rodecomp/Source/Contents/Effects/Level99Effect.cpp
ragnarok-clanker 7d7c647317 Decompile 4 functions in Source/Contents/Effects/Level99Effect.cpp, Source/Contents/Effects/Level99Effect.h
Batch #4647 by eAthena: 0 byte-identical, 4 confirmed by peer review.

- fn_19082 CLevel99Effect::Slot11: logic confirmed by peer review
- fn_19083 CLevel99Effect::AddRings: logic confirmed by peer review
- fn_19085 CLevel99Effect::Slot01: logic confirmed by peer review
- fn_19087 CLevel99Effect::Slot03: logic confirmed by peer review

Peer-reviewed-by: willerthal, youko, Yommy, alisonrag
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 04:24:03 +00:00

234 lines
7.1 KiB
C++

#include "Contents/Effects/Level99Effect.h"
#include "Contents/Effects/EffectMemoryMgr.h"
#include "Contents/Effects/Particle.h"
#include "Utility/Math/AffineMatrix.h"
#include <cstring>
// OFFSET: 0x00B6A0A0
// FUNCTION: fn_19079
CLevel99Effect::CLevel99Effect() : CEffect(200) {
}
// OFFSET: 0x00B6A250
// FUNCTION: fn_19081
void CLevel99Effect::Slot08(int red, int green, int blue) {
for (CParticle* sparkle : this->sparkles) {
sparkle->SetColor(red, green, blue);
}
for (CParticle* sprite : this->sprites) {
sprite->SetColor(red, green, blue);
}
}
// OFFSET: 0x00B6A2D0
// FUNCTION: fn_19082
void CLevel99Effect::Slot11(std::string name) {
for (auto it = this->sparkles.begin(); it != this->sparkles.end(); ++it) {
(*it)->SetTexture(name);
}
for (auto it = this->sprites.begin(); it != this->sprites.end(); ++it) {
(*it)->SetTexture(name);
}
}
// OFFSET: 0x00B6A520
// FUNCTION: fn_19083
void CLevel99Effect::AddRings() {
int row = 0;
int startAngle = 0;
int tilt = 55;
do {
for (int segment = 0; segment < 22; ++segment) {
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 13);
if (!particle) {
continue;
}
particle->SetTexture("effect\\ring_blue.tga");
particle->unknown_0004 = this->id;
particle->unknown_000C = segment;
particle->unknown_0010 = row;
particle->unknown_0008 = 3;
particle->alpha = 120;
particle->SetColor(100, 100, 255);
*reinterpret_cast<float*>(&particle->unknown_00C4) = static_cast<float>(startAngle);
particle->unknown_0050 = 315;
particle->unknown_00C0 = 15.0f - static_cast<float>(row) * 2.0f;
particle->scale = static_cast<float>(row) * 0.2f + 3.9f;
particle->unknown_004C = tilt;
particle->unknown_0054 = 0.0f;
InitParticleQuad(particle->vertices);
this->sprites.push_back(particle);
const int index = particle->unknown_000C;
const float radius = g_sinTable[index * 9] * particle->unknown_00C0;
const float baseAngle = *reinterpret_cast<const float*>(&particle->unknown_00C4);
const int angle = static_cast<int>(static_cast<int>(particle->unknown_0050 / 20.0f) * index + baseAngle) % 360;
const int ringTilt = particle->unknown_004C;
const float spread = radius * g_cosTable[ringTilt];
const float cosine = g_cosTable[angle];
const float sine = g_sinTable[angle];
const float height = radius * g_sinTable[ringTilt];
vector3d points[2] = {};
points[0].x = particle->scale * cosine;
points[0].y = 0.0f;
points[0].z = particle->scale * sine;
points[1].x = points[0].x + spread * cosine;
points[1].y = 0.0f - height;
points[1].z = points[0].z + spread * sine;
particle->vertices[3].x = points[0].x;
particle->vertices[3].y = points[0].y;
particle->vertices[3].z = points[0].z;
particle->vertices[1].x = points[1].x;
particle->vertices[1].y = points[1].y;
particle->vertices[1].z = points[1].z;
if (index != 0) {
particle->vertices[0].x = this->unknown_00CC[1].x;
particle->vertices[0].y = this->unknown_00CC[1].y;
