rodecomp/Source/Client/ModeFadeOut.cpp
ragnarok-clanker 0e99481335 Decompile 6 functions in Source/Client/ModeFade.cpp, Source/Client/ModeFadeOut.cpp, ...
Batch #13893 by eAthena: 4 byte-identical, 2 confirmed by peer review.

- fn_09334 UIBroadcastBalloon::Slot43: byte-identical
- fn_12091 UIWhisperWnd::Slot43: byte-identical
- fn_12591 UIRoMapWnd::DrawRecordAreas: byte-identical
- fn_12592 UINewChatWnd::Slot43: logic confirmed by peer review
- fn_12593 UISubChatHisWnd::Slot43: byte-identical
- fn_12604 UIRoMapWnd::DrawRecordFaces: logic confirmed by peer review

Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-06 23:24:54 +00:00

34 lines
1.2 KiB
C++

#include "Client/ModeFadeOut.h"
#include "Client/ModeFade.h"
#include "Contents/Sound/SoundMgr.h"
#include "Render/BitmapDrawing.h"
#include "Render/Primitives/AlphaRectangle.h"
#include "Render/Renderer.h"
#include "Resource/Bitmap/BitmapResource.h"
#include "Resource/ResourceMgr.h"
#include "Resource/TextureNames.h"
#include <timeapi.h>
// OFFSET: 0x00AD6960
// FUNCTION: fn_17847
std::uint32_t FadeOutMode(CRenderer& renderer, CRenderSystemBase& system, ResourceMgr& resources,
int showLogo, bool depthAlpha, float depthStart, float depthEnd) {
g_soundMgr->FadeOut();
g_modeFadeTick = timeGetTime();
renderer.CaptureBackBuffer();
std::uint32_t elapsed = timeGetTime() - g_modeFadeTick;
while (elapsed < 255) {
DrawAlphaRectangle(0, 0, renderer.viewport.width, renderer.viewport.height, elapsed << 24);
if (showLogo != 0) {
auto* logo = static_cast<CBitmapRes*>(resources.Load(Resolve("rag_logo.bmp")));
DrawBitmapResource(system, renderer.viewport.width - 192, renderer.viewport.height - 122, logo);
}
if (renderer.Draw()) {
renderer.Present(1);
}
renderer.RestoreBackBuffer();
elapsed = timeGetTime() - g_modeFadeTick;
}
return elapsed;
}