rodecomp/Source/UI/Buttons/UIBitmapButton.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.

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2026-10-25 07:42:41 +00:00

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C++

#ifndef RAGNAROK_SOURCE_UI_BUTTONS_UIBITMAPBUTTON_H
#define RAGNAROK_SOURCE_UI_BUTTONS_UIBITMAPBUTTON_H
#include "UI/Buttons/UIButton.h"
class UIBitmapButton : public UIButton {
friend class UIAdvenPartyBoardWnd;
public:
UIBitmapButton(UIWindowContext& windowContext, UIButtonContext& buttonContext);
~UIBitmapButton() override;
void Paint() override;
bool SetBitmap(const char* name, int state, unsigned char exactSize);
int BitmapWidth() const {
return this->m_bitmapWidth;
}
int BitmapHeight() const {
return this->m_bitmapHeight;
}
protected:
/* 00B4 */ int m_bitmapWidth;
/* 00B8 */ int m_bitmapHeight;
/* 00BC */ std::string m_names[4];
/* 011C */ unsigned char m_invalidateParent;
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(UIBitmapButton) == 296);
#endif
#endif