rodecomp/Source/UI/Layout/WindowGeometry.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
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2026-10-25 07:42:41 +00:00

33 lines
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C++

#ifndef RAGNAROK_SOURCE_UI_LAYOUT_WINDOWGEOMETRY_H
#define RAGNAROK_SOURCE_UI_LAYOUT_WINDOWGEOMETRY_H
#include <cstdint>
class CDC;
struct WindowGeometry {
/* 0014 */ int width;
/* 0018 */ int height;
/* 001C */ int x;
/* 0020 */ int y;
/* 0024 */ CDC* surface;
/* 0028 */ int visible;
/* 002C */ int id;
/* 0030 */ std::uint32_t unknown_0030;
/* 0034 */ std::uint32_t unknown_0034;
/* 0038 */ std::uint32_t targetAlpha;
/* 003C */ std::uint32_t alphaStart;
/* 0040 */ std::uint32_t currentAlpha;
WindowGeometry();
void Move(int x, int y);
void Show(int visible);
void SetId(int id);
std::uint32_t Color();
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(WindowGeometry) == 48);
#endif
#endif