particle->vertices[0].z = this->unknown_00CC[1].z;
particle->vertices[2].x = this->unknown_00CC[0].x;
particle->vertices[2].y = this->unknown_00CC[0].y;
particle->vertices[2].z = this->unknown_00CC[0].z;
}
this->unknown_00CC[0] = points[0];
this->unknown_00CC[1] = points[1];
}
++row;
tilt -= 5;
startAngle += 90;
} while (tilt > 40);
}
// OFFSET: 0x00B6AA60
// FUNCTION: fn_19084
void CLevel99Effect::Close() {
for (CParticle* sparkle : this->sparkles) {
FreeParticle(sparkle);
}
this->sparkles.clear();
for (CParticle* sprite : this->sprites) {
FreeParticle(sprite);
}
this->sprites.clear();
}
// OFFSET: 0x00B6AAD0
// FUNCTION: fn_19085
void CLevel99Effect::Slot01() {
int index = 0;
int tilt = 0;
int angle = 0;
do {
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 13);
if (particle) {
particle->SetTexture("effect\\pikapika2.bmp");
particle->unknown_0004 = this->id;
particle->unknown_000C = index;
particle->unknown_0010 = 0;
particle->unknown_0008 = 1;
particle->alpha = 200;
*reinterpret_cast<float*>(&particle->unknown_00C4) = static_cast<float>(angle);
particle->unknown_004C = tilt;
particle->scale = 9.0f;
InitParticleQuad(particle->vertices);
this->sparkles.push_back(particle);
}
tilt += 180;
angle += 22;
++index;
} while (angle < 44);
this->AddRings();
}
// OFFSET: 0x00B6ABB0
// FUNCTION: fn_19086
bool CLevel99Effect::Slot06() {
return this->ActorExists();
}
// OFFSET: 0x00B6AC90
// FUNCTION: fn_19087
void CLevel99Effect::Slot03() {
for (auto it = this->sparkles.begin(); it != this->sparkles.end(); ++it) {
(*it)->position.x = this->position[0];
(*it)->position.y = this->position[1];
(*it)->position.z = this->position[2];
if (CParticle* particle = *it) {
matrix rotation;
std::memcpy(rotation.values, g_identityMatrix, sizeof(rotation.values));
rotation.MakeZRotation(*reinterpret_cast<const float*>(&particle->unknown_00C4) / 180.0f * 3.141592f);
rotation.AppendXRotation(1.570796f);
int phase = particle->unknown_004C + 3;
if (phase >= 360) {
phase -= 360;
}
particle->unknown_004C = phase;
matrix scale;
std::memcpy(scale.values, g_identityMatrix, sizeof(scale.values));
const float size = (g_sinTable[phase] + 1.0f) * (particle->scale * 0.1f) + particle->scale;
scale.SetScale(size, size, 1.0f);
matrix result;
result.Compose(scale, rotation);
particle->transform = result;
}
++(*it)->unknown_00E8;
}
for (auto it = this->sprites.begin(); it != this->sprites.end(); ++it) {
(*it)->position.x = this->position[0];
(*it)->position.y = this->position[1];
(*it)->position.z = this->position[2];
if (CParticle* particle = *it) {
float& baseAngle = *reinterpret_cast<float*>(&particle->unknown_00C4);
const float degrees = static_cast<float>(static_cast<int>(static_cast<float>(particle->unknown_0010) + baseAngle + 3.0f));
baseAngle = degrees;
matrix rotation;
std::memcpy(rotation.values, g_identityMatrix, sizeof(rotation.values));
rotation.MakeYRotation(degrees / 180.0f * 3.141592f);
particle->transform = rotation;
}
++(*it)->unknown_00E8;
}
}
// OFFSET: 0x00B6B0E0
// FUNCTION: fn_19088
void CLevel99Effect::Slot04() {
for (CParticle* sparkle : this->sparkles) {
if (sparkle) {
sparkle->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true);
}
}
for (CParticle* sprite : this->sprites) {
if (sprite && sprite->unknown_000C > 0) {
const int frame = sprite->unknown_000C;
ParticleQuad quad;
quad.billboard = false;
quad.top = 0.0f;
quad.bottom = 1.0f;
quad.left = static_cast<float>(frame - 1) / 21.0f;
quad.right = static_cast<float>(frame) / 21.0f;
quad.unused = false;
quad.depth = true;
sprite->Render(quad);
}
}
}