rodecomp/Source/Utility/Async/NAsyncWork.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
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2026-10-25 07:42:41 +00:00

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C++

#ifndef RAGNAROK_SOURCE_UTILITY_ASYNC_NASYNCWORK_H
#define RAGNAROK_SOURCE_UTILITY_ASYNC_NASYNCWORK_H
#include "Utility/Async/NRecycleObjectPoolMgr.h"
class NAsyncWork : public NRecycleObject {
public:
explicit NAsyncWork(std::string poolName);
~NAsyncWork() override;
virtual bool Execute();
virtual void Complete();
std::pair<std::uint32_t, std::uint32_t> GroupKey() const {
return {m_group, m_key};
}
protected:
/* 001C */ std::uint32_t unknown_001C;
/* 0020 */ std::uint32_t m_group;
/* 0024 */ std::uint32_t m_key;
};
class NAsyncWorkPtr {
public:
NAsyncWorkPtr(NAsyncWorkPtr& other);
NAsyncWorkPtr(NRecycleObjectPoolMgr* manager, std::string poolName);
virtual ~NAsyncWorkPtr();
NAsyncWork* Get() const {
return this->m_work;
}
protected:
/* 0004 */ NRecycleObjectPoolMgr* m_manager;
/* 0008 */ NAsyncWork* m_work;
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(NAsyncWork) == 40);
static_assert(sizeof(NAsyncWorkPtr) == 12);
#endif
#endif