rodecomp/Source/UI/Shortcuts/UIQuickSlotWnd.cpp
ragnarok-clanker 0854293e17 Decompile fn_12722 (UIQuickSlotWnd::Slot32)
Batch #6548 by gordaoprogramas: 0 byte-identical, 1 confirmed by peer review.

- fn_12722 UIQuickSlotWnd::Slot32: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, eAthena, willerthal, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-31 01:15:56 +00:00

107 lines
3.4 KiB
C++

#include "UI/Shortcuts/UIQuickSlotWnd.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeDragState.h"
#include "Client/Mode/ModeMgr.h"
#include "Client/Replay.h"
#include "Contents/Items/ItemInfo.h"
#include "Contents/MapSkyMgr.h"
#include "Contents/Skills/ClientSkills.h"
#include "Render/DX7/RenderSystemDX7.h"
#include "Resource/ResourceMgr.h"
#include "UI/Window/WindowManagerWindows.h"
// OFFSET: 0x00930EB0
// FUNCTION: fn_12696
void UIQuickSlotWnd::Slot25(int x, int y) {
if (x > 59 && x < this->geometry.width) {
this->UIFrameWnd::Slot25(x, y);
return;
}
if (g_replayAnimationScaling != 0 || static_cast<unsigned int>(y) > 23) {
return;
}
if (x > 58 && x < this->geometry.width) {
return;
}
const int index = (x - 4) / 29;
if (x > index * 29 + 30 || index == -1) {
return;
}
QuickSlotPainting& painting = *this->m_painting;
const QuickSlotEntry entry = this->m_entries[index];
if (entry.skill) {
CSkillInfo skill = painting.skills.Lookup(entry.id);
if (skill.available && skill.level) {
if (CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode())) {
mode->drag.BeginSkill(this->m_frameContext->windows, ResourceMgr::Instance(), 16, skill.id, skill.name, entry.count, index);
}
}
} else if (entry.id != 0) {
ITEM_INFO item = LookupClientItem(painting.inventory, static_cast<int>(entry.id), 1);
if (item.unknown_0000[1] > 0) {
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
mode->drag.BeginItem(this->m_frameContext->windows, painting.descriptions, 16, item, item.quantity, -1);
}
}
}
// OFFSET: 0x00932F80
// FUNCTION: fn_12722
void UIQuickSlotWnd::Slot32(int x, int y) {
if (x > 59 && x < this->geometry.width) {
return;
}
if (static_cast<unsigned int>(y) > 23) {
return;
}
if (x > 58 && x < this->geometry.width) {
return;
}
const int index = (x - 4) / 29;
if (x > index * 29 + 30 || index == -1) {
return;
}
const QuickSlotEntry entry = this->m_entries[index];
if (entry.skill) {
WindowManagerWindows& windows = this->m_frameContext->windows;
UIWindow* detail = windows.EnsureWindow(46);
if (detail) {
if (*reinterpret_cast<std::uint32_t*>(reinterpret_cast<char*>(detail) + 0x104) == entry.id) {
windows.CloseWindow(46);
} else {
detail->SendMsg(nullptr, 61, entry.id, 0, 0, 0);
}
}
int originX = 0;
int originY = 0;
this->ToScreen(originX, originY);
const int targetX = originX + x;
int adjustment = 0;
if (static_cast<unsigned int>(g_configuredScreenWidth - targetX) < static_cast<unsigned int>(detail->geometry.width)) {
adjustment = detail->geometry.width - g_configuredScreenWidth + targetX;
}
const int rowY = 33 * (y / 33);
if (static_cast<float>(originY) > static_cast<float>(static_cast<unsigned int>(g_configuredScreenHeight)) * g_depthAverageHalf) {
detail->Move(originX - adjustment + x, rowY - detail->geometry.height + originY);
} else {
detail->Move(originX - adjustment + x, originY + 33 + rowY);
}
} else if (entry.id != 0) {
ITEM_INFO item = LookupClientItem(this->m_painting->inventory, static_cast<int>(entry.id), 1);
if (item.unknown_0000[1] > 0) {
UIWindow* detail = this->m_frameContext->windows.EnsureWindow(12);
detail->SendMsg(nullptr, 24, reinterpret_cast<std::intptr_t>(&item), 0, 0, 0);
}
}
}