rodecomp/Source/Contents/Effects/Competentia.cpp
ragnarok-clanker d07857ad03 Decompile 5 functions in Source/Contents/Effects/ClimaxEffect.cpp, Source/Contents/Effects/ClimaxEffect.h, ...
Batch #4722 by eAthena: 1 byte-identical, 4 confirmed by peer review.

- fn_07049 CClimaxEffect::Close: logic confirmed by peer review
- fn_07051 CClimaxEffect::Slot06: byte-identical
- fn_07052 CClimaxEffect::Slot03: logic confirmed by peer review
- fn_07053 CClimaxEffect::Slot04: logic confirmed by peer review
- fn_07084 CCompetentia::Slot14: logic confirmed by peer review

Peer-reviewed-by: youko, Lumen
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 04:44:14 +00:00

74 lines
2 KiB
C++

#include "Contents/Effects/Competentia.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Contents/Camera/Camera.h"
#include "Contents/Effects/EffectMemoryMgr.h"
#include "Contents/Effects/Particle.h"
#include "Contents/Ground/TerrainHeight.h"
#include "Contents/World/World.h"
#include "Resource/World/TerrainResource.h"
// OFFSET: 0x007088B0
// FUNCTION: fn_07076
void CCompetentia::Slot04() {
for (CParticle* particle : this->particles) {
if (particle != nullptr) {
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
static_cast<CEZ2STRParticle*>(particle)->DrawBillboards(mode->camera->frame.view);
}
}
}
// OFFSET: 0x00708930
// FUNCTION: fn_07077
CCompetentia::CCompetentia() : CEffect(1851) {
}
// OFFSET: 0x00708A90
// FUNCTION: fn_07079
void CCompetentia::Close() {
for (CParticle* particle : this->particles) {
FreeParticle(particle);
}
this->particles.clear();
}
// OFFSET: 0x00708AD0
// FUNCTION: fn_07080
void CCompetentia::Slot01() {
for (int i = 0; i < 10; ++i) {
const vector2d point = RandomDiscPoint(this->position[0], this->position[2], 50);
vector3d pos;
pos.x = point.x;
pos.z = point.y;
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
pos.y = mode->scene->terrain->Grid().Height(pos.x, pos.z);
CParticle* particle = CreateEZ2STRParticle(&pos, 5);
if (particle != nullptr) {
static_cast<CEZ2STRParticle*>(particle)->Open("competentia\\competentia_cast_particle\\competentia_cast_particle.str");
static_cast<CEZ2STRParticle*>(particle)->m_loop = true;
this->particles.push_back(particle);
}
}
this->AddEvent(0, "effect\\EF_BeginSpell.wav", 0, 0);
}
// OFFSET: 0x00708CB0
// FUNCTION: fn_07081
bool CCompetentia::Slot06() {
return !this->particles.empty();
}
// OFFSET: 0x00708E30
// FUNCTION: fn_07084
void CCompetentia::Slot14(int argument) {
for (CParticle* particle : this->particles) {
if (particle) {
static_cast<CEZ2STRParticle*>(particle)->m_lifeTime = argument;
}
}
}