rodecomp/Source/Contents/Models
ragnarok-clanker 037bd46842 Decompile 2 functions in Source/Contents/Models/ModelLighting.cpp
Batch #11286 by cremane: 0 byte-identical, 2 confirmed by peer review.

- fn_17491 C3dNode::Find: logic confirmed by peer review
- fn_17521 C3dNode::Prepare: logic confirmed by peer review

Peer-reviewed-by: Yommy, Tanke, dori
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-05 00:34:51 +00:00
..
ModelActor.cpp Maintenance: [forced, user-approved] Family W5 (resubmission of 10276 without the STATIC lines; replaces agent 2's 10270, returned by 2026-11-03 15:49:14 +00:00
ModelActor.h Maintenance: [forced, user-approved] Family W5 (resubmission of 10276 without the STATIC lines; replaces agent 2's 10270, returned by 2026-11-03 15:49:14 +00:00
ModelActorBounds.cpp Decompile 2 functions in Source/Contents/Models/ModelActorBounds.cpp, Source/Resource/Models/ModelResource.h 2026-11-04 22:57:59 +00:00
ModelAnimation.cpp Rename AffineMatrix -> matrix (DHXJ); clashes with variables named matrix use the elaborated form 'struct matrix'. Pure rename, codegen unchanged (383/383 functions identical with includers). 2026-10-29 12:33:14 +01:00
ModelAnimation.h Rename AffineMatrix -> matrix (DHXJ); clashes with variables named matrix use the elaborated form 'struct matrix'. Pure rename, codegen unchanged (383/383 functions identical with includers). 2026-10-29 12:33:14 +01:00
ModelLighting.cpp Decompile 2 functions in Source/Contents/Models/ModelLighting.cpp 2026-11-05 00:34:51 +00:00
ModelMovies.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
ModelNode.cpp Maintenance: Annotation cleanup, no code change (resubmission of 10984). Every // FUNCTION: line now has // OFFSET: <its address from 2026-11-04 21:29:46 +00:00
ModelNode.h Maintenance: [forced, user-approved] Family W5 (resubmission of 10276 without the STATIC lines; replaces agent 2's 10270, returned by 2026-11-03 15:49:14 +00:00
ModelNodeBounds.cpp Rename AffineMatrix -> matrix (DHXJ); clashes with variables named matrix use the elaborated form 'struct matrix'. Pure rename, codegen unchanged (383/383 functions identical with includers). 2026-10-29 12:33:14 +01:00
ModelOcclusion.cpp Confirm fn_17487 (C3dActor::MarkOccluded) 2026-11-04 16:50:15 +00:00
ModelPlayback.cpp 📝 docs(models,render): added inlined comments to functions 2026-10-27 09:57:08 +01:00
ModelQuaternion.cpp Maintenance: Annotation cleanup, no code change (resubmission of 10984). Every // FUNCTION: line now has // OFFSET: <its address from 2026-11-04 21:29:46 +00:00
ModelRendering.cpp Decompile fn_17500 (C3dNodeV2::Draw) 2026-11-04 22:43:25 +00:00
ModelRendering.h Maintenance: [forced, user-approved] Family W5 (resubmission of 10276 without the STATIC lines; replaces agent 2's 10270, returned by 2026-11-03 15:49:14 +00:00
ModelSpatial.cpp Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
ModelSpatial.h Maintenance: Add mandatory field offset markers /* XXXX */ and assertions to Contents headers (part 2: Items, Models, Movies, Skills, 2026-10-27 13:52:05 +00:00
ModelTextureAnimation.cpp Decompile fn_01730 (ModelKeyList3::Read) 2026-10-28 19:42:35 +00:00