Batch #4556 by eAthena: 3 byte-identical, 8 confirmed by peer review. - fn_18888 CCherryBlossomEffect::Slot04: logic confirmed by peer review - fn_18890 CGlassWall::AddPanel: logic confirmed by peer review - fn_18891 CGlassWall::Close: logic confirmed by peer review - fn_18893 CGlassWall::Slot06: byte-identical - fn_18894 CGlassWall::Slot03: logic confirmed by peer review - fn_18895 CGlassWall::Slot04: logic confirmed by peer review - fn_18898 CHealSp::AddRing: logic confirmed by peer review - fn_18900 CHealSp::Close: logic confirmed by peer review - fn_18901 CHealSp::Slot01: byte-identical - fn_18902 CHealSp::Slot06: byte-identical - fn_18903 CHealSp::Slot03: logic confirmed by peer review Peer-reviewed-by: alisonrag, willerthal Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). Adds to the build: Source/Contents/Effects/GlassWallEffect.cpp
148 lines
4.5 KiB
C++
148 lines
4.5 KiB
C++
#include "Contents/Effects/CherryBlossomEffect.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/Camera/Camera.h"
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#include "Contents/Effects/EffectMemoryMgr.h"
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#include "Contents/Effects/Particle.h"
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#include "Utility/Math/AffineMatrix.h"
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#include <algorithm>
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#include <cstdlib>
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#include <cstring>
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// OFFSET: 0x00B439D0
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// FUNCTION: fn_18882
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CCherryBlossomEffect::CCherryBlossomEffect() : CEffect(1013), offsets() {
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}
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// OFFSET: 0x00B43B50
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// FUNCTION: fn_18884
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void CCherryBlossomEffect::Close() {
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for (CParticle* particle : this->petals) {
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FreeParticle(particle);
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}
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this->petals.clear();
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}
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// OFFSET: 0x00B43B90
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// FUNCTION: fn_18885
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void CCherryBlossomEffect::Slot01() {
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for (int row = 0; row < 4; ++row) {
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for (int column = 0; column < 4; ++column) {
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CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
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if (particle) {
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particle->SetTexture("effect\\cherry_circle.bmp");
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particle->unknown_0004 = this->id;
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particle->unknown_000C = column;
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particle->unknown_0010 = row;
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particle->unknown_0008 = 2;
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particle->unknown_00C0 = 0.15f;
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particle->scale = 0.55f;
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particle->alpha = 0;
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vector3d& offset = this->offsets[row * 4 + column];
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offset.x = 0.0f;
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offset.y = static_cast<float>(std::max(rand() % 100, 0));
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offset.z = 0.0f;
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float* angles = &particle->unknown_0054;
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for (int i = 0; i < 4; ++i) {
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angles[i] = static_cast<float>(std::max(rand() % 360, 0));
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}
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this->petals.push_back(particle);
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}
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}
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}
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}
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// OFFSET: 0x00B43CE0
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// FUNCTION: fn_18887
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void CCherryBlossomEffect::Slot03() {
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for (CParticle* particle : this->petals) {
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particle->position.x = this->position[0];
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particle->position.y = this->position[1];
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particle->position.z = this->position[2];
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if (particle) {
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const int index = particle->unknown_000C + particle->unknown_0010 * 4;
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const float speed = particle->unknown_00C0;
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vector3d& offset = this->offsets[index];
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if (offset.y < 0.0f) {
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if (offset.y < -30.0f) {
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offset.x = 0.0f;
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offset.y = static_cast<float>(std::max(rand() % 100, 0));
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offset.z = 0.0f;
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float* angles = &particle->unknown_0054;
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for (int i = 0; i < 4; ++i) {
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angles[i] = static_cast<float>(std::max(rand() % 360, 0));
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}
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particle->alpha = 0;
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} else {
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float* angles = &particle->unknown_0054;
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for (int i = 0; i < 2; ++i) {
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const int current = static_cast<int>(angles[i]);
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const int delta = static_cast<int>(angles[i + 2]) - current;
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angles[i] = static_cast<float>(current + (delta > 0 ? 3 : -2));
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if (std::abs(delta) < 3) {
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int target;
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if (delta > 0) {
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target = current ? std::max(rand() % current, 0) : 0;
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} else {
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target = 359 - (current ? std::max(rand() % current, 0) : 0);
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}
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angles[i + 2] = static_cast<float>(target);
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}
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}
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offset.x += speed * g_sinTable[static_cast<int>(angles[0])];
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offset.z += speed * g_sinTable[static_cast<int>(angles[1])];
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if (offset.y < -20.0f) {
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particle->alpha = std::max(particle->alpha - 4, 0);
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} else if (particle->alpha != 255) {
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particle->alpha = 255;
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}
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}
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}
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offset.y -= speed;
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matrix rotation;
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std::memcpy(rotation.values, g_identityMatrix, sizeof(rotation.values));
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rotation.MakeXRotation(3.141592f);
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rotation.AppendXRotation(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->camera.pitch / 180.0f * 3.141592f);
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matrix translation;
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std::memcpy(translation.values, g_identityMatrix, sizeof(translation.values));
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translation.MakeTranslate(offset.x, offset.y, offset.z);
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matrix scale;
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std::memcpy(scale.values, g_identityMatrix, sizeof(scale.values));
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scale.SetScale(particle->scale, particle->scale, 1.0f);
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matrix scaled;
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scaled.Compose(scale, rotation);
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matrix result;
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result.Compose(scaled, translation);
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particle->transform = result;
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}
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++particle->unknown_00E8;
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}
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}
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// OFFSET: 0x00B44500
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// FUNCTION: fn_18888
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void CCherryBlossomEffect::Slot04() {
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for (CParticle* particle : this->petals) {
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if (particle) {
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for (int i = 0; i < 2; ++i) {
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particle->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true);
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}
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}
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}
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}
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