rodecomp/Source/Contents/Effects/RagEffectInitialization.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
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C++

#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_RAGEFFECTINITIALIZATION_H
#define RAGNAROK_SOURCE_CONTENTS_EFFECTS_RAGEFFECTINITIALIZATION_H
struct RagEffectState;
struct RenderObjectState;
struct EffectActor;
struct ServiceOptions;
class ResourceMgr;
void InitializeRagEffect(
RagEffectState& effect, RenderObjectState& render, EffectActor* parent, const RenderObjectState& parentState, int id, float x, float y, float z,
ServiceOptions& options, ResourceMgr& resources
);
void SelectRagEffectResource(RagEffectState& effect, ServiceOptions& options, char* name);
#endif