Batch #5032 by Lumen: 0 byte-identical, 2 confirmed by peer review. - fn_07092 CPowderingEffect::sub_7096B0: logic confirmed by peer review - fn_07094 CPowderingEffect::Slot03: logic confirmed by peer review Peer-reviewed-by: Yommy, youko Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
293 lines
8.4 KiB
C++
293 lines
8.4 KiB
C++
#include "Contents/Effects/PowderingEffect.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/Camera/Camera.h"
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#include "Contents/Effects/EffectMemoryMgr.h"
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#include "Contents/Effects/Particle.h"
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#include "Contents/Effects/SpriteParticle.h"
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#include "Contents/MapSkyMgr.h"
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#include "Utility/Math/AffineMatrix.h"
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#include <algorithm>
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#include <cstdlib>
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// OFFSET: 0x00708E70
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// FUNCTION: fn_07085
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CPowderingEffect::CPowderingEffect() : CEffect(-1), unknown_00E4(0) {
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}
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// OFFSET: 0x007092C0
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// FUNCTION: fn_07088
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void CPowderingEffect::Close() {
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for (auto it = this->smokeParticles.begin(); it != this->smokeParticles.end(); ++it) {
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FreeParticle(*it);
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}
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this->smokeParticles.clear();
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for (auto it = this->spriteParticles.begin(); it != this->spriteParticles.end(); ++it) {
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FreeParticle(*it);
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}
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this->spriteParticles.clear();
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}
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// OFFSET: 0x00709330
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// FUNCTION: fn_07089
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void CPowderingEffect::Slot01() {
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if (this->unknown_00B0 == 1 || this->unknown_00B0 == 2) {
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this->unknown_00E4 = 3;
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} else if (this->unknown_00B0 == 3 || this->unknown_00B0 == 4) {
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this->unknown_00E4 = 5;
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} else if (this->unknown_00B0 == 5) {
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this->unknown_00E4 = 7;
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}
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const int smokeCount = this->unknown_00E4 * this->unknown_00E4;
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for (int i = 0; i < smokeCount; ++i) {
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CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
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if (!particle) {
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continue;
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}
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particle->unknown_0004 = this->id;
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particle->unknown_000C = i;
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particle->unknown_0010 = 0;
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particle->unknown_0008 = 1;
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particle->SetTexture("smoke2.bmp");
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const int span1 = this->unknown_00E4 * 5;
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int r1 = 0;
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if (span1 != 0) {
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r1 = std::max(rand() % span1, 0);
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}
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const int r1Final = r1 - span1 / 2 + 1;
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const int span2 = this->unknown_00E4 * 5;
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int r2 = 0;
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if (span2 != 0) {
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r2 = std::max(rand() % span2, 0);
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}
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const int r2Final = r2 - span2 / 2 + 1;
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particle->unknown_00D4 = 0.0f;
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particle->unknown_00D0 = static_cast<float>(r1Final);
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particle->unknown_00D8 = static_cast<float>(r2Final);
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this->sub_7096B0(particle);
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InitParticleQuad(particle->vertices);
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this->smokeParticles.push_back(particle);
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}
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const int spriteCount = this->unknown_00E4 * this->unknown_00E4;
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for (int i = 0; i < spriteCount; ++i) {
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CSpriteParticle* particle = static_cast<CSpriteParticle*>(
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CreateSpriteParticle(reinterpret_cast<const vector3d*>(this->position), 1)
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);
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if (!particle) {
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continue;
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}
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particle->unknown_0004 = this->id;
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particle->unknown_000C = i;
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particle->unknown_0010 = 0;
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particle->unknown_0008 = 1;
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particle->SetSprite("이팩트\\particle2.spr");
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particle->SetAction("이팩트\\particle2.act");
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this->sub_709570(particle);
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InitParticleQuad(particle->vertices);
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this->spriteParticles.push_back(particle);
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}
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}
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// OFFSET: 0x00709570
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// FUNCTION: fn_07090
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void CPowderingEffect::sub_709570(CParticle* particle) {
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CSpriteParticle* spriteParticle = static_cast<CSpriteParticle*>(particle);
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const int span1 = this->unknown_00E4 * 5;
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int r1 = 0;
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if (span1 != 0) {
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r1 = std::max(rand() % span1, 0);
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}
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const int r1Final = r1 - span1 / 2 + 1;
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const int yVal = std::max(rand() % 7, 0) + 7;
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const int span2 = this->unknown_00E4 * 5;
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int r2 = 0;
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if (span2 != 0) {
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r2 = std::max(rand() % span2, 0);
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}
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const int r2Final = r2 - span2 / 2 + 1;
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spriteParticle->velocity.y = -static_cast<float>(yVal);
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spriteParticle->velocity.x = static_cast<float>(r1Final);
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spriteParticle->velocity.z = static_cast<float>(r2Final);
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const int r3 = std::max(rand() % 3, 0) + 1;
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spriteParticle->alpha = 0;
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spriteParticle->unknown_00A8 = 0;
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spriteParticle->scale = g_depthAverageHalf - static_cast<float>(r3) * 0.1f;
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}
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// OFFSET: 0x00709690
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// FUNCTION: fn_07091
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void CPowderingEffect::Slot12() {
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if (this->id == 1104) {
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this->AddEvent(0, "effect\\su_cn_powdering.wav", 0, 0);
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}
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}
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// OFFSET: 0x007096B0
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// FUNCTION: fn_07092
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void CPowderingEffect::sub_7096B0(CParticle* particle) {
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const int r1 = rand() % 50;
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particle->scale = 0.0f;
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const int r2 = rand() % 21;
