rodecomp/Source/Contents/Effects/PowderingEffect.cpp
ragnarok-clanker 22c2951e3b Decompile 2 functions in Source/Contents/Effects/PowderingEffect.cpp, Source/Contents/Effects/PowderingEffect.h
Batch #5032 by Lumen: 0 byte-identical, 2 confirmed by peer review.

- fn_07092 CPowderingEffect::sub_7096B0: logic confirmed by peer review
- fn_07094 CPowderingEffect::Slot03: logic confirmed by peer review

Peer-reviewed-by: Yommy, youko
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 07:06:20 +00:00

293 lines
8.4 KiB
C++

#include "Contents/Effects/PowderingEffect.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Contents/Camera/Camera.h"
#include "Contents/Effects/EffectMemoryMgr.h"
#include "Contents/Effects/Particle.h"
#include "Contents/Effects/SpriteParticle.h"
#include "Contents/MapSkyMgr.h"
#include "Utility/Math/AffineMatrix.h"
#include <algorithm>
#include <cstdlib>
// OFFSET: 0x00708E70
// FUNCTION: fn_07085
CPowderingEffect::CPowderingEffect() : CEffect(-1), unknown_00E4(0) {
}
// OFFSET: 0x007092C0
// FUNCTION: fn_07088
void CPowderingEffect::Close() {
for (auto it = this->smokeParticles.begin(); it != this->smokeParticles.end(); ++it) {
FreeParticle(*it);
}
this->smokeParticles.clear();
for (auto it = this->spriteParticles.begin(); it != this->spriteParticles.end(); ++it) {
FreeParticle(*it);
}
this->spriteParticles.clear();
}
// OFFSET: 0x00709330
// FUNCTION: fn_07089
void CPowderingEffect::Slot01() {
if (this->unknown_00B0 == 1 || this->unknown_00B0 == 2) {
this->unknown_00E4 = 3;
} else if (this->unknown_00B0 == 3 || this->unknown_00B0 == 4) {
this->unknown_00E4 = 5;
} else if (this->unknown_00B0 == 5) {
this->unknown_00E4 = 7;
}
const int smokeCount = this->unknown_00E4 * this->unknown_00E4;
for (int i = 0; i < smokeCount; ++i) {
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
if (!particle) {
continue;
}
particle->unknown_0004 = this->id;
particle->unknown_000C = i;
particle->unknown_0010 = 0;
particle->unknown_0008 = 1;
particle->SetTexture("smoke2.bmp");
const int span1 = this->unknown_00E4 * 5;
int r1 = 0;
if (span1 != 0) {
r1 = std::max(rand() % span1, 0);
}
const int r1Final = r1 - span1 / 2 + 1;
const int span2 = this->unknown_00E4 * 5;
int r2 = 0;
if (span2 != 0) {
r2 = std::max(rand() % span2, 0);
}
const int r2Final = r2 - span2 / 2 + 1;
particle->unknown_00D4 = 0.0f;
particle->unknown_00D0 = static_cast<float>(r1Final);
particle->unknown_00D8 = static_cast<float>(r2Final);
this->sub_7096B0(particle);
InitParticleQuad(particle->vertices);
this->smokeParticles.push_back(particle);
}
const int spriteCount = this->unknown_00E4 * this->unknown_00E4;
for (int i = 0; i < spriteCount; ++i) {
CSpriteParticle* particle = static_cast<CSpriteParticle*>(
CreateSpriteParticle(reinterpret_cast<const vector3d*>(this->position), 1)
);
if (!particle) {
continue;
}
particle->unknown_0004 = this->id;
particle->unknown_000C = i;
particle->unknown_0010 = 0;
particle->unknown_0008 = 1;
particle->SetSprite("이팩트\\particle2.spr");
particle->SetAction("이팩트\\particle2.act");
this->sub_709570(particle);
InitParticleQuad(particle->vertices);
this->spriteParticles.push_back(particle);
}
}
// OFFSET: 0x00709570
// FUNCTION: fn_07090
void CPowderingEffect::sub_709570(CParticle* particle) {
CSpriteParticle* spriteParticle = static_cast<CSpriteParticle*>(particle);
const int span1 = this->unknown_00E4 * 5;
int r1 = 0;
if (span1 != 0) {
r1 = std::max(rand() % span1, 0);
}
const int r1Final = r1 - span1 / 2 + 1;
const int yVal = std::max(rand() % 7, 0) + 7;
const int span2 = this->unknown_00E4 * 5;
int r2 = 0;
if (span2 != 0) {
r2 = std::max(rand() % span2, 0);
}
const int r2Final = r2 - span2 / 2 + 1;
spriteParticle->velocity.y = -static_cast<float>(yVal);
spriteParticle->velocity.x = static_cast<float>(r1Final);
spriteParticle->velocity.z = static_cast<float>(r2Final);
const int r3 = std::max(rand() % 3, 0) + 1;
spriteParticle->alpha = 0;
spriteParticle->unknown_00A8 = 0;
spriteParticle->scale = g_depthAverageHalf - static_cast<float>(r3) * 0.1f;
}
// OFFSET: 0x00709690
// FUNCTION: fn_07091
