rodecomp/Source/Contents/Ground/GroundLighting.cpp
ragnarok-clanker 750f35b3dd Maintenance: [forced, user-approved] Family W5 (resubmission of 10276 without the STATIC lines; replaces agent 2's 10270, returned by
Batch #10277 by ragnarok-clanker: forced by an admin (17 lower score(s), 63 changed function(s)); checked with 414 compiled unit(s), including every includer of Source/Contents/Effects/RagEffect.h, Source/Contents/Models/ModelActor.h, Source/Contents/Models/ModelNode.h, Source/Contents/Models/ModelRendering.h, Source/Contents/World/WorldModelView.h, Source/Contents/World/WorldOcclusion.h, Source/Contents/World/WorldTerrainPicking.h, Source/Render/Projection/RendererViewport.h, Source/Render/Projection/RenderProjection.h.
Deletes: Source/Render/Projection/RenderProjection.h
2026-11-03 15:49:14 +00:00

133 lines
4.4 KiB
C++

#include "Contents/Ground/GroundGeometry.h"
#include "Contents/Ground/GroundRendering.h"
#include "Contents/Configuration/ServiceOptions.h"
#include "Contents/Effects/EffectPrim.h"
#include "Contents/MapSkyMgr.h"
#include "Render/Primitives/LightmappedPrimitive.h"
#include "Render/Primitives/RenderPrimitivePool.h"
#include "Render/Primitives/RenderQueues.h"
#include "Render/Renderer.h"
#include "Render/TextureQuad.h"
#include "Resource/World/WorldResource.h"
#include "Utility/Math/ScalarConversion.h"
#include <bit>
#include <cstring>
// OFFSET: 0x00AC1D30
// FUNCTION: fn_17592
void GroundGeometry::DrawLightmapped(const float* matrix, const GroundQuad& quad, bool clip) {
RenderVertex vertices[4]{};
float lightUV[4][2];
float scales[3];
std::memcpy(scales, g_weatherEffect.lightColor, sizeof(scales));
for (unsigned corner = 0; corner < 4; ++corner) {
vertices[corner].specular = 0xFF000000u;
g_renderer->viewport.Project(quad.vertices[corner], matrix, vertices[corner]);
}
if (clip && !GroundQuadVisible(vertices)) {
return;
}
for (unsigned corner = 0; corner < 4; ++corner) {
vertices[corner].u = quad.vertices[corner][4];
vertices[corner].v = quad.vertices[corner][5];
lightUV[corner][0] = quad.vertices[corner][6];
lightUV[corner][1] = quad.vertices[corner][7];
std::uint32_t color = std::bit_cast<std::uint32_t>(quad.vertices[corner][3]);
if (!g_overrideColor && quad.selected != 0) {
color = (color & 0x00FFFFFFu) | 0x80000000u;
} else {
for (unsigned channel = 0; channel < 3; ++channel) {
const unsigned shift = 16 - channel * 8;
const float value = static_cast<float>((color >> shift) & 255u) * scales[channel];
const unsigned byte = static_cast<unsigned>(TruncateToInt(value)) & 255u;
color = (color & ~(255u << shift)) | (byte << shift);
}
}
vertices[corner].diffuse = color;
}
const bool enabled = g_serviceOptions.Get(119) != 0;
if (g_multitexture && enabled) {
LightmappedPrimitive* primitive = g_renderer->lightmapped.Acquire();
for (unsigned corner = 0; corner < 4; ++corner) {
std::memcpy(&primitive->vertices[corner], &vertices[corner], sizeof(RenderVertex));
primitive->vertices[corner].lightU = lightUV[corner][0];
primitive->vertices[corner].lightV = lightUV[corner][1];
}
primitive->texture = quad.texture;
primitive->lightmap = quad.lightmapTexture;
g_renderer->queues.lightmapped.Submit(primitive, 0, g_renderer->fog.supported != 0, g_depthStart, g_depthEnd);
return;
}
if (g_serviceOptions.Get(119) != 0) {
RenderPrimitive* lightmap = g_renderer->primitives.Acquire();
std::memcpy(lightmap->vertices, vertices, sizeof(vertices));
for (unsigned corner = 0; corner < 4; ++corner) {
lightmap->vertices[corner].u = lightUV[corner][0];
lightmap->vertices[corner].v = lightUV[corner][1];
}
lightmap->texture = quad.lightmapTexture;
g_renderer->queues.Submit(lightmap, 0x1000, g_renderer->fog.supported != 0, g_depthStart, g_depthEnd);
}
RenderPrimitive* primitive = g_renderer->primitives.Acquire();
std::memcpy(primitive->vertices, vertices, sizeof(vertices));
primitive->texture = quad.texture;
g_renderer->queues.Submit(primitive, 0x800, g_renderer->fog.supported != 0, g_depthStart, g_depthEnd);
}
// OFFSET: 0x00AC15A0
// FUNCTION: fn_17585
void GroundGeometry::DrawLit(const float* matrix, const int* rectangle, bool clip) {
float ambient[3];
std::memcpy(ambient, g_worldLighting.ambient, sizeof(ambient));
int row = rectangle[1];
while (row <= rectangle[3]) {
int column = rectangle[0];
while (column <= rectangle[2]) {
const unsigned index = static_cast<unsigned>(column) + static_cast<unsigned>(row) * static_cast<unsigned>(this->width);
GroundCell& cell = this->cells[index];
if (cell.frame != g_renderer->frame) {
cell.frame = g_renderer->frame;
if (cell.top) {
this->DrawWaterCell(column, row, cell, matrix, ambient);
this->DrawLightmapped(matrix, *cell.top, clip);
}
if (cell.side2) {
this->DrawLightmapped(matrix, *cell.side2, clip);
}
if (cell.side1) {
this->DrawLightmapped(matrix, *cell.side1, clip);
}
}
++column;
}
++row;
}
}
// OFFSET: 0x00AC16C0
// FUNCTION: fn_17586
void GroundGeometry::Slot06(int, int, int) {
}