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particle->alpha = 0;
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const int r2Clamped = std::max(r2, 0);
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particle->unknown_0050 = r2Clamped + 30;
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const int r1Clamped = std::max(r1, 0);
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particle->unknown_00C0 =
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(static_cast<float>(r1Clamped + 1) * 0.1f + 6.0f) / static_cast<float>(particle->unknown_0050 * 2);
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const int r3 = std::max(rand() % 100, 0);
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const int targetAlpha = r3 + 50;
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*reinterpret_cast<int*>(particle->unknown_0048) = targetAlpha;
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*reinterpret_cast<float*>(particle->unknown_0058) = static_cast<float>(targetAlpha / particle->unknown_0050);
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const int r4 = rand() % 100;
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const int r5 = rand() % 50;
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const short s4 = static_cast<short>(std::max(r4, 0));
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const short s5 = static_cast<short>(std::max(r5, 0));
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particle->SetColor(115 - s5, 255, 150 - s4);
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particle->unknown_00A8 = 0;
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}
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// OFFSET: 0x007097B0
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// FUNCTION: fn_07093
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bool CPowderingEffect::Slot06() {
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for (CParticle* particle : this->smokeParticles) {
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if (particle->unknown_00A8 != 2) {
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return true;
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}
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}
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for (CParticle* particle : this->spriteParticles) {
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if (particle->unknown_00A8 != 2) {
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return true;
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}
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}
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return false;
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}
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// OFFSET: 0x00709800
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// FUNCTION: fn_07094
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void CPowderingEffect::Slot03() {
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for (CParticle* particle : this->smokeParticles) {
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if (!particle || particle->unknown_00A8 == 2) {
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continue;
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}
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const int targetAlpha = *reinterpret_cast<int*>(particle->unknown_0048);
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const float scale = particle->unknown_00C0 + particle->scale;
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int alpha = particle->alpha;
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const int step = targetAlpha / particle->unknown_0050;
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if (particle->unknown_00A8 == 0) {
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alpha += step;
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if (alpha >= targetAlpha) {
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alpha = targetAlpha;
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particle->unknown_00A8 = 1;
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}
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} else if (particle->unknown_00A8 == 1) {
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alpha -= step;
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if (alpha < 0) {
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if (this->ActorExists()) {
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particle->unknown_00A8 = 0;
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this->sub_7096B0(particle);
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continue;
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} else {
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alpha = 0;
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particle->unknown_00A8 = 2;
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}
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}
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}
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particle->alpha = alpha;
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particle->scale = scale;
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matrix scaleMat;
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scaleMat.SetScale(scale, scale, 1.0f);
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CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
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matrix rotation;
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rotation.MakeXRotation(mode->camera->camera.pitch / 180.0f * 3.141592f);
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matrix result;
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result.Compose(scaleMat, rotation);
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particle->transform = result;
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particle->position.x = this->position[0] + 0.0f + particle->unknown_00D0;
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particle->position.y = this->position[1] - 10.0f + particle->unknown_00D4;
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particle->position.z = this->position[2] + 0.0f + particle->unknown_00D8;
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++particle->unknown_00E8;
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}
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for (CParticle* particle : this->spriteParticles) {
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if (!particle || particle->unknown_00A8 == 2) {
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continue;
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}
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int alpha = particle->alpha;
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if (particle->unknown_00A8 == 0) {
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alpha += std::max(rand() % 30, 0);
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if (alpha >= 255) {
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alpha = 254;
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particle->unknown_00A8 = 1;
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}
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} else if (particle->unknown_00A8 == 1) {
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alpha -= std::max(rand() % 30, 0);
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if (alpha < 0) {
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if (this->ActorExists()) {
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particle->unknown_00A8 = 0;
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this->sub_709570(particle);
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continue;
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} else {
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alpha = 0;
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particle->unknown_00A8 = 2;
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}
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}
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}
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CSpriteParticle* spriteParticle = static_cast<CSpriteParticle*>(particle);
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vector3d velocity = spriteParticle->velocity;
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particle->alpha = alpha;
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velocity.y += static_cast<float>(std::max(rand() % 10, 0)) * 0.01f;
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spriteParticle->velocity = velocity;
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++particle->unknown_00E8;
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particle->position.x = velocity.x + this->position[0];
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particle->position.y = velocity.y + this->position[1];
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particle->position.z = velocity.z + this->position[2];
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}
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}
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// OFFSET: 0x00709E40
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// FUNCTION: fn_07095
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void CPowderingEffect::Slot04() {
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for (CParticle* particle : this->smokeParticles) {
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if (particle && particle->unknown_00A8 != 2) {
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particle->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true);
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}
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}
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for (CParticle* particle : this->spriteParticles) {
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if (particle && particle->unknown_00A8 != 2) {
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static_cast<CSpriteParticle*>(particle)->sub_B40F30(1);
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}
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}
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}
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