0f;
|
|
vertices[3].x = this->screenX;
|
|
vertices[3].y = this->screenY;
|
|
vertices[3].z = 0.000001f;
|
|
vertices[3].rhw = 0.999999f;
|
|
vertices[3].diffuse = color;
|
|
vertices[3].u = 0.5f;
|
|
vertices[3].v = 0.0f;
|
|
primitive.texture = particle->texture;
|
|
primitive.unknown_0018 = particle->sourceBlend;
|
|
primitive.unknown_001C = particle->destinationBlend;
|
|
g_renderer->queues.Submit(&primitive, static_cast<std::uint16_t>(particle->flags), g_renderer->fog.supported != 0, g_depthStart, g_depthEnd);
|
|
}
|
|
}
|