void CPowderingEffect::Slot12() {
if (this->id == 1104) {
this->AddEvent(0, "effect\\su_cn_powdering.wav", 0, 0);
}
}
// OFFSET: 0x007096B0
// FUNCTION: fn_07092
void CPowderingEffect::sub_7096B0(CParticle* particle) {
const int r1 = rand() % 50;
particle->scale = 0.0f;
const int r2 = rand() % 21;
particle->alpha = 0;
const int r2Clamped = std::max(r2, 0);
particle->unknown_0050 = r2Clamped + 30;
const int r1Clamped = std::max(r1, 0);
particle->unknown_00C0 =
(static_cast<float>(r1Clamped + 1) * 0.1f + 6.0f) / static_cast<float>(particle->unknown_0050 * 2);
const int r3 = std::max(rand() % 100, 0);
const int targetAlpha = r3 + 50;
*reinterpret_cast<int*>(particle->unknown_0048) = targetAlpha;
*reinterpret_cast<float*>(particle->unknown_0058) = static_cast<float>(targetAlpha / particle->unknown_0050);
const int r4 = rand() % 100;
const int r5 = rand() % 50;
const short s4 = static_cast<short>(std::max(r4, 0));
const short s5 = static_cast<short>(std::max(r5, 0));
particle->SetColor(115 - s5, 255, 150 - s4);
particle->unknown_00A8 = 0;
}
// OFFSET: 0x007097B0
// FUNCTION: fn_07093
bool CPowderingEffect::Slot06() {
for (CParticle* particle : this->smokeParticles) {
if (particle->unknown_00A8 != 2) {
return true;
}
}
for (CParticle* particle : this->spriteParticles) {
if (particle->unknown_00A8 != 2) {
return true;
}
}
return false;
}
// OFFSET: 0x00709800
// FUNCTION: fn_07094
void CPowderingEffect::Slot03() {
for (CParticle* particle : this->smokeParticles) {
if (!particle || particle->unknown_00A8 == 2) {
continue;
}
const int targetAlpha = *reinterpret_cast<int*>(particle->unknown_0048);
const float scale = particle->unknown_00C0 + particle->scale;
int alpha = particle->alpha;
const int step = targetAlpha / particle->unknown_0050;
if (particle->unknown_00A8 == 0) {
alpha += step;
if (alpha >= targetAlpha) {
alpha = targetAlpha;
particle->unknown_00A8 = 1;
}
} else if (particle->unknown_00A8 == 1) {
alpha -= step;
if (alpha < 0) {
if (this->ActorExists()) {
particle->unknown_00A8 = 0;
this->sub_7096B0(particle);
continue;
} else {
alpha = 0;
particle->unknown_00A8 = 2;
}
}
}
particle->alpha = alpha;
particle->scale = scale;
matrix scaleMat;
scaleMat.SetScale(scale, scale, 1.0f);
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
matrix rotation;
rotation.MakeXRotation(mode->camera->camera.pitch / 180.0f * 3.141592f);
matrix result;
result.Compose(scaleMat, rotation);
particle->transform = result;
particle->position.x = this->position[0] + 0.0f + particle->unknown_00D0;
particle->position.y = this->position[1] - 10.0f + particle->unknown_00D4;
particle->position.z = this->position[2] + 0.0f + particle->unknown_00D8;
++particle->unknown_00E8;
}
for (CParticle* particle : this->spriteParticles) {
if (!particle || particle->unknown_00A8 == 2) {
continue;
}
int alpha = particle->alpha;
if (particle->unknown_00A8 == 0) {
alpha += std::max(rand() % 30, 0);
if (alpha >= 255) {
alpha = 254;
particle->unknown_00A8 = 1;
}
} else if (particle->unknown_00A8 == 1) {
alpha -= std::max(rand() % 30, 0);
if (alpha < 0) {
if (this->ActorExists()) {
particle->unknown_00A8 = 0;
this->sub_709570(particle);
continue;
} else {
alpha = 0;
particle->unknown_00A8 = 2;
}
}
}
CSpriteParticle* spriteParticle = static_cast<CSpriteParticle*>(particle);
vector3d velocity = spriteParticle->velocity;
particle->alpha = alpha;
velocity.y += static_cast<float>(std::max(rand() % 10, 0)) * 0.01f;
spriteParticle->velocity = velocity;
++particle->unknown_00E8;
particle->position.x = velocity.x + this->position[0];
particle->position.y = velocity.y + this->position[1];
particle->position.z = velocity.z + this->position[2];
}
}
// OFFSET: 0x00709E40
// FUNCTION: fn_07095
void CPowderingEffect::Slot04() {
for (CParticle* particle : this->smokeParticles) {
if (particle && particle->unknown_00A8 != 2) {
particle->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true);
}
}
for (CParticle* particle : this->spriteParticles) {
if (particle && particle->unknown_00A8 != 2) {
static_cast<CSpriteParticle*>(particle)->sub_B40F30(1);
}
}
}