rodecomp/Source/Contents/Effects/Effect.h
ragnarok-clanker a9fa933652 Maintenance: [forced, user-approved] R5: remove the null EffectRetirement reference (GameMode.cpp:2776, last nullptr-reference argume
Batch #10238 by ragnarok-clanker: forced by an admin (0 lower score(s), 15 changed function(s)); checked with 383 compiled unit(s), including every includer of Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectLists.h, Source/Render/DX9/RenderSystemDX9.h, Source/Render/DX9/RendererDX9.h, Source/Render/Renderer.h, Source/Render/DX9/RendererFrameDX9.h.
Deletes: Source/Render/DX9/RendererFrameDX9.h
2026-11-03 10:56:12 +00:00

102 lines
3.1 KiB
C++

#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_EFFECT_H
#define RAGNAROK_SOURCE_CONTENTS_EFFECTS_EFFECT_H
#include <cstddef>
#include <cstdint>
#include <list>
#include <string>
#include <vector>
struct vector3d;
struct EffectEvent {
/* 0000 */ int kind;
/* 0004 */ int frame;
/* 0008 */ int argument;
/* 000C */ std::string text;
};
class CEffect {
public:
explicit CEffect(int id);
virtual void Slot00(int argument);
virtual void Slot01();
virtual void Slot02();
virtual void Slot03() {}
virtual void Slot04();
virtual void Close();
virtual bool Slot06();
virtual void Slot07();
virtual void Slot08(int argument1, int argument2, int argument3);
virtual void Slot09(int argument);
virtual void Slot10(int argument);
virtual void Slot11(std::string name);
virtual void Slot12();
virtual void Slot13(int argument);
virtual void Slot14(int argument);
virtual void Slot15(int argument);
virtual void Slot16(int) {}
virtual void Slot17(float argument);
virtual void Slot18(float argument);
virtual void Slot19(float argument);
virtual void Slot20(int argument);
virtual void Slot21(int argument);
virtual void Slot22(float argument);
virtual void Slot23(float argument);
virtual void Slot24(int argument1, int argument2, int argument3, int argument4, int argument5);
virtual vector3d Slot25();
virtual void Slot26(int argument);
virtual void Slot27(int argument);
virtual int Slot28();
virtual void Slot29(int id);
virtual ~CEffect();
virtual void Slot31();
virtual void Slot32();
virtual bool Slot33();
void AddEvent(int kind, const char* text, int frame, int argument);
void SetActor(std::uint32_t aid);
void SetSourceActor(std::uint32_t aid);
void SetEventFrame(int kind, int frame);
bool RetireIfInactive();
bool ActorExists() const;
bool IsFinished() const;
void UpdateVisibility();
void Update(std::uint32_t aid);
bool InRange();
/* 0004 */ int id;
/* 0008 */ float position[3];
/* 0014 */ float sourcePosition[3];
/* 0020 */ std::uint32_t actor;
/* 0024 */ std::uint32_t sourceActor;
/* 0028 */ int frame;
/* 002C */ int unknown_002C;
/* 0030 */ int unknown_0030;
/* 0034 */ unsigned char outsideRange;
/* 0035 */ unsigned char unknown_0035[3];
/* 0038 */ int range;
/* 003C */ unsigned char unknown_003C[12];
/* 0048 */ int unknown_0048;
/* 004C */ unsigned char unknown_004C[4];
/* 0050 */ int unknown_0050;
/* 0054 */ unsigned char unknown_0054[92];
/* 00B0 */ int unknown_00B0;
/* 00B4 */ std::vector<EffectEvent> events;
/* 00C0 */ unsigned char retained;
/* 00C1 */ unsigned char unknown_00C1;
/* 00C2 */ unsigned char forceRender;
/* 00C3 */ unsigned char unknown_00C3;
/* 00C4 */ int unknown_00C4;
/* 00C8 */ unsigned char unknown_00C8;
/* 00C9 */ unsigned char unknown_00C9[3];
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(EffectEvent) == 36);
static_assert(offsetof(EffectEvent, text) == 0xC);
static_assert(sizeof(CEffect) == 204);
static_assert(offsetof(CEffect, events) == 0xB4);
static_assert(offsetof(CEffect, unknown_00C8) == 0xC8);
#endif
#endif