rodecomp/Source/Contents/Camera
ragnarok-clanker ba6ca37fa1 Maintenance: [forced, user-approved] Family G32: remove TerrainHeight (31 files, reassigned from agent 2). The height-grid methods ru
Batch #10268 by ragnarok-clanker: forced by an admin (17 lower score(s), 85 changed function(s)); checked with 222 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Contents/Camera/CameraFrame.h, Source/Contents/Ground/TerrainHeight.h, Source/Contents/World/World.h, Source/Resource/World/TerrainResource.h.
2026-11-03 14:34:33 +00:00
..
Camera.h Maintenance: [forced, user-approved] Family W1: remove invented CameraProjectionOutputs and the four other fabricated parameters of C 2026-11-03 12:26:06 +00:00
CameraFrame.cpp Maintenance: [forced, user-approved] Family G32: remove TerrainHeight (31 files, reassigned from agent 2). The height-grid methods ru 2026-11-03 14:34:33 +00:00
CameraFrame.h Maintenance: [forced, user-approved] Family G32: remove TerrainHeight (31 files, reassigned from agent 2). The height-grid methods ru 2026-11-03 14:34:33 +00:00
CameraQueries.cpp Maintenance: [forced, user-approved] Family G32: remove TerrainHeight (31 files, reassigned from agent 2). The height-grid methods ru 2026-11-03 14:34:33 +00:00
CameraShake.cpp Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
CameraSmoothing.cpp Maintenance: [forced, user-approved] Family W1: remove invented CameraProjectionOutputs and the four other fabricated parameters of C 2026-11-03 12:26:06 +00:00
CameraState.h Maintenance: [forced, user-approved] Family W1: remove invented CameraProjectionOutputs and the four other fabricated parameters of C 2026-11-03 12:26:06 +00:00