rodecomp/Source/UI/Window/UIWindow.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.

Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
2026-10-25 07:42:41 +00:00

164 lines
5.2 KiB
C++

#ifndef RAGNAROK_SOURCE_UI_WINDOW_UIWINDOW_H
#define RAGNAROK_SOURCE_UI_WINDOW_UIWINDOW_H
#include "Render/Primitives/UIRPData.h"
#include "UI/Window/WindowAncestry.h"
#include "UI/Layout/WindowGeometry.h"
#include <unordered_set>
#include <vector>
class CRenderSystemBase;
class ModeEvents;
class RenderPrimitivePool;
class CRenderer;
struct ModeCursor;
struct WindowRegistration;
class UIWindow;
struct RenderQueues;
struct BitmapImage;
class FontCache;
struct TextLocale;
struct UIWindowContext {
RenderPrimitivePool& primitives;
CRenderSystemBase& renderSystem;
CRenderer& renderer;
ModeEvents*& mode;
ModeCursor& cursor;
std::uint32_t& cursorTick;
WindowRegistration& registration;
WindowAncestry*& reference_019C;
WindowAncestry*& reference_01A0;
WindowAncestry*& reference_01B8;
WindowAncestry*& reference_0A30;
WindowAncestry*& reference_4F1D4;
std::unordered_set<UIWindow*>& deferredDeletion;
void DestroyDeferredChildren();
};
class UIWindow : public UIRPData, public WindowAncestry {
friend struct WindowDialogs;
friend struct InputFocus;
friend class CUIDropDownBox;
public:
explicit UIWindow(UIWindowContext& context, unsigned char cached);
~UIWindow() override;
virtual void Resize(int width, int height);
virtual bool Slot02();
virtual bool Slot03();
virtual void Move(int x, int y);
virtual bool Slot05();
virtual UIWindow* Slot06();
virtual bool Slot07(void* output);
virtual bool Slot08();
virtual bool CanHitTest();
virtual void Slot10(int argument1, int argument2, std::intptr_t argument3);
virtual void Slot11();
virtual void Slot12();
virtual void Slot13(int argument1, int argument2);
virtual void Show(int visible);
virtual void Slot15(int width, int height);
virtual void Slot16();
virtual void Grow(int width, int height);
virtual void Slot18();
virtual void Slot19();
virtual void Paint();
virtual void Slot21();
virtual void Slot22(int width, int height);
virtual void Slot23();
virtual void Slot24(int argument);
virtual void Slot25(int argument1, int argument2);
virtual void Slot26(int argument1, int argument2);
virtual void Slot27(int argument1, int argument2);
virtual void Slot28(int argument1, int argument2);
virtual void Slot29(int argument1, int argument2);
virtual void ResetCursor(int argument1, int argument2);
virtual void Slot31(int argument1, int argument2);
virtual void Slot32(int argument1, int argument2);
virtual void Slot33(int argument1, int argument2);
virtual void Slot34(int argument1, int argument2);
virtual void Slot35(int argument);
virtual void Slot36();
virtual int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4);
virtual void Invalidate();
virtual void Slot39();
virtual std::uint32_t Color();
virtual bool Update(int redraw);
virtual bool Slot42(void* output);
virtual void Slot43();
virtual std::vector<std::uint32_t> Slot44();
virtual void SetId(int value);
virtual int Slot46();
virtual void Slot47();
virtual void Slot48();
virtual RenderPrimitive* DrawPrimitive();
virtual UIWindow* HitTest(int x, int y);
virtual void VisitChildren();
virtual void Slot52(int argument);
void AddChild(UIWindow* child);
void AddChildFront(UIWindow* child);
void DeleteChildren();
void ClearChildren(bool destroy);
void RemoveChild(UIWindow* child, unsigned char destroy);
void InvalidateChildren();
bool Contains(const UIWindow* window) const;
UIWindow* FindUid(std::uint32_t uid);
std::uint32_t Uid() const {
return this->m_uid;
}
UIWindow* Root();
void ClearSurface(std::uint32_t color);
void SetSize(int width, int height);
void DrawBitmap(int x, int y, const BitmapImage* image, bool transparent);
void FillRegion(int x, int y, int width, int height, std::uint32_t color);
int TextWidth(FontCache& fonts, const TextLocale& locale, const char* text, unsigned bytes, int family, int height, unsigned char bold, unsigned char italic);
void DrawTextAt(
FontCache& fonts, const TextLocale& locale, int x, int y, const char* text, int bytes, int family, int height, std::uint32_t color, unsigned char bold,
unsigned char italic
);
void FlushPrimitives(RenderQueues& queues, bool depthAlpha, float depthStart, float depthEnd);
bool HasTextBackground() const {
return this->unknown_0044 != 0;
}
std::uint32_t TextBackground() const {
return this->unknown_0048;
}
WindowGeometry geometry;
protected:
/* 0044 */ unsigned char unknown_0044;
/* 0048 */ std::uint32_t unknown_0048;
/* 004C */ std::uint32_t unknown_004C;
/* 0050 */ std::list<UIWindow*> m_children;
/* 0058 */ int m_dirty;
/* 005C */ std::vector<RenderPrimitive*> m_overlayPrimitives;
/* 0068 */ std::vector<RenderPrimitive*> unknown_0068;
/* 0074 */ std::uint32_t m_uid;
/* 0078 */ unsigned char m_cached;
/* 0079 */ unsigned char m_clip;
UIWindowContext* m_context;
private:
UIWindow* Parent() const;
void DeferDeletion(UIWindow* window);
UIWindow(const UIWindow&) = delete;
UIWindow& operator=(const UIWindow&) = delete;
};
// STATIC: 0x0145723C
// GLOBAL: gl_24364
extern std::uint32_t g_windowUid;
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(UIWindow) == 128);
#endif
#endif