Batch #5049 by Lumen: 0 byte-identical, 2 confirmed by peer review. - fn_07056 CMeteorEffect::Slot01: logic confirmed by peer review - fn_07058 CMeteorEffect::Slot03: logic confirmed by peer review Peer-reviewed-by: Yommy, youko, tayoba Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
140 lines
4.2 KiB
C++
140 lines
4.2 KiB
C++
#include "Contents/Effects/SkillEffects.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/Effects/EffectMemoryMgr.h"
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#include "Contents/Effects/Particle.h"
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#include "Contents/Effects/SpriteParticle.h"
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#include "Contents/MapSkyMgr.h"
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#include <algorithm>
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#include <cstdlib>
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// OFFSET: 0x007077D0
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// FUNCTION: fn_07055
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void CMeteorEffect::Close() {
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for (CParticle* particle : this->unknown_00CC) {
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FreeParticle(particle);
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}
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this->unknown_00CC.clear();
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}
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// OFFSET: 0x00707810
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// FUNCTION: fn_07056
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void CMeteorEffect::Slot01() {
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switch (this->id) {
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case 1099:
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case 1111: {
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const long long counts[6] = {0, 3, 3, 5, 5, 7};
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unsigned int level = this->unknown_00B0;
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if (level > 5) {
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level = 5;
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}
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const long long count = counts[level];
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const int span = static_cast<int>(count * 5);
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const float halfSpan = static_cast<float>(span) * g_depthAverageHalf;
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const int spanPlus1 = span + 1;
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for (long long i = 0; i < count; ++i) {
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vector3d pos;
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const int r1 = spanPlus1 != 0 ? std::max(rand() % spanPlus1, 0) : 0;
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pos.x = static_cast<float>(r1) - halfSpan + this->position[0];
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pos.y = this->position[1];
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const int r2 = spanPlus1 != 0 ? std::max(rand() % spanPlus1, 0) : 0;
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pos.z = static_cast<float>(r2) - halfSpan + this->position[2];
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CSpriteParticle* particle = static_cast<CSpriteParticle*>(CreateSpriteParticle(&pos, 1));
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if (!particle) {
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break;
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}
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particle->unknown_0004 = this->id;
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particle->unknown_000C = static_cast<int>(i);
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particle->unknown_0010 = 0;
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particle->unknown_0008 = 1;
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particle->SetSprite("이팩트\\su_lunaticcarrotbeat\\su_lunaticcarrotbeat.spr");
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particle->SetAction("이팩트\\su_lunaticcarrotbeat\\su_lunaticcarrotbeat.act");
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particle->unknown_00EC |= 0x200;
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particle->frameDelay = 4.0f;
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particle->depthOffset = 0.00015f;
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particle->loopMode = 1;
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if (this->id == 1099) {
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particle->alpha = 100;
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}
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this->unknown_00CC.push_back(particle);
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}
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break;
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}
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case 1106:
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case 1112: {
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CSpriteParticle* particle = static_cast<CSpriteParticle*>(
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CreateSpriteParticle(reinterpret_cast<const vector3d*>(this->position), 1)
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);
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if (!particle) {
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return;
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}
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particle->unknown_0004 = this->id;
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particle->unknown_000C = 0;
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particle->unknown_0010 = 0;
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particle->unknown_0008 = 1;
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particle->SetSprite("이팩트\\su_cn_meteor\\su_cn_meteor.spr");
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particle->SetAction("이팩트\\su_cn_meteor\\su_cn_meteor.act");
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particle->unknown_00EC |= 0x200;
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particle->frameDelay = 4.0f;
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particle->depthOffset = 0.00015f;
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particle->loopMode = 1;
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if (this->id == 1106) {
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particle->alpha = 100;
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}
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this->unknown_00CC.push_back(particle);
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break;
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}
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default:
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break;
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}
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}
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// OFFSET: 0x00707B40
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// FUNCTION: fn_07057
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bool CMeteorEffect::Slot06() {
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return !this->unknown_00CC.empty();
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}
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// OFFSET: 0x00707B50
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// FUNCTION: fn_07058
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void CMeteorEffect::Slot03() {
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for (auto it = this->unknown_00CC.begin(); it != this->unknown_00CC.end(); ) {
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CParticle* particle = *it;
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if (particle->life == 0.0f || static_cast<float>(particle->unknown_00E8) < particle->life * 60.0f) {
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if (particle) {
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CSpriteParticle* spriteParticle = static_cast<CSpriteParticle*>(particle);
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spriteParticle->UpdateFrame();
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if (static_cast<long long>(spriteParticle->frame) == *reinterpret_cast<const long long*>(&this->unknown_00D8)) {
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g_modeMgr.GetGameMode()->SendMsg(122, 0, 0, 0, 0);
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}
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++particle->unknown_00E8;
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}
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++it;
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} else {
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FreeParticle(particle);
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it = this->unknown_00CC.erase(it);
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}
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}
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}
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// OFFSET: 0x00707CA0
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// FUNCTION: fn_07059
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void CMeteorEffect::Slot04() {
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for (CParticle* particle : this->unknown_00CC) {
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if ((particle->life == 0.0f || particle->life * 60.0f > static_cast<float>(particle->unknown_00E8)) && particle) {
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static_cast<CSpriteParticle*>(particle)->sub_B40F30(0);
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}
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}
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}
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