rodecomp/Source/Contents/Effects/EffectPrimitiveMotion.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
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C

#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_EFFECTPRIMITIVEMOTION_H
#define RAGNAROK_SOURCE_CONTENTS_EFFECTS_EFFECTPRIMITIVEMOTION_H
#include "Contents/Ground/TerrainHeight.h"
struct EffectPrimitiveState;
struct RenderObjectState;
struct EffectMotionContext {
const RenderObjectState& parentRender;
const float& cameraPitch;
const float& cameraYaw;
const TerrainHeight& ground;
};
bool MoveEffectPrimitive(EffectPrimitiveState& particle, RenderObjectState& render, EffectMotionContext& context);
bool UpdateEffectPrimitive15(EffectPrimitiveState& particle, RenderObjectState& render, EffectMotionContext& context, int updateTick);
#endif