rodecomp/Source/Utility/Math/AffineMatrix.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
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C

#ifndef RAGNAROK_SOURCE_UTILITY_MATH_AFFINEMATRIX_H
#define RAGNAROK_SOURCE_UTILITY_MATH_AFFINEMATRIX_H
float ClientSin(float radians);
float ClientCos(float radians);
float ClientRadians(int degrees);
float ClientSine(int degrees);
float ClientCosine(int degrees);
struct AffineMatrix {
float values[12];
void Identity();
void SetXRotation(float radians);
void SetYRotation(float radians);
void SetZRotation(float radians);
void RotateX(float radians);
void RotateY(float radians);
void RotateZ(float radians);
void SetTranslation(float x, float y, float z);
void SetScale(float x, float y, float z);
void Scale(float x, float y, float z);
void Translate(const float* position);
void Compose(const AffineMatrix& first, const AffineMatrix& second);
void Inverse(const AffineMatrix& source);
void LookAt(const float* origin, const float* target, const float* up);
};
static_assert(sizeof(AffineMatrix) == 48);
#endif